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Futureproof Guidelines

May 3rd, 2016
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  1. During kTOS, I ran Futureproof in a rather lax manner. Mostly because we barely had enough people to fill the guild, but also because almost everyone in kTOS had been in iCBT2, and I knew most of them.
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  3. That won't fly in iTOS. It's been a few days since I've made the guild, but I've only interacted with maybe half of the people in the guild. Furthermore, there's quite a few people that were left out that are interested and willing to join.
  4.  
  5. Because of those circumstances, I've decided to write down a set of guild guidelines. Those guidelines are a tool that I will use in order to create a healthy rotation of members inside Futureproof. The reason I made a guild was to create a place for anons to team up, have fun together, and make friends. However, because member slots are so very limited, I am forced to implement some sort of device, to make sure that the people in the guild are the ones making the best use of it.
  6.  
  7. I believe everyone in /tosg/ should have the chance and opportunity to be in a guild. Yet, I alone cannot provide a home for everyone. I've put some thought into this matter, and I have come up with a set of rules that I believe will be the most fair.
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  10. Players will be removed if:
  11.  
  12. >Inactive for over 7 days
  13. If you won't be able to log in for an extended period of time, let me know. I'll use that opportunity to temporarily invite a new member and give them a trial run. If you've warned me of your absence, you will have your slot back as soon as you return. Otherwise, I may choose to keep the new guy instead of you.
  14.  
  15. >Behave in ways that would be frowned upon in /tosg/
  16. Members are expected to behave, chat, and post using 4chan etiquette. Using "xD", ":(", "u.u", or any sort of cancerous faggotry will result in a kick. Don't abuse memes and use English. Always.
  17.  
  18. >Acting like a scumbag
  19. Scamming other /tosg/(not just Futureproof, but the other guilds as well), giving out misinformation, using abusive hacks, leaking information, etc. If your presence becomes detrimental, you will be removed.
  20.  
  21. >You do not participate in the guild
  22. This might seem a bit arbitrary, but I want everyone to participate in the guild. We ARE a PvP focused guild, but that doesn't mean carebears won't be allowed to enter and stay. It's fine if you do not show up during GvG and/or skirmishes. There are other ways you can be useful.
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  25.  
  26. If I do not PvP, what can I do to participate?
  27.  
  28. >Scout guild tower locations
  29. This information is worth gold in the game right now. We can't bully guilds whose tower locations we do not know. If you find a relevant guild's tower, let me know ASAP.
  30.  
  31. >Scouting enemy locations
  32. Most of the time, during wartime, nothing happens. Because the game is fucking huge and has several channels, we don't meet the enemy out in the field as often as you'd image. Even if you do not want to take part in fights, just typing in guild chat: "There are two guys from [Enemy Guild] queuing outside the 130 dungeon on ch1" helps us immensely. Knowing where the enemy is means we can quickly move and ambush them.
  33.  
  34. >Providing Talt
  35. This one should be obvious. If you contribute considerably towards the guild's Talt level, you ARE a valuable guild asset, even if you do little outside that.
  36.  
  37. >Acquire and share Boss Timers
  38. I shouldn't have to explain why this information is useful. We have a chance at good drops AND a good chance we can PK enemy guild members during boss fights.
  39.  
  40. >Use guild chat
  41. Just by talking with other guild members, everyone is sharing information, experiences, and have fun in general. Which is the purpose of the guild, after all.
  42.  
  43. The only way someone is getting kicked for lack of participation is if they are a lonely Kirito that wants to be in the guild but not help anyone or take advantage of any of the guild's features. In which case they're wasting space that could be better used by someone actually willing to play the game with /tosg/.
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  46.  
  47. >How will open slots be filled?
  48.  
  49. I'll organize a queue of people interesting in joining. I'll write down your Team Name, character levels, character builds, and how much Talt you have to provide upfront. I will compare this information against the guild's current needs, and decide what's best for the guild.
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  51. For instance, if we're having trouble because we're lacking specific roles and/or builds within the guild(i.e. Not enough healers, lacking people with key abilities like Reversi or Laima Statue, etc), I'll choose someone that can fill that demand. If we aren't gathering Talt fast enough, I'll choose someone that can provide a lot every week.
  52.  
  53. If you're interested in joining, message me in-game. I'll write down your info and answer any questions you might have.
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  56.  
  57. Tips and Hints everyone should know:
  58.  
  59. Just because you are a carebear, you will show up as killable to the enemy. It's a good idea that you be prepared to defend yourself and understand a few things.
  60.  
  61. >How does a skirmish and/or GvG usually start?
  62. A field PK battle in ToS usually begins with a small scale battle. Like a 1x1 or 2x1 somewhere random. If this takes place during a time of the day when both guilds have lots of members online, both sides will call for help, resulting in a large scale engagement that looks like this:
  63.  
  64. https://www.youtube.com/watch?v=jrrLOB1Gmak
  65.  
  66. >How does a guild "win" a skirmish?
  67. When you die, you respawn at a fixed location. The battle from that video started when I killed a guy queuing up at the 90 dungeon entrance, but as soon as people started dying, the battle quickly moved down to the spawn area.
  68.  
  69. The key to winning is to control the respawn area. Nothing else matters. AoE plays a big role here, and as such, counter-aoe things like Reversi, Detonate, Counter Spell, and Capture will play a big role here, giving one side a large advantage. The goal is to force the enemy to use a town teleport scroll in order to escape the battle.
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  71. A few other things to have in mind:
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  73. >Carry dispellers.
  74. Always. On every character. If you see red text on your screen, run in the opposite direction, toggle on your Dispellers, and get ready to either escape or fight back
  75.  
  76. >Do not enter a map if you know that there is fighting immediately on the other side
  77. During that battle, I sometimes got knocked out of the map by pushback skills. If you try and warp back, you will probably take forever to load because of all the effects. Going back to town, teleporting to the Mausoleum 1F, and then walking down to all the way to that area was actually faster than loading the map for me that one time.
  78.  
  79. >If you're a Swordsman, and you're being attacked by a Wizard or an Archer while alone, don't even try to fight back if you're not built for PvP
  80. It's possible for a Swordie to win against a Wizard/Archer if they have the right Circles, a stack of Dispellers, and knows what he's doing. However, if you don't have any way of binding the enemy or CCing them, don't even try. Just pop a teleport scroll or change channels to evade the fight.
  81.  
  82. >Don't pick fights you can't win
  83. Seeing 3 enemy guild members and diving in by yourself usually doesn't end well. Move out of their visual range, ask for help on guild chat, and ambush them when you're ready. If nobody can support you, just pass up on the fight.
  84.  
  85. >Always call for help
  86. If you've fought an enemy and won, and they are showing signs of resistance(coming back for more), call for help. Chances are, he is waiting for his backup to show up and overwhelm you. It's always a better scenario when YOUR backup shows up first.
  87.  
  88. >We won't always win
  89. Sometimes, you lose. Maybe because none of our key members are online right now, because we have less people overall, or just because their team composition is superior to ours. It's perfectly fine to back off and give them the battle. We just have to improve ourselves, and find ways that we can win.
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