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zoofman

Experience Change Thingy

Jun 22nd, 2012
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  1. Unlike Trainers, Pokemon individually gain experience points from encounters in battle, from a
  2. Trainer’s role playing in raising their Pokemon, or Contests. Keep track of EXP. It let’s you know when
  3. you gain more stat points and when you learn new Natural Moves.
  4.  
  5. Pokemon are born at level 1 and can grow to a maximum of level 100.
  6.  
  7. 1-10: 5 Per.
  8. 11-15: 10 Per (100)
  9. 16-20: 15 Per (175)
  10. 21-25: 20 Per (275)
  11. 26-30: 25 Per (400)
  12. 31-35: 30 Per (550)
  13. 36-40: 35 Per (725)
  14. 41-45: 40 Per (925)
  15. 46-50: 45 Per (1150)
  16. 51-60: 50 Per (1650)
  17. 61-70: 60 Per (2250)
  18. 71-80: 75 Per (3000)
  19. 81-100: 100 Per (5000. OCD ACHIEVED.)
  20.  
  21.  
  22.  
  23.  
  24. The main motivation of this was to cut down on the massive amount of math involved in leveling up Pokemon.
  25.  
  26. Now, onto how to calculate how much experience an encounter is worth. First off, total the level of the enemy combatants. This is your Base Experience Value. For encounters where trainers were directly involved in the combat, (i.e., encounters other than non-interference matches, or contests) treat their level as doubled for the sake of this calculation. For example, if your players fought a level 10 trainer with a level 20 Pokemon, Base Experience Value for this encounter is 40.
  27.  
  28. Once you have the Base Experience Value of the encounter, consider the significance of it. This will decide a value to multiply this average level by, giving you the final total.
  29.  
  30. Less Significant Encounters: 0.5
  31. Examples of these encounters include a scuffle with wild Pokemon, a friendly match with another trainer, or a fight with a few random thugs. These conflicts are those that not only do not pose a large threat to the players, but the outcome of which will have little to no impact on the narrative of the game. As such, they are not exactly the best source of experience and growth.
  32.  
  33. Average Encounters: 1
  34. Examples of these encounters include gym battles,contests, or a more threatening encounter with Wild Pokemon or human opposition. These encounters represent situations that the outcome of which might not effect the narrative as a whole, but will have an impact on the immediate actions and mindsets of the participants. They also represent situations where death is a very real possibility. Another way to think about this is any encounter that would reward a trainer level for victory falls under this category, or is a Highly Significant Encounter.
  35.  
  36. Highly Significant Encounters: 2
  37. Examples of these encounters include fights with Legendary Pokemon, conflicts against the leaders of criminal organizations, matches against the Elite 4, Frontier Brains or the Champion, or similar encounters of larger than normal magnitude. The outcome of these encounters will have a definite impact on the narrative of the campaign and often signify major turning points or boss battles.
  38.  
  39. Once you know what category the encounter is, simply multiply the Base Experience Value by the multiplier, and you are done! This result is the total amount of experience each player will receive before any of their class bonuses.
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