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Oct 22nd, 2016
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  1. //Specific Gear (Only medics because I'm a lazy shit)
  2. switch (typeOf player) do
  3. {
  4. case"B_recon_medic_F": //Command Medic
  5. {
  6. if ( ace_medical_level == 2) then
  7. {
  8. player AddItem "ACE_surgicalKit";
  9. player AddItem "ACE_Defibrillator";
  10. for "_i" from 1 to 15 do {player addItem "ACE_morphine";};
  11. for "_i" from 1 to 15 do {player addItem "ACE_epinephrine";};
  12. for "_i" from 1 to 10 do {player addItem "ACE_bloodIV";};
  13. for "_i" from 1 to 10 do {player addItem "ACE_fieldDressing";};
  14. for "_i" from 1 to 10 do {player addItem "ACE_tourniquet";};
  15. for "_i" from 1 to 20 do {player addItem "ACE_elasticBandage";};
  16. for "_i" from 1 to 30 do {player addItem "ACE_packingBandage";};
  17. for "_i" from 1 to 10 do {player addItem "ACE_personalAidKit";};
  18. }
  19. else
  20. {
  21. for "_i" from 1 to 40 do {player addItemToBackpack "ACE_morphine";};
  22. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_fieldDressing";};
  23. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_epinephrine";};
  24. for "_i" from 1 to 10 do {player addItemToBackpack "ACE_bloodIV";};
  25. for "_i" from 1 to 50 do {player addItemToBackpack "ACE_fieldDressing";};
  26. };
  27. };
  28. case "B_medic_F": //Medic
  29. {
  30.  
  31. if ( ace_medical_level == 2) then
  32. {
  33. player AddItem "ACE_surgicalKit";
  34. player AddItem "ACE_Defibrillator";
  35. for "_i" from 1 to 15 do {player addItem "ACE_morphine";};
  36. for "_i" from 1 to 15 do {player addItem "ACE_epinephrine";};
  37. for "_i" from 1 to 10 do {player addItem "ACE_bloodIV";};
  38. for "_i" from 1 to 10 do {player addItem "ACE_fieldDressing";};
  39. for "_i" from 1 to 10 do {player addItem "ACE_tourniquet";};
  40. for "_i" from 1 to 20 do {player addItem "ACE_elasticBandage";};
  41. for "_i" from 1 to 30 do {player addItem "ACE_packingBandage";};
  42. for "_i" from 1 to 10 do {player addItem "ACE_personalAidKit";};
  43. }
  44. else
  45. {
  46. for "_i" from 1 to 40 do {player addItemToBackpack "ACE_morphine";};
  47. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_fieldDressing";};
  48. for "_i" from 1 to 20 do {player addItemToBackpack "ACE_epinephrine";};
  49. for "_i" from 1 to 10 do {player addItemToBackpack "ACE_bloodIV";};
  50. for "_i" from 1 to 50 do {player addItemToBackpack "ACE_fieldDressing";};
  51. };
  52. };
  53.  
  54. //Medical for non-medics
  55. if ( ace_medical_level == 2) then
  56. {
  57. for "_i" from 1 to 2 do {player addItem "ACE_morphine";};
  58. for "_i" from 1 to 1 do {player addItem "ACE_epinephrine";};
  59. for "_i" from 1 to 2 do {player addItem "ACE_fieldDressing";};
  60. for "_i" from 1 to 6 do {player addItem "ACE_elasticBandage";};
  61. for "_i" from 1 to 6 do {player addItem "ACE_packingBandage";};
  62. for "_i" from 1 to 4 do {player addItem "ACE_tourniquet";};
  63. for "_i" from 1 to 1 do {player addItem "ACE_personalAidKit";};
  64. }
  65. else
  66. {
  67. for "_i" from 1 to 10 do {player addItem "ACE_fieldDressing";};
  68. for "_i" from 1 to 5 do {player addItem "ace_morphine";};
  69. for "_i" from 1 to 2 do {player addItem "ACE_epinephrine";};
  70. };
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