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- MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/bill.wilkins/Documents/Unreal Projects/RumRunners1/RumRunners1.uproject -cook -stage -archive -archivedirectory=C:/Users/bill.wilkins/Desk
- MainFrameActions: Packaging (Android (ETC1)): top/Billys app/RumRunners -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.4350821s to run HarvestEnvVars.bat, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-28_11.51.54
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules)
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.pdb
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462SourceFiles.txt
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\bill.wilkins\Desktop\Billys app\RumRunners
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Saved\StagedBuilds
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping -clean "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -nobuilduht -rocket -NoHotReloadFromID
- MainFrameActions: Packaging (Android (ETC1)): E
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.536145s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.2721299s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Receipts\RumRunners1-Android-Shipping.target.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 6 actions (2 in parallel)
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/6] clang++.exe RumRunners1.h [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/6] clang++.exe MyClass.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/6] clang++.exe RumRunners1.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/6] clang++.exe RumRunners1-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 118.84 seconds
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:03 AM====PREPARING TO MAKE APK=================================================================
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBData.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\AlarmReceiver.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\DownloaderActivity.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBDownloaderService.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level 'android-19'
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk is out of date due to newer input file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\Rum
- MainFrameActions: Packaging (Android (ETC1)): Runners1-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:09 AM====UPDATING BUILD CONFIGURATION FILES====================================================
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:20 AM====PREPARING NATIVE CODE=================================================================
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:24 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Buildfile: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\build.xml
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Application
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for RumRunners1...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\rsObj
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\rsLibs
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for RumRunners1...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Ordered libraries:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Building Libraries with 'debug'...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: downloader_library
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\res
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Found 1 AIDL files.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] Generating BuildConfig class.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 70 source files to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\classes
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\auth\GoogleAuthUtil.class(com\google\android\gms\auth:GoogleAuthUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\common\api\GoogleApiClient.class(com\google\android\gms\common\api:GoogleApiClient.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\common\GooglePlayServicesUtil.class(com\google\android\gms\common:GooglePlayServicesUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdRequest.class(com\google\android\gms\ads:AdRequest.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdView.class(com\google\android\gms\ads:AdView.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdSize.class(com\google\android\gms\ads:AdSize.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdListener.class(com\google\android\gms\ads:AdListener.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\plus\Plus.class(com\google\android\gms\plus:Plus.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:104: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] int stringResourceID = paused ? R.string.text_button_resume :
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:105: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] R.string.text_button_pause;
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:263: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText.setText(R.string.text_verifying_download);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:463: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText.setText(R.string.text_validation_failed);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:488: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] setContentView(R.layout.downloader_progress);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:490: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mPB = (ProgressBar) findViewById(R.id.progressBar);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:491: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText = (TextView) findViewById(R.id.statusText);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:492: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mProgressFraction = (TextView) findViewById(R.id.progressAsFraction);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:493: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mProgressPercent = (TextView) findViewById(R.id.progressAsPercentage);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:494: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mAverageSpeed = (TextView) findViewById(R.id.progressAverageSpeed);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:495: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mTimeRemaining = (TextView) findViewById(R.id.progressTimeRemaining);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:496: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mDashboard = findViewById(R.id.downloaderDashboard);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:497: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mCellMessage = findViewById(R.id.approveCellular);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:498: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mPauseButton = (Button) findViewById(R.id.pauseButton);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:499: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mWiFiSettingsButton = (Button) findViewById(R.id.wifiSettingsButton);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:521: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Button resumeOnCell = (Button) findViewById(R.id.resumeOverCellular);
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:782: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mAverageSpeed.setText(getString(R.string.kilobytes_per_second,
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:784: package R does not exist
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mTimeRemaining.setText(getString(R.string.time_remaining,
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 18 errors
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 10 warnings
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: BUILD FAILED
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total time: 10 seconds
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 151.564669s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
- MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
- MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
- MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
- MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
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