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GS DD 1.3

Dec 31st, 2015
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  1. Tangle Wood (Growth/Fireball)
  2. Whirlwind first three fights, run from everything else
  3. First flower; give torch to Matt, sb all except torch/ground (sets up TB fight later)
  4. Get bramble seed after first flower (super important)
  5. Tangle Bloom: Torch/Ground, Ramses/Tiamat (not Cybele!!!!)
  6.  
  7. Patchers Place (Move/Fireball)
  8. No to flint
  9. Swap matt/karis
  10. [Safety] Get elixir from under the bridge
  11. Don’t get forge until after psynergy training ground
  12. Left corner for ‘boss’ fights
  13. Venus section: change psynergy to whirlwind/fireball
  14. Don’t flip third arrow!!
  15. Jupiter section: after tongue, change to move/fireball
  16. Move once platforms start moving
  17. Mars section: if waste a fireball, recover some PP with tyrell before entering DD fight
  18. Dim Dragon: Growth/Earthquake/Fireball
  19. Get oil drop from behind green guy in south house
  20.  
  21. Carver’s Camp (Move/Fireball)
  22. Run from fights except listed below, Skip Gust
  23. Fights: Apes, more than 1 wolfkin cub, Hobbles:
  24. Whirlwind/EQ/Fireball
  25. [Safety] First screen of mountain climb, grab mint (takes 33sec)
  26.  
  27. Don’t save the kid!
  28. Shouldn't be fixing djinn, chill should go to matt
  29. Fever (clear patch of land left of mountain), Def/Atk/Chill (rainbow)
  30. Don’t fix djinn + [risk] try not to heal until flower, also hotkey whirlwind to R
  31. Djinn: K: V, M: Me, T: Ma
  32.  
  33. Cure with Karis – avoid using psynergy crystal unless essential
  34.  
  35. Konpa Ruins (Move/Whirlwind)
  36. Fights: Everything: F Bolt (L)/Def/F Wall (R)
  37. Skeletons: F Bolt/Thorn/F Wall (no need to target)
  38. Elven shirt in second ‘flower’ puzzle, can be put on Tyrell for faster fights
  39. Can get the shirt after pushing first pillar down if quick
  40. If not on Tyrell, Equip Elven Shirt (MATTHEW) and Grip Crystal at same time
  41. [safe] Give Mint to tyrell
  42. Also hotkey Grip/Fireball
  43. Retreat after fire
  44. Stay healed, care for skeletons
  45. Won’t be able to rainbow amazes
  46.  
  47. Ambush:
  48. SB (A) everything except for Chill (on Matt)
  49. Elven shirt to Matt if on Tyrell (needed to limit Ambush to 3 attacks in optimal scenario)
  50. [Safe] Elixir to Tyrell
  51. T1: Bramble (C)/Ramses (R)/Kirin (C) (IMPT: Ramses R!!!)
  52. T2: Oil Drop (C)/Chill(L)/Anything
  53.  
  54. Problems: Tyrell/Karis slowed (use Mercury with Matthew in these cases)
  55. Tyrell/Karis stunned: Elixir with Matt (maybe heal with Tyrell?)
  56. Matt stunned: sigh
  57. Distribute any weasel claws to Tyrell/Matt in case Karis gets stunned
  58.  
  59. Pillar puzzle: right, bottom, left
  60. Heal on wiseone if someone died (30 sec)
  61.  
  62. Passaj (Grip/Fireball)
  63. Fights: Mob levels: 10 other than Harpy (11), Troll (11) and Hobblegobs (12), start running at 10?
  64. Most things: Plasma/EQ/Def/Prism, Drop EQ if <3 enemies (not hobgob) and target
  65. Pixies: Plasma/Def/Def/Def
  66. Only fight mobs of three unless situation is dire
  67.  
  68. Elven shirt to Rief (agility cieling for mobs is ~52 agil)
  69. Djinn: K: Me, M: V, T: Ma, R: Ma
  70.  
  71. Note: if running then Karis in base class is probably best, so SB where needed.
  72.  
  73. Harapa: sell psynergy stone, buy max khiren water, get cinder and oil drop
  74.  
  75. Move to L after first Move
  76. X into spam A gives WW
  77. Brick: Prepare SB all, set venus
  78. Plasma/Def/Tiamat/Nereid
  79. SB Brick after so Rief keeps prism
  80.  
  81. Get bramble seed from bottom box on the way out
  82.  
  83. Ayuthay (Move/Fireball)
  84. Grab ether en route to Kaocho (west of Kaocho near waterfall)
  85. Ether: SB all, set Me
  86. Prism/Ramses/Tiamat/Def (Cybele takes forever...)
  87. Grip from Stairs, Get steel from Kaocho (after Ouroboros) and set whirlwind to L
  88. Go right with second raft dammit
  89. Show blue general the letter
  90. Right/Left/Right to get to tree room
  91. In tree room play flute [don’t need to talk to tree]
  92. Same for sand prince
  93.  
  94. Sand Prince
  95. Djinn: swap Flower (K) with Chill (K) then swap for Forge (T), Sleet (K) give to Tyrell, Cinder (T) swap with Bark (R)
  96. Summary: K: Forge + J, M: 2V+Chill, T: Sleet+1V+Bark, R: 2Ma
  97. SB all, Set Mars (except forge) + Bark + Ether
  98. Bramble seed to Tyrell
  99. Heal before fight if necessary (after djinn menu for based fresh breeze)
  100. Eruption on Karis kills her
  101.  
  102. T1: Plasma/Judgement/Bark/Nereid
  103. T2: Breeze/Spire/Bramble Seed/Prism
  104. T3: Breeze/Chill/Sleet/Prism
  105. T4: Defend/Defend/Defend/Nereid
  106.  
  107. Barai Temple: (Whirlwind/Arid)
  108. Post Sand Prince Menu:
  109. Items: Elven Shirt (R) to Tryell, Sand Prince (K or M) to Tyrell
  110. Djinn: Flower (K, set) with Bark (T), Sleet (T) with Steel (M), Flint (M) with Fever (T), SB Bark
  111. K: Forge (SB)+J, M: 1V+2Me, T: 3V, R: 2Ma
  112. Standby Mars djinn
  113. Arid Heat to R
  114.  
  115. Fights: Def (plasma for lizard men)/Def/Arid/Def
  116. Run from as many things as possible, fight hydras since they're EXP efficient.
  117.  
  118. In waterfall room, left for Kimono (Karis) then Right to proceed
  119. After first douse, hotkey it to L over WW
  120. Surge: SB Mars (if not already) Tiamat/Def/Arid/Def
  121.  
  122. Pipe puzzle: left first!!!
  123. Run into stream to fall down
  124. Can weigh the left side down from the right platform
  125. Hotkey WW to L while Retreating after Insight Glass
  126. Get breath
  127.  
  128. Generals
  129. Setup: Surge (K) trade Breath (R), Forge (K) trade any V (M), Any Ma (R) trade with any Me (M), Bark (T) with any J (K), Swap Rief/Amiti
  130. K: 1J+1V+Bark, Matt: 2Ma + 1Me, Tyrell: 2V+1J, Amiti: 3 Me
  131. Set all V except Bark and J djinn.
  132. Khiren water on Tyrell if not max PP
  133.  
  134. T1: Bark/Judgement (L)/Arid Scorch (R)/Boreas (R)
  135. T2: Plasma (L)/Def/Arid (R)/Def
  136.  
  137. Djinn recovered: K: 1Me+2J (SB Me), M: Bark+2Ma, T: 3V, A: 3Me, use Avoid
  138.  
  139. If fireworks used on Tyrell (i.e. breath SB) then defend with Karis T2 and use another offensive psynergy with Amiti
  140.  
  141. Ourouboros (Whirlwind/Arid)
  142. Cant run until level 13+
  143. Fireball to R after first Fireball
  144. Salamanders: Prism or Plasma/Mad Growth/Arid Scorch/Diamond or Deluge
  145. Otherwise fights are straight forward, do fight big parties because people can die
  146.  
  147. Vortex puzzle: move to R
  148. Vortex: Judgement with K
  149.  
  150. Retreat after Sol Mask
  151. Buy Kaocho Dumpling to get Lava
  152. Avoid, Avoid to R
  153.  
  154. Passaj 2/Ice Queen (Whirlwind/Avoid)
  155. Get Zol Ring after Sol Mask (Top Right, Top Left, Bottom Right)
  156. In Harapa Ruins, right ice path side, don’t go across ice until statue is moved!!!
  157. Ignore serac
  158. Puzzle: URDLU then easy
  159. No then Yes to Ice Queen
  160.  
  161. Ice Queen:
  162. Rief swap for Karis
  163. Bark to Rief (main party), Zol Ring to Tyrell, (Oil Drop to Karis)
  164. Djinn: Chill (R) for Bark (T), Vortex (K) to Tyrell, SB all all Ma, V except Bark and 4 Me (not T)
  165.  
  166. T1: Bark/Judgement/Meteor/Boreas
  167. T2: Oil Drop/Defend/Arid Scorch/Defend
  168.  
  169. Ply Well T1 does need extra psynergy, probably a def/psynergy/arid/def turn
  170.  
  171. Clouds of Passaj (Whirlwind/Move)
  172. Zol ring to Amiti, use frost then retreat
  173. Djinn: K: J, M: Ma, T: V, A: Me
  174.  
  175. Use the Inn in Harapa to end Harapa night
  176. [Can buy more Khiren water if feeling scared; almost always not necessary]
  177. After psynergy stone, go as fast as possible to dodge ball (careful I think it's on a global timer)
  178. Shouldn’t need delays for the other balls
  179. Use stylus on big staircase
  180.  
  181. Craggy Peak (Whirlwind/Grip)
  182. Go left first (shouldn’t need to use Wise One)
  183. Do not walk in front of the mirror dammit
  184. Interior: (expect 14/15/14/15 levels in party)
  185. Fights: Try to run from small mobs. Chimeras weak to Merc, Plasma/Def/Arid/Frostbite will clear all mobs, AS/FB will kill single target except Chimera
  186. Chimera are best EXP farm
  187. Wise One run takes 33 seconds
  188.  
  189. Pot [go left to use grip] (left)
  190. Gemini Room: Move over Whirlwind (left)
  191. Aeris Room: (go left after)
  192. Girl room, then Scales (keep going left)
  193. Pisces room (go straight to grip) (left)
  194. Tauros Room: (fireball over move) (go RIGHT)
  195. Scorpio Room: Move scorpio left, up. Then top left block: right, down. Get Vambrace (?)
  196. Keep going right
  197. Cancer, Aeris, Sagittarius (all right)
  198. Get pure J on K, V on T and Ma on M in menu before Doldrum
  199. Doldrum: Judgement (Karis)+Frostbite
  200.  
  201. Arrow Room: Grip from the left side, then retreat
  202.  
  203. Can run most of the time before Te Rya @ Level 14-15, probably worth for small mobs
  204.  
  205. Teppe Ruins (Fireball/Grip) [fight parties of size 3 or larger]
  206. Te Rya: Stay on lowground to get to rightmost house (else, Sveta cutscene!), then left to house w/ snow on roof, ignore djinn (fury)
  207. Go into left cave before Teppe – grab water of life from chest
  208. Teppe 1: Ignore djinn, DONT GO UP!!
  209. Wyverns: Plasma+Arid (if 2, need to attack the non-targetted one with matt)
  210. Dreadhounds: Plasma (L), Arid (L), Frostbite (R)
  211. Bottom left drop
  212. Cold snap over fireball
  213. Get vine
  214.  
  215. Sirocco (Cold Snap/Grip)[fight if parties are 3+]
  216. Fights:
  217. Frostbite+stuff
  218. Average x2 fail before success in running. Everything is poor EXP. Best EXP density is Phantasmal Bog
  219.  
  220. Talk to band member, get spout, leave belinsk
  221. After pirate cutscene in border town, go left into the bridge to grab sirocco, SB sirocco
  222.  
  223. Port Rago (Cold Snap/Grip) [fight if parties are 3+]
  224. Get Weasel Claw from barrel left side of high ground
  225. Fights: Frostbite+plasma
  226. Set move to L over Cold Snap when moving box
  227. Ignore Coral
  228.  
  229. Sludge (Move/Grip) [take all fights]
  230. Get bramble seed from north barrels, weasel claw from eastern barrels, then second floor herb shop
  231. Fights:
  232. Plasma/Def/Arid/Frost, dropping plasma for creepers and spiders
  233. Chimera Mage (381 HP): Everything and the kitchen sink
  234. Hotkey cold snap over move when arid’ing the leaf
  235. Ignore Glare, and hence ignore frosting the puddles
  236.  
  237. Sludge:
  238. K: J, M: Ma, T: V, A: Me
  239. Give Doldrum (K) to Matthew
  240. Zol ring to karis
  241.  
  242. T1: bramble (S)/weasel (S)/ bark/weasel (Haunt skull)
  243. T2: thor/doldrum/meteor/boreas
  244. T3: judgement
  245.  
  246. Kolima Forest (Cold Snap/Grip)
  247. Get ninja garb from second floor of inn
  248. Don’t hotkey growth in Kolima!
  249. First crush; equip to Tyrell, hotkey over Grip, fix djinn, zol ring back to Amiti, Ninja Garb to Karis
  250. Get Teardrop
  251.  
  252. Talon Peak: (Cold Snap/Crush)
  253. Fights:
  254. General: Tornado/Def/Arid/Frost
  255. Gryphons: Tornado (L)/Anything (L)/Arid (R)/Frost (R)
  256. Gryphons are EXP dense, Dirty Apes somewhat.
  257.  
  258. Don’t move the pillar all the way left!!
  259. Slap Glove + Grip (over Cold Snap) when needed
  260.  
  261. Mountain Roc:
  262. SB all, set Doldrum + all V djinn on Tyrell
  263. Swap Rief over Tyrell, Bark (set) to Matthew
  264. T1: Thor/Doldrum/Boreas/Boreas
  265. Swap Tyrell over Rief
  266. T2: Jupiter/Bark/Meteor/Frostbite (can risk not using bark)
  267.  
  268. [safe] Get Wisp from Sana before progressing to Kolima forest, change T2 to Atalanta/Def/Meteor/Def
  269.  
  270. Belinsk 2 (Crush/Grip)
  271. Retreat immediately after Magma Orb (skip puff)
  272. Go back through Kolima; run from everything after Talon Peak area, avoid threshold 21-22
  273. Wisp from Sana
  274. Play Prelude
  275. Swap Sveta and Matt, swap djinn between Sveta and Amiti
  276. Chasm: Def/Thor/Thor/Def
  277.  
  278. Mad Demon/Aqua Hydra are EXP dense.
  279.  
  280. Move over Grip for Chess puzzle
  281. Final puzzle: Merc top Right pillar, then anticlockwise planet order
  282. DONT JUMP ON MERCURY, SLAP ON VENUS
  283.  
  284.  
  285. Blados/Chalis
  286. 5J on Karis/Amiti, Doldrum on Karis, vine to matthew (should be on rief), sb all, set one on sveta, vine, chasm and doldrum
  287. Matt over Karis
  288. T1: Vine/Thor(B)/Chasm/Boreas (C)
  289. Karis over Amiti
  290. T2: Judgement (C)/Thor (B)/Meteor (B)/Doldrum (B)
  291.  
  292. If Shadow Shield T1, psynergy should clean up T2, T2 need psynergy + summons.
  293. If lose someone T1 (e.g. punish) then summon as close as possible to the above + powerful psynergy
  294.  
  295. If Haures strat: T2: Thor (C)/Haures (B)/Haures (B)/Doldrum (B) will kill after T1 Shadow Shield.
  296.  
  297. Post-Luna Tower (Crush/Move)
  298. Hotkey whirlwind to L, Move to R
  299. Get eclipse, not crystallux
  300. Torrent before shade skorponas
  301. Party: Karis/Sveta/Tyrell/Amiti
  302. Skorponas: Tornado/Shine Plasma/Arid/Frost
  303.  
  304. To Harun (Blank/Move)
  305. Eoleo is super deadweight
  306. Sea fights: Lizard/Harridan/Gillman net ~1k EXP each. Not super worth but worth considering.
  307.  
  308. Fights:
  309. Tornado/Shine Plasma/Arid/Frost
  310.  
  311. Warrior Hill – (Blank/Move)
  312. Everything except Bulky Bugmen are EXP dense.
  313.  
  314. Set crush to L when possible
  315. Do warriors hill through to activating the eye room then retreat
  316.  
  317. Get Chain after 2nd tower rise
  318. Chain: Def/Thor/Thor/Def (after setting J djinn only Sveta/Tyrell outspeed chain)
  319.  
  320. Now do Harun channel [don't talk to Ihan after returning to Harun village]
  321. Then return for the eye (saves 9 seconds) (run out don't retreat out after getting eye)
  322.  
  323. Himi (Crush/Move)
  324. Get Kite after Uzume’s tomb
  325. Set up Himi/Party after Kite
  326. Ninja Garb to Himi (maybe to Sveta?)
  327. [?]Buy 2 psynergy crystals from herb shop in Yamata
  328.  
  329. ROUTE CHANGE
  330. Gaia Falls Cave: (Crush/Move)
  331. Monsters are EXP dense. Trolls can be killed if focused. Lizards will take 2 turns.
  332.  
  333. Grip over Move when needed.
  334. Grip chest = umbra gear, growth chest = mimic DONT FIGHT IT
  335. Get shell then backtrack (don’t retreat!!)
  336.  
  337. Lonely Island Ruins: (Slap/Grip)
  338. Swap in second party at eclipse world and try to run from all fights until they’re dead
  339. Fights need all psynergy probably
  340. Soldiers weak to Venus, otherwise use Jupiter
  341. Left door correct path
  342.  
  343. Burning Cave: (Slap/Grip)
  344. Run from boat fights
  345. Stuff weak to Jupiter mostly
  346. Go right upon entering cave
  347. Thermal to L after first Thermal
  348. Die outside Burning Cave to warp to Tonfon
  349. REVIVE ONLY FIRST FOUR WITH HIMI
  350.  
  351. Snowdrift Shrine: (Thermal/Grip)
  352. Eclipse monsters: Need max psynergy, try to run from 1 monster
  353. Snowdrift monsters: Mid-tier psynergy, except Grislys (400HP+)
  354. Drop down second shoot
  355. Left, Right Left
  356.  
  357. Iceburg Outpost: (Thermal/Grip)
  358. En route deaths are acceptable, as such run from everything
  359. Iceburg after the big one is cue to enter eclipse
  360. Go right when you get on the house!!!!!!
  361. Standby all djinn upon leaving and try your best to die! (defend or attack, not sure
  362. which is quicker right now)
  363.  
  364. Tonfon: (Thermal/Grip)
  365. Revive with Himi
  366. Go through palace bullshit
  367. Grab all items (yay psynergy crystal)
  368. Equip:
  369. Sveta: Umbra Gear + Zol ring (?)
  370. Heal Himi’s psynergy with crystal
  371.  
  372. Yamata (Thermal/Grip)
  373. Kill the stuff on the land, yes, even dirges
  374. Skip Sizzle
  375. Fights: weak guys: ~250hp, gryphon/plant 500~
  376. After red tablet, dodge the damn teleporter
  377. First puzzle: middle to left, right to middle, left to right (in this order)
  378. Second puzzle: left to middle, mid to left, right to right
  379. Grip when coming back!
  380.  
  381. Endless Wall (Thermal/Grip)
  382. Fights:
  383. Everything is 500hp+ so full attacks
  384. Route this properly!!
  385. Hotkey Crush over Thermal at first chance.
  386. In second area, run around before doing the grips!!!!!
  387. Third room: go all the way left first
  388. Skull room: Eyes first, then forehead, then nose
  389. Use track... there are two possible paths
  390.  
  391. Apollo Sanctum (Crush/Grip)
  392. Mars door: easy
  393. Jupiter door: chest = psynergy crystal, get it!
  394. Mercury: down first, move statue (no grip!)
  395. Venus: make disk roll first, [skip this] then climb down ladder to collect Aurora
  396.  
  397. Apollo Lens
  398. Left, Right then Top!!!!! (quicker sol blade)
  399. Fights: Strong psynergy
  400.  
  401. Djinn Setup: [remark; shouldn't order be like karis/sveta/amiti/himi or smth?]
  402. Karis: 3J+3Me, Torrent is one of the Me djinn, Kite one of J djinn.
  403. Sveta: 5 V + any J (e.g. sirocco)
  404. Amiti: 5Ma + Shell
  405. Himi: Full V, incl Bark/Chasm/Chain
  406.  
  407. Second party is just setup x3 Eclipse + Meteor.
  408.  
  409. Rief: 2Me+3J SB
  410. Matt: 2Me+3J SB,
  411. Tyrell: 2Me+3J SB
  412. Eoleo: 4Ma SB + whatever else
  413.  
  414. Items: (probably not optimal)
  415. Sveta: Umbra + Zol Ring
  416. Karis: Lady Moon's ring, Ninja Garb
  417. Amiti: Elven shirt + water of lifes
  418. Himi: Kimono
  419.  
  420. Chaos Hound (Karis/Sveta/Amiti/Himi)
  421. Kite/Beastform/Shell/Weap Grace
  422. Torrent/Slam+Slam/Wish/Chasm
  423. Def/Slam/Frostbite/Chain (FB is in case of dmg range, if Vial T2 going to need another and use bark with Himi here instead)
  424.  
  425. Chaos Chimera
  426. Retibution, djinn blast or a bad stun can just wreck your day here. Such is the life of speedrunning.
  427.  
  428. Strategy:
  429. Himi weapons grace Sveta, then Chasm/Bark where needed
  430. Sveta spams speed punch where ever possible. Pack defence is useful when shit hits the fan. Try to avoid using Eclipse except when it will kill.
  431. Karis summons Eclipse where ever possible. Have Karis prepped with an Eclipse with Kite returning first to setup a double speedpunch on Sveta.
  432. Amiti Shell to complete Karis' first eclipse, has water of life, can use wish well when needed, swapped with other party members to summon eclipse
  433. Other party members; summon venus/ramses to refresh Himi's djinn
  434.  
  435. Best case scenario fight:
  436. Eclipse/Beastform/Shell/Weap Grace
  437. [swap tyrell in for amiti]
  438. Eclipse/Speed Punch/Venus/Chasm
  439. [swap matthew in for tyrell]
  440. Eclipse/Speed Punch/Venus/Bark
  441. [swap rief in for matthew]
  442. Eclipse/Speed Punch/Venus/Chasm (Dead)
  443.  
  444. One Shadow Shield warrants an additional speed punch.
  445.  
  446. GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462. Djinn Times:
  463. Forge: 1:15
  464. Gust: 2:20
  465. Chill: 36
  466. Fever: 28
  467. Flower: 37
  468. Jolt: 1:41
  469. Cinder:55
  470. Bark: 50
  471. Ether: 40
  472. Steel: 42
  473. Breath: 42
  474. Surge: 1:07
  475. Vortex: 1:23
  476. Lava: 40
  477. Brand: 53
  478. Serac: 1:17
  479. Brick: 1:12
  480. Doldrum: 1:10
  481. Fury: 33
  482. Dewdrop: 1:38
  483. Vine: 27
  484. Spout: 55
  485. Gears: 1:05 without encounters (realistically 1:17)
  486. Sirocco: 31
  487. Furrow: 1:02 (realistically a lot higher)
  488. Coral: 1:33
  489. Glare: 1:20
  490. Garland: 40
  491. Teardrop: 44
  492. Puff: 1:20
  493. Wisp: 1:18ish
  494. Torrent: 45
  495. Pincer: about 1 minute if getting Crystallux
  496.  
  497. Spring: 1:01
  498. Chain: 1:15
  499. Hemlock: 2 minutes in puzzle solving, then a fight
  500. Kite: 40
  501. Foam: too long
  502. Simoom: 2:11
  503. Flare: 2:08
  504. Brand: about 1 minute with lag
  505. Aurora: 35
  506.  
  507.  
  508. Haures: 1:30 + travel time from Belinsk to Boarder and back
  509.  
  510. Haures Djinn:
  511. Cut Sizzle (get Aurora still?)
  512. Cuy Wisp (and hence puff); reroute Mountain roc
  513. Perhaps cut Surge? also need to reroute Mountain roc if doing this
  514. Brick is consistent 1:12, Furrow next fastest at 1:02 w/o encounters then Chain at 1:15 then Gears at 1:05 w/o encounters
  515. Brick gives +3 agil which is always nice
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522.  
  523.  
  524. Item Notes:
  525. Barrel under bridge: Elixir
  526. South House: barrel behind green shirt guy: oil drop
  527. Mint in Carver’s Camp (immediately right, need WW on flower) – Tyrell outspeeds Ambush 33 sec
  528. Amaze: Flash Bolt+Gust = Rainbow. ¼ chance of Weasel Claw
  529.  
  530. Lucky Peppers: Carvers Camp (house, have to fall in chimney), Kaocho tea house, Harapa Ruins (near bone armlet), port rago inn stove, belinsk ruins left stairs (16 sec), iceberg outpost top box, endless wall
  531.  
  532. Ambush: Atlanta/Bramble/Oil Drop etc.
  533. Weasel Claw/Bramble/Oil Drop
  534. Weasel Claw/Bramble/Weasel Claw
  535. Depending on 0,1 or 2 Claws
  536.  
  537. Sand Prince:
  538. Bramble seed in boxes on the way down from Passaj
  539.  
  540. Barai Temple: Can weigh left side down from right side!
  541.  
  542. Vulcan Axe: 22
  543.  
  544. Wise One takes 30 seconds
  545.  
  546. Craggy Peak: Gemini Room: do left statue until you need to use move to move it, then do the right one
  547. Cancer Room: Grevious Mace ?
  548. Planet Armour = 14sec
  549. Weasel claw in port rago
  550. Weasel claw on left side of Kolima (barrel)
  551. Bramble seed north barrel in Kolima
  552. Great Axe: 18
  553. Sylph Rapier: 37 (without encounters)
  554.  
  555. Note: Need to get Spout or Teardrop to use this strat, both gives Boreas
  556.  
  557. Odd OOB points: block outside harapa ruins, all planets that you jump onto
  558. Note: use slap on VENUS. DONT JUMP TO MERCURY.
  559.  
  560. Blados/Chalis
  561. 5J to Karis/Sveta – Sveta has doldrum/haze (set) everything else standby
  562. Rief or Tyrell – 4 Me (standby) + Bark or Chasm (yolo strat)
  563. Tyrell or Rief – 3Me (standby)
  564. Amiti: 4Ma (standby) + Chasm or Bark
  565. Matt: 5V, 4 standby
  566. T1: Thor/Judgement/Doldrum (Blados)/Chasm or Meteor (yolo!)
  567. T2: Thor/Bark or Chasm (swap in)/Haze (Karis)/Boreas
  568. If Shadow Shield T1 use other swap in to use Neptune.
  569. Claws take about 42 seconds to grab.
  570. Crystallux takes 4 minutes to get. Dark Devourer = x2 eclipse + judgement
  571. Gloom Skorpona – Thor with Karis, Meteor with Amiti
  572. Save 9 seconds by turning on gears then retreating, then completing warrior hill
  573. Coatlique takes 46 seconds to grab
  574. Lonely Island: Slap behind puddle
  575. Route change: Yamata > Gaia falls > Tonfon > Lonely Island (kill 2nd party en route) > Burning Island > Tonfon Death Warp 1 > Revive main party, not second > Snowdrift > Iceberg > Tonfon Death 2
  576. Gaia blade = 1:14
  577.  
  578. After ambush, swap Tyrell and Rief djinn
  579. Get cinder from Harapa
  580. Get bark
  581. Get ether
  582. Get sap
  583. Fight sandprince (ether to Rief)
  584. Get breath
  585. Get Surge
  586. Don't fiddle djinn
  587.  
  588. Generals:
  589.  
  590. K: 2J + Bark
  591. M: 2 Ma + 1V
  592. T: 2 V + 1 Me
  593. A: 3 Me
  594.  
  595. Vortex
  596. Lava
  597.  
  598. Post Ei-Jei - Karis: J, M: Me, T: V, A: Ma
  599.  
  600. Post-Eoleo
  601. K: J
  602. M: Ninja
  603. S: Ma
  604. A: Jupiter? Venus?
  605.  
  606. Encounter notes:
  607. Clear mob in one turn: ~ 10s
  608. Run 4s~
  609. Run T2 7s~ if only using attack, if timewasting psynergy +3 sec
  610. In almost every instance, T1 fail run, T2 run is faster than fighting mobs =[
  611. Healing takes about 4s + 1s per additional party member.
  612.  
  613.  
  614.  
  615.  
  616.  
  617.  
  618. Chaos Hound fight starts when you enter the shadow of the Apollo lens
  619. Spread venus around – use rief to summon in Venus and swap amiti on turn 2,
  620. chasm with Sveta
  621. Water of lifes to Amiti!!!!!!!!
  622. Then Annhilation/Dragon (normally 3-4 turns) + Heal/Chasm where possible
  623.  
  624. Chaos Chimera
  625. Djinn: H: All V (incl. Chasm), M: Disciple, S: all V, A: 6 Mars + Shell/Bark
  626. Himi x2 Weapon Grace on Matt/Sveta
  627. Matt: Death leap ftw, occasionally ramses/venus to free up himi/amiti for other things
  628. Sveta: Psynergy slam and pack defense where needed
  629. Amiti: Bark/Shell/Wishwell
  630. Everyone else: set up for Eclipse/Thor summons. (x1 Thor, x2 Eclipse)
  631. Also
  632. First chance swap in Thor summon
  633. Swap in other characters over Amiti on some off turns to summon Eclipse, etc.
  634. Pack defense can be super useful when djinn get raped
  635. Also also:
  636. Djinn blast is a bitch.
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