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- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- #if defined _US_AC_included
- #endinput
- #define _US_AC_included
- #endif
- /*
- native US_ACActivateHealthACKick();
- native US_ACActivateHealthACBan();
- native US_ACSetPlayerMaxHealth(playerid);
- native US_ACActivateArmourACKick();
- native US_ACActivateArmourACBan();
- native US_ACSetPlayerMaxArmour(playerid);
- native US_ACResetPlayerMoney(playerid, value);
- native US_ACGivePlayerMoney(playerid, value);
- native US_ACActivateMoneyAC();
- native US_ACActivateMoneyACKick();
- native US_ACActivateMoneyACBan();
- */
- new Float:USACPlayerHealth;
- new Float:USACPlayerArmour;
- new USACPlayerMoney[MAX_PLAYERS];
- stock US_ACActivateHealthACKick()
- {
- SetTimer("USACHealthCheckKick", 500, true);
- return 1;
- }
- stock US_ACActivateHealthACBan()
- {
- SetTimer("USACHealthCheckBan", 500, true);
- return 1;
- }
- stock US_ACActivateArmourACKick()
- {
- SetTimer("USACArmourCheckKick", 500, true);
- return 1;
- }
- stock US_ACActivateArmourACBan()
- {
- SetTimer("USACArmourCheckBan", 500, true);
- return 1;
- }
- stock US_ACSetPlayerMaxHealth(playerid)
- {
- SetPlayerHealth(playerid, 99);
- return 1;
- }
- stock US_ACSetPlayerMaxArmour(playerid)
- {
- SetPlayerArmour(playerid, 99);
- return 1;
- }
- forward USACHealthCheckKick(playerid);
- public USACHealthCheckKick(playerid)
- {
- GetPlayerHealth(playerid, USACPlayerHealth);
- if(USACPlayerHealth >= 100)
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACArmourCheckKick(playerid);
- public USACArmourCheckKick(playerid)
- {
- GetPlayerArmour(playerid, USACPlayerArmour);
- if(USACPlayerArmour >= 100)
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACArmourCheckBan(playerid);
- public USACArmourCheckBan(playerid)
- {
- GetPlayerArmour(playerid, USACPlayerArmour);
- if(USACPlayerArmour >= 100)
- {
- Ban(playerid);
- }
- return 1;
- }
- forward USACHealthCheckBan(playerid);
- public USACHealthCheckBan(playerid)
- {
- GetPlayerHealth(playerid, USACPlayerHealth);
- if(USACPlayerHealth >= 100)
- {
- Ban(playerid);
- }
- return 1;
- }
- stock US_ACResetPlayerMoney(playerid, value)
- {
- USACPlayerMoney[playerid] = 0;
- return ResetPlayerMoney(playerid);
- }
- stock US_ACGivePlayerMoney(playerid, value)
- {
- USACPlayerMoney[playerid] += value;
- return GivePlayerMoney(playerid, value);
- }
- stock US_ACActivateMoneyAC()
- {
- SetTimer("USACMoneyCheck", 500, true);
- return 1;
- }
- stock US_ACActivateMoneyACKick()
- {
- SetTimer("USACMoneyCheckKick", 500, true);
- return 1;
- }
- stock US_ACActivateMoneyACBan()
- {
- SetTimer("USACMoneyCheckBan", 500, true);
- return 1;
- }
- forward USACMoneyCheck(playerid);
- public USACMoneyCheck(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, USACPlayerMoney[playerid]);
- }
- return 1;
- }
- forward USACMoneyCheckKick(playerid);
- public USACMoneyCheckKick(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- Kick(playerid);
- }
- return 1;
- }
- forward USACMoneyCheckBan(playerid);
- public USACMoneyCheckBan(playerid)
- {
- if(GetPlayerMoney(playerid) != USACPlayerMoney[playerid])
- {
- Ban(playerid);
- }
- return 1;
- }
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
- //US_AC include by UltraScripter///////////////////////////////////////////////////////////////////////////////////////////////////
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