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Jan 11th, 2016
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  1. [2016.01.12-02.53.00:016][ 0]Log file open, 01/11/16 18:53:00
  2. [2016.01.12-02.53.00:016][ 0]LogInit:Display: Running engine for game: MyProject
  3. [2016.01.12-02.53.00:016][ 0]LogPlatformFile: Not using cached read wrapper
  4. [2016.01.12-02.53.00:016][ 0]LogInit:Display: RandInit(1470052182) SRandInit(1470052184).
  5. [2016.01.12-02.53.00:016][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
  6. [2016.01.12-02.53.00:016][ 0]LogStats: Stats thread started at 0.077528
  7. [2016.01.12-02.53.00:016][ 0]LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10
  8. [2016.01.12-02.53.00:016][ 0]LogInit: API Version: 2758231
  9. [2016.01.12-02.53.00:016][ 0]LogInit: Compiled (64-bit): Dec 4 2015 19:44:40
  10. [2016.01.12-02.53.00:016][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00
  11. [2016.01.12-02.53.00:016][ 0]LogInit: Build Configuration: Development
  12. [2016.01.12-02.53.00:016][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
  13. [2016.01.12-02.53.00:016][ 0]LogInit: Command line:
  14. [2016.01.12-02.53.00:016][ 0]LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/Win64/
  15. [2016.01.12-02.53.00:016][ 0]LogInit: Rocket: 1
  16. [2016.01.12-02.53.00:027][ 0]LogInit: Using libcurl 7.41.0
  17. [2016.01.12-02.53.00:027][ 0]LogInit: - built for x86_64-pc-win32
  18. [2016.01.12-02.53.00:027][ 0]LogInit: - supports SSL with WinSSL
  19. [2016.01.12-02.53.00:027][ 0]LogInit: - other features:
  20. [2016.01.12-02.53.00:027][ 0]LogInit: CURL_VERSION_SSL
  21. [2016.01.12-02.53.00:027][ 0]LogInit: CURL_VERSION_IPV6
  22. [2016.01.12-02.53.00:027][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  23. [2016.01.12-02.53.00:027][ 0]LogInit: CURL_VERSION_LARGEFILE
  24. [2016.01.12-02.53.00:027][ 0]LogInit: CURL_VERSION_IDN
  25. [2016.01.12-02.53.00:027][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  26. [2016.01.12-02.53.00:027][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  27. [2016.01.12-02.53.00:027][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  28. [2016.01.12-02.53.00:027][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  29. [2016.01.12-02.53.00:027][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  30. [2016.01.12-02.53.00:037][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  31. [2016.01.12-02.53.00:045][ 0]LogInit: Object subsystem initialized
  32. [2016.01.12-02.53.00:046][ 0]LogInit: Selected Device Profile: [Windows]
  33. [2016.01.12-02.53.00:046][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  34. [2016.01.12-02.53.00:060][ 0]LogInit: CPU Page size=4096, Cores=2
  35. [2016.01.12-02.53.00:060][ 0]LogInit: High frequency timer resolution =2.533318 MHz
  36. [2016.01.12-02.53.00:060][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx)
  37. [2016.01.12-02.53.00:060][ 0]LogMemory: Platform Memory Stats for Windows
  38. [2016.01.12-02.53.00:060][ 0]LogMemory: Process Physical Memory: 55.41 MB used, 55.41 MB peak
  39. [2016.01.12-02.53.00:060][ 0]LogMemory: Process Virtual Memory: 57.60 MB used, 57.60 MB peak
  40. [2016.01.12-02.53.00:060][ 0]LogMemory: Physical Memory: 2920.38 MB used, 6035.27 MB total
  41. [2016.01.12-02.53.00:060][ 0]LogMemory: Virtual Memory: 382.62 MB used, 134217728.00 MB total
  42. [2016.01.12-02.53.00:098][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  43. [2016.01.12-02.53.00:652][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  44. [2016.01.12-02.53.00:652][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 1 output[s]
  45. [2016.01.12-02.53.00:654][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  46. [2016.01.12-02.53.00:654][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 3017MB of shared system memory, 0 output[s]
  47. [2016.01.12-02.53.00:654][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  48. [2016.01.12-02.53.00:660][ 0]LogD3D11RHI: !Direct3DDevice
  49. [2016.01.12-02.53.00:660][ 0]LogRHI: Texture pool is 638 MB (70% of 912 MB)
  50. [2016.01.12-02.53.00:664][ 0]LogD3D11RHI: Async texture creation enabled
  51. [2016.01.12-02.53.00:669][ 0]LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/PCUser1/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/5620/).
  52. [2016.01.12-02.53.00:669][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PCUser1/AppData/Local/Temp/UnrealShaderWorkingDir/D5F9287D4B8051243B1599BD7DC4BF29/'.
  53. [2016.01.12-02.53.00:669][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  54. [2016.01.12-02.53.01:839][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  55. [2016.01.12-02.53.01:847][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  56. [2016.01.12-02.53.01:855][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  57. [2016.01.12-02.53.01:861][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  58. [2016.01.12-02.53.01:867][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  59. [2016.01.12-02.53.01:871][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  60. [2016.01.12-02.53.01:875][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  61. [2016.01.12-02.53.01:879][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  62. [2016.01.12-02.53.01:885][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  63. [2016.01.12-02.53.01:891][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  64. [2016.01.12-02.53.01:896][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  65. [2016.01.12-02.53.01:905][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  66. [2016.01.12-02.53.01:905][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  67. [2016.01.12-02.53.01:906][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  68. [2016.01.12-02.53.01:928][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  69. [2016.01.12-02.53.01:933][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  70. [2016.01.12-02.53.01:939][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  71. [2016.01.12-02.53.01:944][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  72. [2016.01.12-02.53.01:944][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  73. [2016.01.12-02.53.02:083][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  74. [2016.01.12-02.53.02:145][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 41MB C:/Users/PCUser1/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  75. [2016.01.12-02.53.02:145][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/PCUser1/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  76. [2016.01.12-02.53.02:146][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/PCUser1/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  77. [2016.01.12-02.53.02:146][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  78. [2016.01.12-02.53.02:146][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/PCUser1/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  79. [2016.01.12-02.53.02:146][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  80. [2016.01.12-02.53.02:229][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  81. [2016.01.12-02.53.02:242][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/PCUser1/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  82. [2016.01.12-02.53.02:257][ 0]LogShaders: Verifying Global Shaders for PCD3D_SM5
  83. [2016.01.12-02.53.02:583][ 0]LogInit: Selected Device Profile: [Windows]
  84. [2016.01.12-02.53.02:586][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  85. [2016.01.12-02.53.02:737][ 0]LogMeshUtilities: No automatic mesh reduction module available
  86. [2016.01.12-02.53.02:737][ 0]LogMeshUtilities: No automatic mesh merging module available
  87. [2016.01.12-02.53.03:057][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  88. [2016.01.12-02.53.04:006][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  89. [2016.01.12-02.53.04:115][ 0]LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up
  90. [2016.01.12-02.53.04:389][ 0]SourceControl: Info Source control is disabled
  91. [2016.01.12-02.53.04:390][ 0]SourceControl: Info Source control is disabled
  92. [2016.01.12-02.53.04:411][ 0]SourceControl: Info Source control is disabled
  93. [2016.01.12-02.53.04:430][ 0]SourceControl: Info Source control is disabled
  94. [2016.01.12-02.53.04:835][ 0]LogObj: 28633 objects as part of root set at end of initial load.
  95. [2016.01.12-02.53.04:835][ 0]LogUObjectAllocator: 6099744 out of 0 bytes used by permanent object pool.
  96. [2016.01.12-02.53.04:906][ 0]LogEngine: Initializing Engine...
  97. [2016.01.12-02.53.04:909][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  98. [2016.01.12-02.53.04:915][ 0]LogHMD: SteamVR failed to initialize. Err: 108
  99. [2016.01.12-02.53.05:097][ 0]LogAIModule: Creating AISystem for world NewWorld
  100. [2016.01.12-02.53.05:104][ 0]LogInit: XAudio2 using 'Headphones (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  101. [2016.01.12-02.53.05:159][ 0]LogInit: FAudioDevice initialized.
  102. [2016.01.12-02.53.05:188][ 0]LogDerivedDataCache: Saved boot cache 0.03s 41MB C:/Users/PCUser1/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
  103. [2016.01.12-02.53.05:195][ 0]LogInit: Texture streaming: Enabled
  104. [2016.01.12-02.53.05:204][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  105. [2016.01.12-02.53.05:204][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10
  106. [2016.01.12-02.53.05:204][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5a13518b49bbbc4f27a12c95d1f51327|b3a57393c11e4b08a4033ae330d5e9e6|c4e6651a-1f80-433f-8015-2c1cc0205709
  107. [2016.01.12-02.53.05:204][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  108. [2016.01.12-02.53.05:248][ 0]LogInit: Transaction tracking system initialized
  109. [2016.01.12-02.53.05:298][ 0]BlueprintLog: New page: Editor Load
  110. [2016.01.12-02.53.05:451][ 0]LocalizationService: Info Localization service is disabled
  111. [2016.01.12-02.53.05:568][ 0]LogConsoleResponse:Display:
  112. [2016.01.12-02.53.05:788][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  113. [2016.01.12-02.53.05:920][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/PCUser1/Documents/Unreal Projects/MyProject/Content/' took 0.01s
  114. [2016.01.12-02.53.05:920][ 0]SourceControl: Info Source control is disabled
  115. [2016.01.12-02.53.05:920][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  116. [2016.01.12-02.53.05:921][ 0]LightingResults: New page: Lighting Build
  117. [2016.01.12-02.53.05:928][ 0]MapCheck: New page: Map Check
  118. [2016.01.12-02.53.05:928][ 0]LightingResults: New page: Lighting Build
  119. [2016.01.12-02.53.05:961][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000001635514FB00
  120. [2016.01.12-02.53.06:504][ 0]LogAIModule: Creating AISystem for world Untitled_1
  121. [2016.01.12-02.53.06:511][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  122. [2016.01.12-02.53.06:519][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  123. [2016.01.12-02.53.06:590][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 70.451ms to complete.
  124. [2016.01.12-02.53.06:590][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.670
  125. [2016.01.12-02.53.06:746][ 0]LogCollectionManager: Loaded 0 collections in 0.004435 seconds
  126. [2016.01.12-02.53.06:793][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/PCUser1/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
  127. [2016.01.12-02.53.06:793][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/PCUser1/Documents/Unreal Projects/MyProject/Content/Developers/PCUser1/Collections/' took 0.01s
  128. [2016.01.12-02.53.06:793][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/PCUser1/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
  129. [2016.01.12-02.53.06:793][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
  130. [2016.01.12-02.53.06:811][ 0]LogContentBrowser: Native class hierarchy populated in 0.0171 seconds. Added 1893 classes and 338 folders.
  131. [2016.01.12-02.53.06:826][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0016 seconds. Added 0 classes and 0 folders.
  132. [2016.01.12-02.53.06:906][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  133. [2016.01.12-02.53.06:913][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  134. [2016.01.12-02.53.06:951][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  135. [2016.01.12-02.53.07:010][ 0]LogLoad: Full Startup: 7.51 seconds (BP compile: 0.09 seconds)
  136. [2016.01.12-02.53.07:024][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
  137. [2016.01.12-02.53.07:096][ 0]LogContentStreaming: Texture pool size now 1000 MB
  138. [2016.01.12-02.53.07:311][ 0]LogRenderer: Reallocating scene render targets to support 1004x456 (Frame:2).
  139. [2016.01.12-02.53.07:731][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
  140. at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:432
  141. with error E_INVALIDARG,
  142. Size=1004x456x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
  143. [2016.01.12-02.53.07:732][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  144. [2016.01.12-02.53.08:072][ 0]LogCrashTracker:
  145.  
  146.  
  147. [2016.01.12-02.53.08:072][ 0]LogD3D11RHI:Error: Driver crashed while creating texture: 1004x456x1 (0x0000002c) with 1 mips
  148. [2016.01.12-02.53.08:072][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  149. [2016.01.12-02.53.08:072][ 0]LogCrashTracker:
  150.  
  151.  
  152. [2016.01.12-02.53.08:072][ 0]LogWindows:Error: === Critical error: ===
  153. Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 675]
  154. Rendering thread exception:
  155. Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 239]
  156. Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
  157. at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:432
  158. with error E_INVALIDARG,
  159. Size=1004x456x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
  160.  
  161.  
  162.  
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  166.  
  167. [2016.01.12-02.53.08:182][ 0]LogExit: Executing StaticShutdownAfterError
  168. [2016.01.12-02.53.08:187][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  169. [2016.01.12-02.53.08:187][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
  170. [2016.01.12-02.53.08:187][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  171. [2016.01.12-02.53.08:187][ 0]Log file closed, 01/11/16 18:53:08
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