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Dec 8th, 2016
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  1.  
  2. keneanung: Debug enabled[unknown]: data gets sent{
  3. data = "go southeast"
  4. }
  5. [roomItemCallbackWorker]: gmcp.Char.Items.List{
  6. targetList = {
  7. },
  8. room = {
  9. }
  10. }
  11. [roomItemCallbackWorker]: got before and after{
  12. before = {
  13. },
  14. after = {
  15. "33526",
  16. "126108"
  17. },
  18. intersection = {
  19. }
  20. }
  21.  
  22. keneanung: Priority list changed to:
  23. a goblin guard
  24. a goblin guard
  25. [roomItemCallbackWorker]: after{
  26. targetList = {
  27. {
  28. id = "33526",
  29. name = "a goblin guard",
  30. affs = {
  31. }
  32. },
  33. {
  34. id = "126108",
  35. name = "a goblin guard",
  36. affs = {
  37. }
  38. }
  39. },
  40. room = {
  41. {
  42. id = "126108",
  43. attrib = "m",
  44. name = "a goblin guard",
  45. icon = "humanoid"
  46. },
  47. {
  48. id = "33526",
  49. attrib = "m",
  50. name = "a goblin guard",
  51. icon = "humanoid"
  52. }
  53. }
  54. }
  55. A small trail (road).
  56. Sunset falls upon the arid landscape, the reddish light filtering across the horizon. There are 2
  57. goblin guards here.
  58. You see exits leading south and northwest.
  59. 3249(81%), 3161(89%), 15020, 17570 ex|ckedb
  60. [setTarget]: setting target{
  61. id = "33526",
  62. name = "a goblin guard",
  63. affs = {
  64. }
  65. }
  66. [unknown]: data gets sent{
  67. data = "queue add eqbal keneanungki"
  68. }
  69.  
  70. keneanung: Nothing will stand in our way.
  71. [?]: running 'simple' rage strategy{
  72. rage = 6,
  73. rageraze = true,
  74. shield = false,
  75. rageSkills = {
  76. {
  77. rage = 14,
  78. affsUsed = {
  79. },
  80. name = "collide",
  81. command = "COLLIDE %s",
  82. skillKnown = true,
  83. cooldown = 16
  84. },
  85. {
  86. rage = 28,
  87. affsUsed = {
  88. },
  89. name = "bulwark",
  90. command = "BULWARK",
  91. skillKnown = true,
  92. cooldown = 45
  93. },
  94. {
  95. rage = 17,
  96. affsUsed = {
  97. },
  98. name = "fragment",
  99. command = "FRAGMENT %s",
  100. skillKnown = true
  101. },
  102. {
  103. rage = 36,
  104. affsUsed = {
  105. },
  106. name = "onslaught",
  107. command = "ONSLAUGHT %s",
  108. skillKnown = true,
  109. cooldown = 23
  110. },
  111. {
  112. rage = 25,
  113. affsUsed = {
  114. "Aeon",
  115. "Stun"
  116. },
  117. name = "etch",
  118. command = "ETCH RUNE AT %s",
  119. skillKnown = true,
  120. cooldown = 23
  121. },
  122. {
  123. rage = 35,
  124. affsUsed = {
  125. },
  126. name = "safeguard",
  127. command = "SAFEGUARD %s",
  128. skillKnown = true,
  129. cooldown = 57
  130. },
  131. etch = {
  132. rage = 25,
  133. affsUsed = {
  134. "Aeon",
  135. "Stun"
  136. },
  137. name = "etch",
  138. command = "ETCH RUNE AT %s",
  139. skillKnown = true,
  140. cooldown = 23
  141. },
  142. bulwark = {
  143. rage = 28,
  144. affsUsed = {
  145. },
  146. name = "bulwark",
  147. command = "BULWARK",
  148. skillKnown = true,
  149. cooldown = 45
  150. },
  151. fragment = {
  152. rage = 17,
  153. affsUsed = {
  154. },
  155. name = "fragment",
  156. command = "FRAGMENT %s",
  157. skillKnown = true
  158. },
  159. collide = {
  160. rage = 14,
  161. affsUsed = {
  162. },
  163. name = "collide",
  164. command = "COLLIDE %s",
  165. skillKnown = true,
  166. cooldown = 16
  167. },
  168. onslaught = {
  169. rage = 36,
  170. affsUsed = {
  171. },
  172. name = "onslaught",
  173. command = "ONSLAUGHT %s",
  174. skillKnown = true,
  175. cooldown = 23
  176. },
  177. safeguard = {
  178. rage = 35,
  179. affsUsed = {
  180. },
  181. name = "safeguard",
  182. command = "SAFEGUARD %s",
  183. skillKnown = true,
  184. cooldown = 57
  185. }
  186. }
  187. }
  188. (-) [Balance ] 18:54:20:315[unknown]: data gets sent{
  189. data = "queue add eqbal keneanungki"
  190. }
  191. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  192. into him.
  193. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  194. him.
  195. A goblin guard exclaims, "Goblins gonna make you sorry one day!"
  196. [Rage]: +6.0. Total: 6.0
  197. 3249(81%), 3161(89%), 15020, 17565 e|ckedb 88%
  198. [?]: running 'simple' rage strategy{
  199. rage = 6,
  200. rageraze = true,
  201. shield = false,
  202. rageSkills = {
  203. {
  204. rage = 14,
  205. affsUsed = {
  206. },
  207. name = "collide",
  208. command = "COLLIDE %s",
  209. skillKnown = true,
  210. cooldown = 16
  211. },
  212. {
  213. rage = 28,
  214. affsUsed = {
  215. },
  216. name = "bulwark",
  217. command = "BULWARK",
  218. skillKnown = true,
  219. cooldown = 45
  220. },
  221. {
  222. rage = 17,
  223. affsUsed = {
  224. },
  225. name = "fragment",
  226. command = "FRAGMENT %s",
  227. skillKnown = true
  228. },
  229. {
  230. rage = 36,
  231. affsUsed = {
  232. },
  233. name = "onslaught",
  234. command = "ONSLAUGHT %s",
  235. skillKnown = true,
  236. cooldown = 23
  237. },
  238. {
  239. rage = 25,
  240. affsUsed = {
  241. "Aeon",
  242. "Stun"
  243. },
  244. name = "etch",
  245. command = "ETCH RUNE AT %s",
  246. skillKnown = true,
  247. cooldown = 23
  248. },
  249. {
  250. rage = 35,
  251. affsUsed = {
  252. },
  253. name = "safeguard",
  254. command = "SAFEGUARD %s",
  255. skillKnown = true,
  256. cooldown = 57
  257. },
  258. etch = {
  259. rage = 25,
  260. affsUsed = {
  261. "Aeon",
  262. "Stun"
  263. },
  264. name = "etch",
  265. command = "ETCH RUNE AT %s",
  266. skillKnown = true,
  267. cooldown = 23
  268. },
  269. bulwark = {
  270. rage = 28,
  271. affsUsed = {
  272. },
  273. name = "bulwark",
  274. command = "BULWARK",
  275. skillKnown = true,
  276. cooldown = 45
  277. },
  278. fragment = {
  279. rage = 17,
  280. affsUsed = {
  281. },
  282. name = "fragment",
  283. command = "FRAGMENT %s",
  284. skillKnown = true
  285. },
  286. collide = {
  287. rage = 14,
  288. affsUsed = {
  289. },
  290. name = "collide",
  291. command = "COLLIDE %s",
  292. skillKnown = true,
  293. cooldown = 16
  294. },
  295. onslaught = {
  296. rage = 36,
  297. affsUsed = {
  298. },
  299. name = "onslaught",
  300. command = "ONSLAUGHT %s",
  301. skillKnown = true,
  302. cooldown = 23
  303. },
  304. safeguard = {
  305. rage = 35,
  306. affsUsed = {
  307. },
  308. name = "safeguard",
  309. command = "SAFEGUARD %s",
  310. skillKnown = true,
  311. cooldown = 57
  312. }
  313. }
  314. }
  315. [?]: running 'simple' rage strategy{
  316. rage = 6,
  317. rageraze = true,
  318. shield = false,
  319. rageSkills = {
  320. {
  321. rage = 14,
  322. affsUsed = {
  323. },
  324. name = "collide",
  325. command = "COLLIDE %s",
  326. skillKnown = true,
  327. cooldown = 16
  328. },
  329. {
  330. rage = 28,
  331. affsUsed = {
  332. },
  333. name = "bulwark",
  334. command = "BULWARK",
  335. skillKnown = true,
  336. cooldown = 45
  337. },
  338. {
  339. rage = 17,
  340. affsUsed = {
  341. },
  342. name = "fragment",
  343. command = "FRAGMENT %s",
  344. skillKnown = true
  345. },
  346. {
  347. rage = 36,
  348. affsUsed = {
  349. },
  350. name = "onslaught",
  351. command = "ONSLAUGHT %s",
  352. skillKnown = true,
  353. cooldown = 23
  354. },
  355. {
  356. rage = 25,
  357. affsUsed = {
  358. "Aeon",
  359. "Stun"
  360. },
  361. name = "etch",
  362. command = "ETCH RUNE AT %s",
  363. skillKnown = true,
  364. cooldown = 23
  365. },
  366. {
  367. rage = 35,
  368. affsUsed = {
  369. },
  370. name = "safeguard",
  371. command = "SAFEGUARD %s",
  372. skillKnown = true,
  373. cooldown = 57
  374. },
  375. etch = {
  376. rage = 25,
  377. affsUsed = {
  378. "Aeon",
  379. "Stun"
  380. },
  381. name = "etch",
  382. command = "ETCH RUNE AT %s",
  383. skillKnown = true,
  384. cooldown = 23
  385. },
  386. bulwark = {
  387. rage = 28,
  388. affsUsed = {
  389. },
  390. name = "bulwark",
  391. command = "BULWARK",
  392. skillKnown = true,
  393. cooldown = 45
  394. },
  395. fragment = {
  396. rage = 17,
  397. affsUsed = {
  398. },
  399. name = "fragment",
  400. command = "FRAGMENT %s",
  401. skillKnown = true
  402. },
  403. collide = {
  404. rage = 14,
  405. affsUsed = {
  406. },
  407. name = "collide",
  408. command = "COLLIDE %s",
  409. skillKnown = true,
  410. cooldown = 16
  411. },
  412. onslaught = {
  413. rage = 36,
  414. affsUsed = {
  415. },
  416. name = "onslaught",
  417. command = "ONSLAUGHT %s",
  418. skillKnown = true,
  419. cooldown = 23
  420. },
  421. safeguard = {
  422. rage = 35,
  423. affsUsed = {
  424. },
  425. name = "safeguard",
  426. command = "SAFEGUARD %s",
  427. skillKnown = true,
  428. cooldown = 57
  429. }
  430. }
  431. }
  432. A goblin guard steps forward and quickly jabs at you with his sword.
  433. 3003(75%), 3161(89%), 15020, 17565 e|ckedb 88% (-246h)
  434. [?]: running 'simple' rage strategy{
  435. rage = 6,
  436. rageraze = true,
  437. shield = false,
  438. rageSkills = {
  439. {
  440. rage = 14,
  441. affsUsed = {
  442. },
  443. name = "collide",
  444. command = "COLLIDE %s",
  445. skillKnown = true,
  446. cooldown = 16
  447. },
  448. {
  449. rage = 28,
  450. affsUsed = {
  451. },
  452. name = "bulwark",
  453. command = "BULWARK",
  454. skillKnown = true,
  455. cooldown = 45
  456. },
  457. {
  458. rage = 17,
  459. affsUsed = {
  460. },
  461. name = "fragment",
  462. command = "FRAGMENT %s",
  463. skillKnown = true
  464. },
  465. {
  466. rage = 36,
  467. affsUsed = {
  468. },
  469. name = "onslaught",
  470. command = "ONSLAUGHT %s",
  471. skillKnown = true,
  472. cooldown = 23
  473. },
  474. {
  475. rage = 25,
  476. affsUsed = {
  477. "Aeon",
  478. "Stun"
  479. },
  480. name = "etch",
  481. command = "ETCH RUNE AT %s",
  482. skillKnown = true,
  483. cooldown = 23
  484. },
  485. {
  486. rage = 35,
  487. affsUsed = {
  488. },
  489. name = "safeguard",
  490. command = "SAFEGUARD %s",
  491. skillKnown = true,
  492. cooldown = 57
  493. },
  494. etch = {
  495. rage = 25,
  496. affsUsed = {
  497. "Aeon",
  498. "Stun"
  499. },
  500. name = "etch",
  501. command = "ETCH RUNE AT %s",
  502. skillKnown = true,
  503. cooldown = 23
  504. },
  505. bulwark = {
  506. rage = 28,
  507. affsUsed = {
  508. },
  509. name = "bulwark",
  510. command = "BULWARK",
  511. skillKnown = true,
  512. cooldown = 45
  513. },
  514. fragment = {
  515. rage = 17,
  516. affsUsed = {
  517. },
  518. name = "fragment",
  519. command = "FRAGMENT %s",
  520. skillKnown = true
  521. },
  522. collide = {
  523. rage = 14,
  524. affsUsed = {
  525. },
  526. name = "collide",
  527. command = "COLLIDE %s",
  528. skillKnown = true,
  529. cooldown = 16
  530. },
  531. onslaught = {
  532. rage = 36,
  533. affsUsed = {
  534. },
  535. name = "onslaught",
  536. command = "ONSLAUGHT %s",
  537. skillKnown = true,
  538. cooldown = 23
  539. },
  540. safeguard = {
  541. rage = 35,
  542. affsUsed = {
  543. },
  544. name = "safeguard",
  545. command = "SAFEGUARD %s",
  546. skillKnown = true,
  547. cooldown = 57
  548. }
  549. }
  550. }
  551. [?]: running 'simple' rage strategy{
  552. rage = 6,
  553. rageraze = true,
  554. shield = false,
  555. rageSkills = {
  556. {
  557. rage = 14,
  558. affsUsed = {
  559. },
  560. name = "collide",
  561. command = "COLLIDE %s",
  562. skillKnown = true,
  563. cooldown = 16
  564. },
  565. {
  566. rage = 28,
  567. affsUsed = {
  568. },
  569. name = "bulwark",
  570. command = "BULWARK",
  571. skillKnown = true,
  572. cooldown = 45
  573. },
  574. {
  575. rage = 17,
  576. affsUsed = {
  577. },
  578. name = "fragment",
  579. command = "FRAGMENT %s",
  580. skillKnown = true
  581. },
  582. {
  583. rage = 36,
  584. affsUsed = {
  585. },
  586. name = "onslaught",
  587. command = "ONSLAUGHT %s",
  588. skillKnown = true,
  589. cooldown = 23
  590. },
  591. {
  592. rage = 25,
  593. affsUsed = {
  594. "Aeon",
  595. "Stun"
  596. },
  597. name = "etch",
  598. command = "ETCH RUNE AT %s",
  599. skillKnown = true,
  600. cooldown = 23
  601. },
  602. {
  603. rage = 35,
  604. affsUsed = {
  605. },
  606. name = "safeguard",
  607. command = "SAFEGUARD %s",
  608. skillKnown = true,
  609. cooldown = 57
  610. },
  611. etch = {
  612. rage = 25,
  613. affsUsed = {
  614. "Aeon",
  615. "Stun"
  616. },
  617. name = "etch",
  618. command = "ETCH RUNE AT %s",
  619. skillKnown = true,
  620. cooldown = 23
  621. },
  622. bulwark = {
  623. rage = 28,
  624. affsUsed = {
  625. },
  626. name = "bulwark",
  627. command = "BULWARK",
  628. skillKnown = true,
  629. cooldown = 45
  630. },
  631. fragment = {
  632. rage = 17,
  633. affsUsed = {
  634. },
  635. name = "fragment",
  636. command = "FRAGMENT %s",
  637. skillKnown = true
  638. },
  639. collide = {
  640. rage = 14,
  641. affsUsed = {
  642. },
  643. name = "collide",
  644. command = "COLLIDE %s",
  645. skillKnown = true,
  646. cooldown = 16
  647. },
  648. onslaught = {
  649. rage = 36,
  650. affsUsed = {
  651. },
  652. name = "onslaught",
  653. command = "ONSLAUGHT %s",
  654. skillKnown = true,
  655. cooldown = 23
  656. },
  657. safeguard = {
  658. rage = 35,
  659. affsUsed = {
  660. },
  661. name = "safeguard",
  662. command = "SAFEGUARD %s",
  663. skillKnown = true,
  664. cooldown = 57
  665. }
  666. }
  667. }
  668. You take a drink from a cedarwood vial.
  669. The elixir heals and soothes you.
  670. 3672(91%), 3101(87%), 15008, 17575 e|ckedb 88% (669h)
  671. [?]: running 'simple' rage strategy{
  672. rage = 6,
  673. rageraze = true,
  674. shield = false,
  675. rageSkills = {
  676. {
  677. rage = 14,
  678. affsUsed = {
  679. },
  680. name = "collide",
  681. command = "COLLIDE %s",
  682. skillKnown = true,
  683. cooldown = 16
  684. },
  685. {
  686. rage = 28,
  687. affsUsed = {
  688. },
  689. name = "bulwark",
  690. command = "BULWARK",
  691. skillKnown = true,
  692. cooldown = 45
  693. },
  694. {
  695. rage = 17,
  696. affsUsed = {
  697. },
  698. name = "fragment",
  699. command = "FRAGMENT %s",
  700. skillKnown = true
  701. },
  702. {
  703. rage = 36,
  704. affsUsed = {
  705. },
  706. name = "onslaught",
  707. command = "ONSLAUGHT %s",
  708. skillKnown = true,
  709. cooldown = 23
  710. },
  711. {
  712. rage = 25,
  713. affsUsed = {
  714. "Aeon",
  715. "Stun"
  716. },
  717. name = "etch",
  718. command = "ETCH RUNE AT %s",
  719. skillKnown = true,
  720. cooldown = 23
  721. },
  722. {
  723. rage = 35,
  724. affsUsed = {
  725. },
  726. name = "safeguard",
  727. command = "SAFEGUARD %s",
  728. skillKnown = true,
  729. cooldown = 57
  730. },
  731. etch = {
  732. rage = 25,
  733. affsUsed = {
  734. "Aeon",
  735. "Stun"
  736. },
  737. name = "etch",
  738. command = "ETCH RUNE AT %s",
  739. skillKnown = true,
  740. cooldown = 23
  741. },
  742. bulwark = {
  743. rage = 28,
  744. affsUsed = {
  745. },
  746. name = "bulwark",
  747. command = "BULWARK",
  748. skillKnown = true,
  749. cooldown = 45
  750. },
  751. fragment = {
  752. rage = 17,
  753. affsUsed = {
  754. },
  755. name = "fragment",
  756. command = "FRAGMENT %s",
  757. skillKnown = true
  758. },
  759. collide = {
  760. rage = 14,
  761. affsUsed = {
  762. },
  763. name = "collide",
  764. command = "COLLIDE %s",
  765. skillKnown = true,
  766. cooldown = 16
  767. },
  768. onslaught = {
  769. rage = 36,
  770. affsUsed = {
  771. },
  772. name = "onslaught",
  773. command = "ONSLAUGHT %s",
  774. skillKnown = true,
  775. cooldown = 23
  776. },
  777. safeguard = {
  778. rage = 35,
  779. affsUsed = {
  780. },
  781. name = "safeguard",
  782. command = "SAFEGUARD %s",
  783. skillKnown = true,
  784. cooldown = 57
  785. }
  786. }
  787. }
  788. A goblin guard steps forward and quickly jabs at you with his sword.
  789. 3470(86%), 3101(87%), 15008, 17575 e|ckedb 88% (-202h)
  790. [?]: running 'simple' rage strategy{
  791. rage = 6,
  792. rageraze = true,
  793. shield = false,
  794. rageSkills = {
  795. {
  796. rage = 14,
  797. affsUsed = {
  798. },
  799. name = "collide",
  800. command = "COLLIDE %s",
  801. skillKnown = true,
  802. cooldown = 16
  803. },
  804. {
  805. rage = 28,
  806. affsUsed = {
  807. },
  808. name = "bulwark",
  809. command = "BULWARK",
  810. skillKnown = true,
  811. cooldown = 45
  812. },
  813. {
  814. rage = 17,
  815. affsUsed = {
  816. },
  817. name = "fragment",
  818. command = "FRAGMENT %s",
  819. skillKnown = true
  820. },
  821. {
  822. rage = 36,
  823. affsUsed = {
  824. },
  825. name = "onslaught",
  826. command = "ONSLAUGHT %s",
  827. skillKnown = true,
  828. cooldown = 23
  829. },
  830. {
  831. rage = 25,
  832. affsUsed = {
  833. "Aeon",
  834. "Stun"
  835. },
  836. name = "etch",
  837. command = "ETCH RUNE AT %s",
  838. skillKnown = true,
  839. cooldown = 23
  840. },
  841. {
  842. rage = 35,
  843. affsUsed = {
  844. },
  845. name = "safeguard",
  846. command = "SAFEGUARD %s",
  847. skillKnown = true,
  848. cooldown = 57
  849. },
  850. etch = {
  851. rage = 25,
  852. affsUsed = {
  853. "Aeon",
  854. "Stun"
  855. },
  856. name = "etch",
  857. command = "ETCH RUNE AT %s",
  858. skillKnown = true,
  859. cooldown = 23
  860. },
  861. bulwark = {
  862. rage = 28,
  863. affsUsed = {
  864. },
  865. name = "bulwark",
  866. command = "BULWARK",
  867. skillKnown = true,
  868. cooldown = 45
  869. },
  870. fragment = {
  871. rage = 17,
  872. affsUsed = {
  873. },
  874. name = "fragment",
  875. command = "FRAGMENT %s",
  876. skillKnown = true
  877. },
  878. collide = {
  879. rage = 14,
  880. affsUsed = {
  881. },
  882. name = "collide",
  883. command = "COLLIDE %s",
  884. skillKnown = true,
  885. cooldown = 16
  886. },
  887. onslaught = {
  888. rage = 36,
  889. affsUsed = {
  890. },
  891. name = "onslaught",
  892. command = "ONSLAUGHT %s",
  893. skillKnown = true,
  894. cooldown = 23
  895. },
  896. safeguard = {
  897. rage = 35,
  898. affsUsed = {
  899. },
  900. name = "safeguard",
  901. command = "SAFEGUARD %s",
  902. skillKnown = true,
  903. cooldown = 57
  904. }
  905. }
  906. }
  907. [?]: running 'simple' rage strategy{
  908. rage = 12,
  909. rageraze = true,
  910. shield = false,
  911. rageSkills = {
  912. {
  913. rage = 14,
  914. affsUsed = {
  915. },
  916. name = "collide",
  917. command = "COLLIDE %s",
  918. skillKnown = true,
  919. cooldown = 16
  920. },
  921. {
  922. rage = 28,
  923. affsUsed = {
  924. },
  925. name = "bulwark",
  926. command = "BULWARK",
  927. skillKnown = true,
  928. cooldown = 45
  929. },
  930. {
  931. rage = 17,
  932. affsUsed = {
  933. },
  934. name = "fragment",
  935. command = "FRAGMENT %s",
  936. skillKnown = true
  937. },
  938. {
  939. rage = 36,
  940. affsUsed = {
  941. },
  942. name = "onslaught",
  943. command = "ONSLAUGHT %s",
  944. skillKnown = true,
  945. cooldown = 23
  946. },
  947. {
  948. rage = 25,
  949. affsUsed = {
  950. "Aeon",
  951. "Stun"
  952. },
  953. name = "etch",
  954. command = "ETCH RUNE AT %s",
  955. skillKnown = true,
  956. cooldown = 23
  957. },
  958. {
  959. rage = 35,
  960. affsUsed = {
  961. },
  962. name = "safeguard",
  963. command = "SAFEGUARD %s",
  964. skillKnown = true,
  965. cooldown = 57
  966. },
  967. etch = {
  968. rage = 25,
  969. affsUsed = {
  970. "Aeon",
  971. "Stun"
  972. },
  973. name = "etch",
  974. command = "ETCH RUNE AT %s",
  975. skillKnown = true,
  976. cooldown = 23
  977. },
  978. bulwark = {
  979. rage = 28,
  980. affsUsed = {
  981. },
  982. name = "bulwark",
  983. command = "BULWARK",
  984. skillKnown = true,
  985. cooldown = 45
  986. },
  987. fragment = {
  988. rage = 17,
  989. affsUsed = {
  990. },
  991. name = "fragment",
  992. command = "FRAGMENT %s",
  993. skillKnown = true
  994. },
  995. collide = {
  996. rage = 14,
  997. affsUsed = {
  998. },
  999. name = "collide",
  1000. command = "COLLIDE %s",
  1001. skillKnown = true,
  1002. cooldown = 16
  1003. },
  1004. onslaught = {
  1005. rage = 36,
  1006. affsUsed = {
  1007. },
  1008. name = "onslaught",
  1009. command = "ONSLAUGHT %s",
  1010. skillKnown = true,
  1011. cooldown = 23
  1012. },
  1013. safeguard = {
  1014. rage = 35,
  1015. affsUsed = {
  1016. },
  1017. name = "safeguard",
  1018. command = "SAFEGUARD %s",
  1019. skillKnown = true,
  1020. cooldown = 57
  1021. }
  1022. }
  1023. }[unknown]: data gets sent{
  1024. data = "queue add eqbal keneanungki"
  1025. }
  1026. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  1027. into him.
  1028. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  1029. him.
  1030. [Rage]: +6.0. Total: 12.0
  1031. 3470(86%), 3041(85%), 15002, 17570 e|ckedb 77%
  1032. [?]: running 'simple' rage strategy{
  1033. rage = 12,
  1034. rageraze = true,
  1035. shield = false,
  1036. rageSkills = {
  1037. {
  1038. rage = 14,
  1039. affsUsed = {
  1040. },
  1041. name = "collide",
  1042. command = "COLLIDE %s",
  1043. skillKnown = true,
  1044. cooldown = 16
  1045. },
  1046. {
  1047. rage = 28,
  1048. affsUsed = {
  1049. },
  1050. name = "bulwark",
  1051. command = "BULWARK",
  1052. skillKnown = true,
  1053. cooldown = 45
  1054. },
  1055. {
  1056. rage = 17,
  1057. affsUsed = {
  1058. },
  1059. name = "fragment",
  1060. command = "FRAGMENT %s",
  1061. skillKnown = true
  1062. },
  1063. {
  1064. rage = 36,
  1065. affsUsed = {
  1066. },
  1067. name = "onslaught",
  1068. command = "ONSLAUGHT %s",
  1069. skillKnown = true,
  1070. cooldown = 23
  1071. },
  1072. {
  1073. rage = 25,
  1074. affsUsed = {
  1075. "Aeon",
  1076. "Stun"
  1077. },
  1078. name = "etch",
  1079. command = "ETCH RUNE AT %s",
  1080. skillKnown = true,
  1081. cooldown = 23
  1082. },
  1083. {
  1084. rage = 35,
  1085. affsUsed = {
  1086. },
  1087. name = "safeguard",
  1088. command = "SAFEGUARD %s",
  1089. skillKnown = true,
  1090. cooldown = 57
  1091. },
  1092. etch = {
  1093. rage = 25,
  1094. affsUsed = {
  1095. "Aeon",
  1096. "Stun"
  1097. },
  1098. name = "etch",
  1099. command = "ETCH RUNE AT %s",
  1100. skillKnown = true,
  1101. cooldown = 23
  1102. },
  1103. bulwark = {
  1104. rage = 28,
  1105. affsUsed = {
  1106. },
  1107. name = "bulwark",
  1108. command = "BULWARK",
  1109. skillKnown = true,
  1110. cooldown = 45
  1111. },
  1112. fragment = {
  1113. rage = 17,
  1114. affsUsed = {
  1115. },
  1116. name = "fragment",
  1117. command = "FRAGMENT %s",
  1118. skillKnown = true
  1119. },
  1120. collide = {
  1121. rage = 14,
  1122. affsUsed = {
  1123. },
  1124. name = "collide",
  1125. command = "COLLIDE %s",
  1126. skillKnown = true,
  1127. cooldown = 16
  1128. },
  1129. onslaught = {
  1130. rage = 36,
  1131. affsUsed = {
  1132. },
  1133. name = "onslaught",
  1134. command = "ONSLAUGHT %s",
  1135. skillKnown = true,
  1136. cooldown = 23
  1137. },
  1138. safeguard = {
  1139. rage = 35,
  1140. affsUsed = {
  1141. },
  1142. name = "safeguard",
  1143. command = "SAFEGUARD %s",
  1144. skillKnown = true,
  1145. cooldown = 57
  1146. }
  1147. }
  1148. }
  1149. [?]: running 'simple' rage strategy{
  1150. rage = 12,
  1151. rageraze = true,
  1152. shield = false,
  1153. rageSkills = {
  1154. {
  1155. rage = 14,
  1156. affsUsed = {
  1157. },
  1158. name = "collide",
  1159. command = "COLLIDE %s",
  1160. skillKnown = true,
  1161. cooldown = 16
  1162. },
  1163. {
  1164. rage = 28,
  1165. affsUsed = {
  1166. },
  1167. name = "bulwark",
  1168. command = "BULWARK",
  1169. skillKnown = true,
  1170. cooldown = 45
  1171. },
  1172. {
  1173. rage = 17,
  1174. affsUsed = {
  1175. },
  1176. name = "fragment",
  1177. command = "FRAGMENT %s",
  1178. skillKnown = true
  1179. },
  1180. {
  1181. rage = 36,
  1182. affsUsed = {
  1183. },
  1184. name = "onslaught",
  1185. command = "ONSLAUGHT %s",
  1186. skillKnown = true,
  1187. cooldown = 23
  1188. },
  1189. {
  1190. rage = 25,
  1191. affsUsed = {
  1192. "Aeon",
  1193. "Stun"
  1194. },
  1195. name = "etch",
  1196. command = "ETCH RUNE AT %s",
  1197. skillKnown = true,
  1198. cooldown = 23
  1199. },
  1200. {
  1201. rage = 35,
  1202. affsUsed = {
  1203. },
  1204. name = "safeguard",
  1205. command = "SAFEGUARD %s",
  1206. skillKnown = true,
  1207. cooldown = 57
  1208. },
  1209. etch = {
  1210. rage = 25,
  1211. affsUsed = {
  1212. "Aeon",
  1213. "Stun"
  1214. },
  1215. name = "etch",
  1216. command = "ETCH RUNE AT %s",
  1217. skillKnown = true,
  1218. cooldown = 23
  1219. },
  1220. bulwark = {
  1221. rage = 28,
  1222. affsUsed = {
  1223. },
  1224. name = "bulwark",
  1225. command = "BULWARK",
  1226. skillKnown = true,
  1227. cooldown = 45
  1228. },
  1229. fragment = {
  1230. rage = 17,
  1231. affsUsed = {
  1232. },
  1233. name = "fragment",
  1234. command = "FRAGMENT %s",
  1235. skillKnown = true
  1236. },
  1237. collide = {
  1238. rage = 14,
  1239. affsUsed = {
  1240. },
  1241. name = "collide",
  1242. command = "COLLIDE %s",
  1243. skillKnown = true,
  1244. cooldown = 16
  1245. },
  1246. onslaught = {
  1247. rage = 36,
  1248. affsUsed = {
  1249. },
  1250. name = "onslaught",
  1251. command = "ONSLAUGHT %s",
  1252. skillKnown = true,
  1253. cooldown = 23
  1254. },
  1255. safeguard = {
  1256. rage = 35,
  1257. affsUsed = {
  1258. },
  1259. name = "safeguard",
  1260. command = "SAFEGUARD %s",
  1261. skillKnown = true,
  1262. cooldown = 57
  1263. }
  1264. }
  1265. }
  1266. A goblin guard lashes out with his sword and stabs you.
  1267. 3271(81%), 3041(85%), 15002, 17570 e|ckedb 77% (-199h)
  1268. : [1] [bld (15)]
  1269. [?]: running 'simple' rage strategy{
  1270. rage = 12,
  1271. rageraze = true,
  1272. shield = false,
  1273. rageSkills = {
  1274. {
  1275. rage = 14,
  1276. affsUsed = {
  1277. },
  1278. name = "collide",
  1279. command = "COLLIDE %s",
  1280. skillKnown = true,
  1281. cooldown = 16
  1282. },
  1283. {
  1284. rage = 28,
  1285. affsUsed = {
  1286. },
  1287. name = "bulwark",
  1288. command = "BULWARK",
  1289. skillKnown = true,
  1290. cooldown = 45
  1291. },
  1292. {
  1293. rage = 17,
  1294. affsUsed = {
  1295. },
  1296. name = "fragment",
  1297. command = "FRAGMENT %s",
  1298. skillKnown = true
  1299. },
  1300. {
  1301. rage = 36,
  1302. affsUsed = {
  1303. },
  1304. name = "onslaught",
  1305. command = "ONSLAUGHT %s",
  1306. skillKnown = true,
  1307. cooldown = 23
  1308. },
  1309. {
  1310. rage = 25,
  1311. affsUsed = {
  1312. "Aeon",
  1313. "Stun"
  1314. },
  1315. name = "etch",
  1316. command = "ETCH RUNE AT %s",
  1317. skillKnown = true,
  1318. cooldown = 23
  1319. },
  1320. {
  1321. rage = 35,
  1322. affsUsed = {
  1323. },
  1324. name = "safeguard",
  1325. command = "SAFEGUARD %s",
  1326. skillKnown = true,
  1327. cooldown = 57
  1328. },
  1329. etch = {
  1330. rage = 25,
  1331. affsUsed = {
  1332. "Aeon",
  1333. "Stun"
  1334. },
  1335. name = "etch",
  1336. command = "ETCH RUNE AT %s",
  1337. skillKnown = true,
  1338. cooldown = 23
  1339. },
  1340. bulwark = {
  1341. rage = 28,
  1342. affsUsed = {
  1343. },
  1344. name = "bulwark",
  1345. command = "BULWARK",
  1346. skillKnown = true,
  1347. cooldown = 45
  1348. },
  1349. fragment = {
  1350. rage = 17,
  1351. affsUsed = {
  1352. },
  1353. name = "fragment",
  1354. command = "FRAGMENT %s",
  1355. skillKnown = true
  1356. },
  1357. collide = {
  1358. rage = 14,
  1359. affsUsed = {
  1360. },
  1361. name = "collide",
  1362. command = "COLLIDE %s",
  1363. skillKnown = true,
  1364. cooldown = 16
  1365. },
  1366. onslaught = {
  1367. rage = 36,
  1368. affsUsed = {
  1369. },
  1370. name = "onslaught",
  1371. command = "ONSLAUGHT %s",
  1372. skillKnown = true,
  1373. cooldown = 23
  1374. },
  1375. safeguard = {
  1376. rage = 35,
  1377. affsUsed = {
  1378. },
  1379. name = "safeguard",
  1380. command = "SAFEGUARD %s",
  1381. skillKnown = true,
  1382. cooldown = 57
  1383. }
  1384. }
  1385. }
  1386. [?]: running 'simple' rage strategy{
  1387. rage = 18,
  1388. rageraze = true,
  1389. shield = false,
  1390. rageSkills = {
  1391. {
  1392. rage = 14,
  1393. affsUsed = {
  1394. },
  1395. name = "collide",
  1396. command = "COLLIDE %s",
  1397. skillKnown = true,
  1398. cooldown = 16
  1399. },
  1400. {
  1401. rage = 28,
  1402. affsUsed = {
  1403. },
  1404. name = "bulwark",
  1405. command = "BULWARK",
  1406. skillKnown = true,
  1407. cooldown = 45
  1408. },
  1409. {
  1410. rage = 17,
  1411. affsUsed = {
  1412. },
  1413. name = "fragment",
  1414. command = "FRAGMENT %s",
  1415. skillKnown = true
  1416. },
  1417. {
  1418. rage = 36,
  1419. affsUsed = {
  1420. },
  1421. name = "onslaught",
  1422. command = "ONSLAUGHT %s",
  1423. skillKnown = true,
  1424. cooldown = 23
  1425. },
  1426. {
  1427. rage = 25,
  1428. affsUsed = {
  1429. "Aeon",
  1430. "Stun"
  1431. },
  1432. name = "etch",
  1433. command = "ETCH RUNE AT %s",
  1434. skillKnown = true,
  1435. cooldown = 23
  1436. },
  1437. {
  1438. rage = 35,
  1439. affsUsed = {
  1440. },
  1441. name = "safeguard",
  1442. command = "SAFEGUARD %s",
  1443. skillKnown = true,
  1444. cooldown = 57
  1445. },
  1446. etch = {
  1447. rage = 25,
  1448. affsUsed = {
  1449. "Aeon",
  1450. "Stun"
  1451. },
  1452. name = "etch",
  1453. command = "ETCH RUNE AT %s",
  1454. skillKnown = true,
  1455. cooldown = 23
  1456. },
  1457. bulwark = {
  1458. rage = 28,
  1459. affsUsed = {
  1460. },
  1461. name = "bulwark",
  1462. command = "BULWARK",
  1463. skillKnown = true,
  1464. cooldown = 45
  1465. },
  1466. fragment = {
  1467. rage = 17,
  1468. affsUsed = {
  1469. },
  1470. name = "fragment",
  1471. command = "FRAGMENT %s",
  1472. skillKnown = true
  1473. },
  1474. collide = {
  1475. rage = 14,
  1476. affsUsed = {
  1477. },
  1478. name = "collide",
  1479. command = "COLLIDE %s",
  1480. skillKnown = true,
  1481. cooldown = 16
  1482. },
  1483. onslaught = {
  1484. rage = 36,
  1485. affsUsed = {
  1486. },
  1487. name = "onslaught",
  1488. command = "ONSLAUGHT %s",
  1489. skillKnown = true,
  1490. cooldown = 23
  1491. },
  1492. safeguard = {
  1493. rage = 35,
  1494. affsUsed = {
  1495. },
  1496. name = "safeguard",
  1497. command = "SAFEGUARD %s",
  1498. skillKnown = true,
  1499. cooldown = 57
  1500. }
  1501. }
  1502. }[unknown]: data gets sent{
  1503. data = "queue add eqbal keneanungki"
  1504. }
  1505. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  1506. into him.
  1507. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  1508. him.
  1509. [Rage]: +5.9. Total: 18.0 Now Available: Collide, Fragment
  1510. You may drink another health or mana elixir.
  1511. 3271(81%), 2981(84%), 14990, 17575 e|ckedb 65%
  1512. [?]: running 'simple' rage strategy{
  1513. rage = 18,
  1514. rageraze = true,
  1515. shield = false,
  1516. rageSkills = {
  1517. {
  1518. rage = 14,
  1519. affsUsed = {
  1520. },
  1521. name = "collide",
  1522. command = "COLLIDE %s",
  1523. skillKnown = true,
  1524. cooldown = 16
  1525. },
  1526. {
  1527. rage = 28,
  1528. affsUsed = {
  1529. },
  1530. name = "bulwark",
  1531. command = "BULWARK",
  1532. skillKnown = true,
  1533. cooldown = 45
  1534. },
  1535. {
  1536. rage = 17,
  1537. affsUsed = {
  1538. },
  1539. name = "fragment",
  1540. command = "FRAGMENT %s",
  1541. skillKnown = true
  1542. },
  1543. {
  1544. rage = 36,
  1545. affsUsed = {
  1546. },
  1547. name = "onslaught",
  1548. command = "ONSLAUGHT %s",
  1549. skillKnown = true,
  1550. cooldown = 23
  1551. },
  1552. {
  1553. rage = 25,
  1554. affsUsed = {
  1555. "Aeon",
  1556. "Stun"
  1557. },
  1558. name = "etch",
  1559. command = "ETCH RUNE AT %s",
  1560. skillKnown = true,
  1561. cooldown = 23
  1562. },
  1563. {
  1564. rage = 35,
  1565. affsUsed = {
  1566. },
  1567. name = "safeguard",
  1568. command = "SAFEGUARD %s",
  1569. skillKnown = true,
  1570. cooldown = 57
  1571. },
  1572. etch = {
  1573. rage = 25,
  1574. affsUsed = {
  1575. "Aeon",
  1576. "Stun"
  1577. },
  1578. name = "etch",
  1579. command = "ETCH RUNE AT %s",
  1580. skillKnown = true,
  1581. cooldown = 23
  1582. },
  1583. bulwark = {
  1584. rage = 28,
  1585. affsUsed = {
  1586. },
  1587. name = "bulwark",
  1588. command = "BULWARK",
  1589. skillKnown = true,
  1590. cooldown = 45
  1591. },
  1592. fragment = {
  1593. rage = 17,
  1594. affsUsed = {
  1595. },
  1596. name = "fragment",
  1597. command = "FRAGMENT %s",
  1598. skillKnown = true
  1599. },
  1600. collide = {
  1601. rage = 14,
  1602. affsUsed = {
  1603. },
  1604. name = "collide",
  1605. command = "COLLIDE %s",
  1606. skillKnown = true,
  1607. cooldown = 16
  1608. },
  1609. onslaught = {
  1610. rage = 36,
  1611. affsUsed = {
  1612. },
  1613. name = "onslaught",
  1614. command = "ONSLAUGHT %s",
  1615. skillKnown = true,
  1616. cooldown = 23
  1617. },
  1618. safeguard = {
  1619. rage = 35,
  1620. affsUsed = {
  1621. },
  1622. name = "safeguard",
  1623. command = "SAFEGUARD %s",
  1624. skillKnown = true,
  1625. cooldown = 57
  1626. }
  1627. }
  1628. }
  1629. [?]: running 'simple' rage strategy{
  1630. rage = 18,
  1631. rageraze = true,
  1632. shield = false,
  1633. rageSkills = {
  1634. {
  1635. rage = 14,
  1636. affsUsed = {
  1637. },
  1638. name = "collide",
  1639. command = "COLLIDE %s",
  1640. skillKnown = true,
  1641. cooldown = 16
  1642. },
  1643. {
  1644. rage = 28,
  1645. affsUsed = {
  1646. },
  1647. name = "bulwark",
  1648. command = "BULWARK",
  1649. skillKnown = true,
  1650. cooldown = 45
  1651. },
  1652. {
  1653. rage = 17,
  1654. affsUsed = {
  1655. },
  1656. name = "fragment",
  1657. command = "FRAGMENT %s",
  1658. skillKnown = true
  1659. },
  1660. {
  1661. rage = 36,
  1662. affsUsed = {
  1663. },
  1664. name = "onslaught",
  1665. command = "ONSLAUGHT %s",
  1666. skillKnown = true,
  1667. cooldown = 23
  1668. },
  1669. {
  1670. rage = 25,
  1671. affsUsed = {
  1672. "Aeon",
  1673. "Stun"
  1674. },
  1675. name = "etch",
  1676. command = "ETCH RUNE AT %s",
  1677. skillKnown = true,
  1678. cooldown = 23
  1679. },
  1680. {
  1681. rage = 35,
  1682. affsUsed = {
  1683. },
  1684. name = "safeguard",
  1685. command = "SAFEGUARD %s",
  1686. skillKnown = true,
  1687. cooldown = 57
  1688. },
  1689. etch = {
  1690. rage = 25,
  1691. affsUsed = {
  1692. "Aeon",
  1693. "Stun"
  1694. },
  1695. name = "etch",
  1696. command = "ETCH RUNE AT %s",
  1697. skillKnown = true,
  1698. cooldown = 23
  1699. },
  1700. bulwark = {
  1701. rage = 28,
  1702. affsUsed = {
  1703. },
  1704. name = "bulwark",
  1705. command = "BULWARK",
  1706. skillKnown = true,
  1707. cooldown = 45
  1708. },
  1709. fragment = {
  1710. rage = 17,
  1711. affsUsed = {
  1712. },
  1713. name = "fragment",
  1714. command = "FRAGMENT %s",
  1715. skillKnown = true
  1716. },
  1717. collide = {
  1718. rage = 14,
  1719. affsUsed = {
  1720. },
  1721. name = "collide",
  1722. command = "COLLIDE %s",
  1723. skillKnown = true,
  1724. cooldown = 16
  1725. },
  1726. onslaught = {
  1727. rage = 36,
  1728. affsUsed = {
  1729. },
  1730. name = "onslaught",
  1731. command = "ONSLAUGHT %s",
  1732. skillKnown = true,
  1733. cooldown = 23
  1734. },
  1735. safeguard = {
  1736. rage = 35,
  1737. affsUsed = {
  1738. },
  1739. name = "safeguard",
  1740. command = "SAFEGUARD %s",
  1741. skillKnown = true,
  1742. cooldown = 57
  1743. }
  1744. }
  1745. }
  1746. [?]: running 'simple' rage strategy{
  1747. rage = 18,
  1748. rageraze = true,
  1749. shield = false,
  1750. rageSkills = {
  1751. {
  1752. rage = 14,
  1753. affsUsed = {
  1754. },
  1755. name = "collide",
  1756. command = "COLLIDE %s",
  1757. skillKnown = true,
  1758. cooldown = 16
  1759. },
  1760. {
  1761. rage = 28,
  1762. affsUsed = {
  1763. },
  1764. name = "bulwark",
  1765. command = "BULWARK",
  1766. skillKnown = true,
  1767. cooldown = 45
  1768. },
  1769. {
  1770. rage = 17,
  1771. affsUsed = {
  1772. },
  1773. name = "fragment",
  1774. command = "FRAGMENT %s",
  1775. skillKnown = true
  1776. },
  1777. {
  1778. rage = 36,
  1779. affsUsed = {
  1780. },
  1781. name = "onslaught",
  1782. command = "ONSLAUGHT %s",
  1783. skillKnown = true,
  1784. cooldown = 23
  1785. },
  1786. {
  1787. rage = 25,
  1788. affsUsed = {
  1789. "Aeon",
  1790. "Stun"
  1791. },
  1792. name = "etch",
  1793. command = "ETCH RUNE AT %s",
  1794. skillKnown = true,
  1795. cooldown = 23
  1796. },
  1797. {
  1798. rage = 35,
  1799. affsUsed = {
  1800. },
  1801. name = "safeguard",
  1802. command = "SAFEGUARD %s",
  1803. skillKnown = true,
  1804. cooldown = 57
  1805. },
  1806. etch = {
  1807. rage = 25,
  1808. affsUsed = {
  1809. "Aeon",
  1810. "Stun"
  1811. },
  1812. name = "etch",
  1813. command = "ETCH RUNE AT %s",
  1814. skillKnown = true,
  1815. cooldown = 23
  1816. },
  1817. bulwark = {
  1818. rage = 28,
  1819. affsUsed = {
  1820. },
  1821. name = "bulwark",
  1822. command = "BULWARK",
  1823. skillKnown = true,
  1824. cooldown = 45
  1825. },
  1826. fragment = {
  1827. rage = 17,
  1828. affsUsed = {
  1829. },
  1830. name = "fragment",
  1831. command = "FRAGMENT %s",
  1832. skillKnown = true
  1833. },
  1834. collide = {
  1835. rage = 14,
  1836. affsUsed = {
  1837. },
  1838. name = "collide",
  1839. command = "COLLIDE %s",
  1840. skillKnown = true,
  1841. cooldown = 16
  1842. },
  1843. onslaught = {
  1844. rage = 36,
  1845. affsUsed = {
  1846. },
  1847. name = "onslaught",
  1848. command = "ONSLAUGHT %s",
  1849. skillKnown = true,
  1850. cooldown = 23
  1851. },
  1852. safeguard = {
  1853. rage = 35,
  1854. affsUsed = {
  1855. },
  1856. name = "safeguard",
  1857. command = "SAFEGUARD %s",
  1858. skillKnown = true,
  1859. cooldown = 57
  1860. }
  1861. }
  1862. }
  1863. A goblin guard steps forward and quickly jabs at you with his sword.
  1864. 3047(76%), 2981(84%), 14990, 17575 e|ckedb 65% (-224h)
  1865. [?]: running 'simple' rage strategy{
  1866. rage = 18,
  1867. rageraze = true,
  1868. shield = false,
  1869. rageSkills = {
  1870. {
  1871. rage = 14,
  1872. affsUsed = {
  1873. },
  1874. name = "collide",
  1875. command = "COLLIDE %s",
  1876. skillKnown = true,
  1877. cooldown = 16
  1878. },
  1879. {
  1880. rage = 28,
  1881. affsUsed = {
  1882. },
  1883. name = "bulwark",
  1884. command = "BULWARK",
  1885. skillKnown = true,
  1886. cooldown = 45
  1887. },
  1888. {
  1889. rage = 17,
  1890. affsUsed = {
  1891. },
  1892. name = "fragment",
  1893. command = "FRAGMENT %s",
  1894. skillKnown = true
  1895. },
  1896. {
  1897. rage = 36,
  1898. affsUsed = {
  1899. },
  1900. name = "onslaught",
  1901. command = "ONSLAUGHT %s",
  1902. skillKnown = true,
  1903. cooldown = 23
  1904. },
  1905. {
  1906. rage = 25,
  1907. affsUsed = {
  1908. "Aeon",
  1909. "Stun"
  1910. },
  1911. name = "etch",
  1912. command = "ETCH RUNE AT %s",
  1913. skillKnown = true,
  1914. cooldown = 23
  1915. },
  1916. {
  1917. rage = 35,
  1918. affsUsed = {
  1919. },
  1920. name = "safeguard",
  1921. command = "SAFEGUARD %s",
  1922. skillKnown = true,
  1923. cooldown = 57
  1924. },
  1925. etch = {
  1926. rage = 25,
  1927. affsUsed = {
  1928. "Aeon",
  1929. "Stun"
  1930. },
  1931. name = "etch",
  1932. command = "ETCH RUNE AT %s",
  1933. skillKnown = true,
  1934. cooldown = 23
  1935. },
  1936. bulwark = {
  1937. rage = 28,
  1938. affsUsed = {
  1939. },
  1940. name = "bulwark",
  1941. command = "BULWARK",
  1942. skillKnown = true,
  1943. cooldown = 45
  1944. },
  1945. fragment = {
  1946. rage = 17,
  1947. affsUsed = {
  1948. },
  1949. name = "fragment",
  1950. command = "FRAGMENT %s",
  1951. skillKnown = true
  1952. },
  1953. collide = {
  1954. rage = 14,
  1955. affsUsed = {
  1956. },
  1957. name = "collide",
  1958. command = "COLLIDE %s",
  1959. skillKnown = true,
  1960. cooldown = 16
  1961. },
  1962. onslaught = {
  1963. rage = 36,
  1964. affsUsed = {
  1965. },
  1966. name = "onslaught",
  1967. command = "ONSLAUGHT %s",
  1968. skillKnown = true,
  1969. cooldown = 23
  1970. },
  1971. safeguard = {
  1972. rage = 35,
  1973. affsUsed = {
  1974. },
  1975. name = "safeguard",
  1976. command = "SAFEGUARD %s",
  1977. skillKnown = true,
  1978. cooldown = 57
  1979. }
  1980. }
  1981. }
  1982. [?]: running 'simple' rage strategy{
  1983. rage = 18,
  1984. rageraze = true,
  1985. shield = false,
  1986. rageSkills = {
  1987. {
  1988. rage = 14,
  1989. affsUsed = {
  1990. },
  1991. name = "collide",
  1992. command = "COLLIDE %s",
  1993. skillKnown = true,
  1994. cooldown = 16
  1995. },
  1996. {
  1997. rage = 28,
  1998. affsUsed = {
  1999. },
  2000. name = "bulwark",
  2001. command = "BULWARK",
  2002. skillKnown = true,
  2003. cooldown = 45
  2004. },
  2005. {
  2006. rage = 17,
  2007. affsUsed = {
  2008. },
  2009. name = "fragment",
  2010. command = "FRAGMENT %s",
  2011. skillKnown = true
  2012. },
  2013. {
  2014. rage = 36,
  2015. affsUsed = {
  2016. },
  2017. name = "onslaught",
  2018. command = "ONSLAUGHT %s",
  2019. skillKnown = true,
  2020. cooldown = 23
  2021. },
  2022. {
  2023. rage = 25,
  2024. affsUsed = {
  2025. "Aeon",
  2026. "Stun"
  2027. },
  2028. name = "etch",
  2029. command = "ETCH RUNE AT %s",
  2030. skillKnown = true,
  2031. cooldown = 23
  2032. },
  2033. {
  2034. rage = 35,
  2035. affsUsed = {
  2036. },
  2037. name = "safeguard",
  2038. command = "SAFEGUARD %s",
  2039. skillKnown = true,
  2040. cooldown = 57
  2041. },
  2042. etch = {
  2043. rage = 25,
  2044. affsUsed = {
  2045. "Aeon",
  2046. "Stun"
  2047. },
  2048. name = "etch",
  2049. command = "ETCH RUNE AT %s",
  2050. skillKnown = true,
  2051. cooldown = 23
  2052. },
  2053. bulwark = {
  2054. rage = 28,
  2055. affsUsed = {
  2056. },
  2057. name = "bulwark",
  2058. command = "BULWARK",
  2059. skillKnown = true,
  2060. cooldown = 45
  2061. },
  2062. fragment = {
  2063. rage = 17,
  2064. affsUsed = {
  2065. },
  2066. name = "fragment",
  2067. command = "FRAGMENT %s",
  2068. skillKnown = true
  2069. },
  2070. collide = {
  2071. rage = 14,
  2072. affsUsed = {
  2073. },
  2074. name = "collide",
  2075. command = "COLLIDE %s",
  2076. skillKnown = true,
  2077. cooldown = 16
  2078. },
  2079. onslaught = {
  2080. rage = 36,
  2081. affsUsed = {
  2082. },
  2083. name = "onslaught",
  2084. command = "ONSLAUGHT %s",
  2085. skillKnown = true,
  2086. cooldown = 23
  2087. },
  2088. safeguard = {
  2089. rage = 35,
  2090. affsUsed = {
  2091. },
  2092. name = "safeguard",
  2093. command = "SAFEGUARD %s",
  2094. skillKnown = true,
  2095. cooldown = 57
  2096. }
  2097. }
  2098. }
  2099. You take a drink from a cedarwood vial.
  2100. The elixir heals and soothes you.
  2101. 3702(92%), 2921(82%), 14978, 17575 e|ckedb 65% (655h)
  2102. [?]: running 'simple' rage strategy{
  2103. rage = 23,
  2104. rageraze = true,
  2105. shield = false,
  2106. rageSkills = {
  2107. {
  2108. rage = 14,
  2109. affsUsed = {
  2110. },
  2111. name = "collide",
  2112. command = "COLLIDE %s",
  2113. skillKnown = true,
  2114. cooldown = 16
  2115. },
  2116. {
  2117. rage = 28,
  2118. affsUsed = {
  2119. },
  2120. name = "bulwark",
  2121. command = "BULWARK",
  2122. skillKnown = true,
  2123. cooldown = 45
  2124. },
  2125. {
  2126. rage = 17,
  2127. affsUsed = {
  2128. },
  2129. name = "fragment",
  2130. command = "FRAGMENT %s",
  2131. skillKnown = true
  2132. },
  2133. {
  2134. rage = 36,
  2135. affsUsed = {
  2136. },
  2137. name = "onslaught",
  2138. command = "ONSLAUGHT %s",
  2139. skillKnown = true,
  2140. cooldown = 23
  2141. },
  2142. {
  2143. rage = 25,
  2144. affsUsed = {
  2145. "Aeon",
  2146. "Stun"
  2147. },
  2148. name = "etch",
  2149. command = "ETCH RUNE AT %s",
  2150. skillKnown = true,
  2151. cooldown = 23
  2152. },
  2153. {
  2154. rage = 35,
  2155. affsUsed = {
  2156. },
  2157. name = "safeguard",
  2158. command = "SAFEGUARD %s",
  2159. skillKnown = true,
  2160. cooldown = 57
  2161. },
  2162. etch = {
  2163. rage = 25,
  2164. affsUsed = {
  2165. "Aeon",
  2166. "Stun"
  2167. },
  2168. name = "etch",
  2169. command = "ETCH RUNE AT %s",
  2170. skillKnown = true,
  2171. cooldown = 23
  2172. },
  2173. bulwark = {
  2174. rage = 28,
  2175. affsUsed = {
  2176. },
  2177. name = "bulwark",
  2178. command = "BULWARK",
  2179. skillKnown = true,
  2180. cooldown = 45
  2181. },
  2182. fragment = {
  2183. rage = 17,
  2184. affsUsed = {
  2185. },
  2186. name = "fragment",
  2187. command = "FRAGMENT %s",
  2188. skillKnown = true
  2189. },
  2190. collide = {
  2191. rage = 14,
  2192. affsUsed = {
  2193. },
  2194. name = "collide",
  2195. command = "COLLIDE %s",
  2196. skillKnown = true,
  2197. cooldown = 16
  2198. },
  2199. onslaught = {
  2200. rage = 36,
  2201. affsUsed = {
  2202. },
  2203. name = "onslaught",
  2204. command = "ONSLAUGHT %s",
  2205. skillKnown = true,
  2206. cooldown = 23
  2207. },
  2208. safeguard = {
  2209. rage = 35,
  2210. affsUsed = {
  2211. },
  2212. name = "safeguard",
  2213. command = "SAFEGUARD %s",
  2214. skillKnown = true,
  2215. cooldown = 57
  2216. }
  2217. }
  2218. }[unknown]: data gets sent{
  2219. data = "queue add eqbal keneanungki"
  2220. }
  2221. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  2222. into him.
  2223. You have scored a CRITICAL hit!
  2224. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  2225. him.
  2226. You have scored a CRITICAL hit!
  2227. [Rage]: +5.9. Total: 23.9
  2228. 3702(92%), 2921(82%), 14990, 17570 e|ckedb 42%
  2229. : [0] { affs }
  2230. [?]: running 'simple' rage strategy{
  2231. rage = 23,
  2232. rageraze = true,
  2233. shield = false,
  2234. rageSkills = {
  2235. {
  2236. rage = 14,
  2237. affsUsed = {
  2238. },
  2239. name = "collide",
  2240. command = "COLLIDE %s",
  2241. skillKnown = true,
  2242. cooldown = 16
  2243. },
  2244. {
  2245. rage = 28,
  2246. affsUsed = {
  2247. },
  2248. name = "bulwark",
  2249. command = "BULWARK",
  2250. skillKnown = true,
  2251. cooldown = 45
  2252. },
  2253. {
  2254. rage = 17,
  2255. affsUsed = {
  2256. },
  2257. name = "fragment",
  2258. command = "FRAGMENT %s",
  2259. skillKnown = true
  2260. },
  2261. {
  2262. rage = 36,
  2263. affsUsed = {
  2264. },
  2265. name = "onslaught",
  2266. command = "ONSLAUGHT %s",
  2267. skillKnown = true,
  2268. cooldown = 23
  2269. },
  2270. {
  2271. rage = 25,
  2272. affsUsed = {
  2273. "Aeon",
  2274. "Stun"
  2275. },
  2276. name = "etch",
  2277. command = "ETCH RUNE AT %s",
  2278. skillKnown = true,
  2279. cooldown = 23
  2280. },
  2281. {
  2282. rage = 35,
  2283. affsUsed = {
  2284. },
  2285. name = "safeguard",
  2286. command = "SAFEGUARD %s",
  2287. skillKnown = true,
  2288. cooldown = 57
  2289. },
  2290. etch = {
  2291. rage = 25,
  2292. affsUsed = {
  2293. "Aeon",
  2294. "Stun"
  2295. },
  2296. name = "etch",
  2297. command = "ETCH RUNE AT %s",
  2298. skillKnown = true,
  2299. cooldown = 23
  2300. },
  2301. bulwark = {
  2302. rage = 28,
  2303. affsUsed = {
  2304. },
  2305. name = "bulwark",
  2306. command = "BULWARK",
  2307. skillKnown = true,
  2308. cooldown = 45
  2309. },
  2310. fragment = {
  2311. rage = 17,
  2312. affsUsed = {
  2313. },
  2314. name = "fragment",
  2315. command = "FRAGMENT %s",
  2316. skillKnown = true
  2317. },
  2318. collide = {
  2319. rage = 14,
  2320. affsUsed = {
  2321. },
  2322. name = "collide",
  2323. command = "COLLIDE %s",
  2324. skillKnown = true,
  2325. cooldown = 16
  2326. },
  2327. onslaught = {
  2328. rage = 36,
  2329. affsUsed = {
  2330. },
  2331. name = "onslaught",
  2332. command = "ONSLAUGHT %s",
  2333. skillKnown = true,
  2334. cooldown = 23
  2335. },
  2336. safeguard = {
  2337. rage = 35,
  2338. affsUsed = {
  2339. },
  2340. name = "safeguard",
  2341. command = "SAFEGUARD %s",
  2342. skillKnown = true,
  2343. cooldown = 57
  2344. }
  2345. }
  2346. }
  2347. A goblin guard steps forward and quickly jabs at you with his sword.
  2348. 3496(87%), 2921(82%), 14990, 17570 e|ckedb 42% (-206h)
  2349. [?]: running 'simple' rage strategy{
  2350. rage = 23,
  2351. rageraze = true,
  2352. shield = false,
  2353. rageSkills = {
  2354. {
  2355. rage = 14,
  2356. affsUsed = {
  2357. },
  2358. name = "collide",
  2359. command = "COLLIDE %s",
  2360. skillKnown = true,
  2361. cooldown = 16
  2362. },
  2363. {
  2364. rage = 28,
  2365. affsUsed = {
  2366. },
  2367. name = "bulwark",
  2368. command = "BULWARK",
  2369. skillKnown = true,
  2370. cooldown = 45
  2371. },
  2372. {
  2373. rage = 17,
  2374. affsUsed = {
  2375. },
  2376. name = "fragment",
  2377. command = "FRAGMENT %s",
  2378. skillKnown = true
  2379. },
  2380. {
  2381. rage = 36,
  2382. affsUsed = {
  2383. },
  2384. name = "onslaught",
  2385. command = "ONSLAUGHT %s",
  2386. skillKnown = true,
  2387. cooldown = 23
  2388. },
  2389. {
  2390. rage = 25,
  2391. affsUsed = {
  2392. "Aeon",
  2393. "Stun"
  2394. },
  2395. name = "etch",
  2396. command = "ETCH RUNE AT %s",
  2397. skillKnown = true,
  2398. cooldown = 23
  2399. },
  2400. {
  2401. rage = 35,
  2402. affsUsed = {
  2403. },
  2404. name = "safeguard",
  2405. command = "SAFEGUARD %s",
  2406. skillKnown = true,
  2407. cooldown = 57
  2408. },
  2409. etch = {
  2410. rage = 25,
  2411. affsUsed = {
  2412. "Aeon",
  2413. "Stun"
  2414. },
  2415. name = "etch",
  2416. command = "ETCH RUNE AT %s",
  2417. skillKnown = true,
  2418. cooldown = 23
  2419. },
  2420. bulwark = {
  2421. rage = 28,
  2422. affsUsed = {
  2423. },
  2424. name = "bulwark",
  2425. command = "BULWARK",
  2426. skillKnown = true,
  2427. cooldown = 45
  2428. },
  2429. fragment = {
  2430. rage = 17,
  2431. affsUsed = {
  2432. },
  2433. name = "fragment",
  2434. command = "FRAGMENT %s",
  2435. skillKnown = true
  2436. },
  2437. collide = {
  2438. rage = 14,
  2439. affsUsed = {
  2440. },
  2441. name = "collide",
  2442. command = "COLLIDE %s",
  2443. skillKnown = true,
  2444. cooldown = 16
  2445. },
  2446. onslaught = {
  2447. rage = 36,
  2448. affsUsed = {
  2449. },
  2450. name = "onslaught",
  2451. command = "ONSLAUGHT %s",
  2452. skillKnown = true,
  2453. cooldown = 23
  2454. },
  2455. safeguard = {
  2456. rage = 35,
  2457. affsUsed = {
  2458. },
  2459. name = "safeguard",
  2460. command = "SAFEGUARD %s",
  2461. skillKnown = true,
  2462. cooldown = 57
  2463. }
  2464. }
  2465. }
  2466. [?]: running 'simple' rage strategy{
  2467. rage = 23,
  2468. rageraze = true,
  2469. shield = false,
  2470. rageSkills = {
  2471. {
  2472. rage = 14,
  2473. affsUsed = {
  2474. },
  2475. name = "collide",
  2476. command = "COLLIDE %s",
  2477. skillKnown = true,
  2478. cooldown = 16
  2479. },
  2480. {
  2481. rage = 28,
  2482. affsUsed = {
  2483. },
  2484. name = "bulwark",
  2485. command = "BULWARK",
  2486. skillKnown = true,
  2487. cooldown = 45
  2488. },
  2489. {
  2490. rage = 17,
  2491. affsUsed = {
  2492. },
  2493. name = "fragment",
  2494. command = "FRAGMENT %s",
  2495. skillKnown = true
  2496. },
  2497. {
  2498. rage = 36,
  2499. affsUsed = {
  2500. },
  2501. name = "onslaught",
  2502. command = "ONSLAUGHT %s",
  2503. skillKnown = true,
  2504. cooldown = 23
  2505. },
  2506. {
  2507. rage = 25,
  2508. affsUsed = {
  2509. "Aeon",
  2510. "Stun"
  2511. },
  2512. name = "etch",
  2513. command = "ETCH RUNE AT %s",
  2514. skillKnown = true,
  2515. cooldown = 23
  2516. },
  2517. {
  2518. rage = 35,
  2519. affsUsed = {
  2520. },
  2521. name = "safeguard",
  2522. command = "SAFEGUARD %s",
  2523. skillKnown = true,
  2524. cooldown = 57
  2525. },
  2526. etch = {
  2527. rage = 25,
  2528. affsUsed = {
  2529. "Aeon",
  2530. "Stun"
  2531. },
  2532. name = "etch",
  2533. command = "ETCH RUNE AT %s",
  2534. skillKnown = true,
  2535. cooldown = 23
  2536. },
  2537. bulwark = {
  2538. rage = 28,
  2539. affsUsed = {
  2540. },
  2541. name = "bulwark",
  2542. command = "BULWARK",
  2543. skillKnown = true,
  2544. cooldown = 45
  2545. },
  2546. fragment = {
  2547. rage = 17,
  2548. affsUsed = {
  2549. },
  2550. name = "fragment",
  2551. command = "FRAGMENT %s",
  2552. skillKnown = true
  2553. },
  2554. collide = {
  2555. rage = 14,
  2556. affsUsed = {
  2557. },
  2558. name = "collide",
  2559. command = "COLLIDE %s",
  2560. skillKnown = true,
  2561. cooldown = 16
  2562. },
  2563. onslaught = {
  2564. rage = 36,
  2565. affsUsed = {
  2566. },
  2567. name = "onslaught",
  2568. command = "ONSLAUGHT %s",
  2569. skillKnown = true,
  2570. cooldown = 23
  2571. },
  2572. safeguard = {
  2573. rage = 35,
  2574. affsUsed = {
  2575. },
  2576. name = "safeguard",
  2577. command = "SAFEGUARD %s",
  2578. skillKnown = true,
  2579. cooldown = 57
  2580. }
  2581. }
  2582. }
  2583. [?]: running 'simple' rage strategy{
  2584. rage = 23,
  2585. rageraze = true,
  2586. shield = false,
  2587. rageSkills = {
  2588. {
  2589. rage = 14,
  2590. affsUsed = {
  2591. },
  2592. name = "collide",
  2593. command = "COLLIDE %s",
  2594. skillKnown = true,
  2595. cooldown = 16
  2596. },
  2597. {
  2598. rage = 28,
  2599. affsUsed = {
  2600. },
  2601. name = "bulwark",
  2602. command = "BULWARK",
  2603. skillKnown = true,
  2604. cooldown = 45
  2605. },
  2606. {
  2607. rage = 17,
  2608. affsUsed = {
  2609. },
  2610. name = "fragment",
  2611. command = "FRAGMENT %s",
  2612. skillKnown = true
  2613. },
  2614. {
  2615. rage = 36,
  2616. affsUsed = {
  2617. },
  2618. name = "onslaught",
  2619. command = "ONSLAUGHT %s",
  2620. skillKnown = true,
  2621. cooldown = 23
  2622. },
  2623. {
  2624. rage = 25,
  2625. affsUsed = {
  2626. "Aeon",
  2627. "Stun"
  2628. },
  2629. name = "etch",
  2630. command = "ETCH RUNE AT %s",
  2631. skillKnown = true,
  2632. cooldown = 23
  2633. },
  2634. {
  2635. rage = 35,
  2636. affsUsed = {
  2637. },
  2638. name = "safeguard",
  2639. command = "SAFEGUARD %s",
  2640. skillKnown = true,
  2641. cooldown = 57
  2642. },
  2643. etch = {
  2644. rage = 25,
  2645. affsUsed = {
  2646. "Aeon",
  2647. "Stun"
  2648. },
  2649. name = "etch",
  2650. command = "ETCH RUNE AT %s",
  2651. skillKnown = true,
  2652. cooldown = 23
  2653. },
  2654. bulwark = {
  2655. rage = 28,
  2656. affsUsed = {
  2657. },
  2658. name = "bulwark",
  2659. command = "BULWARK",
  2660. skillKnown = true,
  2661. cooldown = 45
  2662. },
  2663. fragment = {
  2664. rage = 17,
  2665. affsUsed = {
  2666. },
  2667. name = "fragment",
  2668. command = "FRAGMENT %s",
  2669. skillKnown = true
  2670. },
  2671. collide = {
  2672. rage = 14,
  2673. affsUsed = {
  2674. },
  2675. name = "collide",
  2676. command = "COLLIDE %s",
  2677. skillKnown = true,
  2678. cooldown = 16
  2679. },
  2680. onslaught = {
  2681. rage = 36,
  2682. affsUsed = {
  2683. },
  2684. name = "onslaught",
  2685. command = "ONSLAUGHT %s",
  2686. skillKnown = true,
  2687. cooldown = 23
  2688. },
  2689. safeguard = {
  2690. rage = 35,
  2691. affsUsed = {
  2692. },
  2693. name = "safeguard",
  2694. command = "SAFEGUARD %s",
  2695. skillKnown = true,
  2696. cooldown = 57
  2697. }
  2698. }
  2699. }
  2700. A goblin guard lashes out with his sword and stabs you.
  2701. 3214(80%), 2861(80%), 14978, 17580 e|ckedb 42% (-282h)
  2702. [?]: running 'simple' rage strategy{
  2703. rage = 23,
  2704. rageraze = true,
  2705. shield = false,
  2706. rageSkills = {
  2707. {
  2708. rage = 14,
  2709. affsUsed = {
  2710. },
  2711. name = "collide",
  2712. command = "COLLIDE %s",
  2713. skillKnown = true,
  2714. cooldown = 16
  2715. },
  2716. {
  2717. rage = 28,
  2718. affsUsed = {
  2719. },
  2720. name = "bulwark",
  2721. command = "BULWARK",
  2722. skillKnown = true,
  2723. cooldown = 45
  2724. },
  2725. {
  2726. rage = 17,
  2727. affsUsed = {
  2728. },
  2729. name = "fragment",
  2730. command = "FRAGMENT %s",
  2731. skillKnown = true
  2732. },
  2733. {
  2734. rage = 36,
  2735. affsUsed = {
  2736. },
  2737. name = "onslaught",
  2738. command = "ONSLAUGHT %s",
  2739. skillKnown = true,
  2740. cooldown = 23
  2741. },
  2742. {
  2743. rage = 25,
  2744. affsUsed = {
  2745. "Aeon",
  2746. "Stun"
  2747. },
  2748. name = "etch",
  2749. command = "ETCH RUNE AT %s",
  2750. skillKnown = true,
  2751. cooldown = 23
  2752. },
  2753. {
  2754. rage = 35,
  2755. affsUsed = {
  2756. },
  2757. name = "safeguard",
  2758. command = "SAFEGUARD %s",
  2759. skillKnown = true,
  2760. cooldown = 57
  2761. },
  2762. etch = {
  2763. rage = 25,
  2764. affsUsed = {
  2765. "Aeon",
  2766. "Stun"
  2767. },
  2768. name = "etch",
  2769. command = "ETCH RUNE AT %s",
  2770. skillKnown = true,
  2771. cooldown = 23
  2772. },
  2773. bulwark = {
  2774. rage = 28,
  2775. affsUsed = {
  2776. },
  2777. name = "bulwark",
  2778. command = "BULWARK",
  2779. skillKnown = true,
  2780. cooldown = 45
  2781. },
  2782. fragment = {
  2783. rage = 17,
  2784. affsUsed = {
  2785. },
  2786. name = "fragment",
  2787. command = "FRAGMENT %s",
  2788. skillKnown = true
  2789. },
  2790. collide = {
  2791. rage = 14,
  2792. affsUsed = {
  2793. },
  2794. name = "collide",
  2795. command = "COLLIDE %s",
  2796. skillKnown = true,
  2797. cooldown = 16
  2798. },
  2799. onslaught = {
  2800. rage = 36,
  2801. affsUsed = {
  2802. },
  2803. name = "onslaught",
  2804. command = "ONSLAUGHT %s",
  2805. skillKnown = true,
  2806. cooldown = 23
  2807. },
  2808. safeguard = {
  2809. rage = 35,
  2810. affsUsed = {
  2811. },
  2812. name = "safeguard",
  2813. command = "SAFEGUARD %s",
  2814. skillKnown = true,
  2815. cooldown = 57
  2816. }
  2817. }
  2818. }
  2819. [?]: running 'simple' rage strategy{
  2820. rage = 23,
  2821. rageraze = true,
  2822. shield = false,
  2823. rageSkills = {
  2824. {
  2825. rage = 14,
  2826. affsUsed = {
  2827. },
  2828. name = "collide",
  2829. command = "COLLIDE %s",
  2830. skillKnown = true,
  2831. cooldown = 16
  2832. },
  2833. {
  2834. rage = 28,
  2835. affsUsed = {
  2836. },
  2837. name = "bulwark",
  2838. command = "BULWARK",
  2839. skillKnown = true,
  2840. cooldown = 45
  2841. },
  2842. {
  2843. rage = 17,
  2844. affsUsed = {
  2845. },
  2846. name = "fragment",
  2847. command = "FRAGMENT %s",
  2848. skillKnown = true
  2849. },
  2850. {
  2851. rage = 36,
  2852. affsUsed = {
  2853. },
  2854. name = "onslaught",
  2855. command = "ONSLAUGHT %s",
  2856. skillKnown = true,
  2857. cooldown = 23
  2858. },
  2859. {
  2860. rage = 25,
  2861. affsUsed = {
  2862. "Aeon",
  2863. "Stun"
  2864. },
  2865. name = "etch",
  2866. command = "ETCH RUNE AT %s",
  2867. skillKnown = true,
  2868. cooldown = 23
  2869. },
  2870. {
  2871. rage = 35,
  2872. affsUsed = {
  2873. },
  2874. name = "safeguard",
  2875. command = "SAFEGUARD %s",
  2876. skillKnown = true,
  2877. cooldown = 57
  2878. },
  2879. etch = {
  2880. rage = 25,
  2881. affsUsed = {
  2882. "Aeon",
  2883. "Stun"
  2884. },
  2885. name = "etch",
  2886. command = "ETCH RUNE AT %s",
  2887. skillKnown = true,
  2888. cooldown = 23
  2889. },
  2890. bulwark = {
  2891. rage = 28,
  2892. affsUsed = {
  2893. },
  2894. name = "bulwark",
  2895. command = "BULWARK",
  2896. skillKnown = true,
  2897. cooldown = 45
  2898. },
  2899. fragment = {
  2900. rage = 17,
  2901. affsUsed = {
  2902. },
  2903. name = "fragment",
  2904. command = "FRAGMENT %s",
  2905. skillKnown = true
  2906. },
  2907. collide = {
  2908. rage = 14,
  2909. affsUsed = {
  2910. },
  2911. name = "collide",
  2912. command = "COLLIDE %s",
  2913. skillKnown = true,
  2914. cooldown = 16
  2915. },
  2916. onslaught = {
  2917. rage = 36,
  2918. affsUsed = {
  2919. },
  2920. name = "onslaught",
  2921. command = "ONSLAUGHT %s",
  2922. skillKnown = true,
  2923. cooldown = 23
  2924. },
  2925. safeguard = {
  2926. rage = 35,
  2927. affsUsed = {
  2928. },
  2929. name = "safeguard",
  2930. command = "SAFEGUARD %s",
  2931. skillKnown = true,
  2932. cooldown = 57
  2933. }
  2934. }
  2935. }
  2936. You may drink another health or mana elixir.
  2937. 3214(80%), 2801(78%), 14972, 17580 e|ckedb 42%
  2938. [?]: running 'simple' rage strategy{
  2939. rage = 23,
  2940. rageraze = true,
  2941. shield = false,
  2942. rageSkills = {
  2943. {
  2944. rage = 14,
  2945. affsUsed = {
  2946. },
  2947. name = "collide",
  2948. command = "COLLIDE %s",
  2949. skillKnown = true,
  2950. cooldown = 16
  2951. },
  2952. {
  2953. rage = 28,
  2954. affsUsed = {
  2955. },
  2956. name = "bulwark",
  2957. command = "BULWARK",
  2958. skillKnown = true,
  2959. cooldown = 45
  2960. },
  2961. {
  2962. rage = 17,
  2963. affsUsed = {
  2964. },
  2965. name = "fragment",
  2966. command = "FRAGMENT %s",
  2967. skillKnown = true
  2968. },
  2969. {
  2970. rage = 36,
  2971. affsUsed = {
  2972. },
  2973. name = "onslaught",
  2974. command = "ONSLAUGHT %s",
  2975. skillKnown = true,
  2976. cooldown = 23
  2977. },
  2978. {
  2979. rage = 25,
  2980. affsUsed = {
  2981. "Aeon",
  2982. "Stun"
  2983. },
  2984. name = "etch",
  2985. command = "ETCH RUNE AT %s",
  2986. skillKnown = true,
  2987. cooldown = 23
  2988. },
  2989. {
  2990. rage = 35,
  2991. affsUsed = {
  2992. },
  2993. name = "safeguard",
  2994. command = "SAFEGUARD %s",
  2995. skillKnown = true,
  2996. cooldown = 57
  2997. },
  2998. etch = {
  2999. rage = 25,
  3000. affsUsed = {
  3001. "Aeon",
  3002. "Stun"
  3003. },
  3004. name = "etch",
  3005. command = "ETCH RUNE AT %s",
  3006. skillKnown = true,
  3007. cooldown = 23
  3008. },
  3009. bulwark = {
  3010. rage = 28,
  3011. affsUsed = {
  3012. },
  3013. name = "bulwark",
  3014. command = "BULWARK",
  3015. skillKnown = true,
  3016. cooldown = 45
  3017. },
  3018. fragment = {
  3019. rage = 17,
  3020. affsUsed = {
  3021. },
  3022. name = "fragment",
  3023. command = "FRAGMENT %s",
  3024. skillKnown = true
  3025. },
  3026. collide = {
  3027. rage = 14,
  3028. affsUsed = {
  3029. },
  3030. name = "collide",
  3031. command = "COLLIDE %s",
  3032. skillKnown = true,
  3033. cooldown = 16
  3034. },
  3035. onslaught = {
  3036. rage = 36,
  3037. affsUsed = {
  3038. },
  3039. name = "onslaught",
  3040. command = "ONSLAUGHT %s",
  3041. skillKnown = true,
  3042. cooldown = 23
  3043. },
  3044. safeguard = {
  3045. rage = 35,
  3046. affsUsed = {
  3047. },
  3048. name = "safeguard",
  3049. command = "SAFEGUARD %s",
  3050. skillKnown = true,
  3051. cooldown = 57
  3052. }
  3053. }
  3054. }
  3055. You take a drink from a cedarwood vial.
  3056. Your mind feels stronger and more alert.
  3057. (+) [Vitals] 18:54:32:049
  3058. 3214(80%), 3516(99%), 14972, 17580 e|ckedb 42% (715m)
  3059. [?]: running 'simple' rage strategy{
  3060. rage = 31,
  3061. rageraze = true,
  3062. shield = false,
  3063. rageSkills = {
  3064. {
  3065. rage = 14,
  3066. affsUsed = {
  3067. },
  3068. name = "collide",
  3069. command = "COLLIDE %s",
  3070. skillKnown = true,
  3071. cooldown = 16
  3072. },
  3073. {
  3074. rage = 28,
  3075. affsUsed = {
  3076. },
  3077. name = "bulwark",
  3078. command = "BULWARK",
  3079. skillKnown = true,
  3080. cooldown = 45
  3081. },
  3082. {
  3083. rage = 17,
  3084. affsUsed = {
  3085. },
  3086. name = "fragment",
  3087. command = "FRAGMENT %s",
  3088. skillKnown = true
  3089. },
  3090. {
  3091. rage = 36,
  3092. affsUsed = {
  3093. },
  3094. name = "onslaught",
  3095. command = "ONSLAUGHT %s",
  3096. skillKnown = true,
  3097. cooldown = 23
  3098. },
  3099. {
  3100. rage = 25,
  3101. affsUsed = {
  3102. "Aeon",
  3103. "Stun"
  3104. },
  3105. name = "etch",
  3106. command = "ETCH RUNE AT %s",
  3107. skillKnown = true,
  3108. cooldown = 23
  3109. },
  3110. {
  3111. rage = 35,
  3112. affsUsed = {
  3113. },
  3114. name = "safeguard",
  3115. command = "SAFEGUARD %s",
  3116. skillKnown = true,
  3117. cooldown = 57
  3118. },
  3119. etch = {
  3120. rage = 25,
  3121. affsUsed = {
  3122. "Aeon",
  3123. "Stun"
  3124. },
  3125. name = "etch",
  3126. command = "ETCH RUNE AT %s",
  3127. skillKnown = true,
  3128. cooldown = 23
  3129. },
  3130. bulwark = {
  3131. rage = 28,
  3132. affsUsed = {
  3133. },
  3134. name = "bulwark",
  3135. command = "BULWARK",
  3136. skillKnown = true,
  3137. cooldown = 45
  3138. },
  3139. fragment = {
  3140. rage = 17,
  3141. affsUsed = {
  3142. },
  3143. name = "fragment",
  3144. command = "FRAGMENT %s",
  3145. skillKnown = true
  3146. },
  3147. collide = {
  3148. rage = 14,
  3149. affsUsed = {
  3150. },
  3151. name = "collide",
  3152. command = "COLLIDE %s",
  3153. skillKnown = true,
  3154. cooldown = 16
  3155. },
  3156. onslaught = {
  3157. rage = 36,
  3158. affsUsed = {
  3159. },
  3160. name = "onslaught",
  3161. command = "ONSLAUGHT %s",
  3162. skillKnown = true,
  3163. cooldown = 23
  3164. },
  3165. safeguard = {
  3166. rage = 35,
  3167. affsUsed = {
  3168. },
  3169. name = "safeguard",
  3170. command = "SAFEGUARD %s",
  3171. skillKnown = true,
  3172. cooldown = 57
  3173. }
  3174. }
  3175. }[unknown]: data gets sent{
  3176. data = "queue add eqbal keneanungki"
  3177. }
  3178. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  3179. into him.
  3180. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  3181. him.
  3182. You have scored a CRUSHING CRITICAL hit!
  3183. [Rage]: +7.2. Total: 31.2 Now Available: Bulwark, Etch
  3184. 3214(80%), 3516(99%), 14972, 17575 e|ckedb 13%
  3185. : [0] { affs }
  3186. [?]: running 'simple' rage strategy{
  3187. rage = 31,
  3188. rageraze = true,
  3189. shield = false,
  3190. rageSkills = {
  3191. {
  3192. rage = 14,
  3193. affsUsed = {
  3194. },
  3195. name = "collide",
  3196. command = "COLLIDE %s",
  3197. skillKnown = true,
  3198. cooldown = 16
  3199. },
  3200. {
  3201. rage = 28,
  3202. affsUsed = {
  3203. },
  3204. name = "bulwark",
  3205. command = "BULWARK",
  3206. skillKnown = true,
  3207. cooldown = 45
  3208. },
  3209. {
  3210. rage = 17,
  3211. affsUsed = {
  3212. },
  3213. name = "fragment",
  3214. command = "FRAGMENT %s",
  3215. skillKnown = true
  3216. },
  3217. {
  3218. rage = 36,
  3219. affsUsed = {
  3220. },
  3221. name = "onslaught",
  3222. command = "ONSLAUGHT %s",
  3223. skillKnown = true,
  3224. cooldown = 23
  3225. },
  3226. {
  3227. rage = 25,
  3228. affsUsed = {
  3229. "Aeon",
  3230. "Stun"
  3231. },
  3232. name = "etch",
  3233. command = "ETCH RUNE AT %s",
  3234. skillKnown = true,
  3235. cooldown = 23
  3236. },
  3237. {
  3238. rage = 35,
  3239. affsUsed = {
  3240. },
  3241. name = "safeguard",
  3242. command = "SAFEGUARD %s",
  3243. skillKnown = true,
  3244. cooldown = 57
  3245. },
  3246. etch = {
  3247. rage = 25,
  3248. affsUsed = {
  3249. "Aeon",
  3250. "Stun"
  3251. },
  3252. name = "etch",
  3253. command = "ETCH RUNE AT %s",
  3254. skillKnown = true,
  3255. cooldown = 23
  3256. },
  3257. bulwark = {
  3258. rage = 28,
  3259. affsUsed = {
  3260. },
  3261. name = "bulwark",
  3262. command = "BULWARK",
  3263. skillKnown = true,
  3264. cooldown = 45
  3265. },
  3266. fragment = {
  3267. rage = 17,
  3268. affsUsed = {
  3269. },
  3270. name = "fragment",
  3271. command = "FRAGMENT %s",
  3272. skillKnown = true
  3273. },
  3274. collide = {
  3275. rage = 14,
  3276. affsUsed = {
  3277. },
  3278. name = "collide",
  3279. command = "COLLIDE %s",
  3280. skillKnown = true,
  3281. cooldown = 16
  3282. },
  3283. onslaught = {
  3284. rage = 36,
  3285. affsUsed = {
  3286. },
  3287. name = "onslaught",
  3288. command = "ONSLAUGHT %s",
  3289. skillKnown = true,
  3290. cooldown = 23
  3291. },
  3292. safeguard = {
  3293. rage = 35,
  3294. affsUsed = {
  3295. },
  3296. name = "safeguard",
  3297. command = "SAFEGUARD %s",
  3298. skillKnown = true,
  3299. cooldown = 57
  3300. }
  3301. }
  3302. }
  3303. [?]: running 'simple' rage strategy{
  3304. rage = 31,
  3305. rageraze = true,
  3306. shield = false,
  3307. rageSkills = {
  3308. {
  3309. rage = 14,
  3310. affsUsed = {
  3311. },
  3312. name = "collide",
  3313. command = "COLLIDE %s",
  3314. skillKnown = true,
  3315. cooldown = 16
  3316. },
  3317. {
  3318. rage = 28,
  3319. affsUsed = {
  3320. },
  3321. name = "bulwark",
  3322. command = "BULWARK",
  3323. skillKnown = true,
  3324. cooldown = 45
  3325. },
  3326. {
  3327. rage = 17,
  3328. affsUsed = {
  3329. },
  3330. name = "fragment",
  3331. command = "FRAGMENT %s",
  3332. skillKnown = true
  3333. },
  3334. {
  3335. rage = 36,
  3336. affsUsed = {
  3337. },
  3338. name = "onslaught",
  3339. command = "ONSLAUGHT %s",
  3340. skillKnown = true,
  3341. cooldown = 23
  3342. },
  3343. {
  3344. rage = 25,
  3345. affsUsed = {
  3346. "Aeon",
  3347. "Stun"
  3348. },
  3349. name = "etch",
  3350. command = "ETCH RUNE AT %s",
  3351. skillKnown = true,
  3352. cooldown = 23
  3353. },
  3354. {
  3355. rage = 35,
  3356. affsUsed = {
  3357. },
  3358. name = "safeguard",
  3359. command = "SAFEGUARD %s",
  3360. skillKnown = true,
  3361. cooldown = 57
  3362. },
  3363. etch = {
  3364. rage = 25,
  3365. affsUsed = {
  3366. "Aeon",
  3367. "Stun"
  3368. },
  3369. name = "etch",
  3370. command = "ETCH RUNE AT %s",
  3371. skillKnown = true,
  3372. cooldown = 23
  3373. },
  3374. bulwark = {
  3375. rage = 28,
  3376. affsUsed = {
  3377. },
  3378. name = "bulwark",
  3379. command = "BULWARK",
  3380. skillKnown = true,
  3381. cooldown = 45
  3382. },
  3383. fragment = {
  3384. rage = 17,
  3385. affsUsed = {
  3386. },
  3387. name = "fragment",
  3388. command = "FRAGMENT %s",
  3389. skillKnown = true
  3390. },
  3391. collide = {
  3392. rage = 14,
  3393. affsUsed = {
  3394. },
  3395. name = "collide",
  3396. command = "COLLIDE %s",
  3397. skillKnown = true,
  3398. cooldown = 16
  3399. },
  3400. onslaught = {
  3401. rage = 36,
  3402. affsUsed = {
  3403. },
  3404. name = "onslaught",
  3405. command = "ONSLAUGHT %s",
  3406. skillKnown = true,
  3407. cooldown = 23
  3408. },
  3409. safeguard = {
  3410. rage = 35,
  3411. affsUsed = {
  3412. },
  3413. name = "safeguard",
  3414. command = "SAFEGUARD %s",
  3415. skillKnown = true,
  3416. cooldown = 57
  3417. }
  3418. }
  3419. }
  3420. [?]: running 'simple' rage strategy{
  3421. rage = 31,
  3422. rageraze = true,
  3423. shield = false,
  3424. rageSkills = {
  3425. {
  3426. rage = 14,
  3427. affsUsed = {
  3428. },
  3429. name = "collide",
  3430. command = "COLLIDE %s",
  3431. skillKnown = true,
  3432. cooldown = 16
  3433. },
  3434. {
  3435. rage = 28,
  3436. affsUsed = {
  3437. },
  3438. name = "bulwark",
  3439. command = "BULWARK",
  3440. skillKnown = true,
  3441. cooldown = 45
  3442. },
  3443. {
  3444. rage = 17,
  3445. affsUsed = {
  3446. },
  3447. name = "fragment",
  3448. command = "FRAGMENT %s",
  3449. skillKnown = true
  3450. },
  3451. {
  3452. rage = 36,
  3453. affsUsed = {
  3454. },
  3455. name = "onslaught",
  3456. command = "ONSLAUGHT %s",
  3457. skillKnown = true,
  3458. cooldown = 23
  3459. },
  3460. {
  3461. rage = 25,
  3462. affsUsed = {
  3463. "Aeon",
  3464. "Stun"
  3465. },
  3466. name = "etch",
  3467. command = "ETCH RUNE AT %s",
  3468. skillKnown = true,
  3469. cooldown = 23
  3470. },
  3471. {
  3472. rage = 35,
  3473. affsUsed = {
  3474. },
  3475. name = "safeguard",
  3476. command = "SAFEGUARD %s",
  3477. skillKnown = true,
  3478. cooldown = 57
  3479. },
  3480. etch = {
  3481. rage = 25,
  3482. affsUsed = {
  3483. "Aeon",
  3484. "Stun"
  3485. },
  3486. name = "etch",
  3487. command = "ETCH RUNE AT %s",
  3488. skillKnown = true,
  3489. cooldown = 23
  3490. },
  3491. bulwark = {
  3492. rage = 28,
  3493. affsUsed = {
  3494. },
  3495. name = "bulwark",
  3496. command = "BULWARK",
  3497. skillKnown = true,
  3498. cooldown = 45
  3499. },
  3500. fragment = {
  3501. rage = 17,
  3502. affsUsed = {
  3503. },
  3504. name = "fragment",
  3505. command = "FRAGMENT %s",
  3506. skillKnown = true
  3507. },
  3508. collide = {
  3509. rage = 14,
  3510. affsUsed = {
  3511. },
  3512. name = "collide",
  3513. command = "COLLIDE %s",
  3514. skillKnown = true,
  3515. cooldown = 16
  3516. },
  3517. onslaught = {
  3518. rage = 36,
  3519. affsUsed = {
  3520. },
  3521. name = "onslaught",
  3522. command = "ONSLAUGHT %s",
  3523. skillKnown = true,
  3524. cooldown = 23
  3525. },
  3526. safeguard = {
  3527. rage = 35,
  3528. affsUsed = {
  3529. },
  3530. name = "safeguard",
  3531. command = "SAFEGUARD %s",
  3532. skillKnown = true,
  3533. cooldown = 57
  3534. }
  3535. }
  3536. }
  3537. A goblin guard steps forward and quickly jabs at you with his sword.
  3538. 2932(73%), 3516(99%), 14972, 17585 e|ckedb 13% (-282h)
  3539. [?]: running 'simple' rage strategy{
  3540. rage = 31,
  3541. rageraze = true,
  3542. shield = false,
  3543. rageSkills = {
  3544. {
  3545. rage = 14,
  3546. affsUsed = {
  3547. },
  3548. name = "collide",
  3549. command = "COLLIDE %s",
  3550. skillKnown = true,
  3551. cooldown = 16
  3552. },
  3553. {
  3554. rage = 28,
  3555. affsUsed = {
  3556. },
  3557. name = "bulwark",
  3558. command = "BULWARK",
  3559. skillKnown = true,
  3560. cooldown = 45
  3561. },
  3562. {
  3563. rage = 17,
  3564. affsUsed = {
  3565. },
  3566. name = "fragment",
  3567. command = "FRAGMENT %s",
  3568. skillKnown = true
  3569. },
  3570. {
  3571. rage = 36,
  3572. affsUsed = {
  3573. },
  3574. name = "onslaught",
  3575. command = "ONSLAUGHT %s",
  3576. skillKnown = true,
  3577. cooldown = 23
  3578. },
  3579. {
  3580. rage = 25,
  3581. affsUsed = {
  3582. "Aeon",
  3583. "Stun"
  3584. },
  3585. name = "etch",
  3586. command = "ETCH RUNE AT %s",
  3587. skillKnown = true,
  3588. cooldown = 23
  3589. },
  3590. {
  3591. rage = 35,
  3592. affsUsed = {
  3593. },
  3594. name = "safeguard",
  3595. command = "SAFEGUARD %s",
  3596. skillKnown = true,
  3597. cooldown = 57
  3598. },
  3599. etch = {
  3600. rage = 25,
  3601. affsUsed = {
  3602. "Aeon",
  3603. "Stun"
  3604. },
  3605. name = "etch",
  3606. command = "ETCH RUNE AT %s",
  3607. skillKnown = true,
  3608. cooldown = 23
  3609. },
  3610. bulwark = {
  3611. rage = 28,
  3612. affsUsed = {
  3613. },
  3614. name = "bulwark",
  3615. command = "BULWARK",
  3616. skillKnown = true,
  3617. cooldown = 45
  3618. },
  3619. fragment = {
  3620. rage = 17,
  3621. affsUsed = {
  3622. },
  3623. name = "fragment",
  3624. command = "FRAGMENT %s",
  3625. skillKnown = true
  3626. },
  3627. collide = {
  3628. rage = 14,
  3629. affsUsed = {
  3630. },
  3631. name = "collide",
  3632. command = "COLLIDE %s",
  3633. skillKnown = true,
  3634. cooldown = 16
  3635. },
  3636. onslaught = {
  3637. rage = 36,
  3638. affsUsed = {
  3639. },
  3640. name = "onslaught",
  3641. command = "ONSLAUGHT %s",
  3642. skillKnown = true,
  3643. cooldown = 23
  3644. },
  3645. safeguard = {
  3646. rage = 35,
  3647. affsUsed = {
  3648. },
  3649. name = "safeguard",
  3650. command = "SAFEGUARD %s",
  3651. skillKnown = true,
  3652. cooldown = 57
  3653. }
  3654. }
  3655. }
  3656. [?]: running 'simple' rage strategy{
  3657. rage = 31,
  3658. rageraze = true,
  3659. shield = false,
  3660. rageSkills = {
  3661. {
  3662. rage = 14,
  3663. affsUsed = {
  3664. },
  3665. name = "collide",
  3666. command = "COLLIDE %s",
  3667. skillKnown = true,
  3668. cooldown = 16
  3669. },
  3670. {
  3671. rage = 28,
  3672. affsUsed = {
  3673. },
  3674. name = "bulwark",
  3675. command = "BULWARK",
  3676. skillKnown = true,
  3677. cooldown = 45
  3678. },
  3679. {
  3680. rage = 17,
  3681. affsUsed = {
  3682. },
  3683. name = "fragment",
  3684. command = "FRAGMENT %s",
  3685. skillKnown = true
  3686. },
  3687. {
  3688. rage = 36,
  3689. affsUsed = {
  3690. },
  3691. name = "onslaught",
  3692. command = "ONSLAUGHT %s",
  3693. skillKnown = true,
  3694. cooldown = 23
  3695. },
  3696. {
  3697. rage = 25,
  3698. affsUsed = {
  3699. "Aeon",
  3700. "Stun"
  3701. },
  3702. name = "etch",
  3703. command = "ETCH RUNE AT %s",
  3704. skillKnown = true,
  3705. cooldown = 23
  3706. },
  3707. {
  3708. rage = 35,
  3709. affsUsed = {
  3710. },
  3711. name = "safeguard",
  3712. command = "SAFEGUARD %s",
  3713. skillKnown = true,
  3714. cooldown = 57
  3715. },
  3716. etch = {
  3717. rage = 25,
  3718. affsUsed = {
  3719. "Aeon",
  3720. "Stun"
  3721. },
  3722. name = "etch",
  3723. command = "ETCH RUNE AT %s",
  3724. skillKnown = true,
  3725. cooldown = 23
  3726. },
  3727. bulwark = {
  3728. rage = 28,
  3729. affsUsed = {
  3730. },
  3731. name = "bulwark",
  3732. command = "BULWARK",
  3733. skillKnown = true,
  3734. cooldown = 45
  3735. },
  3736. fragment = {
  3737. rage = 17,
  3738. affsUsed = {
  3739. },
  3740. name = "fragment",
  3741. command = "FRAGMENT %s",
  3742. skillKnown = true
  3743. },
  3744. collide = {
  3745. rage = 14,
  3746. affsUsed = {
  3747. },
  3748. name = "collide",
  3749. command = "COLLIDE %s",
  3750. skillKnown = true,
  3751. cooldown = 16
  3752. },
  3753. onslaught = {
  3754. rage = 36,
  3755. affsUsed = {
  3756. },
  3757. name = "onslaught",
  3758. command = "ONSLAUGHT %s",
  3759. skillKnown = true,
  3760. cooldown = 23
  3761. },
  3762. safeguard = {
  3763. rage = 35,
  3764. affsUsed = {
  3765. },
  3766. name = "safeguard",
  3767. command = "SAFEGUARD %s",
  3768. skillKnown = true,
  3769. cooldown = 57
  3770. }
  3771. }
  3772. }
  3773. A goblin guard stabs you in the abdomen, gouging and ripping at your intestines.
  3774. 2730(68%), 3456(97%), 14960, 17585 e|ckedb 13% (-202h)
  3775. [?]: running 'simple' rage strategy{
  3776. rage = 31,
  3777. rageraze = true,
  3778. shield = false,
  3779. rageSkills = {
  3780. {
  3781. rage = 14,
  3782. affsUsed = {
  3783. },
  3784. name = "collide",
  3785. command = "COLLIDE %s",
  3786. skillKnown = true,
  3787. cooldown = 16
  3788. },
  3789. {
  3790. rage = 28,
  3791. affsUsed = {
  3792. },
  3793. name = "bulwark",
  3794. command = "BULWARK",
  3795. skillKnown = true,
  3796. cooldown = 45
  3797. },
  3798. {
  3799. rage = 17,
  3800. affsUsed = {
  3801. },
  3802. name = "fragment",
  3803. command = "FRAGMENT %s",
  3804. skillKnown = true
  3805. },
  3806. {
  3807. rage = 36,
  3808. affsUsed = {
  3809. },
  3810. name = "onslaught",
  3811. command = "ONSLAUGHT %s",
  3812. skillKnown = true,
  3813. cooldown = 23
  3814. },
  3815. {
  3816. rage = 25,
  3817. affsUsed = {
  3818. "Aeon",
  3819. "Stun"
  3820. },
  3821. name = "etch",
  3822. command = "ETCH RUNE AT %s",
  3823. skillKnown = true,
  3824. cooldown = 23
  3825. },
  3826. {
  3827. rage = 35,
  3828. affsUsed = {
  3829. },
  3830. name = "safeguard",
  3831. command = "SAFEGUARD %s",
  3832. skillKnown = true,
  3833. cooldown = 57
  3834. },
  3835. etch = {
  3836. rage = 25,
  3837. affsUsed = {
  3838. "Aeon",
  3839. "Stun"
  3840. },
  3841. name = "etch",
  3842. command = "ETCH RUNE AT %s",
  3843. skillKnown = true,
  3844. cooldown = 23
  3845. },
  3846. bulwark = {
  3847. rage = 28,
  3848. affsUsed = {
  3849. },
  3850. name = "bulwark",
  3851. command = "BULWARK",
  3852. skillKnown = true,
  3853. cooldown = 45
  3854. },
  3855. fragment = {
  3856. rage = 17,
  3857. affsUsed = {
  3858. },
  3859. name = "fragment",
  3860. command = "FRAGMENT %s",
  3861. skillKnown = true
  3862. },
  3863. collide = {
  3864. rage = 14,
  3865. affsUsed = {
  3866. },
  3867. name = "collide",
  3868. command = "COLLIDE %s",
  3869. skillKnown = true,
  3870. cooldown = 16
  3871. },
  3872. onslaught = {
  3873. rage = 36,
  3874. affsUsed = {
  3875. },
  3876. name = "onslaught",
  3877. command = "ONSLAUGHT %s",
  3878. skillKnown = true,
  3879. cooldown = 23
  3880. },
  3881. safeguard = {
  3882. rage = 35,
  3883. affsUsed = {
  3884. },
  3885. name = "safeguard",
  3886. command = "SAFEGUARD %s",
  3887. skillKnown = true,
  3888. cooldown = 57
  3889. }
  3890. }
  3891. }
  3892. [?]: running 'simple' rage strategy{
  3893. rage = 31,
  3894. rageraze = true,
  3895. shield = false,
  3896. rageSkills = {
  3897. {
  3898. rage = 14,
  3899. affsUsed = {
  3900. },
  3901. name = "collide",
  3902. command = "COLLIDE %s",
  3903. skillKnown = true,
  3904. cooldown = 16
  3905. },
  3906. {
  3907. rage = 28,
  3908. affsUsed = {
  3909. },
  3910. name = "bulwark",
  3911. command = "BULWARK",
  3912. skillKnown = true,
  3913. cooldown = 45
  3914. },
  3915. {
  3916. rage = 17,
  3917. affsUsed = {
  3918. },
  3919. name = "fragment",
  3920. command = "FRAGMENT %s",
  3921. skillKnown = true
  3922. },
  3923. {
  3924. rage = 36,
  3925. affsUsed = {
  3926. },
  3927. name = "onslaught",
  3928. command = "ONSLAUGHT %s",
  3929. skillKnown = true,
  3930. cooldown = 23
  3931. },
  3932. {
  3933. rage = 25,
  3934. affsUsed = {
  3935. "Aeon",
  3936. "Stun"
  3937. },
  3938. name = "etch",
  3939. command = "ETCH RUNE AT %s",
  3940. skillKnown = true,
  3941. cooldown = 23
  3942. },
  3943. {
  3944. rage = 35,
  3945. affsUsed = {
  3946. },
  3947. name = "safeguard",
  3948. command = "SAFEGUARD %s",
  3949. skillKnown = true,
  3950. cooldown = 57
  3951. },
  3952. etch = {
  3953. rage = 25,
  3954. affsUsed = {
  3955. "Aeon",
  3956. "Stun"
  3957. },
  3958. name = "etch",
  3959. command = "ETCH RUNE AT %s",
  3960. skillKnown = true,
  3961. cooldown = 23
  3962. },
  3963. bulwark = {
  3964. rage = 28,
  3965. affsUsed = {
  3966. },
  3967. name = "bulwark",
  3968. command = "BULWARK",
  3969. skillKnown = true,
  3970. cooldown = 45
  3971. },
  3972. fragment = {
  3973. rage = 17,
  3974. affsUsed = {
  3975. },
  3976. name = "fragment",
  3977. command = "FRAGMENT %s",
  3978. skillKnown = true
  3979. },
  3980. collide = {
  3981. rage = 14,
  3982. affsUsed = {
  3983. },
  3984. name = "collide",
  3985. command = "COLLIDE %s",
  3986. skillKnown = true,
  3987. cooldown = 16
  3988. },
  3989. onslaught = {
  3990. rage = 36,
  3991. affsUsed = {
  3992. },
  3993. name = "onslaught",
  3994. command = "ONSLAUGHT %s",
  3995. skillKnown = true,
  3996. cooldown = 23
  3997. },
  3998. safeguard = {
  3999. rage = 35,
  4000. affsUsed = {
  4001. },
  4002. name = "safeguard",
  4003. command = "SAFEGUARD %s",
  4004. skillKnown = true,
  4005. cooldown = 57
  4006. }
  4007. }
  4008. }
  4009. You may drink another health or mana elixir.
  4010. 2730(68%), 3396(95%), 14954, 17585 e|ckedb 13%
  4011. [unknown]: Going to calculate gold gains{
  4012. lastGoldChange = 0,
  4013. lastGold = 48638
  4014. }
  4015. [unknown]: Got new gold numbers{
  4016. goldNumber = 48638,
  4017. goldChange = 0
  4018. }
  4019. [unknown]: Calculating experience gain{
  4020. newXp = 8652,
  4021. lastXp = 8652
  4022. }
  4023. [roomItemCallbackWorker]: gmcp.Char.Items.Remove{
  4024. targetList = {
  4025. {
  4026. id = "33526",
  4027. name = "a goblin guard",
  4028. affs = {
  4029. }
  4030. },
  4031. {
  4032. id = "126108",
  4033. name = "a goblin guard",
  4034. affs = {
  4035. }
  4036. }
  4037. },
  4038. room = {
  4039. {
  4040. id = "126108",
  4041. attrib = "m",
  4042. name = "a goblin guard",
  4043. icon = "humanoid"
  4044. },
  4045. {
  4046. id = "33526",
  4047. attrib = "m",
  4048. name = "a goblin guard",
  4049. icon = "humanoid"
  4050. }
  4051. }
  4052. }
  4053. [setTarget]: setting target{
  4054. id = "126108",
  4055. name = "a goblin guard",
  4056. affs = {
  4057. }
  4058. }
  4059. [roomItemCallbackWorker]: got before and after{
  4060. before = {
  4061. "33526",
  4062. "126108"
  4063. },
  4064. after = {
  4065. "126108"
  4066. },
  4067. intersection = {
  4068. "126108"
  4069. }
  4070. }
  4071.  
  4072. keneanung: Priority list changed to:
  4073. a goblin guard
  4074. [roomItemCallbackWorker]: after{
  4075. targetList = {
  4076. {
  4077. id = "126108",
  4078. name = "a goblin guard",
  4079. affs = {
  4080. }
  4081. }
  4082. },
  4083. room = {
  4084. {
  4085. id = "126108",
  4086. attrib = "m",
  4087. name = "a goblin guard",
  4088. icon = "humanoid"
  4089. }
  4090. }
  4091. }
  4092. [unknown]: Going to calculate gold gains{
  4093. lastGoldChange = 0,
  4094. lastGold = 48638
  4095. }
  4096. [unknown]: Got new gold numbers{
  4097. goldNumber = 48638,
  4098. goldChange = 0
  4099. }
  4100. [unknown]: Calculating experience gain{
  4101. newXp = 8652,
  4102. lastXp = 8652
  4103. }
  4104. [?]: running 'simple' rage strategy{
  4105. rage = 37,
  4106. rageraze = true,
  4107. shield = false,
  4108. rageSkills = {
  4109. {
  4110. rage = 14,
  4111. affsUsed = {
  4112. },
  4113. name = "collide",
  4114. command = "COLLIDE %s",
  4115. skillKnown = true,
  4116. cooldown = 16
  4117. },
  4118. {
  4119. rage = 28,
  4120. affsUsed = {
  4121. },
  4122. name = "bulwark",
  4123. command = "BULWARK",
  4124. skillKnown = true,
  4125. cooldown = 45
  4126. },
  4127. {
  4128. rage = 17,
  4129. affsUsed = {
  4130. },
  4131. name = "fragment",
  4132. command = "FRAGMENT %s",
  4133. skillKnown = true
  4134. },
  4135. {
  4136. rage = 36,
  4137. affsUsed = {
  4138. },
  4139. name = "onslaught",
  4140. command = "ONSLAUGHT %s",
  4141. skillKnown = true,
  4142. cooldown = 23
  4143. },
  4144. {
  4145. rage = 25,
  4146. affsUsed = {
  4147. "Aeon",
  4148. "Stun"
  4149. },
  4150. name = "etch",
  4151. command = "ETCH RUNE AT %s",
  4152. skillKnown = true,
  4153. cooldown = 23
  4154. },
  4155. {
  4156. rage = 35,
  4157. affsUsed = {
  4158. },
  4159. name = "safeguard",
  4160. command = "SAFEGUARD %s",
  4161. skillKnown = true,
  4162. cooldown = 57
  4163. },
  4164. etch = {
  4165. rage = 25,
  4166. affsUsed = {
  4167. "Aeon",
  4168. "Stun"
  4169. },
  4170. name = "etch",
  4171. command = "ETCH RUNE AT %s",
  4172. skillKnown = true,
  4173. cooldown = 23
  4174. },
  4175. bulwark = {
  4176. rage = 28,
  4177. affsUsed = {
  4178. },
  4179. name = "bulwark",
  4180. command = "BULWARK",
  4181. skillKnown = true,
  4182. cooldown = 45
  4183. },
  4184. fragment = {
  4185. rage = 17,
  4186. affsUsed = {
  4187. },
  4188. name = "fragment",
  4189. command = "FRAGMENT %s",
  4190. skillKnown = true
  4191. },
  4192. collide = {
  4193. rage = 14,
  4194. affsUsed = {
  4195. },
  4196. name = "collide",
  4197. command = "COLLIDE %s",
  4198. skillKnown = true,
  4199. cooldown = 16
  4200. },
  4201. onslaught = {
  4202. rage = 36,
  4203. affsUsed = {
  4204. },
  4205. name = "onslaught",
  4206. command = "ONSLAUGHT %s",
  4207. skillKnown = true,
  4208. cooldown = 23
  4209. },
  4210. safeguard = {
  4211. rage = 35,
  4212. affsUsed = {
  4213. },
  4214. name = "safeguard",
  4215. command = "SAFEGUARD %s",
  4216. skillKnown = true,
  4217. cooldown = 57
  4218. }
  4219. }
  4220. }
  4221. [unknown]: data gets sent{
  4222. data = "queue add eqbal keneanungki"
  4223. }
  4224. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  4225. into him.
  4226. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  4227. him.
  4228. You have scored a CRITICAL hit!
  4229. You have slain a goblin guard, retrieving the corpse.
  4230. [Rage]: +6.6. Total: 37.8 Now Available: Onslaught, Safeguard
  4231. 2730(68%), 3396(95%), 14954, 17580 e|ckedb 8%
  4232. [?]: running 'simple' rage strategy{
  4233. rage = 37,
  4234. rageraze = true,
  4235. shield = false,
  4236. rageSkills = {
  4237. {
  4238. rage = 14,
  4239. affsUsed = {
  4240. },
  4241. name = "collide",
  4242. command = "COLLIDE %s",
  4243. skillKnown = true,
  4244. cooldown = 16
  4245. },
  4246. {
  4247. rage = 28,
  4248. affsUsed = {
  4249. },
  4250. name = "bulwark",
  4251. command = "BULWARK",
  4252. skillKnown = true,
  4253. cooldown = 45
  4254. },
  4255. {
  4256. rage = 17,
  4257. affsUsed = {
  4258. },
  4259. name = "fragment",
  4260. command = "FRAGMENT %s",
  4261. skillKnown = true
  4262. },
  4263. {
  4264. rage = 36,
  4265. affsUsed = {
  4266. },
  4267. name = "onslaught",
  4268. command = "ONSLAUGHT %s",
  4269. skillKnown = true,
  4270. cooldown = 23
  4271. },
  4272. {
  4273. rage = 25,
  4274. affsUsed = {
  4275. "Aeon",
  4276. "Stun"
  4277. },
  4278. name = "etch",
  4279. command = "ETCH RUNE AT %s",
  4280. skillKnown = true,
  4281. cooldown = 23
  4282. },
  4283. {
  4284. rage = 35,
  4285. affsUsed = {
  4286. },
  4287. name = "safeguard",
  4288. command = "SAFEGUARD %s",
  4289. skillKnown = true,
  4290. cooldown = 57
  4291. },
  4292. etch = {
  4293. rage = 25,
  4294. affsUsed = {
  4295. "Aeon",
  4296. "Stun"
  4297. },
  4298. name = "etch",
  4299. command = "ETCH RUNE AT %s",
  4300. skillKnown = true,
  4301. cooldown = 23
  4302. },
  4303. bulwark = {
  4304. rage = 28,
  4305. affsUsed = {
  4306. },
  4307. name = "bulwark",
  4308. command = "BULWARK",
  4309. skillKnown = true,
  4310. cooldown = 45
  4311. },
  4312. fragment = {
  4313. rage = 17,
  4314. affsUsed = {
  4315. },
  4316. name = "fragment",
  4317. command = "FRAGMENT %s",
  4318. skillKnown = true
  4319. },
  4320. collide = {
  4321. rage = 14,
  4322. affsUsed = {
  4323. },
  4324. name = "collide",
  4325. command = "COLLIDE %s",
  4326. skillKnown = true,
  4327. cooldown = 16
  4328. },
  4329. onslaught = {
  4330. rage = 36,
  4331. affsUsed = {
  4332. },
  4333. name = "onslaught",
  4334. command = "ONSLAUGHT %s",
  4335. skillKnown = true,
  4336. cooldown = 23
  4337. },
  4338. safeguard = {
  4339. rage = 35,
  4340. affsUsed = {
  4341. },
  4342. name = "safeguard",
  4343. command = "SAFEGUARD %s",
  4344. skillKnown = true,
  4345. cooldown = 57
  4346. }
  4347. }
  4348. }
  4349. [sendRageAttack]: sending rage attack"ONSLAUGHT %s"
  4350.  
  4351. [unknown]: data gets sent{
  4352. data = "ONSLAUGHT 126108"
  4353. }
  4354. [?]: running 'simple' rage strategy{
  4355. rage = 37,
  4356. rageraze = true,
  4357. shield = false,
  4358. rageSkills = {
  4359. {
  4360. rage = 14,
  4361. affsUsed = {
  4362. },
  4363. name = "collide",
  4364. command = "COLLIDE %s",
  4365. skillKnown = true,
  4366. cooldown = 16
  4367. },
  4368. {
  4369. rage = 28,
  4370. affsUsed = {
  4371. },
  4372. name = "bulwark",
  4373. command = "BULWARK",
  4374. skillKnown = true,
  4375. cooldown = 45
  4376. },
  4377. {
  4378. rage = 17,
  4379. affsUsed = {
  4380. },
  4381. name = "fragment",
  4382. command = "FRAGMENT %s",
  4383. skillKnown = true
  4384. },
  4385. {
  4386. rage = 36,
  4387. affsUsed = {
  4388. },
  4389. name = "onslaught",
  4390. command = "ONSLAUGHT %s",
  4391. skillKnown = true,
  4392. cooldown = 23
  4393. },
  4394. {
  4395. rage = 25,
  4396. affsUsed = {
  4397. "Aeon",
  4398. "Stun"
  4399. },
  4400. name = "etch",
  4401. command = "ETCH RUNE AT %s",
  4402. skillKnown = true,
  4403. cooldown = 23
  4404. },
  4405. {
  4406. rage = 35,
  4407. affsUsed = {
  4408. },
  4409. name = "safeguard",
  4410. command = "SAFEGUARD %s",
  4411. skillKnown = true,
  4412. cooldown = 57
  4413. },
  4414. etch = {
  4415. rage = 25,
  4416. affsUsed = {
  4417. "Aeon",
  4418. "Stun"
  4419. },
  4420. name = "etch",
  4421. command = "ETCH RUNE AT %s",
  4422. skillKnown = true,
  4423. cooldown = 23
  4424. },
  4425. bulwark = {
  4426. rage = 28,
  4427. affsUsed = {
  4428. },
  4429. name = "bulwark",
  4430. command = "BULWARK",
  4431. skillKnown = true,
  4432. cooldown = 45
  4433. },
  4434. fragment = {
  4435. rage = 17,
  4436. affsUsed = {
  4437. },
  4438. name = "fragment",
  4439. command = "FRAGMENT %s",
  4440. skillKnown = true
  4441. },
  4442. collide = {
  4443. rage = 14,
  4444. affsUsed = {
  4445. },
  4446. name = "collide",
  4447. command = "COLLIDE %s",
  4448. skillKnown = true,
  4449. cooldown = 16
  4450. },
  4451. onslaught = {
  4452. rage = 36,
  4453. affsUsed = {
  4454. },
  4455. name = "onslaught",
  4456. command = "ONSLAUGHT %s",
  4457. skillKnown = true,
  4458. cooldown = 23
  4459. },
  4460. safeguard = {
  4461. rage = 35,
  4462. affsUsed = {
  4463. },
  4464. name = "safeguard",
  4465. command = "SAFEGUARD %s",
  4466. skillKnown = true,
  4467. cooldown = 57
  4468. }
  4469. }
  4470. }
  4471. You take a drink from a cedarwood vial.
  4472. The elixir heals and soothes you.
  4473. 3439(86%), 3396(95%), 14954, 17580 e|ckedb 8% (709h)
  4474. [?]: running 'simple' rage strategy{
  4475. rage = 37,
  4476. rageraze = true,
  4477. shield = false,
  4478. rageSkills = {
  4479. {
  4480. rage = 14,
  4481. affsUsed = {
  4482. },
  4483. name = "collide",
  4484. command = "COLLIDE %s",
  4485. skillKnown = true,
  4486. cooldown = 16
  4487. },
  4488. {
  4489. rage = 28,
  4490. affsUsed = {
  4491. },
  4492. name = "bulwark",
  4493. command = "BULWARK",
  4494. skillKnown = true,
  4495. cooldown = 45
  4496. },
  4497. {
  4498. rage = 17,
  4499. affsUsed = {
  4500. },
  4501. name = "fragment",
  4502. command = "FRAGMENT %s",
  4503. skillKnown = true
  4504. },
  4505. {
  4506. rage = 36,
  4507. affsUsed = {
  4508. },
  4509. name = "onslaught",
  4510. command = "ONSLAUGHT %s",
  4511. skillKnown = true,
  4512. cooldown = 23
  4513. },
  4514. {
  4515. rage = 25,
  4516. affsUsed = {
  4517. "Aeon",
  4518. "Stun"
  4519. },
  4520. name = "etch",
  4521. command = "ETCH RUNE AT %s",
  4522. skillKnown = true,
  4523. cooldown = 23
  4524. },
  4525. {
  4526. rage = 35,
  4527. affsUsed = {
  4528. },
  4529. name = "safeguard",
  4530. command = "SAFEGUARD %s",
  4531. skillKnown = true,
  4532. cooldown = 57
  4533. },
  4534. etch = {
  4535. rage = 25,
  4536. affsUsed = {
  4537. "Aeon",
  4538. "Stun"
  4539. },
  4540. name = "etch",
  4541. command = "ETCH RUNE AT %s",
  4542. skillKnown = true,
  4543. cooldown = 23
  4544. },
  4545. bulwark = {
  4546. rage = 28,
  4547. affsUsed = {
  4548. },
  4549. name = "bulwark",
  4550. command = "BULWARK",
  4551. skillKnown = true,
  4552. cooldown = 45
  4553. },
  4554. fragment = {
  4555. rage = 17,
  4556. affsUsed = {
  4557. },
  4558. name = "fragment",
  4559. command = "FRAGMENT %s",
  4560. skillKnown = true
  4561. },
  4562. collide = {
  4563. rage = 14,
  4564. affsUsed = {
  4565. },
  4566. name = "collide",
  4567. command = "COLLIDE %s",
  4568. skillKnown = true,
  4569. cooldown = 16
  4570. },
  4571. onslaught = {
  4572. rage = 36,
  4573. affsUsed = {
  4574. },
  4575. name = "onslaught",
  4576. command = "ONSLAUGHT %s",
  4577. skillKnown = true,
  4578. cooldown = 23
  4579. },
  4580. safeguard = {
  4581. rage = 35,
  4582. affsUsed = {
  4583. },
  4584. name = "safeguard",
  4585. command = "SAFEGUARD %s",
  4586. skillKnown = true,
  4587. cooldown = 57
  4588. }
  4589. }
  4590. }
  4591. [?]: running 'simple' rage strategy{
  4592. rage = 1,
  4593. rageraze = true,
  4594. shield = false,
  4595. rageSkills = {
  4596. {
  4597. rage = 14,
  4598. affsUsed = {
  4599. },
  4600. name = "collide",
  4601. command = "COLLIDE %s",
  4602. skillKnown = true,
  4603. cooldown = 16
  4604. },
  4605. {
  4606. rage = 28,
  4607. affsUsed = {
  4608. },
  4609. name = "bulwark",
  4610. command = "BULWARK",
  4611. skillKnown = true,
  4612. cooldown = 45
  4613. },
  4614. {
  4615. rage = 17,
  4616. affsUsed = {
  4617. },
  4618. name = "fragment",
  4619. command = "FRAGMENT %s",
  4620. skillKnown = true
  4621. },
  4622. {
  4623. rage = 36,
  4624. affsUsed = {
  4625. },
  4626. name = "onslaught",
  4627. command = "ONSLAUGHT %s",
  4628. skillKnown = true,
  4629. cooldown = 23
  4630. },
  4631. {
  4632. rage = 25,
  4633. affsUsed = {
  4634. "Aeon",
  4635. "Stun"
  4636. },
  4637. name = "etch",
  4638. command = "ETCH RUNE AT %s",
  4639. skillKnown = true,
  4640. cooldown = 23
  4641. },
  4642. {
  4643. rage = 35,
  4644. affsUsed = {
  4645. },
  4646. name = "safeguard",
  4647. command = "SAFEGUARD %s",
  4648. skillKnown = true,
  4649. cooldown = 57
  4650. },
  4651. etch = {
  4652. rage = 25,
  4653. affsUsed = {
  4654. "Aeon",
  4655. "Stun"
  4656. },
  4657. name = "etch",
  4658. command = "ETCH RUNE AT %s",
  4659. skillKnown = true,
  4660. cooldown = 23
  4661. },
  4662. bulwark = {
  4663. rage = 28,
  4664. affsUsed = {
  4665. },
  4666. name = "bulwark",
  4667. command = "BULWARK",
  4668. skillKnown = true,
  4669. cooldown = 45
  4670. },
  4671. fragment = {
  4672. rage = 17,
  4673. affsUsed = {
  4674. },
  4675. name = "fragment",
  4676. command = "FRAGMENT %s",
  4677. skillKnown = true
  4678. },
  4679. collide = {
  4680. rage = 14,
  4681. affsUsed = {
  4682. },
  4683. name = "collide",
  4684. command = "COLLIDE %s",
  4685. skillKnown = true,
  4686. cooldown = 16
  4687. },
  4688. onslaught = {
  4689. rage = 36,
  4690. affsUsed = {
  4691. },
  4692. name = "onslaught",
  4693. command = "ONSLAUGHT %s",
  4694. skillKnown = true,
  4695. cooldown = 23
  4696. },
  4697. safeguard = {
  4698. rage = 35,
  4699. affsUsed = {
  4700. },
  4701. name = "safeguard",
  4702. command = "SAFEGUARD %s",
  4703. skillKnown = true,
  4704. cooldown = 57
  4705. }
  4706. }
  4707. }
  4708. You unleash a ferocious onslaught on a goblin guard, relentlessly pounding him with an etched,
  4709. Eleusian flail.
  4710. 3439(86%), 3396(95%), 14954, 17580 e|ckedb 81%
  4711. : [0] { affs }
  4712. [?]: running 'simple' rage strategy{
  4713. rage = 1,
  4714. rageraze = true,
  4715. shield = false,
  4716. rageSkills = {
  4717. {
  4718. rage = 14,
  4719. affsUsed = {
  4720. },
  4721. name = "collide",
  4722. command = "COLLIDE %s",
  4723. skillKnown = true,
  4724. cooldown = 16
  4725. },
  4726. {
  4727. rage = 28,
  4728. affsUsed = {
  4729. },
  4730. name = "bulwark",
  4731. command = "BULWARK",
  4732. skillKnown = true,
  4733. cooldown = 45
  4734. },
  4735. {
  4736. rage = 17,
  4737. affsUsed = {
  4738. },
  4739. name = "fragment",
  4740. command = "FRAGMENT %s",
  4741. skillKnown = true
  4742. },
  4743. {
  4744. rage = 36,
  4745. affsUsed = {
  4746. },
  4747. name = "onslaught",
  4748. command = "ONSLAUGHT %s",
  4749. skillKnown = true,
  4750. cooldown = 23
  4751. },
  4752. {
  4753. rage = 25,
  4754. affsUsed = {
  4755. "Aeon",
  4756. "Stun"
  4757. },
  4758. name = "etch",
  4759. command = "ETCH RUNE AT %s",
  4760. skillKnown = true,
  4761. cooldown = 23
  4762. },
  4763. {
  4764. rage = 35,
  4765. affsUsed = {
  4766. },
  4767. name = "safeguard",
  4768. command = "SAFEGUARD %s",
  4769. skillKnown = true,
  4770. cooldown = 57
  4771. },
  4772. etch = {
  4773. rage = 25,
  4774. affsUsed = {
  4775. "Aeon",
  4776. "Stun"
  4777. },
  4778. name = "etch",
  4779. command = "ETCH RUNE AT %s",
  4780. skillKnown = true,
  4781. cooldown = 23
  4782. },
  4783. bulwark = {
  4784. rage = 28,
  4785. affsUsed = {
  4786. },
  4787. name = "bulwark",
  4788. command = "BULWARK",
  4789. skillKnown = true,
  4790. cooldown = 45
  4791. },
  4792. fragment = {
  4793. rage = 17,
  4794. affsUsed = {
  4795. },
  4796. name = "fragment",
  4797. command = "FRAGMENT %s",
  4798. skillKnown = true
  4799. },
  4800. collide = {
  4801. rage = 14,
  4802. affsUsed = {
  4803. },
  4804. name = "collide",
  4805. command = "COLLIDE %s",
  4806. skillKnown = true,
  4807. cooldown = 16
  4808. },
  4809. onslaught = {
  4810. rage = 36,
  4811. affsUsed = {
  4812. },
  4813. name = "onslaught",
  4814. command = "ONSLAUGHT %s",
  4815. skillKnown = true,
  4816. cooldown = 23
  4817. },
  4818. safeguard = {
  4819. rage = 35,
  4820. affsUsed = {
  4821. },
  4822. name = "safeguard",
  4823. command = "SAFEGUARD %s",
  4824. skillKnown = true,
  4825. cooldown = 57
  4826. }
  4827. }
  4828. }
  4829.  
  4830. You can use another Battlerage ability again, but none of your abilities are currently available.
  4831. [?]: running 'simple' rage strategy{
  4832. rage = 1,
  4833. rageraze = true,
  4834. shield = false,
  4835. rageSkills = {
  4836. {
  4837. rage = 14,
  4838. affsUsed = {
  4839. },
  4840. name = "collide",
  4841. command = "COLLIDE %s",
  4842. skillKnown = true,
  4843. cooldown = 16
  4844. },
  4845. {
  4846. rage = 28,
  4847. affsUsed = {
  4848. },
  4849. name = "bulwark",
  4850. command = "BULWARK",
  4851. skillKnown = true,
  4852. cooldown = 45
  4853. },
  4854. {
  4855. rage = 17,
  4856. affsUsed = {
  4857. },
  4858. name = "fragment",
  4859. command = "FRAGMENT %s",
  4860. skillKnown = true
  4861. },
  4862. {
  4863. rage = 36,
  4864. affsUsed = {
  4865. },
  4866. name = "onslaught",
  4867. command = "ONSLAUGHT %s",
  4868. skillKnown = true,
  4869. cooldown = 23
  4870. },
  4871. {
  4872. rage = 25,
  4873. affsUsed = {
  4874. "Aeon",
  4875. "Stun"
  4876. },
  4877. name = "etch",
  4878. command = "ETCH RUNE AT %s",
  4879. skillKnown = true,
  4880. cooldown = 23
  4881. },
  4882. {
  4883. rage = 35,
  4884. affsUsed = {
  4885. },
  4886. name = "safeguard",
  4887. command = "SAFEGUARD %s",
  4888. skillKnown = true,
  4889. cooldown = 57
  4890. },
  4891. etch = {
  4892. rage = 25,
  4893. affsUsed = {
  4894. "Aeon",
  4895. "Stun"
  4896. },
  4897. name = "etch",
  4898. command = "ETCH RUNE AT %s",
  4899. skillKnown = true,
  4900. cooldown = 23
  4901. },
  4902. bulwark = {
  4903. rage = 28,
  4904. affsUsed = {
  4905. },
  4906. name = "bulwark",
  4907. command = "BULWARK",
  4908. skillKnown = true,
  4909. cooldown = 45
  4910. },
  4911. fragment = {
  4912. rage = 17,
  4913. affsUsed = {
  4914. },
  4915. name = "fragment",
  4916. command = "FRAGMENT %s",
  4917. skillKnown = true
  4918. },
  4919. collide = {
  4920. rage = 14,
  4921. affsUsed = {
  4922. },
  4923. name = "collide",
  4924. command = "COLLIDE %s",
  4925. skillKnown = true,
  4926. cooldown = 16
  4927. },
  4928. onslaught = {
  4929. rage = 36,
  4930. affsUsed = {
  4931. },
  4932. name = "onslaught",
  4933. command = "ONSLAUGHT %s",
  4934. skillKnown = true,
  4935. cooldown = 23
  4936. },
  4937. safeguard = {
  4938. rage = 35,
  4939. affsUsed = {
  4940. },
  4941. name = "safeguard",
  4942. command = "SAFEGUARD %s",
  4943. skillKnown = true,
  4944. cooldown = 57
  4945. }
  4946. }
  4947. }
  4948. 3439(86%), 3396(95%), 14954, 17580 e|ckedb 81%
  4949. [?]: running 'simple' rage strategy{
  4950. rage = 1,
  4951. rageraze = true,
  4952. shield = false,
  4953. rageSkills = {
  4954. {
  4955. rage = 14,
  4956. affsUsed = {
  4957. },
  4958. name = "collide",
  4959. command = "COLLIDE %s",
  4960. skillKnown = true,
  4961. cooldown = 16
  4962. },
  4963. {
  4964. rage = 28,
  4965. affsUsed = {
  4966. },
  4967. name = "bulwark",
  4968. command = "BULWARK",
  4969. skillKnown = true,
  4970. cooldown = 45
  4971. },
  4972. {
  4973. rage = 17,
  4974. affsUsed = {
  4975. },
  4976. name = "fragment",
  4977. command = "FRAGMENT %s",
  4978. skillKnown = true
  4979. },
  4980. {
  4981. rage = 36,
  4982. affsUsed = {
  4983. },
  4984. name = "onslaught",
  4985. command = "ONSLAUGHT %s",
  4986. skillKnown = true,
  4987. cooldown = 23
  4988. },
  4989. {
  4990. rage = 25,
  4991. affsUsed = {
  4992. "Aeon",
  4993. "Stun"
  4994. },
  4995. name = "etch",
  4996. command = "ETCH RUNE AT %s",
  4997. skillKnown = true,
  4998. cooldown = 23
  4999. },
  5000. {
  5001. rage = 35,
  5002. affsUsed = {
  5003. },
  5004. name = "safeguard",
  5005. command = "SAFEGUARD %s",
  5006. skillKnown = true,
  5007. cooldown = 57
  5008. },
  5009. etch = {
  5010. rage = 25,
  5011. affsUsed = {
  5012. "Aeon",
  5013. "Stun"
  5014. },
  5015. name = "etch",
  5016. command = "ETCH RUNE AT %s",
  5017. skillKnown = true,
  5018. cooldown = 23
  5019. },
  5020. bulwark = {
  5021. rage = 28,
  5022. affsUsed = {
  5023. },
  5024. name = "bulwark",
  5025. command = "BULWARK",
  5026. skillKnown = true,
  5027. cooldown = 45
  5028. },
  5029. fragment = {
  5030. rage = 17,
  5031. affsUsed = {
  5032. },
  5033. name = "fragment",
  5034. command = "FRAGMENT %s",
  5035. skillKnown = true
  5036. },
  5037. collide = {
  5038. rage = 14,
  5039. affsUsed = {
  5040. },
  5041. name = "collide",
  5042. command = "COLLIDE %s",
  5043. skillKnown = true,
  5044. cooldown = 16
  5045. },
  5046. onslaught = {
  5047. rage = 36,
  5048. affsUsed = {
  5049. },
  5050. name = "onslaught",
  5051. command = "ONSLAUGHT %s",
  5052. skillKnown = true,
  5053. cooldown = 23
  5054. },
  5055. safeguard = {
  5056. rage = 35,
  5057. affsUsed = {
  5058. },
  5059. name = "safeguard",
  5060. command = "SAFEGUARD %s",
  5061. skillKnown = true,
  5062. cooldown = 57
  5063. }
  5064. }
  5065. }
  5066. A goblin guard stabs you in the abdomen, gouging and ripping at your intestines.
  5067. 3237(80%), 3396(95%), 14960, 17590 e|ckedb 81% (-202h)
  5068. [?]: running 'simple' rage strategy{
  5069. rage = 1,
  5070. rageraze = true,
  5071. shield = false,
  5072. rageSkills = {
  5073. {
  5074. rage = 14,
  5075. affsUsed = {
  5076. },
  5077. name = "collide",
  5078. command = "COLLIDE %s",
  5079. skillKnown = true,
  5080. cooldown = 16
  5081. },
  5082. {
  5083. rage = 28,
  5084. affsUsed = {
  5085. },
  5086. name = "bulwark",
  5087. command = "BULWARK",
  5088. skillKnown = true,
  5089. cooldown = 45
  5090. },
  5091. {
  5092. rage = 17,
  5093. affsUsed = {
  5094. },
  5095. name = "fragment",
  5096. command = "FRAGMENT %s",
  5097. skillKnown = true
  5098. },
  5099. {
  5100. rage = 36,
  5101. affsUsed = {
  5102. },
  5103. name = "onslaught",
  5104. command = "ONSLAUGHT %s",
  5105. skillKnown = true,
  5106. cooldown = 23
  5107. },
  5108. {
  5109. rage = 25,
  5110. affsUsed = {
  5111. "Aeon",
  5112. "Stun"
  5113. },
  5114. name = "etch",
  5115. command = "ETCH RUNE AT %s",
  5116. skillKnown = true,
  5117. cooldown = 23
  5118. },
  5119. {
  5120. rage = 35,
  5121. affsUsed = {
  5122. },
  5123. name = "safeguard",
  5124. command = "SAFEGUARD %s",
  5125. skillKnown = true,
  5126. cooldown = 57
  5127. },
  5128. etch = {
  5129. rage = 25,
  5130. affsUsed = {
  5131. "Aeon",
  5132. "Stun"
  5133. },
  5134. name = "etch",
  5135. command = "ETCH RUNE AT %s",
  5136. skillKnown = true,
  5137. cooldown = 23
  5138. },
  5139. bulwark = {
  5140. rage = 28,
  5141. affsUsed = {
  5142. },
  5143. name = "bulwark",
  5144. command = "BULWARK",
  5145. skillKnown = true,
  5146. cooldown = 45
  5147. },
  5148. fragment = {
  5149. rage = 17,
  5150. affsUsed = {
  5151. },
  5152. name = "fragment",
  5153. command = "FRAGMENT %s",
  5154. skillKnown = true
  5155. },
  5156. collide = {
  5157. rage = 14,
  5158. affsUsed = {
  5159. },
  5160. name = "collide",
  5161. command = "COLLIDE %s",
  5162. skillKnown = true,
  5163. cooldown = 16
  5164. },
  5165. onslaught = {
  5166. rage = 36,
  5167. affsUsed = {
  5168. },
  5169. name = "onslaught",
  5170. command = "ONSLAUGHT %s",
  5171. skillKnown = true,
  5172. cooldown = 23
  5173. },
  5174. safeguard = {
  5175. rage = 35,
  5176. affsUsed = {
  5177. },
  5178. name = "safeguard",
  5179. command = "SAFEGUARD %s",
  5180. skillKnown = true,
  5181. cooldown = 57
  5182. }
  5183. }
  5184. }
  5185. [?]: running 'simple' rage strategy{
  5186. rage = 8,
  5187. rageraze = true,
  5188. shield = false,
  5189. rageSkills = {
  5190. {
  5191. rage = 14,
  5192. affsUsed = {
  5193. },
  5194. name = "collide",
  5195. command = "COLLIDE %s",
  5196. skillKnown = true,
  5197. cooldown = 16
  5198. },
  5199. {
  5200. rage = 28,
  5201. affsUsed = {
  5202. },
  5203. name = "bulwark",
  5204. command = "BULWARK",
  5205. skillKnown = true,
  5206. cooldown = 45
  5207. },
  5208. {
  5209. rage = 17,
  5210. affsUsed = {
  5211. },
  5212. name = "fragment",
  5213. command = "FRAGMENT %s",
  5214. skillKnown = true
  5215. },
  5216. {
  5217. rage = 36,
  5218. affsUsed = {
  5219. },
  5220. name = "onslaught",
  5221. command = "ONSLAUGHT %s",
  5222. skillKnown = true,
  5223. cooldown = 23
  5224. },
  5225. {
  5226. rage = 25,
  5227. affsUsed = {
  5228. "Aeon",
  5229. "Stun"
  5230. },
  5231. name = "etch",
  5232. command = "ETCH RUNE AT %s",
  5233. skillKnown = true,
  5234. cooldown = 23
  5235. },
  5236. {
  5237. rage = 35,
  5238. affsUsed = {
  5239. },
  5240. name = "safeguard",
  5241. command = "SAFEGUARD %s",
  5242. skillKnown = true,
  5243. cooldown = 57
  5244. },
  5245. etch = {
  5246. rage = 25,
  5247. affsUsed = {
  5248. "Aeon",
  5249. "Stun"
  5250. },
  5251. name = "etch",
  5252. command = "ETCH RUNE AT %s",
  5253. skillKnown = true,
  5254. cooldown = 23
  5255. },
  5256. bulwark = {
  5257. rage = 28,
  5258. affsUsed = {
  5259. },
  5260. name = "bulwark",
  5261. command = "BULWARK",
  5262. skillKnown = true,
  5263. cooldown = 45
  5264. },
  5265. fragment = {
  5266. rage = 17,
  5267. affsUsed = {
  5268. },
  5269. name = "fragment",
  5270. command = "FRAGMENT %s",
  5271. skillKnown = true
  5272. },
  5273. collide = {
  5274. rage = 14,
  5275. affsUsed = {
  5276. },
  5277. name = "collide",
  5278. command = "COLLIDE %s",
  5279. skillKnown = true,
  5280. cooldown = 16
  5281. },
  5282. onslaught = {
  5283. rage = 36,
  5284. affsUsed = {
  5285. },
  5286. name = "onslaught",
  5287. command = "ONSLAUGHT %s",
  5288. skillKnown = true,
  5289. cooldown = 23
  5290. },
  5291. safeguard = {
  5292. rage = 35,
  5293. affsUsed = {
  5294. },
  5295. name = "safeguard",
  5296. command = "SAFEGUARD %s",
  5297. skillKnown = true,
  5298. cooldown = 57
  5299. }
  5300. }
  5301. }[unknown]: data gets sent{
  5302. data = "queue add eqbal keneanungki"
  5303. }
  5304. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  5305. into him.
  5306. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  5307. him.
  5308. [Rage]: +6.4. Total: 8.2
  5309. 3237(80%), 3336(94%), 14954, 17585 e|ckedb 70%
  5310. [?]: running 'simple' rage strategy{
  5311. rage = 8,
  5312. rageraze = true,
  5313. shield = false,
  5314. rageSkills = {
  5315. {
  5316. rage = 14,
  5317. affsUsed = {
  5318. },
  5319. name = "collide",
  5320. command = "COLLIDE %s",
  5321. skillKnown = true,
  5322. cooldown = 16
  5323. },
  5324. {
  5325. rage = 28,
  5326. affsUsed = {
  5327. },
  5328. name = "bulwark",
  5329. command = "BULWARK",
  5330. skillKnown = true,
  5331. cooldown = 45
  5332. },
  5333. {
  5334. rage = 17,
  5335. affsUsed = {
  5336. },
  5337. name = "fragment",
  5338. command = "FRAGMENT %s",
  5339. skillKnown = true
  5340. },
  5341. {
  5342. rage = 36,
  5343. affsUsed = {
  5344. },
  5345. name = "onslaught",
  5346. command = "ONSLAUGHT %s",
  5347. skillKnown = true,
  5348. cooldown = 23
  5349. },
  5350. {
  5351. rage = 25,
  5352. affsUsed = {
  5353. "Aeon",
  5354. "Stun"
  5355. },
  5356. name = "etch",
  5357. command = "ETCH RUNE AT %s",
  5358. skillKnown = true,
  5359. cooldown = 23
  5360. },
  5361. {
  5362. rage = 35,
  5363. affsUsed = {
  5364. },
  5365. name = "safeguard",
  5366. command = "SAFEGUARD %s",
  5367. skillKnown = true,
  5368. cooldown = 57
  5369. },
  5370. etch = {
  5371. rage = 25,
  5372. affsUsed = {
  5373. "Aeon",
  5374. "Stun"
  5375. },
  5376. name = "etch",
  5377. command = "ETCH RUNE AT %s",
  5378. skillKnown = true,
  5379. cooldown = 23
  5380. },
  5381. bulwark = {
  5382. rage = 28,
  5383. affsUsed = {
  5384. },
  5385. name = "bulwark",
  5386. command = "BULWARK",
  5387. skillKnown = true,
  5388. cooldown = 45
  5389. },
  5390. fragment = {
  5391. rage = 17,
  5392. affsUsed = {
  5393. },
  5394. name = "fragment",
  5395. command = "FRAGMENT %s",
  5396. skillKnown = true
  5397. },
  5398. collide = {
  5399. rage = 14,
  5400. affsUsed = {
  5401. },
  5402. name = "collide",
  5403. command = "COLLIDE %s",
  5404. skillKnown = true,
  5405. cooldown = 16
  5406. },
  5407. onslaught = {
  5408. rage = 36,
  5409. affsUsed = {
  5410. },
  5411. name = "onslaught",
  5412. command = "ONSLAUGHT %s",
  5413. skillKnown = true,
  5414. cooldown = 23
  5415. },
  5416. safeguard = {
  5417. rage = 35,
  5418. affsUsed = {
  5419. },
  5420. name = "safeguard",
  5421. command = "SAFEGUARD %s",
  5422. skillKnown = true,
  5423. cooldown = 57
  5424. }
  5425. }
  5426. }
  5427. [?]: running 'simple' rage strategy{
  5428. rage = 8,
  5429. rageraze = true,
  5430. shield = false,
  5431. rageSkills = {
  5432. {
  5433. rage = 14,
  5434. affsUsed = {
  5435. },
  5436. name = "collide",
  5437. command = "COLLIDE %s",
  5438. skillKnown = true,
  5439. cooldown = 16
  5440. },
  5441. {
  5442. rage = 28,
  5443. affsUsed = {
  5444. },
  5445. name = "bulwark",
  5446. command = "BULWARK",
  5447. skillKnown = true,
  5448. cooldown = 45
  5449. },
  5450. {
  5451. rage = 17,
  5452. affsUsed = {
  5453. },
  5454. name = "fragment",
  5455. command = "FRAGMENT %s",
  5456. skillKnown = true
  5457. },
  5458. {
  5459. rage = 36,
  5460. affsUsed = {
  5461. },
  5462. name = "onslaught",
  5463. command = "ONSLAUGHT %s",
  5464. skillKnown = true,
  5465. cooldown = 23
  5466. },
  5467. {
  5468. rage = 25,
  5469. affsUsed = {
  5470. "Aeon",
  5471. "Stun"
  5472. },
  5473. name = "etch",
  5474. command = "ETCH RUNE AT %s",
  5475. skillKnown = true,
  5476. cooldown = 23
  5477. },
  5478. {
  5479. rage = 35,
  5480. affsUsed = {
  5481. },
  5482. name = "safeguard",
  5483. command = "SAFEGUARD %s",
  5484. skillKnown = true,
  5485. cooldown = 57
  5486. },
  5487. etch = {
  5488. rage = 25,
  5489. affsUsed = {
  5490. "Aeon",
  5491. "Stun"
  5492. },
  5493. name = "etch",
  5494. command = "ETCH RUNE AT %s",
  5495. skillKnown = true,
  5496. cooldown = 23
  5497. },
  5498. bulwark = {
  5499. rage = 28,
  5500. affsUsed = {
  5501. },
  5502. name = "bulwark",
  5503. command = "BULWARK",
  5504. skillKnown = true,
  5505. cooldown = 45
  5506. },
  5507. fragment = {
  5508. rage = 17,
  5509. affsUsed = {
  5510. },
  5511. name = "fragment",
  5512. command = "FRAGMENT %s",
  5513. skillKnown = true
  5514. },
  5515. collide = {
  5516. rage = 14,
  5517. affsUsed = {
  5518. },
  5519. name = "collide",
  5520. command = "COLLIDE %s",
  5521. skillKnown = true,
  5522. cooldown = 16
  5523. },
  5524. onslaught = {
  5525. rage = 36,
  5526. affsUsed = {
  5527. },
  5528. name = "onslaught",
  5529. command = "ONSLAUGHT %s",
  5530. skillKnown = true,
  5531. cooldown = 23
  5532. },
  5533. safeguard = {
  5534. rage = 35,
  5535. affsUsed = {
  5536. },
  5537. name = "safeguard",
  5538. command = "SAFEGUARD %s",
  5539. skillKnown = true,
  5540. cooldown = 57
  5541. }
  5542. }
  5543. }
  5544. You may drink another health or mana elixir.
  5545. 3237(80%), 3336(94%), 14954, 17585 e|ckedb 70%
  5546. : [0] { affs }
  5547. [?]: running 'simple' rage strategy{
  5548. rage = 15,
  5549. rageraze = true,
  5550. shield = false,
  5551. rageSkills = {
  5552. {
  5553. rage = 14,
  5554. affsUsed = {
  5555. },
  5556. name = "collide",
  5557. command = "COLLIDE %s",
  5558. skillKnown = true,
  5559. cooldown = 16
  5560. },
  5561. {
  5562. rage = 28,
  5563. affsUsed = {
  5564. },
  5565. name = "bulwark",
  5566. command = "BULWARK",
  5567. skillKnown = true,
  5568. cooldown = 45
  5569. },
  5570. {
  5571. rage = 17,
  5572. affsUsed = {
  5573. },
  5574. name = "fragment",
  5575. command = "FRAGMENT %s",
  5576. skillKnown = true
  5577. },
  5578. {
  5579. rage = 36,
  5580. affsUsed = {
  5581. },
  5582. name = "onslaught",
  5583. command = "ONSLAUGHT %s",
  5584. skillKnown = true,
  5585. cooldown = 23
  5586. },
  5587. {
  5588. rage = 25,
  5589. affsUsed = {
  5590. "Aeon",
  5591. "Stun"
  5592. },
  5593. name = "etch",
  5594. command = "ETCH RUNE AT %s",
  5595. skillKnown = true,
  5596. cooldown = 23
  5597. },
  5598. {
  5599. rage = 35,
  5600. affsUsed = {
  5601. },
  5602. name = "safeguard",
  5603. command = "SAFEGUARD %s",
  5604. skillKnown = true,
  5605. cooldown = 57
  5606. },
  5607. etch = {
  5608. rage = 25,
  5609. affsUsed = {
  5610. "Aeon",
  5611. "Stun"
  5612. },
  5613. name = "etch",
  5614. command = "ETCH RUNE AT %s",
  5615. skillKnown = true,
  5616. cooldown = 23
  5617. },
  5618. bulwark = {
  5619. rage = 28,
  5620. affsUsed = {
  5621. },
  5622. name = "bulwark",
  5623. command = "BULWARK",
  5624. skillKnown = true,
  5625. cooldown = 45
  5626. },
  5627. fragment = {
  5628. rage = 17,
  5629. affsUsed = {
  5630. },
  5631. name = "fragment",
  5632. command = "FRAGMENT %s",
  5633. skillKnown = true
  5634. },
  5635. collide = {
  5636. rage = 14,
  5637. affsUsed = {
  5638. },
  5639. name = "collide",
  5640. command = "COLLIDE %s",
  5641. skillKnown = true,
  5642. cooldown = 16
  5643. },
  5644. onslaught = {
  5645. rage = 36,
  5646. affsUsed = {
  5647. },
  5648. name = "onslaught",
  5649. command = "ONSLAUGHT %s",
  5650. skillKnown = true,
  5651. cooldown = 23
  5652. },
  5653. safeguard = {
  5654. rage = 35,
  5655. affsUsed = {
  5656. },
  5657. name = "safeguard",
  5658. command = "SAFEGUARD %s",
  5659. skillKnown = true,
  5660. cooldown = 57
  5661. }
  5662. }
  5663. }[unknown]: data gets sent{
  5664. data = "queue add eqbal keneanungki"
  5665. }
  5666. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  5667. into him.
  5668. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  5669. him.
  5670. [Rage]: +7.0. Total: 15.3 Now Available: Collide
  5671. 3237(80%), 3336(94%), 14954, 17590 e|ckedb 58%
  5672. [?]: running 'simple' rage strategy{
  5673. rage = 15,
  5674. rageraze = true,
  5675. shield = false,
  5676. rageSkills = {
  5677. {
  5678. rage = 14,
  5679. affsUsed = {
  5680. },
  5681. name = "collide",
  5682. command = "COLLIDE %s",
  5683. skillKnown = true,
  5684. cooldown = 16
  5685. },
  5686. {
  5687. rage = 28,
  5688. affsUsed = {
  5689. },
  5690. name = "bulwark",
  5691. command = "BULWARK",
  5692. skillKnown = true,
  5693. cooldown = 45
  5694. },
  5695. {
  5696. rage = 17,
  5697. affsUsed = {
  5698. },
  5699. name = "fragment",
  5700. command = "FRAGMENT %s",
  5701. skillKnown = true
  5702. },
  5703. {
  5704. rage = 36,
  5705. affsUsed = {
  5706. },
  5707. name = "onslaught",
  5708. command = "ONSLAUGHT %s",
  5709. skillKnown = true,
  5710. cooldown = 23
  5711. },
  5712. {
  5713. rage = 25,
  5714. affsUsed = {
  5715. "Aeon",
  5716. "Stun"
  5717. },
  5718. name = "etch",
  5719. command = "ETCH RUNE AT %s",
  5720. skillKnown = true,
  5721. cooldown = 23
  5722. },
  5723. {
  5724. rage = 35,
  5725. affsUsed = {
  5726. },
  5727. name = "safeguard",
  5728. command = "SAFEGUARD %s",
  5729. skillKnown = true,
  5730. cooldown = 57
  5731. },
  5732. etch = {
  5733. rage = 25,
  5734. affsUsed = {
  5735. "Aeon",
  5736. "Stun"
  5737. },
  5738. name = "etch",
  5739. command = "ETCH RUNE AT %s",
  5740. skillKnown = true,
  5741. cooldown = 23
  5742. },
  5743. bulwark = {
  5744. rage = 28,
  5745. affsUsed = {
  5746. },
  5747. name = "bulwark",
  5748. command = "BULWARK",
  5749. skillKnown = true,
  5750. cooldown = 45
  5751. },
  5752. fragment = {
  5753. rage = 17,
  5754. affsUsed = {
  5755. },
  5756. name = "fragment",
  5757. command = "FRAGMENT %s",
  5758. skillKnown = true
  5759. },
  5760. collide = {
  5761. rage = 14,
  5762. affsUsed = {
  5763. },
  5764. name = "collide",
  5765. command = "COLLIDE %s",
  5766. skillKnown = true,
  5767. cooldown = 16
  5768. },
  5769. onslaught = {
  5770. rage = 36,
  5771. affsUsed = {
  5772. },
  5773. name = "onslaught",
  5774. command = "ONSLAUGHT %s",
  5775. skillKnown = true,
  5776. cooldown = 23
  5777. },
  5778. safeguard = {
  5779. rage = 35,
  5780. affsUsed = {
  5781. },
  5782. name = "safeguard",
  5783. command = "SAFEGUARD %s",
  5784. skillKnown = true,
  5785. cooldown = 57
  5786. }
  5787. }
  5788. }
  5789. [?]: running 'simple' rage strategy{
  5790. rage = 15,
  5791. rageraze = true,
  5792. shield = false,
  5793. rageSkills = {
  5794. {
  5795. rage = 14,
  5796. affsUsed = {
  5797. },
  5798. name = "collide",
  5799. command = "COLLIDE %s",
  5800. skillKnown = true,
  5801. cooldown = 16
  5802. },
  5803. {
  5804. rage = 28,
  5805. affsUsed = {
  5806. },
  5807. name = "bulwark",
  5808. command = "BULWARK",
  5809. skillKnown = true,
  5810. cooldown = 45
  5811. },
  5812. {
  5813. rage = 17,
  5814. affsUsed = {
  5815. },
  5816. name = "fragment",
  5817. command = "FRAGMENT %s",
  5818. skillKnown = true
  5819. },
  5820. {
  5821. rage = 36,
  5822. affsUsed = {
  5823. },
  5824. name = "onslaught",
  5825. command = "ONSLAUGHT %s",
  5826. skillKnown = true,
  5827. cooldown = 23
  5828. },
  5829. {
  5830. rage = 25,
  5831. affsUsed = {
  5832. "Aeon",
  5833. "Stun"
  5834. },
  5835. name = "etch",
  5836. command = "ETCH RUNE AT %s",
  5837. skillKnown = true,
  5838. cooldown = 23
  5839. },
  5840. {
  5841. rage = 35,
  5842. affsUsed = {
  5843. },
  5844. name = "safeguard",
  5845. command = "SAFEGUARD %s",
  5846. skillKnown = true,
  5847. cooldown = 57
  5848. },
  5849. etch = {
  5850. rage = 25,
  5851. affsUsed = {
  5852. "Aeon",
  5853. "Stun"
  5854. },
  5855. name = "etch",
  5856. command = "ETCH RUNE AT %s",
  5857. skillKnown = true,
  5858. cooldown = 23
  5859. },
  5860. bulwark = {
  5861. rage = 28,
  5862. affsUsed = {
  5863. },
  5864. name = "bulwark",
  5865. command = "BULWARK",
  5866. skillKnown = true,
  5867. cooldown = 45
  5868. },
  5869. fragment = {
  5870. rage = 17,
  5871. affsUsed = {
  5872. },
  5873. name = "fragment",
  5874. command = "FRAGMENT %s",
  5875. skillKnown = true
  5876. },
  5877. collide = {
  5878. rage = 14,
  5879. affsUsed = {
  5880. },
  5881. name = "collide",
  5882. command = "COLLIDE %s",
  5883. skillKnown = true,
  5884. cooldown = 16
  5885. },
  5886. onslaught = {
  5887. rage = 36,
  5888. affsUsed = {
  5889. },
  5890. name = "onslaught",
  5891. command = "ONSLAUGHT %s",
  5892. skillKnown = true,
  5893. cooldown = 23
  5894. },
  5895. safeguard = {
  5896. rage = 35,
  5897. affsUsed = {
  5898. },
  5899. name = "safeguard",
  5900. command = "SAFEGUARD %s",
  5901. skillKnown = true,
  5902. cooldown = 57
  5903. }
  5904. }
  5905. }
  5906. A goblin guard steps forward and quickly jabs at you with his sword.
  5907. 2970(74%), 3336(94%), 14954, 17590 e|ckedb 58% (-267h)
  5908. [?]: running 'simple' rage strategy{
  5909. rage = 15,
  5910. rageraze = true,
  5911. shield = false,
  5912. rageSkills = {
  5913. {
  5914. rage = 14,
  5915. affsUsed = {
  5916. },
  5917. name = "collide",
  5918. command = "COLLIDE %s",
  5919. skillKnown = true,
  5920. cooldown = 16
  5921. },
  5922. {
  5923. rage = 28,
  5924. affsUsed = {
  5925. },
  5926. name = "bulwark",
  5927. command = "BULWARK",
  5928. skillKnown = true,
  5929. cooldown = 45
  5930. },
  5931. {
  5932. rage = 17,
  5933. affsUsed = {
  5934. },
  5935. name = "fragment",
  5936. command = "FRAGMENT %s",
  5937. skillKnown = true
  5938. },
  5939. {
  5940. rage = 36,
  5941. affsUsed = {
  5942. },
  5943. name = "onslaught",
  5944. command = "ONSLAUGHT %s",
  5945. skillKnown = true,
  5946. cooldown = 23
  5947. },
  5948. {
  5949. rage = 25,
  5950. affsUsed = {
  5951. "Aeon",
  5952. "Stun"
  5953. },
  5954. name = "etch",
  5955. command = "ETCH RUNE AT %s",
  5956. skillKnown = true,
  5957. cooldown = 23
  5958. },
  5959. {
  5960. rage = 35,
  5961. affsUsed = {
  5962. },
  5963. name = "safeguard",
  5964. command = "SAFEGUARD %s",
  5965. skillKnown = true,
  5966. cooldown = 57
  5967. },
  5968. etch = {
  5969. rage = 25,
  5970. affsUsed = {
  5971. "Aeon",
  5972. "Stun"
  5973. },
  5974. name = "etch",
  5975. command = "ETCH RUNE AT %s",
  5976. skillKnown = true,
  5977. cooldown = 23
  5978. },
  5979. bulwark = {
  5980. rage = 28,
  5981. affsUsed = {
  5982. },
  5983. name = "bulwark",
  5984. command = "BULWARK",
  5985. skillKnown = true,
  5986. cooldown = 45
  5987. },
  5988. fragment = {
  5989. rage = 17,
  5990. affsUsed = {
  5991. },
  5992. name = "fragment",
  5993. command = "FRAGMENT %s",
  5994. skillKnown = true
  5995. },
  5996. collide = {
  5997. rage = 14,
  5998. affsUsed = {
  5999. },
  6000. name = "collide",
  6001. command = "COLLIDE %s",
  6002. skillKnown = true,
  6003. cooldown = 16
  6004. },
  6005. onslaught = {
  6006. rage = 36,
  6007. affsUsed = {
  6008. },
  6009. name = "onslaught",
  6010. command = "ONSLAUGHT %s",
  6011. skillKnown = true,
  6012. cooldown = 23
  6013. },
  6014. safeguard = {
  6015. rage = 35,
  6016. affsUsed = {
  6017. },
  6018. name = "safeguard",
  6019. command = "SAFEGUARD %s",
  6020. skillKnown = true,
  6021. cooldown = 57
  6022. }
  6023. }
  6024. }
  6025. [?]: running 'simple' rage strategy{
  6026. rage = 15,
  6027. rageraze = true,
  6028. shield = false,
  6029. rageSkills = {
  6030. {
  6031. rage = 14,
  6032. affsUsed = {
  6033. },
  6034. name = "collide",
  6035. command = "COLLIDE %s",
  6036. skillKnown = true,
  6037. cooldown = 16
  6038. },
  6039. {
  6040. rage = 28,
  6041. affsUsed = {
  6042. },
  6043. name = "bulwark",
  6044. command = "BULWARK",
  6045. skillKnown = true,
  6046. cooldown = 45
  6047. },
  6048. {
  6049. rage = 17,
  6050. affsUsed = {
  6051. },
  6052. name = "fragment",
  6053. command = "FRAGMENT %s",
  6054. skillKnown = true
  6055. },
  6056. {
  6057. rage = 36,
  6058. affsUsed = {
  6059. },
  6060. name = "onslaught",
  6061. command = "ONSLAUGHT %s",
  6062. skillKnown = true,
  6063. cooldown = 23
  6064. },
  6065. {
  6066. rage = 25,
  6067. affsUsed = {
  6068. "Aeon",
  6069. "Stun"
  6070. },
  6071. name = "etch",
  6072. command = "ETCH RUNE AT %s",
  6073. skillKnown = true,
  6074. cooldown = 23
  6075. },
  6076. {
  6077. rage = 35,
  6078. affsUsed = {
  6079. },
  6080. name = "safeguard",
  6081. command = "SAFEGUARD %s",
  6082. skillKnown = true,
  6083. cooldown = 57
  6084. },
  6085. etch = {
  6086. rage = 25,
  6087. affsUsed = {
  6088. "Aeon",
  6089. "Stun"
  6090. },
  6091. name = "etch",
  6092. command = "ETCH RUNE AT %s",
  6093. skillKnown = true,
  6094. cooldown = 23
  6095. },
  6096. bulwark = {
  6097. rage = 28,
  6098. affsUsed = {
  6099. },
  6100. name = "bulwark",
  6101. command = "BULWARK",
  6102. skillKnown = true,
  6103. cooldown = 45
  6104. },
  6105. fragment = {
  6106. rage = 17,
  6107. affsUsed = {
  6108. },
  6109. name = "fragment",
  6110. command = "FRAGMENT %s",
  6111. skillKnown = true
  6112. },
  6113. collide = {
  6114. rage = 14,
  6115. affsUsed = {
  6116. },
  6117. name = "collide",
  6118. command = "COLLIDE %s",
  6119. skillKnown = true,
  6120. cooldown = 16
  6121. },
  6122. onslaught = {
  6123. rage = 36,
  6124. affsUsed = {
  6125. },
  6126. name = "onslaught",
  6127. command = "ONSLAUGHT %s",
  6128. skillKnown = true,
  6129. cooldown = 23
  6130. },
  6131. safeguard = {
  6132. rage = 35,
  6133. affsUsed = {
  6134. },
  6135. name = "safeguard",
  6136. command = "SAFEGUARD %s",
  6137. skillKnown = true,
  6138. cooldown = 57
  6139. }
  6140. }
  6141. }
  6142.  
  6143. You take a drink from a cedarwood vial.
  6144. The elixir heals and soothes you.
  6145. [?]: running 'simple' rage strategy{
  6146. rage = 15,
  6147. rageraze = true,
  6148. shield = false,
  6149. rageSkills = {
  6150. {
  6151. rage = 14,
  6152. affsUsed = {
  6153. },
  6154. name = "collide",
  6155. command = "COLLIDE %s",
  6156. skillKnown = true,
  6157. cooldown = 16
  6158. },
  6159. {
  6160. rage = 28,
  6161. affsUsed = {
  6162. },
  6163. name = "bulwark",
  6164. command = "BULWARK",
  6165. skillKnown = true,
  6166. cooldown = 45
  6167. },
  6168. {
  6169. rage = 17,
  6170. affsUsed = {
  6171. },
  6172. name = "fragment",
  6173. command = "FRAGMENT %s",
  6174. skillKnown = true
  6175. },
  6176. {
  6177. rage = 36,
  6178. affsUsed = {
  6179. },
  6180. name = "onslaught",
  6181. command = "ONSLAUGHT %s",
  6182. skillKnown = true,
  6183. cooldown = 23
  6184. },
  6185. {
  6186. rage = 25,
  6187. affsUsed = {
  6188. "Aeon",
  6189. "Stun"
  6190. },
  6191. name = "etch",
  6192. command = "ETCH RUNE AT %s",
  6193. skillKnown = true,
  6194. cooldown = 23
  6195. },
  6196. {
  6197. rage = 35,
  6198. affsUsed = {
  6199. },
  6200. name = "safeguard",
  6201. command = "SAFEGUARD %s",
  6202. skillKnown = true,
  6203. cooldown = 57
  6204. },
  6205. etch = {
  6206. rage = 25,
  6207. affsUsed = {
  6208. "Aeon",
  6209. "Stun"
  6210. },
  6211. name = "etch",
  6212. command = "ETCH RUNE AT %s",
  6213. skillKnown = true,
  6214. cooldown = 23
  6215. },
  6216. bulwark = {
  6217. rage = 28,
  6218. affsUsed = {
  6219. },
  6220. name = "bulwark",
  6221. command = "BULWARK",
  6222. skillKnown = true,
  6223. cooldown = 45
  6224. },
  6225. fragment = {
  6226. rage = 17,
  6227. affsUsed = {
  6228. },
  6229. name = "fragment",
  6230. command = "FRAGMENT %s",
  6231. skillKnown = true
  6232. },
  6233. collide = {
  6234. rage = 14,
  6235. affsUsed = {
  6236. },
  6237. name = "collide",
  6238. command = "COLLIDE %s",
  6239. skillKnown = true,
  6240. cooldown = 16
  6241. },
  6242. onslaught = {
  6243. rage = 36,
  6244. affsUsed = {
  6245. },
  6246. name = "onslaught",
  6247. command = "ONSLAUGHT %s",
  6248. skillKnown = true,
  6249. cooldown = 23
  6250. },
  6251. safeguard = {
  6252. rage = 35,
  6253. affsUsed = {
  6254. },
  6255. name = "safeguard",
  6256. command = "SAFEGUARD %s",
  6257. skillKnown = true,
  6258. cooldown = 57
  6259. }
  6260. }
  6261. }
  6262. 3639(91%), 3276(92%), 14948, 17590 e|ckedb 58% (669h)
  6263. [?]: running 'simple' rage strategy{
  6264. rage = 21,
  6265. rageraze = true,
  6266. shield = false,
  6267. rageSkills = {
  6268. {
  6269. rage = 14,
  6270. affsUsed = {
  6271. },
  6272. name = "collide",
  6273. command = "COLLIDE %s",
  6274. skillKnown = true,
  6275. cooldown = 16
  6276. },
  6277. {
  6278. rage = 28,
  6279. affsUsed = {
  6280. },
  6281. name = "bulwark",
  6282. command = "BULWARK",
  6283. skillKnown = true,
  6284. cooldown = 45
  6285. },
  6286. {
  6287. rage = 17,
  6288. affsUsed = {
  6289. },
  6290. name = "fragment",
  6291. command = "FRAGMENT %s",
  6292. skillKnown = true
  6293. },
  6294. {
  6295. rage = 36,
  6296. affsUsed = {
  6297. },
  6298. name = "onslaught",
  6299. command = "ONSLAUGHT %s",
  6300. skillKnown = true,
  6301. cooldown = 23
  6302. },
  6303. {
  6304. rage = 25,
  6305. affsUsed = {
  6306. "Aeon",
  6307. "Stun"
  6308. },
  6309. name = "etch",
  6310. command = "ETCH RUNE AT %s",
  6311. skillKnown = true,
  6312. cooldown = 23
  6313. },
  6314. {
  6315. rage = 35,
  6316. affsUsed = {
  6317. },
  6318. name = "safeguard",
  6319. command = "SAFEGUARD %s",
  6320. skillKnown = true,
  6321. cooldown = 57
  6322. },
  6323. etch = {
  6324. rage = 25,
  6325. affsUsed = {
  6326. "Aeon",
  6327. "Stun"
  6328. },
  6329. name = "etch",
  6330. command = "ETCH RUNE AT %s",
  6331. skillKnown = true,
  6332. cooldown = 23
  6333. },
  6334. bulwark = {
  6335. rage = 28,
  6336. affsUsed = {
  6337. },
  6338. name = "bulwark",
  6339. command = "BULWARK",
  6340. skillKnown = true,
  6341. cooldown = 45
  6342. },
  6343. fragment = {
  6344. rage = 17,
  6345. affsUsed = {
  6346. },
  6347. name = "fragment",
  6348. command = "FRAGMENT %s",
  6349. skillKnown = true
  6350. },
  6351. collide = {
  6352. rage = 14,
  6353. affsUsed = {
  6354. },
  6355. name = "collide",
  6356. command = "COLLIDE %s",
  6357. skillKnown = true,
  6358. cooldown = 16
  6359. },
  6360. onslaught = {
  6361. rage = 36,
  6362. affsUsed = {
  6363. },
  6364. name = "onslaught",
  6365. command = "ONSLAUGHT %s",
  6366. skillKnown = true,
  6367. cooldown = 23
  6368. },
  6369. safeguard = {
  6370. rage = 35,
  6371. affsUsed = {
  6372. },
  6373. name = "safeguard",
  6374. command = "SAFEGUARD %s",
  6375. skillKnown = true,
  6376. cooldown = 57
  6377. }
  6378. }
  6379. }[unknown]: data gets sent{
  6380. data = "queue add eqbal keneanungki"
  6381. }
  6382. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  6383. into him.
  6384. You have scored a CRITICAL hit!
  6385. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  6386. him.
  6387. You have scored a CRITICAL hit!
  6388. [Rage]: +6.1. Total: 21.4 Now Available: Fragment
  6389. 3639(91%), 3276(92%), 14948, 17595 e|ckedb 35%
  6390. : [0] { affs }
  6391. [?]: running 'simple' rage strategy{
  6392. rage = 21,
  6393. rageraze = true,
  6394. shield = false,
  6395. rageSkills = {
  6396. {
  6397. rage = 14,
  6398. affsUsed = {
  6399. },
  6400. name = "collide",
  6401. command = "COLLIDE %s",
  6402. skillKnown = true,
  6403. cooldown = 16
  6404. },
  6405. {
  6406. rage = 28,
  6407. affsUsed = {
  6408. },
  6409. name = "bulwark",
  6410. command = "BULWARK",
  6411. skillKnown = true,
  6412. cooldown = 45
  6413. },
  6414. {
  6415. rage = 17,
  6416. affsUsed = {
  6417. },
  6418. name = "fragment",
  6419. command = "FRAGMENT %s",
  6420. skillKnown = true
  6421. },
  6422. {
  6423. rage = 36,
  6424. affsUsed = {
  6425. },
  6426. name = "onslaught",
  6427. command = "ONSLAUGHT %s",
  6428. skillKnown = true,
  6429. cooldown = 23
  6430. },
  6431. {
  6432. rage = 25,
  6433. affsUsed = {
  6434. "Aeon",
  6435. "Stun"
  6436. },
  6437. name = "etch",
  6438. command = "ETCH RUNE AT %s",
  6439. skillKnown = true,
  6440. cooldown = 23
  6441. },
  6442. {
  6443. rage = 35,
  6444. affsUsed = {
  6445. },
  6446. name = "safeguard",
  6447. command = "SAFEGUARD %s",
  6448. skillKnown = true,
  6449. cooldown = 57
  6450. },
  6451. etch = {
  6452. rage = 25,
  6453. affsUsed = {
  6454. "Aeon",
  6455. "Stun"
  6456. },
  6457. name = "etch",
  6458. command = "ETCH RUNE AT %s",
  6459. skillKnown = true,
  6460. cooldown = 23
  6461. },
  6462. bulwark = {
  6463. rage = 28,
  6464. affsUsed = {
  6465. },
  6466. name = "bulwark",
  6467. command = "BULWARK",
  6468. skillKnown = true,
  6469. cooldown = 45
  6470. },
  6471. fragment = {
  6472. rage = 17,
  6473. affsUsed = {
  6474. },
  6475. name = "fragment",
  6476. command = "FRAGMENT %s",
  6477. skillKnown = true
  6478. },
  6479. collide = {
  6480. rage = 14,
  6481. affsUsed = {
  6482. },
  6483. name = "collide",
  6484. command = "COLLIDE %s",
  6485. skillKnown = true,
  6486. cooldown = 16
  6487. },
  6488. onslaught = {
  6489. rage = 36,
  6490. affsUsed = {
  6491. },
  6492. name = "onslaught",
  6493. command = "ONSLAUGHT %s",
  6494. skillKnown = true,
  6495. cooldown = 23
  6496. },
  6497. safeguard = {
  6498. rage = 35,
  6499. affsUsed = {
  6500. },
  6501. name = "safeguard",
  6502. command = "SAFEGUARD %s",
  6503. skillKnown = true,
  6504. cooldown = 57
  6505. }
  6506. }
  6507. }
  6508. [?]: running 'simple' rage strategy{
  6509. rage = 21,
  6510. rageraze = true,
  6511. shield = false,
  6512. rageSkills = {
  6513. {
  6514. rage = 14,
  6515. affsUsed = {
  6516. },
  6517. name = "collide",
  6518. command = "COLLIDE %s",
  6519. skillKnown = true,
  6520. cooldown = 16
  6521. },
  6522. {
  6523. rage = 28,
  6524. affsUsed = {
  6525. },
  6526. name = "bulwark",
  6527. command = "BULWARK",
  6528. skillKnown = true,
  6529. cooldown = 45
  6530. },
  6531. {
  6532. rage = 17,
  6533. affsUsed = {
  6534. },
  6535. name = "fragment",
  6536. command = "FRAGMENT %s",
  6537. skillKnown = true
  6538. },
  6539. {
  6540. rage = 36,
  6541. affsUsed = {
  6542. },
  6543. name = "onslaught",
  6544. command = "ONSLAUGHT %s",
  6545. skillKnown = true,
  6546. cooldown = 23
  6547. },
  6548. {
  6549. rage = 25,
  6550. affsUsed = {
  6551. "Aeon",
  6552. "Stun"
  6553. },
  6554. name = "etch",
  6555. command = "ETCH RUNE AT %s",
  6556. skillKnown = true,
  6557. cooldown = 23
  6558. },
  6559. {
  6560. rage = 35,
  6561. affsUsed = {
  6562. },
  6563. name = "safeguard",
  6564. command = "SAFEGUARD %s",
  6565. skillKnown = true,
  6566. cooldown = 57
  6567. },
  6568. etch = {
  6569. rage = 25,
  6570. affsUsed = {
  6571. "Aeon",
  6572. "Stun"
  6573. },
  6574. name = "etch",
  6575. command = "ETCH RUNE AT %s",
  6576. skillKnown = true,
  6577. cooldown = 23
  6578. },
  6579. bulwark = {
  6580. rage = 28,
  6581. affsUsed = {
  6582. },
  6583. name = "bulwark",
  6584. command = "BULWARK",
  6585. skillKnown = true,
  6586. cooldown = 45
  6587. },
  6588. fragment = {
  6589. rage = 17,
  6590. affsUsed = {
  6591. },
  6592. name = "fragment",
  6593. command = "FRAGMENT %s",
  6594. skillKnown = true
  6595. },
  6596. collide = {
  6597. rage = 14,
  6598. affsUsed = {
  6599. },
  6600. name = "collide",
  6601. command = "COLLIDE %s",
  6602. skillKnown = true,
  6603. cooldown = 16
  6604. },
  6605. onslaught = {
  6606. rage = 36,
  6607. affsUsed = {
  6608. },
  6609. name = "onslaught",
  6610. command = "ONSLAUGHT %s",
  6611. skillKnown = true,
  6612. cooldown = 23
  6613. },
  6614. safeguard = {
  6615. rage = 35,
  6616. affsUsed = {
  6617. },
  6618. name = "safeguard",
  6619. command = "SAFEGUARD %s",
  6620. skillKnown = true,
  6621. cooldown = 57
  6622. }
  6623. }
  6624. }
  6625. [?]: running 'simple' rage strategy{
  6626. rage = 21,
  6627. rageraze = true,
  6628. shield = false,
  6629. rageSkills = {
  6630. {
  6631. rage = 14,
  6632. affsUsed = {
  6633. },
  6634. name = "collide",
  6635. command = "COLLIDE %s",
  6636. skillKnown = true,
  6637. cooldown = 16
  6638. },
  6639. {
  6640. rage = 28,
  6641. affsUsed = {
  6642. },
  6643. name = "bulwark",
  6644. command = "BULWARK",
  6645. skillKnown = true,
  6646. cooldown = 45
  6647. },
  6648. {
  6649. rage = 17,
  6650. affsUsed = {
  6651. },
  6652. name = "fragment",
  6653. command = "FRAGMENT %s",
  6654. skillKnown = true
  6655. },
  6656. {
  6657. rage = 36,
  6658. affsUsed = {
  6659. },
  6660. name = "onslaught",
  6661. command = "ONSLAUGHT %s",
  6662. skillKnown = true,
  6663. cooldown = 23
  6664. },
  6665. {
  6666. rage = 25,
  6667. affsUsed = {
  6668. "Aeon",
  6669. "Stun"
  6670. },
  6671. name = "etch",
  6672. command = "ETCH RUNE AT %s",
  6673. skillKnown = true,
  6674. cooldown = 23
  6675. },
  6676. {
  6677. rage = 35,
  6678. affsUsed = {
  6679. },
  6680. name = "safeguard",
  6681. command = "SAFEGUARD %s",
  6682. skillKnown = true,
  6683. cooldown = 57
  6684. },
  6685. etch = {
  6686. rage = 25,
  6687. affsUsed = {
  6688. "Aeon",
  6689. "Stun"
  6690. },
  6691. name = "etch",
  6692. command = "ETCH RUNE AT %s",
  6693. skillKnown = true,
  6694. cooldown = 23
  6695. },
  6696. bulwark = {
  6697. rage = 28,
  6698. affsUsed = {
  6699. },
  6700. name = "bulwark",
  6701. command = "BULWARK",
  6702. skillKnown = true,
  6703. cooldown = 45
  6704. },
  6705. fragment = {
  6706. rage = 17,
  6707. affsUsed = {
  6708. },
  6709. name = "fragment",
  6710. command = "FRAGMENT %s",
  6711. skillKnown = true
  6712. },
  6713. collide = {
  6714. rage = 14,
  6715. affsUsed = {
  6716. },
  6717. name = "collide",
  6718. command = "COLLIDE %s",
  6719. skillKnown = true,
  6720. cooldown = 16
  6721. },
  6722. onslaught = {
  6723. rage = 36,
  6724. affsUsed = {
  6725. },
  6726. name = "onslaught",
  6727. command = "ONSLAUGHT %s",
  6728. skillKnown = true,
  6729. cooldown = 23
  6730. },
  6731. safeguard = {
  6732. rage = 35,
  6733. affsUsed = {
  6734. },
  6735. name = "safeguard",
  6736. command = "SAFEGUARD %s",
  6737. skillKnown = true,
  6738. cooldown = 57
  6739. }
  6740. }
  6741. }
  6742. A goblin guard steps forward and quickly jabs at you with his sword.
  6743. 3384(84%), 3276(92%), 14948, 17595 e|ckedb 35% (-255h)
  6744. [?]: running 'simple' rage strategy{
  6745. rage = 21,
  6746. rageraze = true,
  6747. shield = false,
  6748. rageSkills = {
  6749. {
  6750. rage = 14,
  6751. affsUsed = {
  6752. },
  6753. name = "collide",
  6754. command = "COLLIDE %s",
  6755. skillKnown = true,
  6756. cooldown = 16
  6757. },
  6758. {
  6759. rage = 28,
  6760. affsUsed = {
  6761. },
  6762. name = "bulwark",
  6763. command = "BULWARK",
  6764. skillKnown = true,
  6765. cooldown = 45
  6766. },
  6767. {
  6768. rage = 17,
  6769. affsUsed = {
  6770. },
  6771. name = "fragment",
  6772. command = "FRAGMENT %s",
  6773. skillKnown = true
  6774. },
  6775. {
  6776. rage = 36,
  6777. affsUsed = {
  6778. },
  6779. name = "onslaught",
  6780. command = "ONSLAUGHT %s",
  6781. skillKnown = true,
  6782. cooldown = 23
  6783. },
  6784. {
  6785. rage = 25,
  6786. affsUsed = {
  6787. "Aeon",
  6788. "Stun"
  6789. },
  6790. name = "etch",
  6791. command = "ETCH RUNE AT %s",
  6792. skillKnown = true,
  6793. cooldown = 23
  6794. },
  6795. {
  6796. rage = 35,
  6797. affsUsed = {
  6798. },
  6799. name = "safeguard",
  6800. command = "SAFEGUARD %s",
  6801. skillKnown = true,
  6802. cooldown = 57
  6803. },
  6804. etch = {
  6805. rage = 25,
  6806. affsUsed = {
  6807. "Aeon",
  6808. "Stun"
  6809. },
  6810. name = "etch",
  6811. command = "ETCH RUNE AT %s",
  6812. skillKnown = true,
  6813. cooldown = 23
  6814. },
  6815. bulwark = {
  6816. rage = 28,
  6817. affsUsed = {
  6818. },
  6819. name = "bulwark",
  6820. command = "BULWARK",
  6821. skillKnown = true,
  6822. cooldown = 45
  6823. },
  6824. fragment = {
  6825. rage = 17,
  6826. affsUsed = {
  6827. },
  6828. name = "fragment",
  6829. command = "FRAGMENT %s",
  6830. skillKnown = true
  6831. },
  6832. collide = {
  6833. rage = 14,
  6834. affsUsed = {
  6835. },
  6836. name = "collide",
  6837. command = "COLLIDE %s",
  6838. skillKnown = true,
  6839. cooldown = 16
  6840. },
  6841. onslaught = {
  6842. rage = 36,
  6843. affsUsed = {
  6844. },
  6845. name = "onslaught",
  6846. command = "ONSLAUGHT %s",
  6847. skillKnown = true,
  6848. cooldown = 23
  6849. },
  6850. safeguard = {
  6851. rage = 35,
  6852. affsUsed = {
  6853. },
  6854. name = "safeguard",
  6855. command = "SAFEGUARD %s",
  6856. skillKnown = true,
  6857. cooldown = 57
  6858. }
  6859. }
  6860. }
  6861. [?]: running 'simple' rage strategy{
  6862. rage = 21,
  6863. rageraze = true,
  6864. shield = false,
  6865. rageSkills = {
  6866. {
  6867. rage = 14,
  6868. affsUsed = {
  6869. },
  6870. name = "collide",
  6871. command = "COLLIDE %s",
  6872. skillKnown = true,
  6873. cooldown = 16
  6874. },
  6875. {
  6876. rage = 28,
  6877. affsUsed = {
  6878. },
  6879. name = "bulwark",
  6880. command = "BULWARK",
  6881. skillKnown = true,
  6882. cooldown = 45
  6883. },
  6884. {
  6885. rage = 17,
  6886. affsUsed = {
  6887. },
  6888. name = "fragment",
  6889. command = "FRAGMENT %s",
  6890. skillKnown = true
  6891. },
  6892. {
  6893. rage = 36,
  6894. affsUsed = {
  6895. },
  6896. name = "onslaught",
  6897. command = "ONSLAUGHT %s",
  6898. skillKnown = true,
  6899. cooldown = 23
  6900. },
  6901. {
  6902. rage = 25,
  6903. affsUsed = {
  6904. "Aeon",
  6905. "Stun"
  6906. },
  6907. name = "etch",
  6908. command = "ETCH RUNE AT %s",
  6909. skillKnown = true,
  6910. cooldown = 23
  6911. },
  6912. {
  6913. rage = 35,
  6914. affsUsed = {
  6915. },
  6916. name = "safeguard",
  6917. command = "SAFEGUARD %s",
  6918. skillKnown = true,
  6919. cooldown = 57
  6920. },
  6921. etch = {
  6922. rage = 25,
  6923. affsUsed = {
  6924. "Aeon",
  6925. "Stun"
  6926. },
  6927. name = "etch",
  6928. command = "ETCH RUNE AT %s",
  6929. skillKnown = true,
  6930. cooldown = 23
  6931. },
  6932. bulwark = {
  6933. rage = 28,
  6934. affsUsed = {
  6935. },
  6936. name = "bulwark",
  6937. command = "BULWARK",
  6938. skillKnown = true,
  6939. cooldown = 45
  6940. },
  6941. fragment = {
  6942. rage = 17,
  6943. affsUsed = {
  6944. },
  6945. name = "fragment",
  6946. command = "FRAGMENT %s",
  6947. skillKnown = true
  6948. },
  6949. collide = {
  6950. rage = 14,
  6951. affsUsed = {
  6952. },
  6953. name = "collide",
  6954. command = "COLLIDE %s",
  6955. skillKnown = true,
  6956. cooldown = 16
  6957. },
  6958. onslaught = {
  6959. rage = 36,
  6960. affsUsed = {
  6961. },
  6962. name = "onslaught",
  6963. command = "ONSLAUGHT %s",
  6964. skillKnown = true,
  6965. cooldown = 23
  6966. },
  6967. safeguard = {
  6968. rage = 35,
  6969. affsUsed = {
  6970. },
  6971. name = "safeguard",
  6972. command = "SAFEGUARD %s",
  6973. skillKnown = true,
  6974. cooldown = 57
  6975. }
  6976. }
  6977. }
  6978. You may drink another health or mana elixir.
  6979. 3384(84%), 3216(90%), 14948, 17595 e|ckedb 35%
  6980. [?]: running 'simple' rage strategy{
  6981. rage = 27,
  6982. rageraze = true,
  6983. shield = false,
  6984. rageSkills = {
  6985. {
  6986. rage = 14,
  6987. affsUsed = {
  6988. },
  6989. name = "collide",
  6990. command = "COLLIDE %s",
  6991. skillKnown = true,
  6992. cooldown = 16
  6993. },
  6994. {
  6995. rage = 28,
  6996. affsUsed = {
  6997. },
  6998. name = "bulwark",
  6999. command = "BULWARK",
  7000. skillKnown = true,
  7001. cooldown = 45
  7002. },
  7003. {
  7004. rage = 17,
  7005. affsUsed = {
  7006. },
  7007. name = "fragment",
  7008. command = "FRAGMENT %s",
  7009. skillKnown = true
  7010. },
  7011. {
  7012. rage = 36,
  7013. affsUsed = {
  7014. },
  7015. name = "onslaught",
  7016. command = "ONSLAUGHT %s",
  7017. skillKnown = true,
  7018. cooldown = 23
  7019. },
  7020. {
  7021. rage = 25,
  7022. affsUsed = {
  7023. "Aeon",
  7024. "Stun"
  7025. },
  7026. name = "etch",
  7027. command = "ETCH RUNE AT %s",
  7028. skillKnown = true,
  7029. cooldown = 23
  7030. },
  7031. {
  7032. rage = 35,
  7033. affsUsed = {
  7034. },
  7035. name = "safeguard",
  7036. command = "SAFEGUARD %s",
  7037. skillKnown = true,
  7038. cooldown = 57
  7039. },
  7040. etch = {
  7041. rage = 25,
  7042. affsUsed = {
  7043. "Aeon",
  7044. "Stun"
  7045. },
  7046. name = "etch",
  7047. command = "ETCH RUNE AT %s",
  7048. skillKnown = true,
  7049. cooldown = 23
  7050. },
  7051. bulwark = {
  7052. rage = 28,
  7053. affsUsed = {
  7054. },
  7055. name = "bulwark",
  7056. command = "BULWARK",
  7057. skillKnown = true,
  7058. cooldown = 45
  7059. },
  7060. fragment = {
  7061. rage = 17,
  7062. affsUsed = {
  7063. },
  7064. name = "fragment",
  7065. command = "FRAGMENT %s",
  7066. skillKnown = true
  7067. },
  7068. collide = {
  7069. rage = 14,
  7070. affsUsed = {
  7071. },
  7072. name = "collide",
  7073. command = "COLLIDE %s",
  7074. skillKnown = true,
  7075. cooldown = 16
  7076. },
  7077. onslaught = {
  7078. rage = 36,
  7079. affsUsed = {
  7080. },
  7081. name = "onslaught",
  7082. command = "ONSLAUGHT %s",
  7083. skillKnown = true,
  7084. cooldown = 23
  7085. },
  7086. safeguard = {
  7087. rage = 35,
  7088. affsUsed = {
  7089. },
  7090. name = "safeguard",
  7091. command = "SAFEGUARD %s",
  7092. skillKnown = true,
  7093. cooldown = 57
  7094. }
  7095. }
  7096. }[unknown]: data gets sent{
  7097. data = "queue add eqbal keneanungki"
  7098. }
  7099. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  7100. into him.
  7101. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  7102. him.
  7103. [Rage]: +6.5. Total: 27.9 Now Available: Etch
  7104. 3384(84%), 3216(90%), 14948, 17590 e|ckedb 24%
  7105. : [0] { affs }
  7106. [?]: running 'simple' rage strategy{
  7107. rage = 27,
  7108. rageraze = true,
  7109. shield = false,
  7110. rageSkills = {
  7111. {
  7112. rage = 14,
  7113. affsUsed = {
  7114. },
  7115. name = "collide",
  7116. command = "COLLIDE %s",
  7117. skillKnown = true,
  7118. cooldown = 16
  7119. },
  7120. {
  7121. rage = 28,
  7122. affsUsed = {
  7123. },
  7124. name = "bulwark",
  7125. command = "BULWARK",
  7126. skillKnown = true,
  7127. cooldown = 45
  7128. },
  7129. {
  7130. rage = 17,
  7131. affsUsed = {
  7132. },
  7133. name = "fragment",
  7134. command = "FRAGMENT %s",
  7135. skillKnown = true
  7136. },
  7137. {
  7138. rage = 36,
  7139. affsUsed = {
  7140. },
  7141. name = "onslaught",
  7142. command = "ONSLAUGHT %s",
  7143. skillKnown = true,
  7144. cooldown = 23
  7145. },
  7146. {
  7147. rage = 25,
  7148. affsUsed = {
  7149. "Aeon",
  7150. "Stun"
  7151. },
  7152. name = "etch",
  7153. command = "ETCH RUNE AT %s",
  7154. skillKnown = true,
  7155. cooldown = 23
  7156. },
  7157. {
  7158. rage = 35,
  7159. affsUsed = {
  7160. },
  7161. name = "safeguard",
  7162. command = "SAFEGUARD %s",
  7163. skillKnown = true,
  7164. cooldown = 57
  7165. },
  7166. etch = {
  7167. rage = 25,
  7168. affsUsed = {
  7169. "Aeon",
  7170. "Stun"
  7171. },
  7172. name = "etch",
  7173. command = "ETCH RUNE AT %s",
  7174. skillKnown = true,
  7175. cooldown = 23
  7176. },
  7177. bulwark = {
  7178. rage = 28,
  7179. affsUsed = {
  7180. },
  7181. name = "bulwark",
  7182. command = "BULWARK",
  7183. skillKnown = true,
  7184. cooldown = 45
  7185. },
  7186. fragment = {
  7187. rage = 17,
  7188. affsUsed = {
  7189. },
  7190. name = "fragment",
  7191. command = "FRAGMENT %s",
  7192. skillKnown = true
  7193. },
  7194. collide = {
  7195. rage = 14,
  7196. affsUsed = {
  7197. },
  7198. name = "collide",
  7199. command = "COLLIDE %s",
  7200. skillKnown = true,
  7201. cooldown = 16
  7202. },
  7203. onslaught = {
  7204. rage = 36,
  7205. affsUsed = {
  7206. },
  7207. name = "onslaught",
  7208. command = "ONSLAUGHT %s",
  7209. skillKnown = true,
  7210. cooldown = 23
  7211. },
  7212. safeguard = {
  7213. rage = 35,
  7214. affsUsed = {
  7215. },
  7216. name = "safeguard",
  7217. command = "SAFEGUARD %s",
  7218. skillKnown = true,
  7219. cooldown = 57
  7220. }
  7221. }
  7222. }
  7223. [?]: running 'simple' rage strategy{
  7224. rage = 27,
  7225. rageraze = true,
  7226. shield = false,
  7227. rageSkills = {
  7228. {
  7229. rage = 14,
  7230. affsUsed = {
  7231. },
  7232. name = "collide",
  7233. command = "COLLIDE %s",
  7234. skillKnown = true,
  7235. cooldown = 16
  7236. },
  7237. {
  7238. rage = 28,
  7239. affsUsed = {
  7240. },
  7241. name = "bulwark",
  7242. command = "BULWARK",
  7243. skillKnown = true,
  7244. cooldown = 45
  7245. },
  7246. {
  7247. rage = 17,
  7248. affsUsed = {
  7249. },
  7250. name = "fragment",
  7251. command = "FRAGMENT %s",
  7252. skillKnown = true
  7253. },
  7254. {
  7255. rage = 36,
  7256. affsUsed = {
  7257. },
  7258. name = "onslaught",
  7259. command = "ONSLAUGHT %s",
  7260. skillKnown = true,
  7261. cooldown = 23
  7262. },
  7263. {
  7264. rage = 25,
  7265. affsUsed = {
  7266. "Aeon",
  7267. "Stun"
  7268. },
  7269. name = "etch",
  7270. command = "ETCH RUNE AT %s",
  7271. skillKnown = true,
  7272. cooldown = 23
  7273. },
  7274. {
  7275. rage = 35,
  7276. affsUsed = {
  7277. },
  7278. name = "safeguard",
  7279. command = "SAFEGUARD %s",
  7280. skillKnown = true,
  7281. cooldown = 57
  7282. },
  7283. etch = {
  7284. rage = 25,
  7285. affsUsed = {
  7286. "Aeon",
  7287. "Stun"
  7288. },
  7289. name = "etch",
  7290. command = "ETCH RUNE AT %s",
  7291. skillKnown = true,
  7292. cooldown = 23
  7293. },
  7294. bulwark = {
  7295. rage = 28,
  7296. affsUsed = {
  7297. },
  7298. name = "bulwark",
  7299. command = "BULWARK",
  7300. skillKnown = true,
  7301. cooldown = 45
  7302. },
  7303. fragment = {
  7304. rage = 17,
  7305. affsUsed = {
  7306. },
  7307. name = "fragment",
  7308. command = "FRAGMENT %s",
  7309. skillKnown = true
  7310. },
  7311. collide = {
  7312. rage = 14,
  7313. affsUsed = {
  7314. },
  7315. name = "collide",
  7316. command = "COLLIDE %s",
  7317. skillKnown = true,
  7318. cooldown = 16
  7319. },
  7320. onslaught = {
  7321. rage = 36,
  7322. affsUsed = {
  7323. },
  7324. name = "onslaught",
  7325. command = "ONSLAUGHT %s",
  7326. skillKnown = true,
  7327. cooldown = 23
  7328. },
  7329. safeguard = {
  7330. rage = 35,
  7331. affsUsed = {
  7332. },
  7333. name = "safeguard",
  7334. command = "SAFEGUARD %s",
  7335. skillKnown = true,
  7336. cooldown = 57
  7337. }
  7338. }
  7339. }
  7340. [?]: running 'simple' rage strategy{
  7341. rage = 27,
  7342. rageraze = true,
  7343. shield = false,
  7344. rageSkills = {
  7345. {
  7346. rage = 14,
  7347. affsUsed = {
  7348. },
  7349. name = "collide",
  7350. command = "COLLIDE %s",
  7351. skillKnown = true,
  7352. cooldown = 16
  7353. },
  7354. {
  7355. rage = 28,
  7356. affsUsed = {
  7357. },
  7358. name = "bulwark",
  7359. command = "BULWARK",
  7360. skillKnown = true,
  7361. cooldown = 45
  7362. },
  7363. {
  7364. rage = 17,
  7365. affsUsed = {
  7366. },
  7367. name = "fragment",
  7368. command = "FRAGMENT %s",
  7369. skillKnown = true
  7370. },
  7371. {
  7372. rage = 36,
  7373. affsUsed = {
  7374. },
  7375. name = "onslaught",
  7376. command = "ONSLAUGHT %s",
  7377. skillKnown = true,
  7378. cooldown = 23
  7379. },
  7380. {
  7381. rage = 25,
  7382. affsUsed = {
  7383. "Aeon",
  7384. "Stun"
  7385. },
  7386. name = "etch",
  7387. command = "ETCH RUNE AT %s",
  7388. skillKnown = true,
  7389. cooldown = 23
  7390. },
  7391. {
  7392. rage = 35,
  7393. affsUsed = {
  7394. },
  7395. name = "safeguard",
  7396. command = "SAFEGUARD %s",
  7397. skillKnown = true,
  7398. cooldown = 57
  7399. },
  7400. etch = {
  7401. rage = 25,
  7402. affsUsed = {
  7403. "Aeon",
  7404. "Stun"
  7405. },
  7406. name = "etch",
  7407. command = "ETCH RUNE AT %s",
  7408. skillKnown = true,
  7409. cooldown = 23
  7410. },
  7411. bulwark = {
  7412. rage = 28,
  7413. affsUsed = {
  7414. },
  7415. name = "bulwark",
  7416. command = "BULWARK",
  7417. skillKnown = true,
  7418. cooldown = 45
  7419. },
  7420. fragment = {
  7421. rage = 17,
  7422. affsUsed = {
  7423. },
  7424. name = "fragment",
  7425. command = "FRAGMENT %s",
  7426. skillKnown = true
  7427. },
  7428. collide = {
  7429. rage = 14,
  7430. affsUsed = {
  7431. },
  7432. name = "collide",
  7433. command = "COLLIDE %s",
  7434. skillKnown = true,
  7435. cooldown = 16
  7436. },
  7437. onslaught = {
  7438. rage = 36,
  7439. affsUsed = {
  7440. },
  7441. name = "onslaught",
  7442. command = "ONSLAUGHT %s",
  7443. skillKnown = true,
  7444. cooldown = 23
  7445. },
  7446. safeguard = {
  7447. rage = 35,
  7448. affsUsed = {
  7449. },
  7450. name = "safeguard",
  7451. command = "SAFEGUARD %s",
  7452. skillKnown = true,
  7453. cooldown = 57
  7454. }
  7455. }
  7456. }
  7457. A goblin guard steps forward and quickly jabs at you with his sword.
  7458. 3146(78%), 3216(90%), 14948, 17600 e|ckedb 24% (-238h)
  7459. [?]: running 'simple' rage strategy{
  7460. rage = 27,
  7461. rageraze = true,
  7462. shield = false,
  7463. rageSkills = {
  7464. {
  7465. rage = 14,
  7466. affsUsed = {
  7467. },
  7468. name = "collide",
  7469. command = "COLLIDE %s",
  7470. skillKnown = true,
  7471. cooldown = 16
  7472. },
  7473. {
  7474. rage = 28,
  7475. affsUsed = {
  7476. },
  7477. name = "bulwark",
  7478. command = "BULWARK",
  7479. skillKnown = true,
  7480. cooldown = 45
  7481. },
  7482. {
  7483. rage = 17,
  7484. affsUsed = {
  7485. },
  7486. name = "fragment",
  7487. command = "FRAGMENT %s",
  7488. skillKnown = true
  7489. },
  7490. {
  7491. rage = 36,
  7492. affsUsed = {
  7493. },
  7494. name = "onslaught",
  7495. command = "ONSLAUGHT %s",
  7496. skillKnown = true,
  7497. cooldown = 23
  7498. },
  7499. {
  7500. rage = 25,
  7501. affsUsed = {
  7502. "Aeon",
  7503. "Stun"
  7504. },
  7505. name = "etch",
  7506. command = "ETCH RUNE AT %s",
  7507. skillKnown = true,
  7508. cooldown = 23
  7509. },
  7510. {
  7511. rage = 35,
  7512. affsUsed = {
  7513. },
  7514. name = "safeguard",
  7515. command = "SAFEGUARD %s",
  7516. skillKnown = true,
  7517. cooldown = 57
  7518. },
  7519. etch = {
  7520. rage = 25,
  7521. affsUsed = {
  7522. "Aeon",
  7523. "Stun"
  7524. },
  7525. name = "etch",
  7526. command = "ETCH RUNE AT %s",
  7527. skillKnown = true,
  7528. cooldown = 23
  7529. },
  7530. bulwark = {
  7531. rage = 28,
  7532. affsUsed = {
  7533. },
  7534. name = "bulwark",
  7535. command = "BULWARK",
  7536. skillKnown = true,
  7537. cooldown = 45
  7538. },
  7539. fragment = {
  7540. rage = 17,
  7541. affsUsed = {
  7542. },
  7543. name = "fragment",
  7544. command = "FRAGMENT %s",
  7545. skillKnown = true
  7546. },
  7547. collide = {
  7548. rage = 14,
  7549. affsUsed = {
  7550. },
  7551. name = "collide",
  7552. command = "COLLIDE %s",
  7553. skillKnown = true,
  7554. cooldown = 16
  7555. },
  7556. onslaught = {
  7557. rage = 36,
  7558. affsUsed = {
  7559. },
  7560. name = "onslaught",
  7561. command = "ONSLAUGHT %s",
  7562. skillKnown = true,
  7563. cooldown = 23
  7564. },
  7565. safeguard = {
  7566. rage = 35,
  7567. affsUsed = {
  7568. },
  7569. name = "safeguard",
  7570. command = "SAFEGUARD %s",
  7571. skillKnown = true,
  7572. cooldown = 57
  7573. }
  7574. }
  7575. }
  7576. [?]: running 'simple' rage strategy{
  7577. rage = 34,
  7578. rageraze = true,
  7579. shield = false,
  7580. rageSkills = {
  7581. {
  7582. rage = 14,
  7583. affsUsed = {
  7584. },
  7585. name = "collide",
  7586. command = "COLLIDE %s",
  7587. skillKnown = true,
  7588. cooldown = 16
  7589. },
  7590. {
  7591. rage = 28,
  7592. affsUsed = {
  7593. },
  7594. name = "bulwark",
  7595. command = "BULWARK",
  7596. skillKnown = true,
  7597. cooldown = 45
  7598. },
  7599. {
  7600. rage = 17,
  7601. affsUsed = {
  7602. },
  7603. name = "fragment",
  7604. command = "FRAGMENT %s",
  7605. skillKnown = true
  7606. },
  7607. {
  7608. rage = 36,
  7609. affsUsed = {
  7610. },
  7611. name = "onslaught",
  7612. command = "ONSLAUGHT %s",
  7613. skillKnown = true,
  7614. cooldown = 23
  7615. },
  7616. {
  7617. rage = 25,
  7618. affsUsed = {
  7619. "Aeon",
  7620. "Stun"
  7621. },
  7622. name = "etch",
  7623. command = "ETCH RUNE AT %s",
  7624. skillKnown = true,
  7625. cooldown = 23
  7626. },
  7627. {
  7628. rage = 35,
  7629. affsUsed = {
  7630. },
  7631. name = "safeguard",
  7632. command = "SAFEGUARD %s",
  7633. skillKnown = true,
  7634. cooldown = 57
  7635. },
  7636. etch = {
  7637. rage = 25,
  7638. affsUsed = {
  7639. "Aeon",
  7640. "Stun"
  7641. },
  7642. name = "etch",
  7643. command = "ETCH RUNE AT %s",
  7644. skillKnown = true,
  7645. cooldown = 23
  7646. },
  7647. bulwark = {
  7648. rage = 28,
  7649. affsUsed = {
  7650. },
  7651. name = "bulwark",
  7652. command = "BULWARK",
  7653. skillKnown = true,
  7654. cooldown = 45
  7655. },
  7656. fragment = {
  7657. rage = 17,
  7658. affsUsed = {
  7659. },
  7660. name = "fragment",
  7661. command = "FRAGMENT %s",
  7662. skillKnown = true
  7663. },
  7664. collide = {
  7665. rage = 14,
  7666. affsUsed = {
  7667. },
  7668. name = "collide",
  7669. command = "COLLIDE %s",
  7670. skillKnown = true,
  7671. cooldown = 16
  7672. },
  7673. onslaught = {
  7674. rage = 36,
  7675. affsUsed = {
  7676. },
  7677. name = "onslaught",
  7678. command = "ONSLAUGHT %s",
  7679. skillKnown = true,
  7680. cooldown = 23
  7681. },
  7682. safeguard = {
  7683. rage = 35,
  7684. affsUsed = {
  7685. },
  7686. name = "safeguard",
  7687. command = "SAFEGUARD %s",
  7688. skillKnown = true,
  7689. cooldown = 57
  7690. }
  7691. }
  7692. }[unknown]: data gets sent{
  7693. data = "queue add eqbal keneanungki"
  7694. }
  7695. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  7696. into him.
  7697. You have scored a CRITICAL hit!
  7698. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  7699. him.
  7700. [Rage]: +6.2. Total: 34.1 Now Available: Bulwark
  7701. 3146(78%), 3156(89%), 14942, 17595 e|ckedb 6%
  7702. : [0] { affs }
  7703. [?]: running 'simple' rage strategy{
  7704. rage = 34,
  7705. rageraze = true,
  7706. shield = false,
  7707. rageSkills = {
  7708. {
  7709. rage = 14,
  7710. affsUsed = {
  7711. },
  7712. name = "collide",
  7713. command = "COLLIDE %s",
  7714. skillKnown = true,
  7715. cooldown = 16
  7716. },
  7717. {
  7718. rage = 28,
  7719. affsUsed = {
  7720. },
  7721. name = "bulwark",
  7722. command = "BULWARK",
  7723. skillKnown = true,
  7724. cooldown = 45
  7725. },
  7726. {
  7727. rage = 17,
  7728. affsUsed = {
  7729. },
  7730. name = "fragment",
  7731. command = "FRAGMENT %s",
  7732. skillKnown = true
  7733. },
  7734. {
  7735. rage = 36,
  7736. affsUsed = {
  7737. },
  7738. name = "onslaught",
  7739. command = "ONSLAUGHT %s",
  7740. skillKnown = true,
  7741. cooldown = 23
  7742. },
  7743. {
  7744. rage = 25,
  7745. affsUsed = {
  7746. "Aeon",
  7747. "Stun"
  7748. },
  7749. name = "etch",
  7750. command = "ETCH RUNE AT %s",
  7751. skillKnown = true,
  7752. cooldown = 23
  7753. },
  7754. {
  7755. rage = 35,
  7756. affsUsed = {
  7757. },
  7758. name = "safeguard",
  7759. command = "SAFEGUARD %s",
  7760. skillKnown = true,
  7761. cooldown = 57
  7762. },
  7763. etch = {
  7764. rage = 25,
  7765. affsUsed = {
  7766. "Aeon",
  7767. "Stun"
  7768. },
  7769. name = "etch",
  7770. command = "ETCH RUNE AT %s",
  7771. skillKnown = true,
  7772. cooldown = 23
  7773. },
  7774. bulwark = {
  7775. rage = 28,
  7776. affsUsed = {
  7777. },
  7778. name = "bulwark",
  7779. command = "BULWARK",
  7780. skillKnown = true,
  7781. cooldown = 45
  7782. },
  7783. fragment = {
  7784. rage = 17,
  7785. affsUsed = {
  7786. },
  7787. name = "fragment",
  7788. command = "FRAGMENT %s",
  7789. skillKnown = true
  7790. },
  7791. collide = {
  7792. rage = 14,
  7793. affsUsed = {
  7794. },
  7795. name = "collide",
  7796. command = "COLLIDE %s",
  7797. skillKnown = true,
  7798. cooldown = 16
  7799. },
  7800. onslaught = {
  7801. rage = 36,
  7802. affsUsed = {
  7803. },
  7804. name = "onslaught",
  7805. command = "ONSLAUGHT %s",
  7806. skillKnown = true,
  7807. cooldown = 23
  7808. },
  7809. safeguard = {
  7810. rage = 35,
  7811. affsUsed = {
  7812. },
  7813. name = "safeguard",
  7814. command = "SAFEGUARD %s",
  7815. skillKnown = true,
  7816. cooldown = 57
  7817. }
  7818. }
  7819. }
  7820. [?]: running 'simple' rage strategy{
  7821. rage = 34,
  7822. rageraze = true,
  7823. shield = false,
  7824. rageSkills = {
  7825. {
  7826. rage = 14,
  7827. affsUsed = {
  7828. },
  7829. name = "collide",
  7830. command = "COLLIDE %s",
  7831. skillKnown = true,
  7832. cooldown = 16
  7833. },
  7834. {
  7835. rage = 28,
  7836. affsUsed = {
  7837. },
  7838. name = "bulwark",
  7839. command = "BULWARK",
  7840. skillKnown = true,
  7841. cooldown = 45
  7842. },
  7843. {
  7844. rage = 17,
  7845. affsUsed = {
  7846. },
  7847. name = "fragment",
  7848. command = "FRAGMENT %s",
  7849. skillKnown = true
  7850. },
  7851. {
  7852. rage = 36,
  7853. affsUsed = {
  7854. },
  7855. name = "onslaught",
  7856. command = "ONSLAUGHT %s",
  7857. skillKnown = true,
  7858. cooldown = 23
  7859. },
  7860. {
  7861. rage = 25,
  7862. affsUsed = {
  7863. "Aeon",
  7864. "Stun"
  7865. },
  7866. name = "etch",
  7867. command = "ETCH RUNE AT %s",
  7868. skillKnown = true,
  7869. cooldown = 23
  7870. },
  7871. {
  7872. rage = 35,
  7873. affsUsed = {
  7874. },
  7875. name = "safeguard",
  7876. command = "SAFEGUARD %s",
  7877. skillKnown = true,
  7878. cooldown = 57
  7879. },
  7880. etch = {
  7881. rage = 25,
  7882. affsUsed = {
  7883. "Aeon",
  7884. "Stun"
  7885. },
  7886. name = "etch",
  7887. command = "ETCH RUNE AT %s",
  7888. skillKnown = true,
  7889. cooldown = 23
  7890. },
  7891. bulwark = {
  7892. rage = 28,
  7893. affsUsed = {
  7894. },
  7895. name = "bulwark",
  7896. command = "BULWARK",
  7897. skillKnown = true,
  7898. cooldown = 45
  7899. },
  7900. fragment = {
  7901. rage = 17,
  7902. affsUsed = {
  7903. },
  7904. name = "fragment",
  7905. command = "FRAGMENT %s",
  7906. skillKnown = true
  7907. },
  7908. collide = {
  7909. rage = 14,
  7910. affsUsed = {
  7911. },
  7912. name = "collide",
  7913. command = "COLLIDE %s",
  7914. skillKnown = true,
  7915. cooldown = 16
  7916. },
  7917. onslaught = {
  7918. rage = 36,
  7919. affsUsed = {
  7920. },
  7921. name = "onslaught",
  7922. command = "ONSLAUGHT %s",
  7923. skillKnown = true,
  7924. cooldown = 23
  7925. },
  7926. safeguard = {
  7927. rage = 35,
  7928. affsUsed = {
  7929. },
  7930. name = "safeguard",
  7931. command = "SAFEGUARD %s",
  7932. skillKnown = true,
  7933. cooldown = 57
  7934. }
  7935. }
  7936. }
  7937. [?]: running 'simple' rage strategy{
  7938. rage = 34,
  7939. rageraze = true,
  7940. shield = false,
  7941. rageSkills = {
  7942. {
  7943. rage = 14,
  7944. affsUsed = {
  7945. },
  7946. name = "collide",
  7947. command = "COLLIDE %s",
  7948. skillKnown = true,
  7949. cooldown = 16
  7950. },
  7951. {
  7952. rage = 28,
  7953. affsUsed = {
  7954. },
  7955. name = "bulwark",
  7956. command = "BULWARK",
  7957. skillKnown = true,
  7958. cooldown = 45
  7959. },
  7960. {
  7961. rage = 17,
  7962. affsUsed = {
  7963. },
  7964. name = "fragment",
  7965. command = "FRAGMENT %s",
  7966. skillKnown = true
  7967. },
  7968. {
  7969. rage = 36,
  7970. affsUsed = {
  7971. },
  7972. name = "onslaught",
  7973. command = "ONSLAUGHT %s",
  7974. skillKnown = true,
  7975. cooldown = 23
  7976. },
  7977. {
  7978. rage = 25,
  7979. affsUsed = {
  7980. "Aeon",
  7981. "Stun"
  7982. },
  7983. name = "etch",
  7984. command = "ETCH RUNE AT %s",
  7985. skillKnown = true,
  7986. cooldown = 23
  7987. },
  7988. {
  7989. rage = 35,
  7990. affsUsed = {
  7991. },
  7992. name = "safeguard",
  7993. command = "SAFEGUARD %s",
  7994. skillKnown = true,
  7995. cooldown = 57
  7996. },
  7997. etch = {
  7998. rage = 25,
  7999. affsUsed = {
  8000. "Aeon",
  8001. "Stun"
  8002. },
  8003. name = "etch",
  8004. command = "ETCH RUNE AT %s",
  8005. skillKnown = true,
  8006. cooldown = 23
  8007. },
  8008. bulwark = {
  8009. rage = 28,
  8010. affsUsed = {
  8011. },
  8012. name = "bulwark",
  8013. command = "BULWARK",
  8014. skillKnown = true,
  8015. cooldown = 45
  8016. },
  8017. fragment = {
  8018. rage = 17,
  8019. affsUsed = {
  8020. },
  8021. name = "fragment",
  8022. command = "FRAGMENT %s",
  8023. skillKnown = true
  8024. },
  8025. collide = {
  8026. rage = 14,
  8027. affsUsed = {
  8028. },
  8029. name = "collide",
  8030. command = "COLLIDE %s",
  8031. skillKnown = true,
  8032. cooldown = 16
  8033. },
  8034. onslaught = {
  8035. rage = 36,
  8036. affsUsed = {
  8037. },
  8038. name = "onslaught",
  8039. command = "ONSLAUGHT %s",
  8040. skillKnown = true,
  8041. cooldown = 23
  8042. },
  8043. safeguard = {
  8044. rage = 35,
  8045. affsUsed = {
  8046. },
  8047. name = "safeguard",
  8048. command = "SAFEGUARD %s",
  8049. skillKnown = true,
  8050. cooldown = 57
  8051. }
  8052. }
  8053. }
  8054. A goblin guard stabs you in the abdomen, gouging and ripping at your intestines.
  8055. 2898(72%), 3156(89%), 14942, 17605 e|ckedb 6% (-248h)
  8056. [?]: running 'simple' rage strategy{
  8057. rage = 34,
  8058. rageraze = true,
  8059. shield = false,
  8060. rageSkills = {
  8061. {
  8062. rage = 14,
  8063. affsUsed = {
  8064. },
  8065. name = "collide",
  8066. command = "COLLIDE %s",
  8067. skillKnown = true,
  8068. cooldown = 16
  8069. },
  8070. {
  8071. rage = 28,
  8072. affsUsed = {
  8073. },
  8074. name = "bulwark",
  8075. command = "BULWARK",
  8076. skillKnown = true,
  8077. cooldown = 45
  8078. },
  8079. {
  8080. rage = 17,
  8081. affsUsed = {
  8082. },
  8083. name = "fragment",
  8084. command = "FRAGMENT %s",
  8085. skillKnown = true
  8086. },
  8087. {
  8088. rage = 36,
  8089. affsUsed = {
  8090. },
  8091. name = "onslaught",
  8092. command = "ONSLAUGHT %s",
  8093. skillKnown = true,
  8094. cooldown = 23
  8095. },
  8096. {
  8097. rage = 25,
  8098. affsUsed = {
  8099. "Aeon",
  8100. "Stun"
  8101. },
  8102. name = "etch",
  8103. command = "ETCH RUNE AT %s",
  8104. skillKnown = true,
  8105. cooldown = 23
  8106. },
  8107. {
  8108. rage = 35,
  8109. affsUsed = {
  8110. },
  8111. name = "safeguard",
  8112. command = "SAFEGUARD %s",
  8113. skillKnown = true,
  8114. cooldown = 57
  8115. },
  8116. etch = {
  8117. rage = 25,
  8118. affsUsed = {
  8119. "Aeon",
  8120. "Stun"
  8121. },
  8122. name = "etch",
  8123. command = "ETCH RUNE AT %s",
  8124. skillKnown = true,
  8125. cooldown = 23
  8126. },
  8127. bulwark = {
  8128. rage = 28,
  8129. affsUsed = {
  8130. },
  8131. name = "bulwark",
  8132. command = "BULWARK",
  8133. skillKnown = true,
  8134. cooldown = 45
  8135. },
  8136. fragment = {
  8137. rage = 17,
  8138. affsUsed = {
  8139. },
  8140. name = "fragment",
  8141. command = "FRAGMENT %s",
  8142. skillKnown = true
  8143. },
  8144. collide = {
  8145. rage = 14,
  8146. affsUsed = {
  8147. },
  8148. name = "collide",
  8149. command = "COLLIDE %s",
  8150. skillKnown = true,
  8151. cooldown = 16
  8152. },
  8153. onslaught = {
  8154. rage = 36,
  8155. affsUsed = {
  8156. },
  8157. name = "onslaught",
  8158. command = "ONSLAUGHT %s",
  8159. skillKnown = true,
  8160. cooldown = 23
  8161. },
  8162. safeguard = {
  8163. rage = 35,
  8164. affsUsed = {
  8165. },
  8166. name = "safeguard",
  8167. command = "SAFEGUARD %s",
  8168. skillKnown = true,
  8169. cooldown = 57
  8170. }
  8171. }
  8172. }
  8173. [?]: running 'simple' rage strategy{
  8174. rage = 34,
  8175. rageraze = true,
  8176. shield = false,
  8177. rageSkills = {
  8178. {
  8179. rage = 14,
  8180. affsUsed = {
  8181. },
  8182. name = "collide",
  8183. command = "COLLIDE %s",
  8184. skillKnown = true,
  8185. cooldown = 16
  8186. },
  8187. {
  8188. rage = 28,
  8189. affsUsed = {
  8190. },
  8191. name = "bulwark",
  8192. command = "BULWARK",
  8193. skillKnown = true,
  8194. cooldown = 45
  8195. },
  8196. {
  8197. rage = 17,
  8198. affsUsed = {
  8199. },
  8200. name = "fragment",
  8201. command = "FRAGMENT %s",
  8202. skillKnown = true
  8203. },
  8204. {
  8205. rage = 36,
  8206. affsUsed = {
  8207. },
  8208. name = "onslaught",
  8209. command = "ONSLAUGHT %s",
  8210. skillKnown = true,
  8211. cooldown = 23
  8212. },
  8213. {
  8214. rage = 25,
  8215. affsUsed = {
  8216. "Aeon",
  8217. "Stun"
  8218. },
  8219. name = "etch",
  8220. command = "ETCH RUNE AT %s",
  8221. skillKnown = true,
  8222. cooldown = 23
  8223. },
  8224. {
  8225. rage = 35,
  8226. affsUsed = {
  8227. },
  8228. name = "safeguard",
  8229. command = "SAFEGUARD %s",
  8230. skillKnown = true,
  8231. cooldown = 57
  8232. },
  8233. etch = {
  8234. rage = 25,
  8235. affsUsed = {
  8236. "Aeon",
  8237. "Stun"
  8238. },
  8239. name = "etch",
  8240. command = "ETCH RUNE AT %s",
  8241. skillKnown = true,
  8242. cooldown = 23
  8243. },
  8244. bulwark = {
  8245. rage = 28,
  8246. affsUsed = {
  8247. },
  8248. name = "bulwark",
  8249. command = "BULWARK",
  8250. skillKnown = true,
  8251. cooldown = 45
  8252. },
  8253. fragment = {
  8254. rage = 17,
  8255. affsUsed = {
  8256. },
  8257. name = "fragment",
  8258. command = "FRAGMENT %s",
  8259. skillKnown = true
  8260. },
  8261. collide = {
  8262. rage = 14,
  8263. affsUsed = {
  8264. },
  8265. name = "collide",
  8266. command = "COLLIDE %s",
  8267. skillKnown = true,
  8268. cooldown = 16
  8269. },
  8270. onslaught = {
  8271. rage = 36,
  8272. affsUsed = {
  8273. },
  8274. name = "onslaught",
  8275. command = "ONSLAUGHT %s",
  8276. skillKnown = true,
  8277. cooldown = 23
  8278. },
  8279. safeguard = {
  8280. rage = 35,
  8281. affsUsed = {
  8282. },
  8283. name = "safeguard",
  8284. command = "SAFEGUARD %s",
  8285. skillKnown = true,
  8286. cooldown = 57
  8287. }
  8288. }
  8289. }
  8290. You take a drink from a cedarwood vial.
  8291. The elixir heals and soothes you.
  8292. 3533(88%), 3096(87%), 14930, 17605 e|ckedb 6% (635h)
  8293. [unknown]: Going to calculate gold gains{
  8294. lastGoldChange = 0,
  8295. lastGold = 48638
  8296. }
  8297. [unknown]: Got new gold numbers{
  8298. goldNumber = 48638,
  8299. goldChange = 0
  8300. }
  8301. [unknown]: Calculating experience gain{
  8302. newXp = 8652,
  8303. lastXp = 8652
  8304. }
  8305. [roomItemCallbackWorker]: gmcp.Char.Items.Remove{
  8306. targetList = {
  8307. {
  8308. id = "126108",
  8309. name = "a goblin guard",
  8310. affs = {
  8311. }
  8312. }
  8313. },
  8314. room = {
  8315. {
  8316. id = "126108",
  8317. attrib = "m",
  8318. name = "a goblin guard",
  8319. icon = "humanoid"
  8320. }
  8321. }
  8322. }
  8323. [unknown]: Going to calculate gold gains{
  8324. lastGoldChange = 0,
  8325. lastGold = 48638
  8326. }
  8327. [unknown]: Got new gold numbers{
  8328. goldNumber = 48638,
  8329. goldChange = 0
  8330. }
  8331. [unknown]: Calculating experience gain{
  8332. newXp = 8652,
  8333. lastXp = 8652
  8334. }
  8335. [unknown]: data gets sent{
  8336. data = "queue add eqbal keneanungki"
  8337. }
  8338. You skilfully whirl an etched, Eleusian flail toward a goblin guard, slamming the balls of metal
  8339. into him.
  8340. You skilfully whirl a grim, Ashtani flail toward a goblin guard, slamming the balls of metal into
  8341. him.
  8342. You have scored a CRUSHING CRITICAL hit!
  8343. You have slain a goblin guard, retrieving the corpse.
  8344. [Rage]: +6.5. Total: 40.7 Now Available: Safeguard
  8345. 3533(88%), 3096(87%), 14936, 17600 e|ckedb 1%
  8346. You can use Onslaught again.
  8347. 3533(88%), 3096(87%), 14942, 17610 e|ckedb 1%
  8348. : [0] { affs }
  8349. (+) [Balance] 18:54:59:773 : [ 39.411 ] [unknown]: data gets sent{
  8350. data = "queue add eqbal keneanungki"
  8351. }
  8352. You detect nothing here by that name.
  8353. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8354. data = "queue add eqbal keneanungki"
  8355. }
  8356. Nothing can be seen here by that name.
  8357. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8358. data = "queue add eqbal keneanungki"
  8359. }
  8360. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8361. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8362. data = "queue add eqbal keneanungki"
  8363. }
  8364. You detect nothing here by that name.
  8365. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1%
  8366. You may drink another health or mana elixir.
  8367. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8368. data = "queue add eqbal keneanungki"
  8369. }
  8370. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8371. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8372. data = "queue add eqbal keneanungki"
  8373. }
  8374. Nothing can be seen here by that name.
  8375. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8376. data = "queue add eqbal keneanungki"
  8377. }
  8378. I do not recognise anything called that here.
  8379. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8380. data = "queue add eqbal keneanungki"
  8381. }
  8382. I do not recognise anything called that here.
  8383. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8384. data = "queue add eqbal keneanungki"
  8385. }
  8386. You cannot see that being here.
  8387. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8388. data = "queue add eqbal keneanungki"
  8389. }
  8390. You detect nothing here by that name.
  8391. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8392. data = "queue add eqbal keneanungki"
  8393. }
  8394. You cannot see that being here.
  8395. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8396. data = "queue add eqbal keneanungki"
  8397. }
  8398. Nothing can be seen here by that name.
  8399. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8400. data = "queue add eqbal keneanungki"
  8401. }
  8402. You detect nothing here by that name.
  8403. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8404. data = "queue add eqbal keneanungki"
  8405. }
  8406. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8407. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8408. data = "queue add eqbal keneanungki"
  8409. }
  8410. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8411. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8412. data = "queue add eqbal keneanungki"
  8413. }
  8414. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8415. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8416. data = "queue add eqbal keneanungki"
  8417. }
  8418. You detect nothing here by that name.
  8419. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8420. data = "queue add eqbal keneanungki"
  8421. }
  8422. Nothing can be seen here by that name.
  8423. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8424. data = "queue add eqbal keneanungki"
  8425. }
  8426. You detect nothing here by that name.
  8427. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8428. data = "queue add eqbal keneanungki"
  8429. }
  8430. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8431. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8432. data = "queue add eqbal keneanungki"
  8433. }
  8434. You cannot see that being here.
  8435. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8436. data = "queue add eqbal keneanungki"
  8437. }
  8438. You detect nothing here by that name.
  8439. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8440. data = "queue add eqbal keneanungki"
  8441. }
  8442. You detect nothing here by that name.
  8443. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8444. data = "queue add eqbal keneanungki"
  8445. }
  8446. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8447. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8448. data = "queue add eqbal keneanungki"
  8449. }
  8450. You detect nothing here by that name.
  8451. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8452. data = "queue add eqbal keneanungki"
  8453. }
  8454. You detect nothing here by that name.
  8455. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8456. data = "queue add eqbal keneanungki"
  8457. }
  8458. You cannot see that being here.
  8459. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8460. data = "queue add eqbal keneanungki"
  8461. }
  8462. Ahh, I am truly sorry, but I do not see anyone by that name here.
  8463. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1% [unknown]: data gets sent{
  8464. data = "queue add eqbal keneanungki"
  8465. }
  8466. I do not recognise anything called that here.
  8467. 3533(88%), 3096(87%), 14948, 17610 ex|ckedb 1%
  8468. [System]: Added KENEANUNGKI to your eqbal queue.
  8469. [System]: Running queued eqbal command: KENEANUNGKI
  8470. Nothing can be seen here by that name.
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