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  1. 000:000 - ======================================================
  2. 000:000 - Captain`s Log: 15:52 28.7.2016
  3. 000:000 - ======================================================
  4.  
  5. 000:000 - MainCommon: Entry point.
  6. 000:000 - Version: DoorKickers 1.0.9
  7. 000:000 - Options::Load()...
  8. 000:000 - DPI: 96 / 96
  9. 000:000 - Options::InitSupportedResolutions() desktop resolution: 1366x768
  10. 000:013 - Options::InitSupportedResolutions() 1280x720
  11. 000:013 - Options::InitSupportedResolutions() 1024x768
  12. 000:018 - Unique id:
  13. 000:018 - Current language: Polish
  14. 000:018 - Options::Load() done!
  15. 000:018 - Options::Load() done!
  16. 000:018 - Command line 0: "D:\Door Kickers\DoorKickers.exe"
  17. 000:018 - Command line 1:
  18. 000:018 - ----------------------------------------------
  19. 000:018 - Operating System: Unknown NT variant
  20. 000:018 - ----------------------------------------------
  21. 000:018 - CPU: Intel(R) Core(TM) i3-4030U CPU @ 1.90GHz (architecture=Intel level=6 model=69 stepping=1)
  22. 000:018 - ----------------------------------------------
  23. 000:018 - MEMORY REPORT :
  24. 000:018 - 47 percent of memory in use
  25. 000:018 - 4016 MB total physical memory
  26. 000:018 - 2120 MB free physical memory
  27. 000:018 - 7856 MB total paging file
  28. 000:018 - 4097 MB free paging file
  29. 000:018 - 2047 MB total virtual memory
  30. 000:018 - 1941 MB free virtual memory
  31. 000:018 - Options::Save()...
  32. 000:019 - Options::Save() done!
  33. 000:019 - WinMain: Creating window (1366x768 fullscreen=1 windowed=1) ...
  34. 000:026 - Winmain: done creating window !
  35. 000:027 - ----------------------------------------------
  36. 000:027 - OS_InitOpenGLDevice(): ...
  37. 000:027 - Display device \\.\DISPLAY5 Intel(R) HD Graphics Family used for \\.\DISPLAY5\Monitor0 Generic PnP Monitor
  38. 000:096 - DescribePixelFormat: flags=0x8225, 32b color, 8b alpha, 24b depth, 8b stencil
  39. 000:195 - OpenGL Vendor: Intel
  40. 000:195 - OpenGL Renderer: Intel(R) HD Graphics 4400
  41. 000:195 - OpenGL Version: 4.3.0 - Build 20.19.15.4474
  42. 000:195 - OpenGL Shading Language Version: 4.30 - Build 20.19.15.4474
  43. 000:195 - OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters
  44. 000:196 - OS_InitOpenGLDevice(): done
  45. 000:198 - MainLoop() ...
  46. 000:344 - SoundManager::Init() ...
  47. 000:344 - ----------------------------------------------
  48. 000:344 - OpenAL default sound device: OpenAL Soft
  49. 000:509 - OpenAL Vendor: OpenAL Community
  50. 000:509 - OpenAL Renderer: OpenAL Soft
  51. 000:509 - OpenAL Version: 1.1 ALSOFT 1.16.0
  52. 000:509 - OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
  53. 000:509 - Using EAX Reverb
  54. 000:510 - SoundManager::Init() end
  55. 000:510 - Render::Init() ...
  56. 000:510 - Max texture size = 16384
  57. 000:510 - Default framebuffer binding = 0
  58. 000:510 - Default framebuffer size = 1366x768
  59. 000:514 - Render::Init() end
  60. 000:514 - Render2D::InitPersistantResources() ...
  61. 000:514 - Loading shader data/shaders/QuadTextured.vert ...
  62. 000:524 - Loading shader data/shaders/QuadTextured.frag ...
  63. 000:532 - Loading shader data/shaders/QuadTextured.vert ...
  64. 000:533 - Loading shader data/shaders/FontShader.frag ...
  65. 000:561 - Render2D::InitPersistantResources() end
  66. 000:561 - TextureManager::LoadTexture(data/textures/gui/menus/title.dds) ...
  67. 000:618 - TextureManager::LoadTexture(data/textures/gui/menus/menu_butt_arrows_hover.tga) ...
  68. 000:622 - TextureManager::LoadTexture(data/textures/gui/menus/killhouse_logo.dds) ...
  69. 000:657 - TextureManager::LoadTexture(data/textures/fonts/generic_normal_17.tga) ...
  70. 000:679 - TextureManager::LoadTexture(data/textures/fonts/generic_normal_19.tga) ...
  71. 000:691 - TextureManager::LoadTexture(data/textures/fonts/generic_normal_25.tga) ...
  72. 000:725 - TextureManager::LoadTexture(data/textures/fonts/generic_normal_38.tga) ...
  73. 000:753 - TextureManager::LoadTexture(data/textures/fonts/generic_normal_57.tga) ...
  74. 000:766 - TextureManager::LoadTexture(data/textures/fonts/numbers_normal_14.tga) ...
  75. 000:777 - TextureManager::LoadTexture(data/textures/fonts/numbers_shadow_16.tga) ...
  76. 000:810 - TextureManager::LoadTexture(data/textures/fonts/numbers_normal_24.tga) ...
  77. 000:869 - SoundManagerOpenAL::LoadSound(data/sounds/voices/Sniper/FO_VOICE_SNIPER_7.wav) ...
  78. 002:116 - SoundManager::MergeSoundLibrary() data/object_library/sounds.xml
  79. 002:122 - SoundManager::CreateSoundEntry() Overwriting voices/Sniper/FO_VOICE_SNIPER_7.wav with voices/Sniper/FO_VOICE_SNIPER_7.wav (could be intentional or a name hash collision)
  80. 002:122 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_3.xml
  81. 002:129 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_4.xml
  82. 002:130 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_5.xml
  83. 002:133 - SoundManager::MergeSoundLibrary() data/object_library/sounds_patch_6.xml
  84. 002:160 - SoundManagerOpenAL::LoadSoundForStreaming(data/sounds/music/kicking_doors.wav) ...
  85. 002:197 - Game::Init() ...
  86. 002:207 - TextureManager::LoadTexture(data/textures/fx/player_selection.tga) ...
  87. 002:227 - TextureManager::LoadTexture(data/textures/fx/shootdirection_arrow.tga) ...
  88. 002:230 - TextureManager::LoadTexture(data/textures/fx/shootdirection_sideline.tga) ...
  89. 002:234 - TextureManager::LoadTexture(data/textures/fx/shootdirection_path.tga) ...
  90. 002:237 - TextureManager::LoadTexture(data/textures/background/empty.dds) ...
  91. 002:245 - TextureManager::LoadTexture(data/textures/background/empty_walls.dds) ...
  92. 002:255 - TextureManager::LoadTexture(data/textures/fx/cover_circle.tga) ...
  93. 002:260 - TextureManager::LoadTexture(data/textures/fx/cover_shield.tga) ...
  94. 002:264 - TextureManager::LoadTexture(data/textures/fx/human_shadow.tga) ...
  95. 002:289 - TextureManager::LoadTexture(data/textures/gui/hud/hud_paused_overlay.tga) ...
  96. 002:293 - TextureManager::LoadTexture(data/textures/environment/wall.tga) ...
  97. 002:313 - TextureManager::LoadTexture(data/textures/environment/wall_tjunction.tga) ...
  98. 002:316 - TextureManager::LoadTexture(data/textures/environment/wall_terminator.tga) ...
  99. 002:319 - TextureManager::LoadTexture(data/textures/fx/circlegradient.tga) ...
  100. 002:326 - Game::LoadShaders() ...
  101. 002:326 - Loading shader data/shaders/QuadTextured.vert ...
  102. 002:327 - Loading shader data/shaders/QuadTextured.vert ...
  103. 002:328 - Loading shader data/shaders/QuadTextured.frag ...
  104. 002:330 - Loading shader data/shaders/QuadTextured.vert ...
  105. 002:330 - Loading shader data/shaders/QuadTextured.frag ...
  106. 002:332 - Loading shader data/shaders/QuadTextured.vert ...
  107. 002:333 - Loading shader data/shaders/QuadTextured.frag ...
  108. 002:336 - Loading shader data/shaders/QuadTextured.vert ...
  109. 002:337 - Loading shader data/shaders/QuadTextured.frag ...
  110. 002:339 - Loading shader data/shaders/FOVScreenComposition.vert ...
  111. 002:343 - Loading shader data/shaders/FOVScreenComposition.frag ...
  112. 002:354 - Crashing...printing some useful info:
  113. 002:354 - Total Texture Memory: 100.6 MB in 32 textures
  114. 002:354 - ----------------------------------------------
  115. 002:354 - MEMORY REPORT :
  116. 002:354 - 49 percent of memory in use
  117. 002:354 - 4016 MB total physical memory
  118. 002:354 - 2034 MB free physical memory
  119. 002:354 - 7856 MB total paging file
  120. 002:354 - 3784 MB free paging file
  121. 002:354 - 2047 MB total virtual memory
  122. 002:354 - 1793 MB free virtual memory
  123. 002:609 - FileManager::AppendFileToCompressedZip() Appending C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.txt to C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.zip
  124. 002:619 - FileManager::AppendFileToCompressedZip() Appending C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.dmp to C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.zip
  125. 004:255 - Screenshot written to C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.png.
  126. 004:255 - FileManager::AppendFileToCompressedZip() Appending C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.png to C:\Users\Mateusz\Documents/KillHouseGames/DoorKickers/CrashDump_2016_7_28_15_52_8.zip
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