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Changelog Woodbridge a5

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Jan 7th, 2015
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  1. A Narrowed transition between A and B
  2. A Raised elevation of area of side flank
  3. A Moved right-side wall out to match wall by boardwalk flank
  4. A Added sheet metal to sides of bridge
  5. A Opened up route between yard and sub-bridge behind rock
  6. A Shrunk area from BLU spawn to 2nd Jungle Gym
  7. A Added house in yard
  8. A Removed large rock from yard
  9. A Adjusted placement of tracks
  10. A Added pickups beneath bridge
  11. A Added pickups behind and in house
  12. A Walled off back corner of barn
  13. A Moved medium health in barn toward entrance
  14.  
  15. B Upgraded small ammo pack on cliff to large
  16. B Upgraded small health and ammo on boardwalk to medium
  17. B Added medium ammo pack on RED patio
  18. B Extended RED directional sign into track
  19. B Added props to storage
  20. B Fixed floating cart going up and down slopes
  21. B Shrunk chickenwire flank
  22. B Shrunk BLU door into chickenwire flank
  23. B Enlarged fence in chickenwire flank
  24. B Added raised deck in A-B choke
  25. B Fixed protruding arrow from spawn
  26. B Added areaportals into storage
  27. B Added areaportals into barn
  28.  
  29. C Added env_cubemap for water textures
  30. C Fixed RED players getting stuck in first spawn after 2nd is capped
  31. C Widened hallway from garage to water
  32. C Added props to barn
  33. C Changed door into barn to shutter
  34. C Added pickups to yard
  35. C Added pickups outside of barn
  36. C Added fences in barn to block easy B to C jumps
  37. C Slanted top of shed and added nobuild zone
  38. C Slanted top of bridge to remove buildability
  39. C Blocked out area below arch
  40.  
  41. D Removed shed and simplified associated flank
  42. D Removed ability to jump onto big rock from bunker roof
  43. D Lowered window flank height
  44. D Removed tunnel exit into last
  45. D Added dropdown from shed flank into tunnel
  46. D Added trigger_hurt after cap
  47. D Added props to kitchen
  48. D Raised walls by lower RED spawn door
  49. D Blocked sightline across log from D
  50. D Added props outside of garage
  51. D Added areaportals into dropdown tunnel
  52. D Added areaportals into kitchen
  53. D Fixed water beneath bridge rendering as opaque
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