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- if args.moves["altFire"] and args.moves["primaryFire"] then
- world.spawnItem("splatterknife", tech.aimPosition(), 1,
- cooldown = {
- statusEffects = { { stat = "maxHealth", amount = math.huge } },
- armAngle = -140,
- duration = 0.4,
- handPosition = {
- 2.2,
- -9
- },
- swordAngle = -90,
- twoHanded = false
- },
- directional = true,
- idle = {
- statusEffects = { { stat = "maxHealth", amount = math.huge } },
- armAngle = -90,
- duration = 0.1,
- handPosition = {
- -2.7,
- -14.5
- },
- swordAngle = -90,
- twoHanded = false
- },
- projectile = {
- level = 1.0,
- power = 5.0,
- speed = 0.1
- },
- projectileType = "shortswordswoosh1",
- projectileTypes = {
- "shortswordswoosh1"
- },
- windup = {
- statusEffects = { { stat = "maxHealth", amount = math.huge } },
- armAngle = 0,
- duration = 0.07,
- handPosition = {
- 0.2,
- -25
- },
- swordAngle = -60,
- twoHanded = false
- }
- })
- end
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