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- Frist i want to state that alot of this info might change later in the game with updates and such. But I eill be updating this as I find the changes. If any one has any Info to share or changes that need to be made PM me and ill add the changes and note your name so you have the credit for the update. And i hope you all enjoy this post.
- Weapons:
- Assault Rifle:
- |X|X|X|X|X|
- |X|_|X|_|_|
- |_|_|_|_|_|
- |_|_|_|_|_|
- Pistol:
- |X|X|X|X|_|
- |X|X|_|_|_|
- |X|_|_|_|_|
- |_|_|_|_|_|
- Shotgun:
- |_|_|_|_|_|
- |_|X|X|X|X|
- |X|X|X|_|_|
- |_|_|_|_|_|
- Blade:
- |_|X|_|_|_|
- |X|X|X|X|X|
- |_|X|_|_|_|
- |_|_|_|_|_|
- Hammer:
- |_|_|_|_|X|
- |X|X|X|X|X|
- |_|_|_|_|X|
- |_|_|_|_|_|
- Fist:
- |_|X|X|X|X|
- |X|_|_|_|_|
- |_|X|X|X|X|
- |_|_|_|_|_|
- Elemental:
- |_|X|_|_|_|
- |X|X|X|_|_|
- |_|X|_|_|_|
- |X|_|X|_|_|
- Chaos:
- |_|X|X|_|_|
- |X|X|X|_|_|
- |X|X|_|_|_|
- |_|_|_|_|_|
- Blood:
- |X|_|X|_|_|
- |X|X|X|_|_|
- |X|_|X|_|_|
- |_|_|_|_|_|
- Use metals for weapons.
- QL 1-3 Imperfect-quality
- QL 4-6 Normal-quality
- QL 7-9 Sacred-quality
- QL 10 Pure-quality
- Talisman:
- Head:
- |_|X|X|_|_|
- |X|X|X|X|_|
- |X|X|X|X|_|
- |_|X|X|_|_|
- Major:
- Finger:
- |_|X|X|_|_|
- |X|_|_|X|_|
- |X|_|_|X|_|
- |_|X|X|_|_|
- Neck:
- |X|X|X|X|X|
- |_|_|X|_|_|
- |_|X|X|X|_|
- |_|_|X|_|_|
- Wrist:
- |_|_|X|X|_|
- |_|X|_|X|_|
- |X|_|X|_|_|
- |X|X|_|_|_|
- Minor:
- Luck:
- |_|_|X|_|_|
- |_|X|X|X|_|
- |X|X|X|_|_|
- |_|X|_|_|_|
- Waist:
- |_|_|_|_|_|
- |X|X|X|X|X|
- |X|X|X|X|X|
- |_|_|_|_|_|
- Occult:
- |X|X|_|_|_|
- |X|X|_|_|_|
- |_|_|X|X|_|
- |_|_|X|X|_|
- Talismans use Fire, Water, and Dust
- Fire = Attack and Health balanced
- Water = Health heavy and Attack low
- Dust = Health and Healing balanced
- QL 1-3 Imperfect-quality
- QL 4-6 Normal-quality
- QL 7-9 Sacred-quality
- QL 10 Pure-quality
- Potions:
- |_|X|_|_|_|
- |X|_|X|_|_|
- |X|_|X|_|_|
- |X|X|X|_|_|
- The crafting of these items call for the left item x8 and the result is the right item x1. The disassembly of one the right items equals 8 of the left item.
- These items have an effect that last 1 hr.
- Earth Ruin = Anima-Block Rating
- Denkyem Ruin = Anima-Crit. Damage Rating
- Lu Ruin = Anima-Crit. Rating
- Wedjet Ruin = Anima-Defense Rating
- Yggdrasil Ruin = Anima-Evade Rating
- Wheel Ruin = Anima-Hit Rating
- Pentagram Ruin = Anima-Magical Protection Rating
- Trinity Ruin = Anima-Penetration Rating
- Koru Ruin = Anima-Physical Protection
- These items have an imitate effect or a short buff that last a few seconds.
- Metals = Energy Drink-Barrier
- Dusts = Energy Drinks-Healing
- Waters = Energy Drink-HoT (Heal over Time)
- Fires= Energy Drink-Leech
- Plethron Epipen – CC Breaker and Ambrosia’s are not craft able nor can they be disassembled
- Glyphs:
- Prefix: Suffix: ? Core: ?
- |_|X|_|_|_| |_|_|X|_|_| |_|_|_|_|_|
- |X|_|X|_|_| |_|X|_|X|_| |_|_|_|_|_|
- |_|X|_|_|_| |_|_|X|_|_| |_|_|_|_|_|
- |_|_|_|_|_| |_|_|_|_|_| |_|_|_|_|_|
- Prefixes
- 4x Crit. Power (Denkyem) = Ferocious
- 3+x Crit. (Lu) = Brutal
- 4x Penetration (Trinity) = Piercing
- 4x Hit (Wheel) = Accurate
- 2x Crit. (Lu) + 2x Crit. Power (Denkyem) = Focused
- 2x Crit. (Lu) + 2x Penetration (Trinity) = Fierce
- 2x Crit. (Lu) + 2x Hit (Wheel) = Ruthless
- 2x Crit. Power (Denkyem) + 2x Penetration (Trinity) = Savage
- 2x Crit. Power (Denkyem) + 2x Hit (Wheel) = Devastating
- 2x Penetration (Trinity) + 2x Hit (Wheel) =Ravaging
- 4x Magical Prot. (Pentagram) = Warding
- 4x Physical Prot. (Koru) = Steadfast
- 4x Defense (Wedjat) = Stalwart
- 4x Block (Earth) = Solid
- 4x Evade (Yggdrasil) = Fleeting
- 2x Block (Earth) + 2x Evade (Yggdrasil) = Ardent
- 2x Block (Earth) + 2x Defense (Wedjet) = Valorous
- 2x Block (Earth) + 2x Magical Protection(Pentagram) = Pure
- 2x Block (Earth) + 2x Physical Protection(Koru) = Vigorous
- 2x Physical Protection(Koru) + 2x Defense(Wedjet) - Rugged
- 2x Physical Protection(Koru) + 2x Magical Prot.(Pentagram) = Attuned
- 2x Physical Protection(Koru) + 2x Evade(Yggdrasil) = Fearless
- 2x Magical Protection(Pentagram) + 2x Defense(Wedjet) = Enchanted
- 2x Magical Protection(Pentagram) + 2x Evade(Yggdrasil) = Elusive
- 2x Defense(Wedjet) + 2xEvade(Yggdrasil) = Resilient
- QL = Quality Level
- QL 1-3 = Imperfect-quality mats
- QL 4-6 = Normal-quality mats
- QL 7-9 = Sacred-quality mats
- QL 10 = Pure-quality mats
- Disassembly of the QL’s
- QL 1-3 = Base-quality mats
- QL 4-6 = Imperfect-quality mats
- QL 7-9 = Normal-quality mats
- QL 10 = Sacred-quality mats
- 1 Pure-quality mat = 4 Sacred-quality mats
- 1 Sacred-quality mat = 4 Normal-quality mats
- 1 Normal-quality mat = 4 Imperfect-quality mats
- Assembly of mats
- 5 Base-quality = 1 Imperfect-quality
- 5 Imperfect-quality = 1 Normal-quality
- 5 Normal-quality = 1 Sacred-quality
- 5 Sacred-quality = 1 Pure-quality
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