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  1.  
  2.  
  3. In One-Way Hero Plus, in place of the image of a player that appears the first time,
  4. you can use a custom image in the game.
  5.  
  6.  
  7. ------------------------------------------------------------
  8. @ Regarding the use of external images
  9. ------------------------------------------------------------
  10.  
  11. * First, make sure that 'External Images' on the 'Options' menu is turned On.
  12. Then prepare an image, and when you start a new game the external image will be shown.
  13.  
  14. Please place all of the files in the 'DataPLUS\MOD_Graphic' folder.
  15.  
  16. The file names are recognized as 'Class number' and 'Type A - C'.
  17.  
  18. [Class numbers]
  19. The numbers of each Class are as follows:
  20.  
  21. Swordmaster: 01
  22. Knight: 02
  23. Hunter: 03
  24. Pirate: 04
  25. Adventurer: 05
  26. Force User: 06
  27. Bard: 07
  28. Hero: 08
  29. Force Knight: 09
  30. Ninja: 10
  31. Tourist: 11
  32.  
  33.  
  34. [About Character Sprites]
  35. Enter images with six horizontal characters and four vertical ones into the MOD_Graphic
  36. folder using the below file names. There is no size limit.
  37. (Image samples are located in the MOD_Graphic\Sample folder)
  38.  
  39. Class<ClassNumber>_<Type(A-C)>_Chip.png
  40. Example: Swordmaster B Type => Class01_B_Chip.png
  41.  
  42. <Special cases Character Chips assigned after Hero uses Zenura>
  43. Class08_A_Chip_Zenura.png
  44. Class08_B_Chip_Zenura.png
  45. Class08_C_Chip_Zenura.png
  46. etc.
  47.  
  48.  
  49. [Player Face Graphics] (displayed on the lower left-hand side of screen)
  50. Please prepare a . png file with the dimensions of 62x83.
  51. (Sample image can be found in the MOD_Graphic\Sample folder)
  52.  
  53. Class<ClassNumber>_<Type(A-C)>_Face.png
  54.  
  55. Example: Hero A Type => Class08_A_Face.png
  56.  
  57.  
  58. <Special Case: Face graphics assigned after Hero uses Zenura>
  59. Class08_A_Face_Zenura.png
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