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- package com.doamax.game.graphics;
- public class Sprite {
- public final int SIZE;
- private int x, y;
- public int[] pixels;
- private SpriteSheet sheet;
- public static Sprite grass = new Sprite(16, 0, 0, SpriteSheet.tiles);
- public static Sprite voidSprite = new Sprite(16, 0xFFFFFF);
- public static Sprite player0 = new Sprite(16, 0, 10, SpriteSheet.tiles);
- public static Sprite player1 = new Sprite(16, 1, 10, SpriteSheet.tiles);
- public static Sprite player2 = new Sprite(16, 0, 11, SpriteSheet.tiles);
- public static Sprite player3 = new Sprite(16, 1, 11, SpriteSheet.tiles);
- public Sprite(int size, int x, int y, SpriteSheet sheet){
- SIZE = size;
- pixels = new int[SIZE * SIZE];
- this.x = x * size;
- this.y = y * size;
- this.sheet = sheet;
- load();
- }
- public Sprite(int size, int color){
- SIZE = size;
- pixels = new int[SIZE*SIZE];
- setColor(color);
- }
- private void setColor(int color) {
- for (int i = 0; i < SIZE*SIZE; i++){
- pixels[i] = color;
- }
- }
- private void load(){
- for (int y = 0; y < SIZE; y++){
- for (int x = 0; x < SIZE; x++){
- pixels[x + y * SIZE] = sheet.pixels[(x + this.x) + (y + this.y) * sheet.SIZE];
- }
- }
- }
- }
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