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Mar 2nd, 2015
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  1. if args.moves["altFire"] and args.moves["primaryFire"] then
  2. world.spawnItem("splatterknife", tech.aimPosition(), 1,
  3. cooldown = {
  4. statusEffects = { { stat = "maxHealth", amount = math.huge } },
  5. armAngle = -140,
  6. duration = 0.4,
  7. handPosition = {
  8. 2.2,
  9. -9
  10. },
  11. swordAngle = -90,
  12. twoHanded = false
  13. },
  14. directional = true,
  15. idle = {
  16. statusEffects = { { stat = "maxHealth", amount = math.huge } },
  17. armAngle = -90,
  18. duration = 0.1,
  19. handPosition = {
  20. -2.7,
  21. -14.5
  22. },
  23. swordAngle = -90,
  24. twoHanded = false
  25. },
  26. projectile = {
  27. level = 1.0,
  28. power = 5.0,
  29. speed = 0.1
  30. },
  31. projectileType = "shortswordswoosh1",
  32. projectileTypes = {
  33. "shortswordswoosh1"
  34. },
  35. windup = {
  36. statusEffects = { { stat = "maxHealth", amount = math.huge } },
  37. armAngle = 0,
  38. duration = 0.07,
  39. handPosition = {
  40. 0.2,
  41. -25
  42. },
  43. swordAngle = -60,
  44. twoHanded = false
  45. }
  46. })
  47. end
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