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- key_updatelayout
- developer 1
- sv_cheats 1
- unbindall
- // Row 1 Binds
- bind escape cancelselect
- // bind f1
- // bind f2
- // bind f3
- // bind f4
- bind f5 "save quick"
- // bind f6
- // bind f7
- bind f8 "jpeg;screenshot"
- bind f9 "load quick"
- // bind f10
- // bind f11
- // bind f12
- // bind prntscrn
- // bind scrolllock
- // bind pause
- // bind numlock pause // because the pause button on my keyboard registers as "numlock"
- // Row 2 Binds
- bind "`" toggleconsole
- bind 1 "impulse 200;wait 50;slot1"
- bind 2 "impulse 200;wait 50;slot2"
- bind 3 "impulse 200;wait 50;slot3"
- bind 4 "impulse 200;wait 50;slot4"
- bind 5 "impulse 200;wait 50;slot5"
- bind 6 "impulse 200;wait 50;slot6"
- // bind 7
- // bind 8
- // bind 9
- // bind 0
- // bind -
- bind = "impulse 101"
- // Row 3 Binds
- bind tab "use weapon_crowbar;wait 150;+attack;wait 15;-attack;wait 50;lastinv"
- bind q "impulse 200;wait 50;lastinv"
- bind w +forward
- bind e +use
- bind r +reload
- bind t "use weapon_frag;wait 50;+attack;wait 15;-attack;wait 50;lastinv"
- // bind y
- bind u noclip
- // bind i
- // bind o
- // bind p
- bind [ "cl_drawhud 0"
- bind ] "cl_drawhud 1"
- // bind \
- // Row 4 Binds
- // bind capslock
- bind a +moveleft
- bind s +back
- bind d +moveright
- bind f "impulse 100"
- bind g "impulse 200;wait 50;use weapon_physcannon"
- bind h "impulse 200"
- // bind j bug_swap
- // bind k
- // bind l
- // bind semicolon
- // bind '
- // bind enter
- // Row 5 Binds
- bind shift +speed
- bind z +zoom
- bind x "impulse 50"
- bind c toggle_duck
- // bind v
- // bind b
- // bind n
- // bind m
- // bind ,
- // bind .
- // bind /
- // bind rshift
- // Row 6 Binds
- bind ctrl +duck
- bind alt +walk
- bind space +jump
- // bind ralt
- // bind rctrl
- // Arrow Key Area Binds
- // bind ins
- // bind home
- // bind pgup
- // bind del
- // bind end
- // bind pgdn
- // bind uparrow
- // bind leftarrow
- // bind rightarrow
- // bind downarrow
- // Numpad Binds
- // bind kp_slash
- // bind kp_multiply
- // bind kp_minus
- bind kp_home "npc_create npc_citizen"
- bind kp_uparrow "npc_create npc_combine_s"
- bind kp_pgup "npc_create npc_metropolice"
- // bind kp_add
- bind kp_leftarrow "npc_create_equipment weapon_citizenpackage"
- bind kp_5 "npc_create_equipment weapon_357"
- bind kp_rightarrow "npc_create_equipment weapon_pistol"
- bind kp_end "npc_create_equipment weapon_smg1"
- bind kp_downarrow "npc_create_equipment weapon_ar2"
- bind kp_pgdn "npc_create_equipment weapon_shotgun"
- // bind kp_enter
- // bind kp_ins
- // bind kp_del
- // Mouse
- bind mouse1 +attack
- bind mouse2 +ironsight
- bind mouse3 +attack2
- bind mouse4 toggle_zoom
- // bind mouse5
- bind mwheelup "impulse 200;wait 50;invprev"
- bind mwheeldown "impulse 200;wait 50;invnext"
- sensitivity 3
- m_filter 1
- m_customaccel 3
- // Specific Controls
- sv_autoladderdismount 1
- sv_ladderautomountdot 0.4
- r_flashlightfov 120
- // HUD
- crosshair 1
- cl_showhelp 0
- hud_fastswitch 1
- hud_quickinfo 1
- hud_draw_fixed_reticle 1
- hud_draw_active_reticle 1
- hud_jeephint_numentries 0
- hud_airboathint_numentries 0
- cl_showfps 1
- con_notifytime 0
- phys_penetration_error_time 0
- // Game settings
- sv_infinite_aux_power 1
- // hl2_episodic 0 // Causes issues when enabled in HL2 - best left disabled
- npc_citizen_insignia 1
- npc_citizen_auto_player_squad 0
- npc_citizen_auto_player_squad_allow_use 1
- npc_citizen_explosive_resist 1
- // Saving
- sv_autosave 0
- save_screenshot 2
- save_history_count 3
- save_console 0
- // Audio
- suitvolume 0.25
- commentary 0
- snd_async_fullyasync 1
- // Performance
- fps_max 60
- mat_hdr_level 2
- mat_bloom_scalefactor_scalar 0.2
- mat_specular 1
- mat_antialias 8
- mat_colorcorrection 1
- r_shadowmaxrendered 512
- mp_usehwmmodels 1
- mp_usehwmvcds 1
- mat_picmip -10
- r_lod 0
- r_rootlod -10
- r_avglight 3
- cl_detaildist 7000
- mat_drawwater 1
- mat_wateroverlaysize 512
- r_waterforceexpensive 1
- r_waterdrawrefraction 1
- r_waterdrawreflection 1
- r_waterforcereflectentities 1
- player_squad_autosummon_time 5
- player_squad_autosummon_move_tolerance 20
- player_squad_autosummon_player_tolerance 10
- player_squad_autosummon_time_after_combat 8
- player_squad_autosummon_debug 0
- // MMod
- ironsight_mode 1
- hl2mmod_misc_moreblooddecals 1
- hl2mmod_misc_blooddecalsoneverything 1
- hl2mmod_misc_projectilebullets 1
- hl2mmod_misc_projectilebullets_dropship 0
- hl2mmod_misc_projectilebullets_gunship 0
- hl2mmod_misc_projectilebulletspenetration 0
- hl2mmod_misc_projectilebulletaireactstobullets 1
- hl2mmod_misc_combinebetteraim 0
- hl2mmod_misc_disablepropfade 2
- hl2mmod_misc_slowwhenironsighted 0
- hl2mmod_misc_forceserversideragdolls 0
- hl2mmod_camera_immersivecamera_model_scale 0.3
- hl2mmod_camera_idleandroll_rollspeed 300.0
- hl2mmod_camera_idleandroll_rollangle 0.65
- hl2mmod_camera_idleandroll_bobcycle 0.8
- hl2mmod_camera_idleandroll_bob 0.01
- hl2mmod_camera_idleandroll_bobup 0.5
- hl2mmod_camera_idleandroll_iyaw_cycle 2.0
- hl2mmod_camera_idleandroll_iroll_cycle 0.5
- hl2mmod_camera_idleandroll_ipitch_cycle 1.0
- hl2mmod_camera_idleandroll_iyaw_level 0.3
- hl2mmod_camera_idleandroll_iroll_level 0.1
- hl2mmod_camera_idleandroll_ipitch_level 0.3
- hl2mmod_camera_idleandroll_roll_enabled 1
- hl2mmod_camera_idleandroll_idle_enabled 1
- hl2mmod_camera_viewbob_enabled 1
- hl2mmod_camera_immersivecamera_enabled 1
- hl2mmod_camera_jumpkick_enabled 1
- hl2mmod_camera_immersivecamera_useallsequences 0
- hl2mmod_misc_dynamiclights 1
- hl2mmod_misc_dynamiclights_for_impactfx 1
- hl2mmod_misc_combineglowyeyes 1
- hl2mmod_misc_dynamiclightsfromfire 1
- hl2mmod_misc_healthandenergypickupeffect_enabled 1
- hl2mmod_misc_lowammonotifytype 1
- hl2mmod_misc_explosivepropfires 1
- hl2mmod_misc_morenpcflinch 1
- hl2mmod_misc_regeneration 1
- hl2mmod_misc_regeneration_wait_time 1.5
- hl2mmod_misc_regeneration_rate 0.8
- hl2mmod_misc_regeneration_interval 20
- hl2mmod_misc_regeneration_limit 0
- hl2mmod_misc_playerhitpunch 0
- hl2mmod_misc_additionalhevvoices 1
- hl2mmod_weapons_hitmarkers 1
- hl2mmod_weapons_hitsoundfeedback 1
- hl2mmod_weapons_killsoundfeedback 1
- hl2mmod_weapons_gaussjumping 0
- hl2mmod_misc_legacyflashlight 0
- hl2mmod_vfx_muzzleflashes 1
- hl2mmod_vfx_ejectbrasstrails 1
- hl2mmod_vfx_newtracereffects 1
- hl2mmod_vfx_newexplosions 1
- hl2mmod_vfx_newimpacteffects 1
- hl2mmod_weapons_combineballparticles 1
- hl2mmod_weapons_grenadetrail 1
- hl2mmod_weapons_dropclip 0
- hl2mmod_weapons_dropclip_lifetime 35.0
- hl2mmod_weapons_rpgsmoketrail 1
- hl2mmod_weapons_crossbowtrail 1
- hl2mmod_weapons_usemuzzleforprojectiles 1
- hl2mmod_weapons_additionalweaponhitpunch 1
- hl2mmod_weapons_spreadtype 2
- hl2mmod_weapons_crossbowboltspeed 1
- hl2mmod_pp_saturation 0
- hl2mmod_pp_lensdirt 0
- hl2mmod_pp_ssao 1
- hl2mmod_pp_sunrays 1
- hl2mmod_pp_unsharp 1
- hl2mmod_pp_watereffects 1
- hl2mmod_pp_healtheffects 1
- hl2mmod_pp_blurfx 0
- hl2mmod_pp_chromatic 0
- hl2mmod_pp_vignetting 0
- hl2mmod_pp_noise 0
- hl2mmod_pp_desaturation 0
- hl2mmod_pp_pain 1
- hl2mmod_pp_fxaa 1
- hl2mmod_pp_fxaa_quality 4
- hl2mmod_pp_reload_blur 1
- hl2mmod_compatibility_hl2weaponbob_enabled 0
- hl2mmod_compatibility_weaponloweronjump 1
- // load quick
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