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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="DARK_SALVATION_CW_414382" />
- <CARDNAME text="DARK_SALVATION" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dark Salvation]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Obscur salut]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Salvación oscura]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Finstere Rettung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Salvezza Oscura]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[闇の救済]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[어둠의 구원]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Темное Спасение]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Salvação Sombria]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[黑暗救援]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[黑暗救援]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="414382" />
- <ARTID value="DARK_SALVATION" />
- <ARTIST name="Cynthia Sheppard" />
- <CASTING_COST cost="{X}{X}{B}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Countless ghouls surged through Thraben’s streets, and with them came the city’s salvation.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[D’innombrables goules déferlèrent dans les rues de Thraben, annonçant le salut de la ville.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cientos de necrófagos invadieron las calles de Thraben, y con ellos llegó la salvación de la ciudad.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zahllose Ghule drängten sich durch Thrabens Straßen und mit ihnen kam die Erlösung der Stadt.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Innumerevoli ghoul si riversarono nelle strade di Thraben e con essi giunse la salvezza della città.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[おびただしい数のグールがスレイベンの道という道を埋め尽くし、それが都市に救済をもたらした。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[트레이벤의 거리가 무수한 악귀들로 넘쳐났다. 그리고 이들과 함께 도시의 구원자가 왔다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бесчисленные мертвецы хлынули на улицы Трейбена, и с ними пришло спасение для города.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Incontáveis carniçais surgiram pelas ruas de Thraben, e com eles veio a salvação da cidade.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[无数的食尸鬼涌现瑟班街头;正是因为它们,此城得救了。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[無數的食屍鬼湧現瑟班街頭;正是因為它們,此城得救了。]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Sorcery" />
- <EXPANSION value="EMN" />
- <RARITY metaname="R" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le joueur ciblé met sur le champ de bataille X jetons de créature 2/2 noire Zombie, puis jusqu’à une créature ciblée gagne -1/-1 jusqu’à la fin du tour pour chaque zombie que ce joueur contrôle.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El jugador objetivo pone en el campo de batalla X fichas de criatura Zombie negras 2/2. Luego, hasta una criatura objetivo obtiene -1/-1 hasta el final del turno por cada Zombie que controla ese jugador.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Spieler deiner Wahl bringt X 2/2 schwarze Zombie-Kreaturenspielsteine ins Spiel. Dann erhält bis zu eine Kreatur deiner Wahl für jeden Zombie, den dieser Spieler kontrolliert, -1/-1 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Un giocatore bersaglio mette sul campo di battaglia X pedine creatura Zombie 2/2 nere, poi fino a una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni Zombie controllato da quel giocatore.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人とクリーチャー最大1体を対象とする。そのプレイヤーは黒の2/2のゾンビ・クリーチャー・トークンをX体戦場に出す。その後、ターン終了時まで、その対象としたクリーチャーは、その対象としたプレイヤーがコントロールするゾンビ1体につき-1/-1の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[플레이어와 최대 한 개의 생물을 목표로 정한다. 그 플레이어는 2/2 흑색 좀비 생물 토큰 X개를 전장에 놓는다. 그런 다음 그 생물은 그 플레이어가 조종하는 좀비 한 개당 턴종료까지 -1/-1을 받는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевой игрок кладет на поле битвы X фишек существа 2/2 черный Зомби, затем не более одного целевого существа получает -1/-1 до конца хода за каждого Зомби под контролем того игрока.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O jogador alvo coloca no campo de batalha X fichas de criatura pretas 2/2 do tipo Zumbi e, em seguida, até uma criatura alvo recebe -1/-1 até o final do turno para cada Zumbi que aquele jogador controla.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[选择目标牌手和至多一个目标生物。该牌手将X个2/2黑色灵俑衍生生物放进战场,然后他每操控一个灵俑,该生物便得-1/-1直到回合结束。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[選擇目標玩家和至多一個目標生物。該玩家將X個2/2黑色殭屍衍生生物放進戰場,然後他每操控一個殭屍,該生物便得-1/-1直到回合結束。]]></LOCALISED_TEXT>
- <TARGET tag="CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
- <TARGET_DEFINITION id="0">
- local filter = ClearFilter()
- filter:SetFilterType(FILTER_TYPE_PLAYERS)
- </TARGET_DEFINITION>
- <RESOLUTION_TIME_ACTION>
- local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
- local zombieX = GetEffectX()
- if ( target_player ~= nil ) then
- MTG():PutTokensOntoBattlefield( "TOKEN_ZOMBIE_C_2_2_B_CW_1", zombieX, EffectController() )
- end
- </RESOLUTION_TIME_ACTION>
- <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_LOSE_X_X" definition="1" compartment="1" count="1" />
- <TARGET_DEFINITION id="1">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- </TARGET_DEFINITION>
- <CONTINUOUS_ACTION layer="7C">
- local filter = ClearFilter()
- filter:Add(FE_SUBTYPE, OP_IS, CREATURE_TYPE_ZOMBIE)
- filter:Add(FE_CONTROLLER, OP_IS, EffectController())
- local zombies = filter:Count()
- local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
- local characteristics = target:GetCurrentCharacteristics()
- if target ~= nil then
- if zombies > 0 then
- characteristics:Power_Add( -zombies )
- characteristics:Toughness_Add( -zombies )
- end
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
- </SPELL_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_ZOMBIE_C_2_2_B_CW_1" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[15-09-16]]></DATE>
- </CARD_V2>
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