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Wilkinsbud-SecondPersonalEngineBuildLog

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Jul 28th, 2015
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  1. MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
  2. MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform
  3. MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
  4. MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/bill.wilkins/Documents/Unreal Projects/RumRunners1/RumRunners1.uproject -cook -stage -archive -archivedirectory=C:/Users/bill.wilkins/Desk
  5. MainFrameActions: Packaging (Android (ETC1)): top/Billys app/RumRunners -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile
  6. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
  7. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
  8. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
  9. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  10. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  11. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  12. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  13. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  14. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  15. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
  16. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
  17. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  18. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
  19. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  20. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  21. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  22. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  23. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
  24. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  25. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  26. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  27. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  28. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  29. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  30. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  31. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  32. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt
  33. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat=True
  34. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat
  35. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
  36. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  37. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
  38. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt"
  39. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.4350821s to run HarvestEnvVars.bat, ExitCode=0
  40. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  41. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  42. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  43. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  44. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  45. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  46. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  47. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  48. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  49. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  50. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  51. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  52. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:
  53. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  54. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  55. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  56. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
  57. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
  58. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  59. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  60. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=
  61. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  62. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-28_11.51.54
  63. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
  64. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  65. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules)
  66. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
  67. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.pdb
  68. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462SourceFiles.txt
  69. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
  70. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  71. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
  72. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  73. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  74. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  75. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  76. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  77. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  78. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  79. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  80. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  81. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  82. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  83. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  84. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  85. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  86. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  87. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
  88. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  89. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
  90. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  91. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  92. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  93. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
  94. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  95. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
  96. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  97. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  98. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  99. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  100. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  101. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.
  102. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False
  103. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.
  104. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False
  105. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False
  106. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  107. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  108. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  109. MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  110. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  111. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1
  112. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll=False
  113. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
  114. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  115. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
  116. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  117. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
  118. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  119. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\bill.wilkins\Desktop\Billys app\RumRunners
  120. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Saved\StagedBuilds
  121. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
  122. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
  123. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True
  124. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
  125. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  126. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=RumRunners1
  127. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
  128. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
  129. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  130. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
  131. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  132. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  133. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  134. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
  135. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  136. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  137. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
  138. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  139. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  140. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
  141. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  142. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
  143. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
  144. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
  145. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  146. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  147. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
  148. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
  149. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
  150. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
  151. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  152. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
  153. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
  154. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
  155. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
  156. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
  157. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  158. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
  159. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
  160. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
  161. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
  162. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
  163. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
  164. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
  165. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
  166. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  167. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
  168. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  169. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
  170. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
  171. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
  172. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
  173. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
  174. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
  175. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=True
  176. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
  177. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
  178. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  179. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  180. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
  181. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
  182. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  183. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  184. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
  185. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=RumRunners1
  186. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
  187. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
  188. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
  189. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  190. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
  191. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
  192. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
  193. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
  194. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  195. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
  196. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  197. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
  198. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  199. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  200. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  201. MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
  202. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  203. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  204. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
  205. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
  206. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
  207. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
  208. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
  209. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  210. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  211. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  212. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping -clean "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -nobuilduht -rocket -NoHotReloadFromID
  213. MainFrameActions: Packaging (Android (ETC1)): E
  214. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.536145s to run UnrealBuildTool.exe, ExitCode=0
  215. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  216. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml
  217. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  218. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  219. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE -ignorejunk
  220. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.2721299s to run UnrealBuildTool.exe, ExitCode=0
  221. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml=True
  222. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  223. MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  224. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.so
  225. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk
  226. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Receipts\RumRunners1-Android-Shipping.target.xml
  227. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  228. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  229. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
  230. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
  231. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 6 actions (2 in parallel)
  232. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/6] clang++.exe RumRunners1.h [armv7-es2]
  233. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
  234. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
  235. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/6] clang++.exe MyClass.cpp [armv7-es2]
  236. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/6] clang++.exe RumRunners1.cpp [armv7-es2]
  237. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/6] clang++.exe RumRunners1-Android-Shipping-armv7-es2.so
  238. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  239. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 118.84 seconds
  240. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  241. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:03 AM====PREPARING TO MAKE APK=================================================================
  242. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  243. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBData.java ====
  244. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  245. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
  246. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  247. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  248. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  249. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
  250. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  251. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\AlarmReceiver.java ====
  252. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  253. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  254. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  255. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\DownloaderActivity.java ====
  256. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  257. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  258. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  259. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBDownloaderService.java ====
  260. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  261. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  262. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level 'android-19'
  263. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk is out of date due to newer input file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\Rum
  264. MainFrameActions: Packaging (Android (ETC1)): Runners1-Android-Shipping-armv7-es2.so
  265. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
  266. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  267. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:09 AM====UPDATING BUILD CONFIGURATION FILES====================================================
  268. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
  269. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
  270. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  271. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:20 AM====PREPARING NATIVE CODE=================================================================
  272. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging...
  273. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  274. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/28/2015 11:54:24 AM====PERFORMING FINAL APK PACKAGE OPERATION================================================
  275. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
  276. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Buildfile: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\build.xml
  277. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  278. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
  279. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  280. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
  281. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  282. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
  283. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
  284. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  285. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  286. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
  287. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: RumRunners1
  288. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Application
  289. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  290. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
  291. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  292. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
  293. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  294. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
  295. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  296. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
  297. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
  298. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for RumRunners1...
  299. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
  300. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
  301. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  302. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
  303. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\rsObj
  304. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mkdir] Created dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\rsLibs
  305. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  306. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for RumRunners1...
  307. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
  308. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
  309. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
  310. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Ordered libraries:
  311. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
  312. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
  313. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  314. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Building Libraries with 'debug'...
  315. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  316. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
  317. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  318. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
  319. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  320. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
  321. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  322. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
  323. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
  324. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  325. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  326. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
  327. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19
  328. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
  329. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  330. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
  331. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  332. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
  333. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  334. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
  335. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  336. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
  337. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
  338. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19...
  339. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
  340. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
  341. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  342. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
  343. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  344. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19...
  345. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
  346. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
  347. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
  348. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
  349. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  350. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
  351. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  352. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  353. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  354. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
  355. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
  356. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  357. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
  358. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  359. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
  360. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
  361. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
  362. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  363. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
  364. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
  365. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  366. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
  367. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  368. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
  369. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
  370. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
  371. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  372. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
  373. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  374. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
  375. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  376. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
  377. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
  378. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  379. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
  380. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
  381. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
  382. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
  383. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  384. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
  385. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
  386. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  387. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
  388. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
  389. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  390. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
  391. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  392. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
  393. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
  394. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  395. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  396. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  397. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
  398. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  399. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
  400. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  401. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
  402. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  403. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: nodeps:
  404. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  405. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-mode-check:
  406. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  407. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-files:
  408. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  409. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -check-env:
  410. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.0.2
  411. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  412. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  413. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -setup:
  414. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Project Name: downloader_library
  415. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettype] Project Type: Android Library
  416. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  417. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -set-debug-mode:
  418. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  419. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -debug-obfuscation-check:
  420. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  421. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-build:
  422. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  423. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -build-setup:
  424. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.1.0
  425. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library...
  426. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
  427. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [gettarget] API level: 19
  428. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  429. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating output directories if needed...
  430. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  431. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library...
  432. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] Library dependencies:
  433. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] No Libraries
  434. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency]
  435. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [dependency] ------------------
  436. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  437. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
  438. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  439. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  440. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  441. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
  442. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] No AIDL files to compile.
  443. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  444. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
  445. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  446. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
  447. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
  448. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
  449. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  450. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
  451. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
  452. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  453. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
  454. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  455. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
  456. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 1 source file to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
  457. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Creating library output jar file...
  458. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  459. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-compile:
  460. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  461. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -obfuscate:
  462. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  463. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -dex:
  464. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not convert bytecode...
  465. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  466. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -crunch:
  467. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\res
  468. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] To destination dir: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
  469. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache
  470. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  471. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package-resources:
  472. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package resources...
  473. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  474. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -package:
  475. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not package apk...
  476. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  477. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-package:
  478. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  479. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -do-debug:
  480. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Library project: do not create apk...
  481. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  482. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  483. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  484. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [propertyfile] Updating property file: C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
  485. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  486. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -post-build:
  487. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  488. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: debug:
  489. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  490. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -code-gen:
  491. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Found Deleted Target File
  492. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  493. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  494. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling aidl files...
  495. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Found 1 AIDL files.
  496. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
  497. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  498. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling RenderScript files...
  499. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  500. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling Resources...
  501. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Found Deleted Target File
  502. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [aapt] Generating resource IDs...
  503. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] ----------
  504. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [echo] Handling BuildConfig class...
  505. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [buildconfig] Generating BuildConfig class.
  506. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  507. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -pre-compile:
  508. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  509. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -compile:
  510. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Compiling 70 source files to C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\bin\classes
  511. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\auth\GoogleAuthUtil.class(com\google\android\gms\auth:GoogleAuthUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  512. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  513. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\common\api\GoogleApiClient.class(com\google\android\gms\common\api:GoogleApiClient.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  514. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  515. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\common\GooglePlayServicesUtil.class(com\google\android\gms\common:GooglePlayServicesUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  516. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  517. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdRequest.class(com\google\android\gms\ads:AdRequest.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  518. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  519. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdView.class(com\google\android\gms\ads:AdView.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  520. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  521. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdSize.class(com\google\android\gms\ads:AdSize.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  522. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  523. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdListener.class(com\google\android\gms\ads:AdListener.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  524. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  525. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\plus\Plus.class(com\google\android\gms\plus:Plus.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  526. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  527. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:104: package R does not exist
  528. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] int stringResourceID = paused ? R.string.text_button_resume :
  529. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  530. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:105: package R does not exist
  531. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] R.string.text_button_pause;
  532. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  533. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:263: package R does not exist
  534. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText.setText(R.string.text_verifying_download);
  535. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  536. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:463: package R does not exist
  537. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText.setText(R.string.text_validation_failed);
  538. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  539. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:488: package R does not exist
  540. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] setContentView(R.layout.downloader_progress);
  541. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  542. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:490: package R does not exist
  543. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mPB = (ProgressBar) findViewById(R.id.progressBar);
  544. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  545. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:491: package R does not exist
  546. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mStatusText = (TextView) findViewById(R.id.statusText);
  547. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  548. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:492: package R does not exist
  549. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mProgressFraction = (TextView) findViewById(R.id.progressAsFraction);
  550. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  551. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:493: package R does not exist
  552. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mProgressPercent = (TextView) findViewById(R.id.progressAsPercentage);
  553. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  554. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:494: package R does not exist
  555. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mAverageSpeed = (TextView) findViewById(R.id.progressAverageSpeed);
  556. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  557. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:495: package R does not exist
  558. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mTimeRemaining = (TextView) findViewById(R.id.progressTimeRemaining);
  559. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  560. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:496: package R does not exist
  561. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mDashboard = findViewById(R.id.downloaderDashboard);
  562. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  563. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:497: package R does not exist
  564. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mCellMessage = findViewById(R.id.approveCellular);
  565. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  566. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:498: package R does not exist
  567. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mPauseButton = (Button) findViewById(R.id.pauseButton);
  568. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  569. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:499: package R does not exist
  570. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mWiFiSettingsButton = (Button) findViewById(R.id.wifiSettingsButton);
  571. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  572. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:521: package R does not exist
  573. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Button resumeOnCell = (Button) findViewById(R.id.resumeOverCellular);
  574. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  575. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:782: package R does not exist
  576. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mAverageSpeed.setText(getString(R.string.kilobytes_per_second,
  577. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  578. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Android\APK\src\com\BrosephStudios\RumRunners\DownloaderActivity.java:784: package R does not exist
  579. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] mTimeRemaining.setText(getString(R.string.time_remaining,
  580. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] ^
  581. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  582. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  583. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler.
  584. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] It is recommended that the compiler be upgraded.
  585. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
  586. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
  587. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 18 errors
  588. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [javac] 10 warnings
  589. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  590. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: BUILD FAILED
  591. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line:
  592. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details.
  593. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  594. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total time: 10 seconds
  595. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "C:/NVPACK/apache-ant-1.8.2/bin/ant.bat" debug
  596. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 151.564669s to run UnrealBuildTool.exe, ExitCode=5
  597. MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
  598. MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  599. MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
  600. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
  601. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
  602. MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  603. MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  604. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  605. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  606. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
  607. MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  608. MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  609. MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
  610. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  611. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
  612. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
  613. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  614. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
  615. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  616. MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  617. MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
  618. MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
  619. MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  620. MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
  621. MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  622. MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
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