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  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 5.0
  34. CustomItems:
  35. GrapplingHook:
  36. Enable: true
  37. IronUses: 25
  38. GoldUses: 50
  39. RegionProtection:
  40. AllowHarmlessAbilities: true
  41. RespectWorldGuard: true
  42. RespectGriefPrevention: true
  43. RespectFactions: true
  44. RespectTowny: true
  45. RespectPreciousStones: true
  46. RespectLWC: true
  47. CacheBlockTime: 5000
  48. TagAPI:
  49. Enabled: true
  50. Air:
  51. CanBendWithWeapons: false
  52. Particles: clouds
  53. PlaySound: false
  54. Water:
  55. CanBendWithWeapons: true
  56. NightFactor: 1.5
  57. FullMoonFactor: 2.0
  58. CanBendPackedIce: true
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Earth:
  65. RevertEarthbending: true
  66. SafeRevert: false
  67. RevertCheckTime: 1
  68. CanBendWithWeapons: false
  69. EarthbendableBlocks:
  70. - STONE
  71. - CLAY
  72. - COAL_ORE
  73. - DIRT
  74. - GRASS
  75. - GRAVEL
  76. - NETHERRACK
  77. - REDSTONE_ORE
  78. - SAND
  79. - SANDSTONE
  80. - RED_SANDSTONE
  81. - MYCEL
  82. MetalBlocks:
  83. - QUARTZ_BLOCK
  84. MetalPowerFactor: 1.5
  85. PlaySound: true
  86. Passive:
  87. SandRunPower: 1
  88. Fire:
  89. CanBendWithWeapons: false
  90. DayFactor: 1.5
  91. PlaySound: true
  92. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  93. DayMessage: You feel the strength of the rising sun empowering your firebending.
  94. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  95. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  96. Chi:
  97. CanBendWithWeapons: true
  98. DisabledWorlds:
  99. - TestWorld
  100. - TestWorld2
  101. Abilities:
  102. AvatarState:
  103. Enabled: true
  104. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  105. Cooldown: 7200000
  106. Duration: 480000
  107. PowerMultiplier: 5
  108. PotionEffects:
  109. Regeneration:
  110. Enabled: true
  111. Power: 3
  112. Speed:
  113. Enabled: true
  114. Power: 3
  115. DamageResistance:
  116. Enabled: true
  117. FireResistance:
  118. Enabled: true
  119. Power: 3
  120. Air:
  121. Passive:
  122. Factor: 0.3
  123. Speed: 2
  124. Jump: 3
  125. AirBlast:
  126. Enabled: true
  127. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  128. Speed: 25
  129. Range: 20
  130. Radius: 2
  131. Push: 3.5
  132. AirBubble:
  133. Enabled: true
  134. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  135. Radius: 7
  136. AirBurst:
  137. Enabled: true
  138. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release the burst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  139. FallThreshold: 10
  140. PushFactor: 1.5
  141. ChargeTime: 1750
  142. Damage: 1.5
  143. AirScooter:
  144. Enabled: true
  145. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  146. Speed: 0.675
  147. Tornado:
  148. Enabled: true
  149. Description: 'To use, simply sneak (default: shift). This will create a swirling
  150. vortex at the targeted location. Any creature or object caught in the vortex
  151. will be launched up and out in some random direction. If another player gets
  152. caught in the vortex, the launching effect is minimal. Tornado can also be
  153. used to transport the user. If the user gets caught in his/her own tornado,
  154. his movements are much more manageable. Provided the user doesn''t fall out
  155. of the vortex, it will take him to a maximum height and move him in the general
  156. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  157. Radius: 3
  158. Height: 12
  159. Range: 13
  160. MobPushFactor: 1
  161. PlayerPushFactor: 1
  162. AirShield:
  163. Enabled: true
  164. Description: 'Air Shield is one of the most powerful defensive techniques in
  165. existence. To use, simply sneak (default: shift). This will create a whirlwind
  166. of air around the user, with a small pocket of safe space in the center. This
  167. wind will deflect all projectiles and will prevent any creature from entering
  168. it for as long as its maintained.'
  169. Radius: 4
  170. IsAvatarStateToggle: true
  171. AirSpout:
  172. Enabled: true
  173. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  174. Height: 11
  175. AirSuction:
  176. Enabled: true
  177. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  178. Speed: 25
  179. Range: 20
  180. Radius: 2
  181. Push: 3.5
  182. AirSwipe:
  183. Enabled: true
  184. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  185. Damage: 2.5
  186. Range: 16
  187. Radius: 2
  188. Push: 1
  189. Arc: 20
  190. Speed: 25
  191. Cooldown: 2500
  192. ChargeFactor: 3
  193. MaxChargeTime: 3000
  194. Flight:
  195. Enabled: true
  196. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  197. bound and you will glide around in the direction you look. While flying, click
  198. to Hover. Click again to disable Hovering.'
  199. HoverEnabled: true
  200. Suffocate:
  201. Enabled: true
  202. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  203. ChargeTime: 1000
  204. Cooldown: 5000
  205. Range: 9
  206. Damage: 1.5
  207. DamageInitialDelay: 2
  208. DamageInterval: 1
  209. SlowPotency: 1
  210. SlowDelay: 0.5
  211. SlowInterval: 1.25
  212. BlindPotentcy: 30
  213. BlindDelay: 2
  214. BlindInterval: 1.5
  215. CanBeUsedOnUndeadMobs: true
  216. RequireConstantAim: true
  217. RequireConstantAimRadius: 5
  218. AnimationRadius: 2.0
  219. AnimationParticleAmount: 2
  220. AnimationSpeed: 1.0
  221. AirCombo:
  222. Enabled: true
  223. Twister:
  224. Speed: 0.35
  225. Range: 16
  226. Height: 6
  227. Radius: 3.5
  228. RemoveDelay: 1500
  229. Cooldown: 10000
  230. DegreesPerParticle: 7
  231. HeightPerParticle: 1.25
  232. AirStream:
  233. Speed: 0.5
  234. Range: 40
  235. EntityDuration: 4000
  236. EntityHeight: 14
  237. Cooldown: 7000
  238. AirSweep:
  239. Speed: 1.4
  240. Range: 14
  241. Damage: 4
  242. Knockback: 3.5
  243. Cooldown: 6000
  244. Water:
  245. Passive:
  246. SwimSpeedFactor: 0.7
  247. Bloodbending:
  248. Enabled: true
  249. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  250. CanOnlyBeUsedAtNight: false
  251. CanBeUsedOnUndeadMobs: true
  252. ThrowFactor: 2
  253. Range: 10
  254. HoldTime: 0
  255. Cooldown: 0
  256. CanOnlyBeUsedDuringFullMoon: false
  257. HealingWaters:
  258. Enabled: true
  259. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  260. Radius: 5
  261. Interval: 750
  262. Power: 1
  263. IceBlast:
  264. Enabled: true
  265. Damage: 3
  266. Range: 20
  267. Cooldown: 1500
  268. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  269. can be used to fire an explosive burst of ice at an opponent, spraying ice
  270. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  271. a block of ice to select it as a source. From there, you can just left click
  272. to send the blast off at your opponent.'
  273. IceSpike:
  274. Enabled: true
  275. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  276. Cooldown: 2000
  277. Damage: 3
  278. Range: 20
  279. ThrowingMult: 0.7
  280. Height: 6
  281. Projectile:
  282. Range: 20
  283. Damage: 1
  284. OctopusForm:
  285. Enabled: true
  286. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  287. Range: 10
  288. AttackRange: 2.5
  289. Radius: 3
  290. Damage: 4
  291. Knockback: 1.75
  292. FormDelay: 40
  293. PhaseChange:
  294. Enabled: true
  295. Description: 'To use, simply left-click. Any water you are looking at within
  296. range will instantly freeze over into solid ice. Provided you stay within
  297. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  298. however, you do either of those the ice will instantly thaw. If you sneak
  299. (default: shift), anything around where you are looking at will instantly
  300. melt. Since this is a more favorable state for these things, they will never
  301. re-freeze unless they would otherwise by nature or some other bending ability.
  302. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  303. will evaporate water around that block that is above sea level. '
  304. Range: 13
  305. Radius: 3
  306. PlantArmor:
  307. Enabled: true
  308. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  309. Duration: 10000
  310. Resistance: 1
  311. Cooldown: 17500
  312. Range: 10
  313. Surge:
  314. Enabled: true
  315. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  316. Wave:
  317. Radius: 2
  318. Range: 8
  319. HorizontalPush: 1
  320. VerticalPush: 0.2
  321. Wall:
  322. Range: 3
  323. Radius: 2
  324. Torrent:
  325. Enabled: true
  326. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  327. Range: 15
  328. DeflectDamage: 1
  329. Damage: 2
  330. Wave:
  331. Radius: 5
  332. Knockback: 1.5
  333. Height: 1
  334. Plantbending:
  335. RegrowTime: 10000
  336. WaterArms:
  337. Enabled: true
  338. Description: |-
  339. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  340. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  341. Punch - An offensive attack, harming players or mobs!
  342. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  343. Grab - Grab an entity with your arm, and swing them about!
  344. Freeze - Use your Arms to fire small blasts of ice in any direction!
  345. Spear - Throw your Arms in any direction, freezing whatever it hits!
  346. SneakMessage: 'Active Ability:'
  347. Arms:
  348. InitialLength: 4
  349. SourceGrabRange: 4
  350. MaxAttacks: 10
  351. MaxAlternateUsage: 50
  352. MaxIceShots: 5
  353. Cooldown: 13000
  354. AllowPlantSource: true
  355. Lightning:
  356. Enabled: true
  357. Damage: 10.0
  358. KillUser: false
  359. Cooldowns:
  360. UsageCooldownEnabled: false
  361. UsageCooldown: 200
  362. Whip:
  363. MaxLength: 16
  364. MaxLengthWeak: 12
  365. NightAugments:
  366. MaxLength:
  367. Normal: 20
  368. FullMoon: 24
  369. Pull:
  370. Multiplier: 0.15
  371. Punch:
  372. PunchDamage: 1.0
  373. MaxLength: 10
  374. NightAugments:
  375. MaxLength:
  376. Normal: 11
  377. FullMoon: 13
  378. Grapple:
  379. RespectRegions: false
  380. Grab:
  381. HoldTime: 4500
  382. Freeze:
  383. Range: 20
  384. Damage: 2
  385. Spear:
  386. Range: 40
  387. Damage: 3
  388. DamageEnabled: true
  389. Sphere: 2
  390. Duration: 4500
  391. Length: 18
  392. NightAugments:
  393. Range:
  394. Normal: 45
  395. FullMoon: 60
  396. Sphere:
  397. Normal: 3
  398. FullMoon: 6
  399. Duration:
  400. Normal: 7000
  401. FullMoon: 12000
  402. WaterBubble:
  403. Enabled: true
  404. Description: To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  405. Radius: 7
  406. WaterManipulation:
  407. Enabled: true
  408. Description: 'To use, place your cursor over a waterbendable object and tap
  409. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  410. the origin of your ability. After you have selected an origin, simply left-click
  411. in any direction and you will see your water spout off in that direction,
  412. slicing any creature in its path. If you look towards a creature when you
  413. use this ability, it will target that creature. A collision from Water Manipulation
  414. both knocks the target back and deals some damage. Alternatively, if you have
  415. the source selected and tap shift again, you will be able to control the water
  416. more directly.'
  417. Damage: 2.0
  418. Range: 20
  419. Speed: 35
  420. Push: 0.3
  421. Cooldown: 3000
  422. WaterSpout:
  423. Enabled: true
  424. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  425. Height: 20
  426. BlockSpiral: false
  427. Particles: false
  428. Wave:
  429. Particles: false
  430. Enabled: true
  431. Range: 6
  432. ChargeTime: 500
  433. FlightTime: 2500
  434. Speed: 1.3
  435. Cooldown: 4500
  436. WaterCombo:
  437. Enabled: true
  438. IceWave:
  439. Damage: 2
  440. Cooldown: 6000
  441. IceBullet:
  442. Damage: 2
  443. Radius: 2.5
  444. Range: 12
  445. MaxShots: 30
  446. AnimationSpeed: 1
  447. ShootTime: 5000
  448. Cooldown: 10000
  449. Earth:
  450. Passive:
  451. Duration: 2500
  452. Catapult:
  453. Enabled: true
  454. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  455. Length: 6
  456. Speed: 10
  457. Push: 4
  458. Collapse:
  459. Enabled: true
  460. Description: ' To use, simply left-click on an earthbendable block. That block
  461. and the earthbendable blocks above it will be shoved back into the earth below
  462. them, if they can. This ability does have the capacity to trap something inside
  463. of it, although it is incredibly difficult to do so. Additionally, press sneak
  464. with this ability to affect an area around your targetted location - all earth
  465. that can be moved downwards will be moved downwards. This ability is especially
  466. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  467. Range: 20
  468. Radius: 7
  469. Speed: 8
  470. EarthArmor:
  471. Enabled: true
  472. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  473. Duration: 10000
  474. Strength: 2
  475. Cooldown: 17500
  476. EarthBlast:
  477. Enabled: true
  478. Description: 'To use, place your cursor over an earthbendable object (dirt,
  479. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  480. turn to stone, indicating that you have it focused as the source for your
  481. ability. After you have selected an origin (you no longer need to be sneaking),
  482. simply left-click in any direction and you will see your object launch off
  483. in that direction, smashing into any creature in its path. If you look towards
  484. a creature when you use this ability, it will target that creature. A collision
  485. from Earth Blast both knocks the target back and deals some damage. You cannot
  486. have multiple of these abilities flying at the same time.'
  487. CanHitSelf: false
  488. PrepareRange: 7
  489. Range: 15
  490. Speed: 35
  491. Revert: true
  492. Push: 0.3
  493. Earthblast:
  494. Damage: 1.5
  495. EarthGrab:
  496. Enabled: true
  497. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  498. Range: 15
  499. EarthTunnel:
  500. Enabled: true
  501. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  502. To use, simply sneak (default: shift) in the direction you want to tunnel.
  503. You will slowly begin tunneling in the direction you''re facing for as long
  504. as you sneak or if the tunnel has been dug long enough. This ability will
  505. be interrupted if it hits a block that cannot be earthbent.'
  506. MaxRadius: 1
  507. Range: 10
  508. Radius: 0.25
  509. Revert: true
  510. Interval: 30
  511. Extraction:
  512. Enabled: false
  513. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  514. Cooldown: 500
  515. TripleLootChance: 15
  516. DoubleLootChance: 40
  517. LavaFlow:
  518. Enabled: true
  519. Description: 'This ability allows an Earthbender to create lava using the Earth
  520. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  521. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  522. block to create a pool of lava after a small delay. Additionally, you can
  523. left click at any time to turn lava back into its original state -- Earth.'
  524. ShiftCooldown: 16000
  525. ClickLavaCooldown: 10000
  526. ClickLandCooldown: 500
  527. ShiftCleanupDelay: 10000
  528. ClickLavaCleanupDelay: 4000
  529. ClickLandCleanupDelay: 20000
  530. ClickRange: 10.0
  531. ShiftRadius: 6.0
  532. ShiftPlatformRadius: 1.5
  533. ClickRadius: 5.0
  534. ClickLavaCreateSpeed: 0.05
  535. ClickLandCreateSpeed: 0.1
  536. ShiftFlowSpeed: 0.1
  537. ShiftRemoveSpeed: 3.0
  538. ClickLavaStartDelay: 1500
  539. ClickLandStartDelay: 0
  540. UpwardFlow: 2
  541. DownwardFlow: 4
  542. AllowNaturalFlow: false
  543. ParticleDensity: 0.33
  544. EarthSmash:
  545. Enabled: true
  546. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  547. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  548. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  549. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  550. simply hop ontop of it and hold sneak while aiming in the direction that you
  551. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  552. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  553. or an advanced means of transportation.'
  554. AllowGrab: true
  555. AllowShooting: true
  556. AllowFlight: true
  557. GrabRange: 10
  558. ChargeTime: 2000
  559. Cooldown: 2500
  560. ShotRange: 30
  561. Damage: 4
  562. Knockback: 3.5
  563. Knockup: 0.15
  564. FlightSpeed: 0.72
  565. FlightTimer: 3000
  566. RemoveTimer: 30000
  567. MetalClips:
  568. Enabled: false
  569. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected.
  570. Damage: 2
  571. DamageInterval: 500
  572. MagnetRange: 20
  573. MagnetPower: 0.6
  574. Cooldown: 10000
  575. Duration: 10000
  576. RaiseEarth:
  577. Enabled: true
  578. Description: 'To use, simply left-click on an earthbendable block. A column
  579. of earth will shoot upwards from that location. Anything in the way of the
  580. column will be brought up with it, leaving talented benders the ability to
  581. trap brainless entities up there. Additionally, simply sneak (default shift)
  582. looking at an earthbendable block. A wall of earth will shoot upwards from
  583. that location. Anything in the way of the wall will be brought up with it. '
  584. Column:
  585. Height: 5
  586. Wall:
  587. Range: 15
  588. Height: 6
  589. Width: 6
  590. Shockwave:
  591. Enabled: true
  592. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  593. To use, you must first charge it by holding sneak (default: shift). Once charged,
  594. you can release sneak to create an enormous shockwave of earth, disturbing
  595. all earth around you and expanding radially outwards. Anything caught in the
  596. shockwave will be blasted back and dealt damage. If you instead click while
  597. charged, the disruption is focused in a cone in front of you. Lastly, if you
  598. fall from a great enough height with this ability selected, you will automatically
  599. create a shockwave.'
  600. FallThreshold: 10
  601. ChargeTime: 2500
  602. Damage: 4
  603. Knockback: 1.1
  604. Range: 9
  605. SandSpout:
  606. Enabled: true
  607. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  608. Height: 6
  609. BlindnessTime: 10
  610. SpoutDamage: 1
  611. Spiral: false
  612. Tremorsense:
  613. Enabled: true
  614. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  615. MaxDepth: 10
  616. Radius: 5
  617. LightThreshold: 7
  618. Cooldown: 1000
  619. Fire:
  620. Blaze:
  621. Enabled: true
  622. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  623. ArcOfFire:
  624. Arc: 16
  625. Range: 7
  626. RingOfFire:
  627. Range: 7
  628. Combustion:
  629. Enabled: true
  630. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  631. It allows the bender to Firebend with their mind, concentrating energy to
  632. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  633. the blast. This technique is highly destructive and very effective, it also
  634. comes with a long cooldown.'
  635. Cooldown: 8000
  636. BreakBlocks: false
  637. Power: 1.0
  638. Damage: 4
  639. Radius: 4
  640. Range: 20
  641. Speed: 25
  642. FireBlast:
  643. Enabled: true
  644. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  645. Speed: 15
  646. Range: 15
  647. Radius: 2
  648. Push: 0.3
  649. Damage: 2
  650. Cooldown: 1500
  651. Dissipate: false
  652. FireTicks: 2
  653. Charged:
  654. ChargeTime: 3000
  655. Damage: 4
  656. DamageRadius: 6
  657. Power: 1
  658. Range: 20
  659. FireTicks: 4
  660. FireBurst:
  661. Enabled: true
  662. Description: 'FireBurst is a very powerful firebending ability. To use, press
  663. and hold sneak to charge your burst. Once charged, you can either release
  664. sneak to launch a cone-shaped burst of flames in front of you, or click to
  665. release the burst in a sphere around you. '
  666. Damage: 2
  667. ChargeTime: 3500
  668. Range: 15
  669. FireJet:
  670. Enabled: true
  671. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  672. Speed: 1.0
  673. Duration: 3000
  674. Cooldown: 7000
  675. IsAvatarStateToggle: true
  676. FireShield:
  677. Enabled: true
  678. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  679. Radius: 3
  680. DiscRadius: 1.5
  681. Duration: 1000
  682. FireTicks: 6
  683. HeatControl:
  684. Enabled: true
  685. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  686. Extinguish:
  687. Range: 20
  688. Radius: 7
  689. Solidify:
  690. Range: 10
  691. Radius: 7
  692. RevertTime: 2000
  693. Melt:
  694. Range: 15
  695. Radius: 5
  696. Illumination:
  697. Enabled: true
  698. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  699. Range: 5
  700. Lightning:
  701. Enabled: true
  702. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  703. Damage: 6.0
  704. Range: 13.0
  705. ChargeTime: 2000
  706. Cooldown: 500
  707. StunChance: 0.2
  708. StunDuration: 30.0
  709. MaxArcAngle: 30
  710. SubArcChance: 0.025
  711. ChainArcRange: 6.0
  712. ChainArcChance: 0.5
  713. MaxChainArcs: 2
  714. WaterArcs: 4
  715. WaterArcRange: 12.0
  716. SelfHitWater: true
  717. SelfHitClose: true
  718. ArcOnIce: false
  719. WallOfFire:
  720. Enabled: true
  721. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  722. Range: 4
  723. Height: 3
  724. Width: 2
  725. Duration: 5000
  726. Damage: 2
  727. Cooldown: 11000
  728. Interval: 500
  729. FireTicks: 2
  730. FireCombo:
  731. Enabled: true
  732. FireKick:
  733. Range: 7.0
  734. Damage: 3.0
  735. Cooldown: 5500
  736. FireSpin:
  737. Range: 7
  738. Damage: 3.0
  739. Knockback: 3.2
  740. Cooldown: 4500
  741. FireWheel:
  742. Range: 20.0
  743. Damage: 4.0
  744. Speed: 0.55
  745. Cooldown: 6000
  746. FireTicks: 2.5
  747. JetBlast:
  748. Speed: 1.2
  749. Cooldown: 6000
  750. JetBlaze:
  751. Speed: 1.1
  752. Damage: 2
  753. Cooldown: 6000
  754. FireTicks: 2.5
  755. Chi:
  756. Passive:
  757. FallReductionFactor: 0.5
  758. Speed: 1
  759. Jump: 2
  760. BlockChi:
  761. Duration: 1500
  762. DodgeChange: 25
  763. ChiCombo:
  764. ParalyzeDuration: 4000
  765. Cooldown: 15000
  766. AcrobatStance:
  767. Enabled: true
  768. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  769. ChiBlockBoost: 0.1
  770. HighJump:
  771. Enabled: true
  772. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  773. Height: 1
  774. Cooldown: 6000
  775. Paralyze:
  776. Enabled: true
  777. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  778. Cooldown: 10000
  779. Duration: 2000
  780. RapidPunch:
  781. Enabled: true
  782. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  783. Damage: 1
  784. Distance: 4
  785. Cooldown: 12000
  786. Punches: 4
  787. Smokescreen:
  788. Enabled: true
  789. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  790. Cooldown: 25000
  791. Radius: 4
  792. Duration: 12
  793. WarriorStance:
  794. Enabled: true
  795. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  796. Strength: 1
  797. Resistance: -1
  798. QuickStrike:
  799. Enabled: true
  800. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  801. Damage: 2
  802. ChiBlockChance: 20
  803. SwiftKick:
  804. Enabled: true
  805. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  806. Damage: 2
  807. ChiBlockChance: 25
  808. Storage:
  809. engine: sqlite
  810. MySQL:
  811. host: localhost
  812. port: 3306
  813. pass: ''
  814. db: minecraft
  815. user: root
  816. debug: false
  817. ExtraAbilities:
  818. jedk1:
  819. ElementSphere:
  820. Earth: {}
  821. Air: {}
  822. Fire: {}
  823. Water: {}
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