Advertisement
Julian2990

init

Apr 18th, 2016
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.67 KB | None | 0 0
  1. // Exile_R3F_LOG
  2. execVM "R3F_LOG\init.sqf";
  3.  
  4. // Igiload
  5. [] execVM "IgiLoad\IgiLoadInit.sqf";
  6.  
  7. // Enigma Deploy Bike
  8. [] execVM "Custom\EnigmaPersonalVehicle\init.sqf";
  9.  
  10. // Enigma Revive
  11. [] execVM "Custom\EnigmaRevive\init.sqf";
  12.  
  13. // Repair - Rearm
  14. [] execVM "custom\money\takegive_poptab_init.sqf";
  15.  
  16. if(hasInterface) then{
  17. [] execVM "custom\service\service_point.sqf";
  18. };
  19.  
  20. // Advanced Repair
  21. JohnO_fnc_repairWheels = compileFinal preprocessFileLineNumbers "JohnO_fnc_repairWheels.sqf";
  22. JohnO_fnc_repairchopper = compileFinal preprocessFileLineNumbers "JohnO_fnc_repairchopper.sqf";
  23. JohnO_fnc_repairchopperhalf = compileFinal preprocessFileLineNumbers "JohnO_fnc_repairchopperhalf.sqf";
  24. JohnO_fnc_vehicleRepairCar = compile preprocessFileLineNumbers "JohnO_fnc_vehicleRepairCar.sqf";
  25.  
  26. // Security Camera XM8 OS
  27. [] execVm "xm8Apps\ExileSecurity\Init.sqf";
  28.  
  29. //EMP Blowout
  30. // to use only 1 type
  31. ns_blow_itemapsi = ["Exile_Headgear_GasMask","H_PilotHelmetFighter_B","H_PilotHelmetFighter_I","H_PilotHelmetFighter_O","H_PilotHelmetHeli_B","H_PilotHelmetHeli_I","H_PilotHelmetHeli_O"];//set headgear protection here
  32. ns_blow_itemtype = 1; // 1=Headgear 2=Vest 3=Item 4=GasMask 5=Uniform
  33. ns_blow_removeapsi = false; // remove/destroy APSI item after storm
  34. ns_blow_delaymod = 0.1; //blowout delay - higher number longer time between blowouts
  35. ns_blow_damage_unprotected = 0.50; //amount of damage blowout causes - value of 1 or higher will kill player!
  36. ns_blow_damage_inbuilding = 0.10; // set to 0 to have player not take damage when in a building regardless of having APSI
  37. ns_blow_damage_invehicle = 0.20; //damage taken when in vehicle
  38. ns_prep_time = 300; //time to prepare/hide after storm is started
  39. ns_blowout = true;//Do not change
  40. ns_blowout_exile = true;//Do not change
  41. ns_blow_prep = false;//Do not change
  42. ns_blow_status = false;//Do not change
  43. ns_blow_action = false;//Do not change
  44. phasAPSI = false;//Do not change
  45.  
  46. fnc_isInsideBuilding = compile preprocessFileLineNumbers "addons\blowout\external\fn_isInsideBuilding.sqf";
  47. fnc_hasAPSI = compile preprocessFileLineNumbers "addons\blowout\external\fn_hasAPSI.sqf";
  48.  
  49. if (!isDedicated) then {
  50. _bul = [] execVM "addons\blowout\module\blowout_client.sqf";
  51. diag_log "BLOWOUT CLIENT - Loading";
  52. };
  53. if (isServer) then {
  54. _bul = [] execVM "addons\blowout\module\blowout_server.sqf";
  55. diag_log "BLOWOUT SERVER - Loading";
  56. };
  57.  
  58. //ETG Heli Crash And Drop Script
  59. if (isServer) then {
  60. fn_crashdrop = compile preprocessFile "fn_crashdrop.sqf";
  61. [2] call fn_crashdrop;
  62. };
  63.  
  64. // Vemf reloaded
  65. if hasInterface then
  66. {
  67. [] ExecVM "VEMFr_client\sqf\initClient.sqf"; // Client-side part of VEMFr
  68. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement