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- # storage method, can be MySQL, sqlite, flatfile
- storage-method: flatfile
- # Requires Mysql.
- mysql-username: root
- mysql-password:
- mysql-database: minecraft
- mysql-url: jdbc:mysql://localhost:3306/
- sqlite-url: jdbc:sqlite:test.db
- # base experience needed to level up from level 1 to 2
- # experience to level up is base-exp*(1+levelingProgressionRate)^level
- base-exp: 100
- # mutiplier for xp. xp-multiplyer*jobPay = experience
- xp-multiplyer: 1.1
- # choose the prefix in chat- full = job and skill level, skill = skill level only,
- # job = job level only, none = no prefix
- chat-display: full
- # choose to broadcast when the user goes up a skill rank to everyone
- broadcast-skill-up: true
- # How often in minutes you want it to save, 0 disables periodic saving and
- # the system will only save on logout
- save-period: 10
- # money you get paid for any block placed or destroyed not in the list for your job
- flat-rate-payout: 0.0
- # Create Jobs
- # All jobs must follow this framework, <...> means optional
- #
- # Jobs:
- # [NAME]
- # ChatColour: [COLOUR]
- # levelingProgressionRate: [double]
- # incomeProgressionRate: [double]
- # Break:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- # Place:
- # <object_name: [price]>
- # ...
- # <object_name: [price]>
- # Kill:
- # <creature_name: [price]>
- # ...
- # <creature_name: [price]>
- #
- # * In the break section they users will be given or subtracted money on breaking the object.
- # * In the place section they users will be given or subtracted money on placing the object.
- # * In the kill section they users will be given or subtracted money on killing a creature.
- # * levelingProgressionRate is the rate at which the experience required to get to the next
- # level increases between levels.
- # * incomeProgressionRate is the rate at which the money gained per item.
- # * ChatColour is the colour of the title.
- #
- # NOTE: the object name must be exactly what the material is in the code. e.g:
- # cobblestone -> COBBLESTONE
- # diamond ore -> DIAMOND_ORE
- # tree trunks(any) -> LOG
- # wooden boards -> WOOD
- #
- Jobs:
- Woodcutter:
- ChatColour: GREEN
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- LOG: 5.0
- Place:
- SAPLING: 1.0
- WOOD: 2.0
- Miner:
- ChatColour: DARK_GRAY
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- STONE: 2.0
- COAL_ORE: 3.0
- REDSTONE_ORE: 3.0
- IRON_ORE: 4.0
- GOLD_ORE: 5.0
- LAPIS_ORE: 5.0
- DIAMOND_ORE: 6.0
- OBSIDIAN: 7.5
- Place:
- RAILS: 2.0
- IRON_ORE: -5.0
- GOLD_ORE: -6.0
- Builder:
- ChatColour: WHITE
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Place:
- COBBLESTONE: 2.0
- STONE: 3.0
- GLASS: 5.0
- BRICK: 7.0
- Digger:
- ChatColour: YELLOW
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- DIRT: 2.0
- GRASS: 2.0
- GRAVEL: 2.0
- SAND: 2.0
- Farmer:
- ChatColour: BLUE
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Break:
- WHEAT: 3.0
- SUGAR_CANE: 2.0
- Place:
- SEEDS: 2.0
- SUGER_CANE: 1.0
- Hunter:
- ChatColour: RED
- levelingProgressionRate: 0.15
- incomeProgressionRate: 0.05
- Kill:
- Chicken: 5.0
- Cow: 5.0
- Pig: 5.0
- Sheep: 5.0
- Wolf: 5.0
- Creeper 10.0
- Giant: 10.0
- Skeleton: 10.0
- Spider: 10.0
- Zombie: 10.0
- # Create titles
- # to create a title, they must follow this patter.
- # Titles:
- # [Title Name]:
- # ChatColour: [ChatColor]
- # levelReq : [Integer]
- #
- # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
- # but not neccessary to have a title at 0.
- Titles:
- Apprentice:
- ChatColour: WHITE
- levelReq: 0
- Novice:
- ChatColour: GRAY
- levelReq: 30
- Journeyman:
- ChatColour: GOLD
- levelReq: 60
- Master:
- ChatColour: BLACK
- levelReq: 90
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