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Aug 16th, 2014
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  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "brg_africa",
  7. "CABuildings",
  8. "CABuildings2",
  9. "CAMisc",
  10. "CAMisc2",
  11. "CARocks2",
  12. "CAStructures",
  13. "mbg_buildings_2",
  14. "CAStructures",
  15. "ibr_plants",
  16. "ibr_hangars",
  17. "ibr_airports",
  18. "ca_modules_animals",
  19. "dayz_anim",
  20. "dayz_code",
  21. "dayz_communityassets",
  22. "dayz_weapons",
  23. "dayz_equip",
  24. "dayz_epoch",
  25. "dayz_vehicles",
  26. "cacharacters_pmc",
  27. "ca_modules_functions",
  28. "ibr_lingor",
  29. "ibr_lcivilian_patch",
  30. "chn_crocodile",
  31. "warfarebuildings",
  32. "glt_m300t",
  33. "pook_h13",
  34. "csj_gyroac",
  35. "map_eu",
  36. "jetskiyanahuiaddon",
  37. "smk_anims_lite",
  38. "gms_k98",
  39. "RH_m14",
  40. "FHQ_Remington",
  41. "FHQ_Remington_ammo",
  42. "FHQ_Remington_msr",
  43. "FHQ_Remington_xm2010",
  44. "FHQ_Remington_acr",
  45. "FHQ_Remington_rsass",
  46. "VILAS_WWP",
  47. "VILAS_RW_Forces",
  48. "VILAS_WWP_CO",
  49. "VILAS_RW_Forces_CO",
  50. "ddopp_taserpack",
  51. "MicroAirVehicles",
  52. "oz_is_objects",
  53. "monaro",
  54. "gsc_units_stalker_patch",
  55. "american_law_enforcement",
  56. "CYBP_Camels_Config",
  57. "nissan_350z",
  58. "ussr_cheytac",
  59. "warehouse",
  60. "mbg_killhouses",
  61. "mbg_buildings_3",
  62. "mbg_african_buildings",
  63. "aif_arma1buildings",
  64. "kpfswaysigns",
  65. "goosuksf",
  66. "bb_mercenary",
  67. "frb",
  68. "danish_army_unitspec"
  69. };
  70. addOnsAuto[]=
  71. {
  72. "dayz_weapons",
  73. "ca_modules_functions",
  74. "ibr_lingor"
  75. };
  76. randomSeed=11171215;
  77. class Intel
  78. {
  79. briefingName="Dayz Overpoch Lingor";
  80. briefingDescription="21DMD DayZ Overpoch Lingor";
  81. startWeather=0.067362607;
  82. forecastWeather=0.52341133;
  83. year=2008;
  84. month=6;
  85. day=1;
  86. hour=12;
  87. };
  88. class Groups
  89. {
  90. items=2;
  91. class Item0
  92. {
  93. side="WEST";
  94. class Vehicles
  95. {
  96. items=100;
  97. class Item0
  98. {
  99. position[]={4989.5796,1.1376145,-4179.748};
  100. azimut=-17.0839;
  101. id=11;
  102. side="WEST";
  103. vehicle="Survivor1_DZ";
  104. player="PLAY CDG";
  105. skill=0.60000002;
  106. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  107. };
  108. class Item1
  109. {
  110. position[]={4989.2954,1.128916,-4178.9541};
  111. azimut=-17.0839;
  112. id=0;
  113. side="WEST";
  114. vehicle="Survivor1_DZ";
  115. player="PLAYER COMMANDER";
  116. leader=1;
  117. rank="SERGEANT";
  118. skill=0.60000002;
  119. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  120. };
  121. class Item2
  122. {
  123. position[]={4988.5303,1.1299179,-4179.3887};
  124. azimut=-17.083944;
  125. id=5;
  126. side="WEST";
  127. vehicle="Survivor1_DZ";
  128. player="PLAY CDG";
  129. skill=0.60000002;
  130. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  131. };
  132. class Item3
  133. {
  134. position[]={4988.7363,1.1228499,-4178.1152};
  135. azimut=-17.083944;
  136. id=8;
  137. side="WEST";
  138. vehicle="Survivor1_DZ";
  139. player="PLAY CDG";
  140. skill=0.60000002;
  141. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  142. };
  143. class Item4
  144. {
  145. position[]={4989.0127,1.1280178,-4178.9707};
  146. azimut=-17.083944;
  147. id=18;
  148. side="WEST";
  149. vehicle="Survivor1_DZ";
  150. player="PLAY CDG";
  151. skill=0.60000002;
  152. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  153. };
  154. class Item5
  155. {
  156. position[]={4988.2637,1.1334121,-4179.7842};
  157. azimut=-17.083944;
  158. id=2;
  159. side="WEST";
  160. vehicle="Survivor1_DZ";
  161. player="PLAY CDG";
  162. skill=0.60000002;
  163. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  164. };
  165. class Item6
  166. {
  167. position[]={4989.833,1.1343074,-4179.3516};
  168. azimut=-17.083937;
  169. id=9;
  170. side="WEST";
  171. vehicle="Survivor1_DZ";
  172. player="PLAY CDG";
  173. skill=0.60000002;
  174. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  175. };
  176. class Item7
  177. {
  178. position[]={4990.4043,1.130579,-4178.4912};
  179. azimut=-17.083944;
  180. id=21;
  181. side="WEST";
  182. vehicle="Survivor1_DZ";
  183. player="PLAY CDG";
  184. skill=0.60000002;
  185. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  186. };
  187. class Item8
  188. {
  189. position[]={4990.2949,1.1422743,-4179.9141};
  190. azimut=-17.083944;
  191. id=13;
  192. side="WEST";
  193. vehicle="Survivor1_DZ";
  194. player="PLAY CDG";
  195. skill=0.60000002;
  196. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  197. };
  198. class Item9
  199. {
  200. position[]={4988.9297,1.1330776,-4179.5566};
  201. azimut=-17.083944;
  202. id=7;
  203. side="WEST";
  204. vehicle="Survivor1_DZ";
  205. player="PLAY CDG";
  206. skill=0.60000002;
  207. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  208. };
  209. class Item10
  210. {
  211. position[]={4988.9087,1.1241314,-4178.3311};
  212. azimut=-17.0839;
  213. id=36;
  214. side="WEST";
  215. vehicle="Survivor1_DZ";
  216. player="PLAY CDG";
  217. skill=0.60000002;
  218. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  219. };
  220. class Item11
  221. {
  222. position[]={4989.0127,1.1315703,-4179.3828};
  223. azimut=-17.083944;
  224. id=25;
  225. side="WEST";
  226. vehicle="Survivor1_DZ";
  227. player="PLAY CDG";
  228. skill=0.60000002;
  229. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  230. };
  231. class Item12
  232. {
  233. position[]={4989.4653,1.1394417,-4179.9307};
  234. azimut=-17.083944;
  235. id=43;
  236. side="WEST";
  237. vehicle="Survivor1_DZ";
  238. player="PLAY CDG";
  239. skill=0.60000002;
  240. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  241. };
  242. class Item13
  243. {
  244. position[]={4990.2534,1.137879,-4179.5488};
  245. azimut=-17.083944;
  246. id=30;
  247. side="WEST";
  248. vehicle="Survivor1_DZ";
  249. player="PLAY CDG";
  250. skill=0.60000002;
  251. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  252. };
  253. class Item14
  254. {
  255. position[]={4989.8071,1.1269963,-4178.1016};
  256. azimut=-17.083944;
  257. id=33;
  258. side="WEST";
  259. vehicle="Survivor1_DZ";
  260. player="PLAY CDG";
  261. skill=0.60000002;
  262. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  263. };
  264. class Item15
  265. {
  266. position[]={4989.9927,1.1301138,-4178.7246};
  267. azimut=-17.083944;
  268. id=1;
  269. side="WEST";
  270. vehicle="Survivor1_DZ";
  271. player="PLAY CDG";
  272. skill=0.60000002;
  273. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  274. };
  275. class Item16
  276. {
  277. position[]={4988.3179,1.1240762,-4178.7646};
  278. azimut=-17.083944;
  279. id=4;
  280. side="WEST";
  281. vehicle="Survivor1_DZ";
  282. player="PLAY CDG";
  283. skill=0.60000002;
  284. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  285. };
  286. class Item17
  287. {
  288. position[]={4990.2383,1.1291803,-4178.2871};
  289. azimut=-17.083944;
  290. id=3;
  291. side="WEST";
  292. vehicle="Survivor1_DZ";
  293. player="PLAY CDG";
  294. skill=0.60000002;
  295. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  296. };
  297. class Item18
  298. {
  299. position[]={4988.751,1.1269994,-4178.9619};
  300. azimut=-17.083944;
  301. id=6;
  302. side="WEST";
  303. vehicle="Survivor1_DZ";
  304. player="PLAY CDG";
  305. skill=0.60000002;
  306. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  307. };
  308. class Item19
  309. {
  310. position[]={4988.4902,1.1261245,-4178.9707};
  311. azimut=-17.083944;
  312. id=10;
  313. side="WEST";
  314. vehicle="Survivor1_DZ";
  315. player="PLAY CDG";
  316. skill=0.60000002;
  317. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  318. };
  319. class Item20
  320. {
  321. position[]={4989.8643,1.13851,-4179.7373};
  322. azimut=-17.083944;
  323. id=16;
  324. side="WEST";
  325. vehicle="Survivor1_DZ";
  326. player="PLAY CDG";
  327. skill=0.60000002;
  328. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  329. };
  330. class Item21
  331. {
  332. position[]={4989.4131,1.1260064,-4178.3154};
  333. azimut=-17.083944;
  334. id=19;
  335. side="WEST";
  336. vehicle="Survivor1_DZ";
  337. player="PLAY CDG";
  338. skill=0.60000002;
  339. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  340. };
  341. class Item22
  342. {
  343. position[]={4990.1221,1.1294868,-4178.502};
  344. azimut=-17.083944;
  345. id=15;
  346. side="WEST";
  347. vehicle="Survivor1_DZ";
  348. player="PLAY CDG";
  349. skill=0.60000002;
  350. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  351. };
  352. class Item23
  353. {
  354. position[]={4989.4092,1.1350015,-4179.5742};
  355. azimut=-17.083944;
  356. id=23;
  357. side="WEST";
  358. vehicle="Survivor1_DZ";
  359. player="PLAY CDG";
  360. skill=0.60000002;
  361. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  362. };
  363. class Item24
  364. {
  365. position[]={4990.5322,1.132262,-4178.7275};
  366. azimut=-17.083944;
  367. id=26;
  368. side="WEST";
  369. vehicle="Survivor1_DZ";
  370. player="PLAY CDG";
  371. skill=0.60000002;
  372. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  373. };
  374. class Item25
  375. {
  376. position[]={4990.5649,1.1390119,-4179.5439};
  377. azimut=-17.083944;
  378. id=29;
  379. side="WEST";
  380. vehicle="Survivor1_DZ";
  381. player="PLAY CDG";
  382. skill=0.60000002;
  383. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  384. };
  385. class Item26
  386. {
  387. position[]={4989.9429,1.1367344,-4179.5537};
  388. azimut=-17.083944;
  389. id=31;
  390. side="WEST";
  391. vehicle="Survivor1_DZ";
  392. player="PLAY CDG";
  393. skill=0.60000002;
  394. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  395. };
  396. class Item27
  397. {
  398. position[]={4989.7261,1.1291013,-4178.7285};
  399. azimut=-17.083944;
  400. id=28;
  401. side="WEST";
  402. vehicle="Survivor1_DZ";
  403. player="PLAY CDG";
  404. skill=0.60000002;
  405. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  406. };
  407. class Item28
  408. {
  409. position[]={4989.8096,1.1308337,-4178.9482};
  410. azimut=-17.083944;
  411. id=35;
  412. side="WEST";
  413. vehicle="Survivor1_DZ";
  414. player="PLAY CDG";
  415. skill=0.60000002;
  416. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  417. };
  418. class Item29
  419. {
  420. position[]={4990.4243,1.1405733,-4179.7344};
  421. azimut=-17.083944;
  422. id=27;
  423. side="WEST";
  424. vehicle="Survivor1_DZ";
  425. player="PLAY CDG";
  426. skill=0.60000002;
  427. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  428. };
  429. class Item30
  430. {
  431. position[]={4988.79,1.1349564,-4179.7617};
  432. azimut=-17.083937;
  433. id=34;
  434. side="WEST";
  435. vehicle="Survivor1_DZ";
  436. player="PLAY CDG";
  437. skill=0.60000002;
  438. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  439. };
  440. class Item31
  441. {
  442. position[]={4990.0264,1.1414403,-4179.9268};
  443. azimut=-17.083944;
  444. id=46;
  445. side="WEST";
  446. vehicle="Survivor1_DZ";
  447. player="PLAY CDG";
  448. skill=0.60000002;
  449. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  450. };
  451. class Item32
  452. {
  453. position[]={4989.5225,1.1258559,-4178.0986};
  454. azimut=-17.083944;
  455. id=38;
  456. side="WEST";
  457. vehicle="Survivor1_DZ";
  458. player="PLAY CDG";
  459. skill=0.60000002;
  460. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  461. };
  462. class Item33
  463. {
  464. position[]={4989.9692,1.1280934,-4178.2881};
  465. azimut=-17.083944;
  466. id=32;
  467. side="WEST";
  468. vehicle="Survivor1_DZ";
  469. player="PLAY CDG";
  470. skill=0.60000002;
  471. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  472. };
  473. class Item34
  474. {
  475. position[]={4989.4189,1.1280088,-4178.7432};
  476. azimut=-17.083944;
  477. id=47;
  478. side="WEST";
  479. vehicle="Survivor1_DZ";
  480. player="PLAY CDG";
  481. skill=0.60000002;
  482. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  483. };
  484. class Item35
  485. {
  486. position[]={4988.5444,1.1343101,-4179.7793};
  487. azimut=-17.083944;
  488. id=41;
  489. side="WEST";
  490. vehicle="Survivor1_DZ";
  491. player="PLAY CDG";
  492. skill=0.60000002;
  493. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  494. };
  495. class Item36
  496. {
  497. position[]={4990.3584,1.1292046,-4178.0947};
  498. azimut=-17.083944;
  499. id=40;
  500. side="WEST";
  501. vehicle="Survivor1_DZ";
  502. player="PLAY CDG";
  503. skill=0.60000002;
  504. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  505. };
  506. class Item37
  507. {
  508. position[]={4988.9521,1.1379471,-4179.9531};
  509. azimut=-17.083944;
  510. id=44;
  511. side="WEST";
  512. vehicle="Survivor1_DZ";
  513. player="PLAY CDG";
  514. skill=0.60000002;
  515. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  516. };
  517. class Item38
  518. {
  519. position[]={4989.6826,1.1269922,-4178.2979};
  520. azimut=-17.083944;
  521. id=48;
  522. side="WEST";
  523. vehicle="Survivor1_DZ";
  524. player="PLAY CDG";
  525. skill=0.60000002;
  526. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  527. };
  528. class Item39
  529. {
  530. position[]={4988.4756,1.121888,-4178.124};
  531. azimut=-17.083944;
  532. id=39;
  533. side="WEST";
  534. vehicle="Survivor1_DZ";
  535. player="PLAY CDG";
  536. skill=0.60000002;
  537. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  538. };
  539. class Item40
  540. {
  541. position[]={4990.5269,1.130373,-4178.2988};
  542. azimut=-17.083944;
  543. id=37;
  544. side="WEST";
  545. vehicle="Survivor1_DZ";
  546. player="PLAY CDG";
  547. skill=0.60000002;
  548. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  549. };
  550. class Item41
  551. {
  552. position[]={4988.6543,1.1322597,-4179.5684};
  553. azimut=-17.083944;
  554. id=45;
  555. side="WEST";
  556. vehicle="Survivor1_DZ";
  557. player="PLAY CDG";
  558. skill=0.60000002;
  559. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  560. };
  561. class Item42
  562. {
  563. position[]={4987.9902,1.1246169,-4179.0049};
  564. azimut=-17.0839;
  565. id=49;
  566. side="WEST";
  567. vehicle="Survivor1_DZ";
  568. player="PLAY CDG";
  569. skill=0.60000002;
  570. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  571. };
  572. class Item43
  573. {
  574. position[]={4990.1143,1.1394767,-4179.7412};
  575. azimut=-17.083944;
  576. id=42;
  577. side="WEST";
  578. vehicle="Survivor1_DZ";
  579. player="PLAY CDG";
  580. skill=0.60000002;
  581. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  582. };
  583. class Item44
  584. {
  585. position[]={4989.3159,1.1367165,-4179.7539};
  586. azimut=-17.083944;
  587. id=22;
  588. side="WEST";
  589. vehicle="Survivor1_DZ";
  590. player="PLAY CDG";
  591. skill=0.60000002;
  592. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  593. };
  594. class Item45
  595. {
  596. position[]={4989.8423,1.1283929,-4178.502};
  597. azimut=-17.083944;
  598. id=12;
  599. side="WEST";
  600. vehicle="Survivor1_DZ";
  601. player="PLAY CDG";
  602. skill=0.60000002;
  603. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  604. };
  605. class Item46
  606. {
  607. position[]={4989.9536,1.1330785,-4179.166};
  608. azimut=-17.083944;
  609. id=14;
  610. side="WEST";
  611. vehicle="Survivor1_DZ";
  612. player="PLAY CDG";
  613. skill=0.60000002;
  614. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  615. };
  616. class Item47
  617. {
  618. position[]={4988.6045,1.1251259,-4178.7656};
  619. azimut=-17.0839;
  620. id=24;
  621. side="WEST";
  622. vehicle="Survivor1_DZ";
  623. player="PLAY CDG";
  624. skill=0.60000002;
  625. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  626. };
  627. class Item48
  628. {
  629. position[]={4988.8857,1.1260535,-4178.751};
  630. azimut=-17.083944;
  631. id=20;
  632. side="WEST";
  633. vehicle="Survivor1_DZ";
  634. player="PLAY CDG";
  635. skill=0.60000002;
  636. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  637. };
  638. class Item49
  639. {
  640. position[]={4990.0859,1.1319226,-4178.9502};
  641. azimut=-17.083944;
  642. id=17;
  643. side="WEST";
  644. vehicle="Survivor1_DZ";
  645. player="PLAY CDG";
  646. skill=0.60000002;
  647. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  648. };
  649. class Item50
  650. {
  651. position[]={4989.5479,1.1334705,-4179.376};
  652. azimut=-17.0839;
  653. id=51;
  654. side="WEST";
  655. vehicle="Survivor1_DZ";
  656. player="PLAY CDG";
  657. skill=0.60000002;
  658. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  659. };
  660. class Item51
  661. {
  662. position[]={4990.0723,1.1280524,-4178.1006};
  663. azimut=-17.0839;
  664. id=52;
  665. side="WEST";
  666. vehicle="Survivor1_DZ";
  667. player="PLAY CDG";
  668. skill=0.60000002;
  669. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  670. };
  671. class Item52
  672. {
  673. position[]={4988.3486,1.1220077,-4178.3232};
  674. azimut=-17.0839;
  675. id=55;
  676. side="WEST";
  677. vehicle="Survivor1_DZ";
  678. player="PLAY CDG";
  679. skill=0.60000002;
  680. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  681. };
  682. class Item53
  683. {
  684. position[]={4988.0742,1.1232922,-4178.7783};
  685. azimut=-17.0839;
  686. id=53;
  687. side="WEST";
  688. vehicle="Survivor1_DZ";
  689. player="PLAY CDG";
  690. skill=0.60000002;
  691. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  692. };
  693. class Item54
  694. {
  695. position[]={4989.1558,1.1250515,-4178.3271};
  696. azimut=-17.0839;
  697. id=54;
  698. side="WEST";
  699. vehicle="Survivor1_DZ";
  700. player="PLAY CDG";
  701. skill=0.60000002;
  702. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  703. };
  704. class Item55
  705. {
  706. position[]={4988.3892,1.1315607,-4179.5908};
  707. azimut=-17.0839;
  708. id=70;
  709. side="WEST";
  710. vehicle="Survivor1_DZ";
  711. player="PLAY CDG";
  712. skill=0.60000002;
  713. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  714. };
  715. class Item56
  716. {
  717. position[]={4988.2056,1.1224227,-4178.542};
  718. azimut=-17.0839;
  719. id=60;
  720. side="WEST";
  721. vehicle="Survivor1_DZ";
  722. player="PLAY CDG";
  723. skill=0.60000002;
  724. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  725. };
  726. class Item57
  727. {
  728. position[]={4989.1504,1.1339467,-4179.5635};
  729. azimut=-17.0839;
  730. id=68;
  731. side="WEST";
  732. vehicle="Survivor1_DZ";
  733. player="PLAY CDG";
  734. skill=0.60000002;
  735. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  736. };
  737. class Item58
  738. {
  739. position[]={4988.3789,1.1274456,-4179.1816};
  740. azimut=-17.0839;
  741. id=66;
  742. side="WEST";
  743. vehicle="Survivor1_DZ";
  744. player="PLAY CDG";
  745. skill=0.60000002;
  746. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  747. };
  748. class Item59
  749. {
  750. position[]={4988.0044,1.132607,-4179.79};
  751. azimut=-17.0839;
  752. id=61;
  753. side="WEST";
  754. vehicle="Survivor1_DZ";
  755. player="PLAY CDG";
  756. skill=0.60000002;
  757. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  758. };
  759. class Item60
  760. {
  761. position[]={4988.7856,1.1306417,-4179.3701};
  762. azimut=-17.0839;
  763. id=63;
  764. side="WEST";
  765. vehicle="Survivor1_DZ";
  766. player="PLAY CDG";
  767. skill=0.60000002;
  768. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  769. };
  770. class Item61
  771. {
  772. position[]={4989.5186,1.1296798,-4178.9414};
  773. azimut=-17.0839;
  774. id=72;
  775. side="WEST";
  776. vehicle="Survivor1_DZ";
  777. player="PLAY CDG";
  778. skill=0.60000002;
  779. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  780. };
  781. class Item62
  782. {
  783. position[]={4989.2041,1.1387606,-4179.9492};
  784. azimut=-17.0839;
  785. id=57;
  786. side="WEST";
  787. vehicle="Survivor1_DZ";
  788. player="PLAY CDG";
  789. skill=0.60000002;
  790. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  791. };
  792. class Item63
  793. {
  794. position[]={4988.0063,1.1282141,-4179.3984};
  795. azimut=-17.0839;
  796. id=58;
  797. side="WEST";
  798. vehicle="Survivor1_DZ";
  799. player="PLAY CDG";
  800. skill=0.60000002;
  801. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  802. };
  803. class Item64
  804. {
  805. position[]={4988.9941,1.125288,-4178.5352};
  806. azimut=-17.0839;
  807. id=62;
  808. side="WEST";
  809. vehicle="Survivor1_DZ";
  810. player="PLAY CDG";
  811. skill=0.60000002;
  812. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  813. };
  814. class Item65
  815. {
  816. position[]={4988.2554,1.1289873,-4179.3906};
  817. azimut=-17.0839;
  818. id=75;
  819. side="WEST";
  820. vehicle="Survivor1_DZ";
  821. player="PLAY CDG";
  822. skill=0.60000002;
  823. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  824. };
  825. class Item66
  826. {
  827. position[]={4988.1318,1.1266552,-4179.1895};
  828. azimut=-17.0839;
  829. id=56;
  830. side="WEST";
  831. vehicle="Survivor1_DZ";
  832. player="PLAY CDG";
  833. skill=0.60000002;
  834. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  835. };
  836. class Item67
  837. {
  838. position[]={4988.0898,1.1211065,-4178.333};
  839. azimut=-17.0839;
  840. id=73;
  841. side="WEST";
  842. vehicle="Survivor1_DZ";
  843. player="PLAY CDG";
  844. skill=0.60000002;
  845. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  846. };
  847. class Item68
  848. {
  849. position[]={4990.5791,1.1432878,-4179.9111};
  850. azimut=-17.0839;
  851. id=69;
  852. side="WEST";
  853. vehicle="Survivor1_DZ";
  854. player="PLAY CDG";
  855. skill=0.60000002;
  856. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  857. };
  858. class Item69
  859. {
  860. position[]={4987.9966,1.1217693,-4178.5605};
  861. azimut=-17.0839;
  862. id=67;
  863. side="WEST";
  864. vehicle="Survivor1_DZ";
  865. player="PLAY CDG";
  866. skill=0.60000002;
  867. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  868. };
  869. class Item70
  870. {
  871. position[]={4989.7485,1.1405107,-4179.9336};
  872. azimut=-17.0839;
  873. id=65;
  874. side="WEST";
  875. vehicle="Survivor1_DZ";
  876. player="PLAY CDG";
  877. skill=0.60000002;
  878. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  879. };
  880. class Item71
  881. {
  882. position[]={4989.3135,1.1327386,-4179.3916};
  883. azimut=-17.0839;
  884. id=74;
  885. side="WEST";
  886. vehicle="Survivor1_DZ";
  887. player="PLAY CDG";
  888. skill=0.60000002;
  889. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  890. };
  891. class Item72
  892. {
  893. position[]={4988.8896,1.1291881,-4179.1738};
  894. azimut=-17.0839;
  895. id=71;
  896. side="WEST";
  897. vehicle="Survivor1_DZ";
  898. player="PLAY CDG";
  899. skill=0.60000002;
  900. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  901. };
  902. class Item73
  903. {
  904. position[]={4989.6958,1.1357808,-4179.5479};
  905. azimut=-17.0839;
  906. id=59;
  907. side="WEST";
  908. vehicle="Survivor1_DZ";
  909. player="PLAY CDG";
  910. skill=0.60000002;
  911. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  912. };
  913. class Item74
  914. {
  915. position[]={4990.3965,1.1364762,-4179.3545};
  916. azimut=-17.0839;
  917. id=64;
  918. side="WEST";
  919. vehicle="Survivor1_DZ";
  920. player="PLAY CDG";
  921. skill=0.60000002;
  922. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  923. };
  924. class Item75
  925. {
  926. position[]={4990.5142,1.1351315,-4179.1523};
  927. azimut=-17.0839;
  928. id=81;
  929. side="WEST";
  930. vehicle="Survivor1_DZ";
  931. player="PLAY CDG";
  932. skill=0.60000002;
  933. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  934. };
  935. class Item76
  936. {
  937. position[]={4990.0938,1.1354384,-4179.3682};
  938. azimut=-17.0839;
  939. id=83;
  940. side="WEST";
  941. vehicle="Survivor1_DZ";
  942. player="PLAY CDG";
  943. skill=0.60000002;
  944. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  945. };
  946. class Item77
  947. {
  948. position[]={4987.9844,1.1201351,-4178.1436};
  949. azimut=-17.0839;
  950. id=82;
  951. side="WEST";
  952. vehicle="Survivor1_DZ";
  953. player="PLAY CDG";
  954. skill=0.60000002;
  955. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  956. };
  957. class Item78
  958. {
  959. position[]={4989.001,1.1238558,-4178.1084};
  960. azimut=-17.0839;
  961. id=84;
  962. side="WEST";
  963. vehicle="Survivor1_DZ";
  964. player="PLAY CDG";
  965. skill=0.60000002;
  966. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  967. };
  968. class Item79
  969. {
  970. position[]={4988.6709,1.1370927,-4179.9648};
  971. azimut=-17.0839;
  972. id=85;
  973. side="WEST";
  974. vehicle="Survivor1_DZ";
  975. player="PLAY CDG";
  976. skill=0.60000002;
  977. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  978. };
  979. class Item80
  980. {
  981. position[]={4988.6211,1.1230354,-4178.3262};
  982. azimut=-17.0839;
  983. id=77;
  984. side="WEST";
  985. vehicle="Survivor1_DZ";
  986. player="PLAY CDG";
  987. skill=0.60000002;
  988. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  989. };
  990. class Item81
  991. {
  992. position[]={4988.1182,1.1306676,-4179.5928};
  993. azimut=-17.0839;
  994. id=78;
  995. side="WEST";
  996. vehicle="Survivor1_DZ";
  997. player="PLAY CDG";
  998. skill=0.60000002;
  999. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1000. };
  1001. class Item82
  1002. {
  1003. position[]={4988.4292,1.1362231,-4179.9609};
  1004. azimut=-17.0839;
  1005. id=79;
  1006. side="WEST";
  1007. vehicle="Survivor1_DZ";
  1008. player="PLAY CDG";
  1009. skill=0.60000002;
  1010. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1011. };
  1012. class Item83
  1013. {
  1014. position[]={4989.021,1.1358083,-4179.7646};
  1015. azimut=-17.0839;
  1016. id=76;
  1017. side="WEST";
  1018. vehicle="Survivor1_DZ";
  1019. player="PLAY CDG";
  1020. skill=0.60000002;
  1021. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1022. };
  1023. class Item84
  1024. {
  1025. position[]={4989.2822,1.1263735,-4178.5342};
  1026. azimut=-17.0839;
  1027. id=80;
  1028. side="WEST";
  1029. vehicle="Survivor1_DZ";
  1030. player="PLAY CDG";
  1031. skill=0.60000002;
  1032. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1033. };
  1034. class Item85
  1035. {
  1036. position[]={4989.1348,1.1301359,-4179.1797};
  1037. azimut=-17.0839;
  1038. id=97;
  1039. side="WEST";
  1040. vehicle="Survivor1_DZ";
  1041. player="PLAY CDG";
  1042. skill=0.60000002;
  1043. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1044. };
  1045. class Item86
  1046. {
  1047. position[]={4988.6426,1.1284119,-4179.1855};
  1048. azimut=-17.0839;
  1049. id=98;
  1050. side="WEST";
  1051. vehicle="Survivor1_DZ";
  1052. player="PLAY CDG";
  1053. skill=0.60000002;
  1054. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1055. };
  1056. class Item87
  1057. {
  1058. position[]={4989.6724,1.1320267,-4179.167};
  1059. azimut=-17.0839;
  1060. id=99;
  1061. side="WEST";
  1062. vehicle="Survivor1_DZ";
  1063. player="PLAY CDG";
  1064. skill=0.60000002;
  1065. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1066. };
  1067. class Item88
  1068. {
  1069. position[]={4990.3701,1.1329392,-4178.9385};
  1070. azimut=-17.0839;
  1071. id=100;
  1072. side="WEST";
  1073. vehicle="Survivor1_DZ";
  1074. player="PLAY CDG";
  1075. skill=0.60000002;
  1076. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1077. };
  1078. class Item89
  1079. {
  1080. position[]={4988.228,1.1252419,-4178.9775};
  1081. azimut=-17.0839;
  1082. id=96;
  1083. side="WEST";
  1084. vehicle="Survivor1_DZ";
  1085. player="PLAY CDG";
  1086. skill=0.60000002;
  1087. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1088. };
  1089. class Item90
  1090. {
  1091. position[]={4988.1509,1.1355083,-4179.9766};
  1092. azimut=-17.0839;
  1093. id=87;
  1094. side="WEST";
  1095. vehicle="Survivor1_DZ";
  1096. player="PLAY CDG";
  1097. skill=0.60000002;
  1098. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1099. };
  1100. class Item91
  1101. {
  1102. position[]={4988.2129,1.1209238,-4178.124};
  1103. azimut=-17.0839;
  1104. id=92;
  1105. side="WEST";
  1106. vehicle="Survivor1_DZ";
  1107. player="PLAY CDG";
  1108. skill=0.60000002;
  1109. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1110. };
  1111. class Item92
  1112. {
  1113. position[]={4988.7437,1.1243817,-4178.54};
  1114. azimut=-17.0839;
  1115. id=88;
  1116. side="WEST";
  1117. vehicle="Survivor1_DZ";
  1118. player="PLAY CDG";
  1119. skill=0.60000002;
  1120. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1121. };
  1122. class Item93
  1123. {
  1124. position[]={4989.5332,1.1272248,-4178.5107};
  1125. azimut=-17.0839;
  1126. id=89;
  1127. side="WEST";
  1128. vehicle="Survivor1_DZ";
  1129. player="PLAY CDG";
  1130. skill=0.60000002;
  1131. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1132. };
  1133. class Item94
  1134. {
  1135. position[]={4990.2827,1.1312382,-4178.7227};
  1136. azimut=-17.0839;
  1137. id=90;
  1138. side="WEST";
  1139. vehicle="Survivor1_DZ";
  1140. player="PLAY CDG";
  1141. skill=0.60000002;
  1142. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1143. };
  1144. class Item95
  1145. {
  1146. position[]={4989.3857,1.1309158,-4179.1611};
  1147. azimut=-17.0839;
  1148. id=86;
  1149. side="WEST";
  1150. vehicle="Survivor1_DZ";
  1151. player="PLAY CDG";
  1152. skill=0.60000002;
  1153. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1154. };
  1155. class Item96
  1156. {
  1157. position[]={4989.2666,1.1248612,-4178.1045};
  1158. azimut=-17.0839;
  1159. id=93;
  1160. side="WEST";
  1161. vehicle="Survivor1_DZ";
  1162. player="PLAY CDG";
  1163. skill=0.60000002;
  1164. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1165. };
  1166. class Item97
  1167. {
  1168. position[]={4989.1504,1.127057,-4178.7539};
  1169. azimut=-17.0839;
  1170. id=94;
  1171. side="WEST";
  1172. vehicle="Survivor1_DZ";
  1173. player="PLAY CDG";
  1174. skill=0.60000002;
  1175. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1176. };
  1177. class Item98
  1178. {
  1179. position[]={4990.2319,1.1340721,-4179.1563};
  1180. azimut=-17.0839;
  1181. id=91;
  1182. side="WEST";
  1183. vehicle="Survivor1_DZ";
  1184. player="PLAY CDG";
  1185. skill=0.60000002;
  1186. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1187. };
  1188. class Item99
  1189. {
  1190. position[]={4988.4546,1.1233807,-4178.5527};
  1191. azimut=-17.0839;
  1192. id=95;
  1193. side="WEST";
  1194. vehicle="Survivor1_DZ";
  1195. player="PLAY CDG";
  1196. skill=0.60000002;
  1197. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1198. };
  1199. };
  1200. };
  1201. class Item1
  1202. {
  1203. side="LOGIC";
  1204. class Vehicles
  1205. {
  1206. items=1;
  1207. class Item0
  1208. {
  1209. position[]={-143.93861,0.52647489,2319.5012};
  1210. id=50;
  1211. side="LOGIC";
  1212. vehicle="FunctionsManager";
  1213. leader=1;
  1214. lock="UNLOCKED";
  1215. skill=0.60000002;
  1216. };
  1217. };
  1218. };
  1219. };
  1220. class Markers
  1221. {
  1222. items=28;
  1223. class Item0
  1224. {
  1225. position[]={4078.8516,30.836605,4757.7241};
  1226. name="center";
  1227. type="Empty";
  1228. };
  1229. class Item1
  1230. {
  1231. position[]={4989.1367,1.1281254,-4178.9229};
  1232. name="respawn_west";
  1233. type="Empty";
  1234. };
  1235. class Item2
  1236. {
  1237. position[]={2085.0869,12.754358,5500.8735};
  1238. name="spawn0";
  1239. type="Empty";
  1240. };
  1241. class Item3
  1242. {
  1243. position[]={1355.4587,13.228598,315.10571};
  1244. name="spawn1";
  1245. type="Empty";
  1246. };
  1247. class Item4
  1248. {
  1249. position[]={4549.9399,2.847357,912.68982};
  1250. name="spawn2";
  1251. type="Empty";
  1252. };
  1253. class Item5
  1254. {
  1255. position[]={8880.2793,4.9778252,1703.156};
  1256. name="spawn3";
  1257. type="Empty";
  1258. };
  1259. class Item6
  1260. {
  1261. position[]={579.80536,15.394942,5547.1782};
  1262. name="spawn4";
  1263. type="Empty";
  1264. };
  1265. class Item7
  1266. {
  1267. position[]={3249.5935,6.3452759,2555.6763};
  1268. name="spawn5";
  1269. type="Empty";
  1270. };
  1271. class Item8
  1272. {
  1273. position[]={6143.4604,6.6867952,2753.012};
  1274. name="spawn6";
  1275. type="Empty";
  1276. };
  1277. class Item9
  1278. {
  1279. position[]={1268.5149,14.039586,2857.6775};
  1280. name="spawn7";
  1281. type="Empty";
  1282. };
  1283. class Item10
  1284. {
  1285. position[]={8295.4883,8.9126549,8667.2041};
  1286. name="spawn8";
  1287. type="Empty";
  1288. };
  1289. class Item11
  1290. {
  1291. position[]={9071.9766,14.249757,7322.6162};
  1292. name="spawn9";
  1293. type="Empty";
  1294. };
  1295. class Item12
  1296. {
  1297. position[]={6898.7329,6.2468476,3970.9077};
  1298. name="spawn10";
  1299. type="Empty";
  1300. };
  1301. class Item13
  1302. {
  1303. position[]={7026.7695,11.873646,7105.6934};
  1304. name="PlaneVendor";
  1305. text="AWOL's Airfield";
  1306. type="mil_dot";
  1307. colorName="ColorGreen";
  1308. };
  1309. class Item14
  1310. {
  1311. position[]={3054.834,14.806208,8032.8389};
  1312. name="Wholesale";
  1313. text="Wholesaler Blivion";
  1314. type="mil_dot";
  1315. colorName="ColorBlack";
  1316. };
  1317. class Item15
  1318. {
  1319. position[]={4138.7852,23.635477,1492.9089};
  1320. name="Choppers";
  1321. text="Chip's Choppers";
  1322. type="mil_dot";
  1323. colorName="ColorGreen";
  1324. };
  1325. class Item16
  1326. {
  1327. position[]={8357.583,23.403641,8740.0039};
  1328. name="Wholesaler";
  1329. text="Wholesaler Clive";
  1330. type="mil_dot";
  1331. colorName="ColorBlack";
  1332. };
  1333. class Item17
  1334. {
  1335. position[]={4178.8506,12.651016,2342.1643};
  1336. name="BagsNFood";
  1337. text="Bag lady Gina";
  1338. type="mil_dot";
  1339. colorName="ColorBlack";
  1340. };
  1341. class Item18
  1342. {
  1343. position[]={728.23462,41.254562,1571.2231};
  1344. name="Wholesalers";
  1345. text="Wholesaler Santos";
  1346. type="mil_dot";
  1347. colorName="ColorBlack";
  1348. };
  1349. class Item19
  1350. {
  1351. position[]={4015.4907,4.2447982,5216.2656};
  1352. name="BoatVendor";
  1353. text="Big Bob's Boats";
  1354. type="mil_triangle";
  1355. colorName="ColorBlack";
  1356. };
  1357. class Item20
  1358. {
  1359. position[]={5523.2813,2.2458067,4412.8027};
  1360. name="BoatVendor1";
  1361. text="Juan's Tour Boats";
  1362. type="mil_triangle";
  1363. colorName="ColorBlack";
  1364. };
  1365. class Item21
  1366. {
  1367. position[]={3939.04,2.6928787,2199.4922};
  1368. name="BoatVendor2";
  1369. text="Jd's Armed boats";
  1370. type="mil_triangle";
  1371. colorName="ColorGreen";
  1372. };
  1373. class Item22
  1374. {
  1375. position[]={6673.0313,52.049561,6355.9775};
  1376. name="BagVendor1";
  1377. text="Stella's Stop";
  1378. type="mil_dot";
  1379. colorName="ColorBlack";
  1380. };
  1381. class Item23
  1382. {
  1383. position[]={4238.8086,48.201847,4842.0874};
  1384. name="BagVendor2";
  1385. text="Samish Shop";
  1386. type="mil_dot";
  1387. colorName="ColorBlack";
  1388. };
  1389. class Item24
  1390. {
  1391. position[]={4099.8286,16.890327,9242.6455};
  1392. name="BanditTrader";
  1393. text="Bandit Trader";
  1394. type="mil_dot";
  1395. colorName="ColorRed";
  1396. };
  1397. class Item25
  1398. {
  1399. position[]={4139.7085,23.635477,1465.8002};
  1400. name="HeroTrader";
  1401. text="Hero Trader";
  1402. type="mil_dot";
  1403. colorName="ColorBlue";
  1404. };
  1405. class Item26
  1406. {
  1407. position[]={3614.4482,0,1370.1813};
  1408. name="calamarTrader";
  1409. text="Trader City Calamar";
  1410. type="mil_circle";
  1411. colorName="ColorBlue";
  1412. };
  1413. class Item27
  1414. {
  1415. position[]={5791.8701,0,4733.0981};
  1416. name="corazonTrader";
  1417. text="Trader City Corazon";
  1418. type="mil_circle";
  1419. colorName="ColorBlue";
  1420. };
  1421. };
  1422. class Sensors
  1423. {
  1424. items=4;
  1425. class Item0
  1426. {
  1427. position[]={6673.0313,52.049561,6355.9775};
  1428. a=25;
  1429. b=25;
  1430. activationBy="WEST";
  1431. repeating=1;
  1432. interruptable=1;
  1433. age="UNKNOWN";
  1434. name="BagVendor1";
  1435. expCond="(player distance BagVendor1) < 25;";
  1436. expActiv="TitleText[""Now entering Stella's Stop"",""PLAIN DOWN"", 2]; canbuild = false; inTraderCity = ""Stella's Stop"";";
  1437. expDesactiv="TitleText[""Now leaving Stella's Stop"",""PLAIN DOWN"", 2]; canbuild = true; inTraderCity = ""Any"";";
  1438. class Effects
  1439. {
  1440. };
  1441. };
  1442. class Item1
  1443. {
  1444. position[]={4238.8086,48.201847,4842.0874};
  1445. a=25;
  1446. b=25;
  1447. activationBy="WEST";
  1448. repeating=1;
  1449. interruptable=1;
  1450. age="UNKNOWN";
  1451. name="BagVendor2";
  1452. expCond="(player distance BagVendor2) < 25;";
  1453. expActiv="TitleText[""Now entering Samish Shop"",""PLAIN DOWN"", 2]; canbuild = false; inTraderCity = ""Samish Shop"";";
  1454. expDesactiv="TitleText[""Now leaving Samish Shop"",""PLAIN DOWN"", 2]; canbuild = true; inTraderCity = ""Any"";";
  1455. class Effects
  1456. {
  1457. };
  1458. };
  1459. class Item2
  1460. {
  1461. position[]={3614.4482,0,1370.1813};
  1462. a=75;
  1463. b=75;
  1464. activationBy="WEST";
  1465. repeating=1;
  1466. interruptable=1;
  1467. age="UNKNOWN";
  1468. name="calamarTrader";
  1469. expCond="(player distance calamarTrader) < 75;";
  1470. expActiv="TitleText[""Now entering Trader City Calamar"",""PLAIN DOWN"", 2]; canbuild = false; inTraderCity = ""Trader City Calamar"";";
  1471. expDesactiv="TitleText[""Now leaving Trader City Calamar"",""PLAIN DOWN"", 2]; canbuild = true; inTraderCity = ""Any"";";
  1472. class Effects
  1473. {
  1474. };
  1475. };
  1476. class Item3
  1477. {
  1478. position[]={5791.8701,0,4733.0981};
  1479. a=75;
  1480. b=75;
  1481. activationBy="WEST";
  1482. repeating=1;
  1483. interruptable=1;
  1484. age="UNKNOWN";
  1485. name="corazonTrader";
  1486. expCond="(player distance corazonTrader) < 75;";
  1487. expActiv="TitleText[""Now entering Trader City Corazon"",""PLAIN DOWN"", 2]; canbuild = false; inTraderCity = ""Trader City Corazon"";";
  1488. expDesactiv="TitleText[""Now leaving Trader City Corazon"",""PLAIN DOWN"", 2]; canbuild = true; inTraderCity = ""Any"";";
  1489. class Effects
  1490. {
  1491. };
  1492. };
  1493. };
  1494. };
  1495. class Intro
  1496. {
  1497. addOns[]=
  1498. {
  1499. "ibr_lingor"
  1500. };
  1501. addOnsAuto[]=
  1502. {
  1503. "ibr_lingor"
  1504. };
  1505. randomSeed=6913869;
  1506. class Intel
  1507. {
  1508. startWeather=0.25;
  1509. forecastWeather=0.25;
  1510. year=2008;
  1511. month=10;
  1512. day=11;
  1513. hour=9;
  1514. minute=20;
  1515. };
  1516. };
  1517. class OutroWin
  1518. {
  1519. addOns[]=
  1520. {
  1521. "ibr_lingor"
  1522. };
  1523. addOnsAuto[]=
  1524. {
  1525. "ibr_lingor"
  1526. };
  1527. randomSeed=4081731;
  1528. class Intel
  1529. {
  1530. startWeather=0.25;
  1531. forecastWeather=0.25;
  1532. year=2008;
  1533. month=10;
  1534. day=11;
  1535. hour=9;
  1536. minute=20;
  1537. };
  1538. };
  1539. class OutroLoose
  1540. {
  1541. addOns[]=
  1542. {
  1543. "ibr_lingor"
  1544. };
  1545. addOnsAuto[]=
  1546. {
  1547. "ibr_lingor"
  1548. };
  1549. randomSeed=4975929;
  1550. class Intel
  1551. {
  1552. startWeather=0.25;
  1553. forecastWeather=0.25;
  1554. year=2008;
  1555. month=10;
  1556. day=11;
  1557. hour=9;
  1558. minute=20;
  1559. };
  1560. };
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