Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEditor;
- using UnityEngine;
- // For load an save
- [System.Serializable]
- public class ScenenlistSerializeable : ScriptableObject
- {
- [SerializeField]
- public int QuickSwitch1ID = 0;
- [SerializeField]
- public int QuickSwitch2ID = 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement