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- Mission 51-54 [First Step, Muddy Boots, Holy Water, Terror on Tilos] (minute or two for each, 4-8 minutes total)
- Generic hovel blocking (semi circle around keep), Assassin Rush
- Mission 55 [Bog War] (three-four minutes)
- hovel block
- north - sw side of castle
- south - near grass/stockpiles
- apple abuse econ+macemen kill
- Mission 56 [Tranquil Getaway] (two minutes)
- hovel block
- northeast - south of stockpile and left of quarry
- southeast - between oasis patches and on oasis [sort of in middle closest to keep-around hop farm]
- rush assassins
- Mission 57 [Battle on the Delta] (three-five minutes)
- hovel block
- northwest - top left corner of oasis and left off oasis
- northeast - right of keep and in front of quarry [right edge]
- east - south of dead maingate next to apple orchard [mostly on grass] and east of keep near river bottom bushes)
- rush assassins
- Mission 58 [The Rapids] (three-five minutes)
- hovel block
- middle - little east of iron behind and in line with keep and east of keep sort of on grass also in line with keep
- east - southwest of keep barely on grass
- west - north on the south entrance and just off grassland to northwest of keep
- rush assassins
- Mission 59 [On the Edge] (three-four minutes)
- hovel block
- southeast - south of keep on grass and southeast as close to stockpile as possible
- rush assassins on north first (don't need to block), build horse arches after for removing ballista, enter through gatehouse
- Mission 60 [Mangonel City] (two-three minutes)
- hovel block
- southeast - halfway on grass northwest of keep and river and northeast of keep on edge of grass
- southwest - halfway on grass northeast of keep and dirt and northwest on grass near the edge
- rush assassins
- Mission 61 [Holy Hole] (two minutes)
- hovel block
- west side of keep next to trees
- rush assassins
- Mission 62 [Blessed Union] (two-three minutes)
- hovel block
- northwest - on the iron patch and southeast of keep on grass
- northeast - mirror the northwest
- southeast - north of keep
- rush assassins
- Mission 63 [Snaking Stream] (two-four minutes)
- hovel block
- southwest - right under quarry and on bottom part of oasis
- southeast - northeast of the cactuses
- rush assassins
- Mission 64 [Mirage] (four-five minutes)
- hovel block
- east - about a barracks width off keep on east side of keep and little longer on west side
- middle - west of stockpile
- west - south of keep as close as possible
- rush assassins (middle one first)
- Mission 65 [Thorn Between Roses] (three-four minutes)
- hovel block
- northwest - bottom corner of the brown rock where quarry is, make it wide to block both camps
- west - bottom side of oasis
- rush assassins on closest first (no need to hovel block)
- Mission 66 [Twist in the Tale] (two minutes)
- hovel block
- northeast on grass land, northwest as well in a mirror fashion (this one is a little farther from keep though)
- rush assassins
- Mission 67 [The Backhander] (three-five minutes)
- hovel block
- northwest - oasis edge
- southwest - in front of iron
- southeast - northeast of keep and mirror fashion (again little farther)
- northeast - left side of keep
- rush assassins to northeast first
- Mission 68 [We're Surrounded!] (5-8 minutes)
- hovel block
- northwest - in front of campfire closer to center
- northeast - right side closest to keep and campfire
- southeast - northeast of keep under the tree and closer to stockpile
- southwest - front of rocks closer to keep on right and past tree on left
- rush assassins (start NW and NE at same time ~25 assassins each, rush SW after) + setup manganols on SW guy (4 towers), finish up with assassins
- Mission 69 [Choke Zones] (10-15 minutes)
- hovel block (listed all locations for reference but only recommend blocking the east castles)
- northeast - nw of keep on grass and dirt
- east - right side of keep on dirt/grass
- southeast - upper part of stockpile on dirt/grass edge
- south - right side of stockpile on grass/dirt
- southwest - left of keep and south campfire on grass fully (in line with stockpile)
- rush assassins on east castles to get rid of, apple abuse for some econ+arabian archers and towers with balista, horse archer mass with shields, assassins finish off kings
- Mission 70 [Vantage Point] (7-13 minutes)
- hovel block
- west - left corner of campfire
- south - upper left of keep on oasis and mirrored over underneath rock cliff
- middle - upper right of keep on grass/edge of dirt
- east - left of castle on oasis/grass (line up a few it is both camps)
- rush assassins on west and south areas (hovel block all just to slow them down), apple econ+tower manganol setup on rest of castle, mass horses+finish assassins
- Mission 71 [Nobles vs. Scoundrels] (two-three minutes)
- hovel block
- east - farthest end of stockpile just under rock cliff
- middle - closest to keep just under quarry
- west - south of keep partially on grass
- rush assassins
- Mission 72 [Natural Defence] (three-five minutes)
- hovel block
- northeast - northside of quarry
- southeast - right of stockpile
- southwest - right oasis grass and above quarry
- rush assassins to SE first then SW
- Mission 73 [Circle of Enemies] (three-four minutes)
- hovel block
- north central - bottom of stockpile touching cliff edge
- northwest - upper left of the campfire next to the tree
- west - left right under iron ore and right of keep and stockpile
- southwest - bottom side in front of trees next to quarry
- rush assassins
- Mission 74 [Unholy Matrimony] (three-seven minutes)
- hovel block
- west - upper left of keep
- southwest - bottom left of campfire
- east - bottom left of campfire
- southeast - east of stockpile
- south central - upper right of stockpile
- rush assassins on bottom east first
- Mission 75 [Mirage with Reinforcements] (four-five minutes)
- hovel block
- east - right of campfire
- southeast - under campfire
- rush assassins
- Mission 76 [Snaking Stream Rematch] (five-seven minutes)
- hovel block
- northwest - in line with stockpile as far west as possible
- northeast - underneath stockpile
- southeast - east of stockpile on oasis right on edge of water
- southwest - upper right of keep on oasis
- rush macemen on two closest and follow up with assassins
- Mission 77 [Wall of Death] (three-five minutes)
- hovel block
- east - upper left close to stream and upper right on oasis/dirt edge
- middle - in line with keep on both edges of streams
- west - upper left on tree and mirror fashion little farther on the grass
- rush assassins
- Mission 78 [Saladin alone] (10-20 minutes)
- hovel block
- northwest - under stockpile and right of campfire
- north central - below back corner of keep, halfway on oasis/dirt
- northeast - in line with back corner of keep, left stream and oasis/dirt on right
- west - right of stockpile
- east - upper left of stockpile
- southeast - just off back left corner of keep
- rush assassins on west, macemen NW and assassin NC, three are dead, turtle up with towers and balista, apple abuse econ, make horse archers and assassins
- Mission 79 [Whirling Death] (10-25 minutes)
- hovel block
- middle - right side of campfire (both camps)
- middle right - right side of keep at edge of iron and mirrored over other side (little farther)
- northeast - left of iron ore edge and slightly north of middle edge of oasis
- east - south of keep about a camp and a half distance, both camps are here so block in a line
- southeast - right side of stockpile from campfire
- hovel block all except for SE, rush assassins on middle and middle right, apple abuse for econ, make some towers for a little defense, horse archer+shields to finish off, slaves for SE moats
- Mission 80 [The Big One!] (2 hour estimate I have no fucking idea this mission is fucking horrible holy shit)
- hovel block
- southwest - between stockpile and iron ore (closer to iron ore)
- south central - right of stockpile and keep
- southeast - just off in corners in a mirror fashion like previous mirror notes
- east - upper part of stockpile and right under iron ore
- east central - behind keep in a line
- north - upper part of campfire
- KEEP THE TIME ON 20 FOR THE FIRST PART THIS MISSION TAKES PRECISION!!!
- ^ no really this mission fucking sucks. Recommend rushing Wolf with some hovel blocks and somehow econ up with turrets.
- I'm actually quite fond of slingers for defense. Cheap and they can do a bit of damage. Make some thicc ass walls.
- Outside of that, gatehouse blocking is necessary to keep tempo off.
- Any other strats one can think of just try it. This mission sucks did I mention that yet?
- FINAL ESTIMATE (223-293 minutes [~3 hours 45 mins to just under 5 hours)
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