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Aug 31st, 2015
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  1. using UnityEngine;
  2. using UnityEditor;
  3. using System.Collections;
  4. using System.IO;
  5.  
  6. public class ExportAssetBundles : MonoBehaviour
  7. {
  8. [MenuItem("Assets/Unity 5.x Build AssetBundle")]
  9. static void ExportResource_Unity5()
  10. {
  11. Debug.Log("Target=" + EditorUserBuildSettings.activeBuildTarget.ToString());
  12.  
  13. // PlatForm名をそのまま出力フォルダとして使用する。
  14. string OutPutPath = Application.streamingAssetsPath + "/" + EditorUserBuildSettings.activeBuildTarget.ToString();
  15.  
  16. // 指定フォルダ存在チェック
  17. if (Directory.Exists(OutPutPath) == false )
  18. {
  19. Directory.CreateDirectory(OutPutPath);
  20. }
  21.  
  22. // プラットフォーム名(Android・iOS)のマニフェストのアセットバンドルが作られる。
  23. BuildPipeline.BuildAssetBundles(OutPutPath, 0, EditorUserBuildSettings.activeBuildTarget);
  24. Debug.Log("ComPress End");
  25. }
  26. }
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