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warpdragon

chen_penitence

Feb 25th, 2017
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  1. //=================================================================================================================
  2. // Chen: Penitence
  3. //=================================================================================================================
  4. "chen_penitence"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "5328" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
  9. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  10. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  11. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
  12. "SpellImmunityType" "SPELL_IMMUNITY_ENEMIES_NO"
  13. "SpellDispellableType" "SPELL_DISPELLABLE_YES"
  14. "MaxLevel" "6"
  15. // Casting
  16. //-------------------------------------------------------------------------------------------------------------
  17. "AbilityCastPoint" "0.3 0.3 0.3 0.3 0.3 0.3"
  18.  
  19. // Time
  20. //-------------------------------------------------------------------------------------------------------------
  21. "AbilityCastRange" "800"
  22. "AbilityCooldown" "14.0 13.0 12.0 11.0 11.0 11.0"
  23.  
  24. // Cost
  25. //-------------------------------------------------------------------------------------------------------------
  26. "AbilityManaCost" "70"
  27.  
  28. // Special
  29. //-------------------------------------------------------------------------------------------------------------
  30. "AbilitySpecial"
  31. {
  32. "01"
  33. {
  34. "var_type" "FIELD_FLOAT"
  35. "duration" "8"
  36. }
  37. "02"
  38. {
  39. "var_type" "FIELD_INTEGER"
  40. "speed" "2000 2000 2000 2000 2000 2000"
  41. }
  42. "03"
  43. {
  44. "var_type" "FIELD_INTEGER"
  45. "bonus_movement_speed" "-18 -24 -30 -36 -42 -50"
  46. }
  47. "04"
  48. {
  49. "var_type" "FIELD_INTEGER"
  50. "bonus_damage_taken" "18 24 30 36 42 48"
  51. }
  52. }
  53. }
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