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SIAC

Aiming GTA:SA Like GTA4 (No Crash)

Apr 21st, 2014
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  1. #
  2. # ALL WEAPONS
  3. #-----------------------------------------------
  4. # A: string weaponType
  5. # B: string eFireType
  6. # C,D: float targetRange, weaponRange
  7. # E,F: int modelId1, modelId2
  8. # G,H: int reloadSampleTime1, reloadSampleTime2
  9. # I: int weaponslot
  10. #
  11. #GUN DATA (use $ identifier)
  12. #-----------------------------------------------
  13. # J: AssocGroupId
  14. # K: int ammoClip
  15. # L: int damage
  16. # M,N,O: float fireOffset x, y, z
  17. # P: int skillLevel 0:POOR 1:STD 2:PRO
  18. # Q: req stat level to get this weapon skill level
  19. # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
  20. # T,U,V: int animLoop start, end, fire
  21. # W,X,Y: int animLoop2 start, end, fire
  22. # Z: int breakoutTime
  23. #
  24. # a: hex flags
  25. #
  26. # b,c: float speed, radius
  27. # d,e: float lifespan, spread
  28. #
  29. #
  30. # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8
  31. # 2ndDigit: MOVEAIM:1 MOVEFIRE:2
  32. # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8
  33. # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8
  34. # 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
  35. #
  36. # MELEE DATA (use £ identifier)
  37. #-----------------------------------------------
  38. # J: string baseCombo
  39. # K: int numCombos
  40. # L: hex flags
  41. #
  42. # Melee Weapons
  43. #-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp----
  44. # A B C D E F I J K L M
  45. £ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null
  46. £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null
  47. £ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 1 null
  48. £ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 1 null
  49. £ KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE 1 1 stealth_kn
  50. £ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null
  51. £ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 1 null
  52. £ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 1 null
  53. £ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 1 null
  54. #£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null
  55. £ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 201 null
  56. # gifts ----------------
  57. £ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 1 null
  58. £ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 1 null
  59. £ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 1 null
  60. £ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 1 null
  61. £ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 1 null
  62. £ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 1 null
  63. #- special -------------
  64. £ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null
  65. #
  66. # Gun Weapons
  67. #-------------------------------------------------ranges---------modelIds-------------slot------animgrp-------ammo------dam------------------offset-----------skill---------------loop1--------loop2----break-flags-------old_shot_data-------
  68. # A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e
  69. ################
  70. $ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 800.0 1.0
  71. $ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
  72. $ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 2000.0 5.0
  73. $ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
  74. $ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
  75. $ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
  76. ################
  77. $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25 0.05 0.09 0 0 1.0 1.0 6 15 6 6 15 6 99 7031
  78. $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99 7031
  79. $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25 0.05 0.09 2 999 1.0 1.0 6 15 6 6 15 6 99 7031
  80. $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 12 32 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15 6 99 7031
  81.  
  82. $ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 35 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7001
  83. $ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 35 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40 7011
  84. $ PISTOL_SILENCED INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 35 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40 7031
  85.  
  86. $ DESERT_EAGLE INSTANT_HIT 25.0 30.0 348 -1 2 pythonbad 6 65 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7001
  87. $ DESERT_EAGLE INSTANT_HIT 30.0 35.0 348 -1 2 python 6 130 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40 7011
  88. $ DESERT_EAGLE INSTANT_HIT 35.0 35.0 348 -1 2 python 6 130 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40 7031
  89. ################
  90. $ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 7 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2001
  91. $ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 7 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40 7 20 2011
  92. $ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 1 7 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40 7 25 2031
  93.  
  94. $ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 6 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3033
  95. $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 6 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15 6 30 3033
  96. $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 4 6 0.56 0.0 0.15 2 999 0.8 1.1 6 15 6 6 15 6 30 3033
  97.  
  98. $ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7001
  99. $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7011
  100. $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 10 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031
  101. ################
  102. $ MICRO_UZI INSTANT_HIT 25.0 30.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10 6 99 3013
  103. $ MICRO_UZI INSTANT_HIT 30.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10 6 99 3033
  104. $ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45pro 100 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3833
  105.  
  106. $ TEC9 INSTANT_HIT 20.0 35.0 372 -1 4 colt_cop 25 15 0.25 0.05 0.09 0 0 1.0 1.0 6 10 6 6 11 7 99 7031
  107. $ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt_cop 31 20 0.45 -0.05 0.11 1 50 1.4 1.0 6 10 6 6 11 7 99 7031
  108. $ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt_cop 32 22 0.45 -0.05 0.11 2 999 1.6 1.0 6 10 6 6 11 7 99 7031
  109.  
  110. $ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 31 23 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7001
  111. $ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 31 23 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9 6 30 7011
  112. $ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 31 23 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9 6 30 7031
  113. ################
  114. $ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 31 26 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7001
  115. $ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 31 26 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10 7 99 7011
  116. $ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 31 26 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10 7 99 7031
  117.  
  118. $ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 26 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7001
  119. $ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 26 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10 7 99 7011
  120. $ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 50 26 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10 7 99 7031
  121. ################
  122. #$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 72 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018
  123. $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 72 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008
  124. #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 72 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038
  125.  
  126. #$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 120 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014
  127. $ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 120 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014
  128. #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 120 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014
  129. ################
  130. $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214
  131. $ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214
  132. $ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame 500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 30238 0.5 0.0075 1000.0 2.0
  133. $ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 130 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 238
  134. #############
  135. $ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 100 0.25 -1.0 800.0 1.0
  136. $ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
  137. ################
  138. $ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01
  139. $ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01
  140. $ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4
  141. ################
  142. $ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
  143. $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
  144. #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
  145. #
  146. # Gun Aiming Offsets
  147. #-------------------------------AimX-----------AimZ--------------------DuckX-----------DuckZ------------RLoad-A/B-------------CrouchRLoad-A/B--
  148. # A B C D E F G H I
  149. % python 0.1 0.5 0.0 0.0 254 633 254 633
  150. % pythonbad 0.1 0.55 0.05 0.0 254 633 254 633
  151. % colt45 0.2 0.6 0.1 0.1 254 633 254 633
  152. % colt_cop 0.2 0.6 0.1 0.0 254 633 254 633
  153. % colt45pro 0.2 0.6 0.1 0.0 254 633 254 633
  154. % sawnoff 0.2 0.6 0.1 0.1 189 815 254 633
  155. % sawnoffpro 0.2 0.6 0.1 0.0 189 815 254 633
  156. % silenced 0.1 0.55 0.1 0.0 254 633 254 633
  157. % shotgun 0.18 0.44 0.0 0.0 0 726 0 726
  158. % shotgunbad 0.15 0.15 0.0 0.0 0 726 0 726
  159. % buddy 0.22 0.1 0.0 0.0 383 689 271 619
  160. % buddybad 0.05 0.15 0.1 0.0 383 689 271 619
  161. % uzi 0.19 0.45 0.1 0.0 382 933 382 933
  162. % uzibad 0.18 0.25 0.1 0.0 382 933 382 933
  163. % rifle 0.20 0.48 0.10 0.0 380 897 380 897
  164. % riflebad 0.16 0.2 0.1 0.0 380 897 380 897
  165. % sniper 0.20 0.48 0.10 0.0 429 633 429 633
  166. % grenade 0.0 0.0 0.0 0.0 0 0 0 0
  167. % flame 0.2 0.0 0.0 0.0 0 0 0 0
  168. % rocket 0.1 0.7 0.0 0.0 254 633 254 633
  169. % spraycan 0.0 0.44 0.0 0.0 0 0 0 0
  170.  
  171. ENDWEAPONDATA
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