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TSW Crafting

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Jun 8th, 2012
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  1. Frist i want to state that alot of this info might change later in the game with updates and such. But I eill be updating this as I find the changes. If any one has any Info to share or changes that need to be made PM me and ill add the changes and note your name so you have the credit for the update. And i hope you all enjoy this post.
  2.  
  3. Weapons:
  4. Assault Rifle:
  5. |X|X|X|X|X|
  6. |X|_|X|_|_|
  7. |_|_|_|_|_|
  8. |_|_|_|_|_|
  9.  
  10. Pistol:
  11. |X|X|X|X|_|
  12. |X|X|_|_|_|
  13. |X|_|_|_|_|
  14. |_|_|_|_|_|
  15.  
  16. Shotgun:
  17. |_|_|_|_|_|
  18. |_|X|X|X|X|
  19. |X|X|X|_|_|
  20. |_|_|_|_|_|
  21.  
  22. Blade:
  23. |_|X|_|_|_|
  24. |X|X|X|X|X|
  25. |_|X|_|_|_|
  26. |_|_|_|_|_|
  27.  
  28. Hammer:
  29. |_|_|_|_|X|
  30. |X|X|X|X|X|
  31. |_|_|_|_|X|
  32. |_|_|_|_|_|
  33.  
  34. Fist:
  35. |_|X|X|X|X|
  36. |X|_|_|_|_|
  37. |_|X|X|X|X|
  38. |_|_|_|_|_|
  39.  
  40. Elemental:
  41. |_|X|_|_|_|
  42. |X|X|X|_|_|
  43. |_|X|_|_|_|
  44. |X|_|X|_|_|
  45.  
  46. Chaos:
  47. |_|X|X|_|_|
  48. |X|X|X|_|_|
  49. |X|X|_|_|_|
  50. |_|_|_|_|_|
  51.  
  52. Blood:
  53. |X|_|X|_|_|
  54. |X|X|X|_|_|
  55. |X|_|X|_|_|
  56. |_|_|_|_|_|
  57.  
  58. Use metals for weapons.
  59. QL 1-3 Imperfect-quality
  60. QL 4-6 Normal-quality
  61. QL 7-9 Sacred-quality
  62. QL 10 Pure-quality
  63.  
  64.  
  65.  
  66.  
  67.  
  68.  
  69. Talisman:
  70. Head:
  71. |_|X|X|_|_|
  72. |X|X|X|X|_|
  73. |X|X|X|X|_|
  74. |_|X|X|_|_|
  75.  
  76. Major:
  77. Finger:
  78. |_|X|X|_|_|
  79. |X|_|_|X|_|
  80. |X|_|_|X|_|
  81. |_|X|X|_|_|
  82.  
  83. Neck:
  84. |X|X|X|X|X|
  85. |_|_|X|_|_|
  86. |_|X|X|X|_|
  87. |_|_|X|_|_|
  88.  
  89. Wrist:
  90. |_|_|X|X|_|
  91. |_|X|_|X|_|
  92. |X|_|X|_|_|
  93. |X|X|_|_|_|
  94.  
  95. Minor:
  96. Luck:
  97. |_|_|X|_|_|
  98. |_|X|X|X|_|
  99. |X|X|X|_|_|
  100. |_|X|_|_|_|
  101.  
  102. Waist:
  103. |_|_|_|_|_|
  104. |X|X|X|X|X|
  105. |X|X|X|X|X|
  106. |_|_|_|_|_|
  107.  
  108. Occult:
  109. |X|X|_|_|_|
  110. |X|X|_|_|_|
  111. |_|_|X|X|_|
  112. |_|_|X|X|_|
  113.  
  114. Talismans use Fire, Water, and Dust
  115.  
  116. Fire = Attack and Health balanced
  117. Water = Health heavy and Attack low
  118. Dust = Health and Healing balanced
  119.  
  120. QL 1-3 Imperfect-quality
  121. QL 4-6 Normal-quality
  122. QL 7-9 Sacred-quality
  123. QL 10 Pure-quality
  124.  
  125. Potions:
  126. |_|X|_|_|_|
  127. |X|_|X|_|_|
  128. |X|_|X|_|_|
  129. |X|X|X|_|_|
  130.  
  131. The crafting of these items call for the left item x8 and the result is the right item x1. The disassembly of one the right items equals 8 of the left item.
  132.  
  133. These items have an effect that last 1 hr.
  134.  
  135. Earth Ruin = Anima-Block Rating
  136. Denkyem Ruin = Anima-Crit. Damage Rating
  137. Lu Ruin = Anima-Crit. Rating
  138. Wedjet Ruin = Anima-Defense Rating
  139. Yggdrasil Ruin = Anima-Evade Rating
  140. Wheel Ruin = Anima-Hit Rating
  141. Pentagram Ruin = Anima-Magical Protection Rating
  142. Trinity Ruin = Anima-Penetration Rating
  143. Koru Ruin = Anima-Physical Protection
  144.  
  145. These items have an imitate effect or a short buff that last a few seconds.
  146.  
  147. Metals = Energy Drink-Barrier
  148. Dusts = Energy Drinks-Healing
  149. Waters = Energy Drink-HoT (Heal over Time)
  150. Fires= Energy Drink-Leech
  151.  
  152. Plethron Epipen – CC Breaker and Ambrosia’s are not craft able nor can they be disassembled
  153.  
  154. Glyphs:
  155. Prefix: Suffix: ? Core: ?
  156. |_|X|_|_|_| |_|_|X|_|_| |_|_|_|_|_|
  157. |X|_|X|_|_| |_|X|_|X|_| |_|_|_|_|_|
  158. |_|X|_|_|_| |_|_|X|_|_| |_|_|_|_|_|
  159. |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_|
  160. Prefixes
  161. 4x Crit. Power (Denkyem) = Ferocious
  162. 3+x Crit. (Lu) = Brutal
  163. 4x Penetration (Trinity) = Piercing
  164. 4x Hit (Wheel) = Accurate
  165. 2x Crit. (Lu) + 2x Crit. Power (Denkyem) = Focused
  166. 2x Crit. (Lu) + 2x Penetration (Trinity) = Fierce
  167. 2x Crit. (Lu) + 2x Hit (Wheel) = Ruthless
  168. 2x Crit. Power (Denkyem) + 2x Penetration (Trinity) = Savage
  169. 2x Crit. Power (Denkyem) + 2x Hit (Wheel) = Devastating
  170. 2x Penetration (Trinity) + 2x Hit (Wheel) =Ravaging
  171. 4x Magical Prot. (Pentagram) = Warding
  172. 4x Physical Prot. (Koru) = Steadfast
  173. 4x Defense (Wedjat) = Stalwart
  174. 4x Block (Earth) = Solid
  175. 4x Evade (Yggdrasil) = Fleeting
  176. 2x Block (Earth) + 2x Evade (Yggdrasil) = Ardent
  177. 2x Block (Earth) + 2x Defense (Wedjet) = Valorous
  178. 2x Block (Earth) + 2x Magical Protection(Pentagram) = Pure
  179. 2x Block (Earth) + 2x Physical Protection(Koru) = Vigorous
  180. 2x Physical Protection(Koru) + 2x Defense(Wedjet) - Rugged
  181. 2x Physical Protection(Koru) + 2x Magical Prot.(Pentagram) = Attuned
  182. 2x Physical Protection(Koru) + 2x Evade(Yggdrasil) = Fearless
  183. 2x Magical Protection(Pentagram) + 2x Defense(Wedjet) = Enchanted
  184. 2x Magical Protection(Pentagram) + 2x Evade(Yggdrasil) = Elusive
  185. 2x Defense(Wedjet) + 2xEvade(Yggdrasil) = Resilient
  186. QL = Quality Level
  187.  
  188. QL 1-3 = Imperfect-quality mats
  189. QL 4-6 = Normal-quality mats
  190. QL 7-9 = Sacred-quality mats
  191. QL 10 = Pure-quality mats
  192.  
  193. Disassembly of the QL’s
  194.  
  195. QL 1-3 = Base-quality mats
  196. QL 4-6 = Imperfect-quality mats
  197. QL 7-9 = Normal-quality mats
  198. QL 10 = Sacred-quality mats
  199. 1 Pure-quality mat = 4 Sacred-quality mats
  200. 1 Sacred-quality mat = 4 Normal-quality mats
  201. 1 Normal-quality mat = 4 Imperfect-quality mats
  202.  
  203.  
  204. Assembly of mats
  205.  
  206. 5 Base-quality = 1 Imperfect-quality
  207. 5 Imperfect-quality = 1 Normal-quality
  208. 5 Normal-quality = 1 Sacred-quality
  209. 5 Sacred-quality = 1 Pure-quality
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