Guest User

Untitled

a guest
Dec 30th, 2015
150
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.70 KB | None | 0 0
  1. 19:10:21: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  2. 19:10:21: -------------------------------
  3. 19:10:21: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 19:10:21: CPU Speed: 3400MHz
  5. 19:10:21: Physical Memory: 4095MB Total, 4095MB Free
  6. 19:10:21: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 19:10:21: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 19:10:21: Windows Version: 6.3 Build 9600 (revision 17415)
  9. 19:10:21: Aero is Enabled
  10. 19:10:21: -------------------------------
  11. 19:10:21: OBS Modules:
  12. 19:10:21: Base Address Module
  13. 19:10:21: 003E0000 OBS.exe
  14. 19:10:21: 5D4E0000 OBSApi.dll
  15. 19:10:21: 641C0000 DShowPlugin.dll
  16. 19:10:21: 64190000 GraphicsCapture.dll
  17. 19:10:21: 5D7B0000 NoiseGate.dll
  18. 19:10:21: 63B90000 PSVPlugin.dll
  19. 19:10:21: 5D790000 scenesw.dll
  20. 19:10:21: ------------------------------------------
  21. 19:10:21: Adapter 1
  22. 19:10:21: Video Adapter: NVIDIA GeForce GTX 660
  23. 19:10:21: Video Adapter Dedicated Video Memory: 2081353728
  24. 19:10:21: Video Adapter Shared System Memory: 2147807232
  25. 19:10:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 19:10:21: Using fixed low latency mode, factor 20
  27. 19:10:21: =====Stream Start: 2015-12-30, 19:10:21===============================================
  28. 19:10:21: Multithreaded optimizations: On
  29. 19:10:21: Base resolution: 1920x1080
  30. 19:10:21: Output resolution: 1280x720
  31. 19:10:21: ------------------------------------------
  32. 19:10:21: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  33. 19:10:21: ------------------------------------------
  34. 19:10:21: Audio Format: 48000 Hz
  35. 19:10:21: ------------------------------------------
  36. 19:10:21: Audio Channels: 2 Ch
  37. 19:10:21: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  38. 19:10:21: ------------------------------------------
  39. 19:10:21: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  40. 19:10:21: Global Audio time adjust: 0
  41. 19:10:21: ------------------------------------------
  42. 19:10:21: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  43. 19:10:21: Mic time offset: 0
  44. 19:10:21: ------------------------------------------
  45. 19:10:21: Audio Encoding: AAC
  46. 19:10:21: bitrate: 128
  47. 19:10:21: Using Window Capture
  48. 19:10:21: Scene buffering time set to 400
  49. 19:10:21: ------------------------------------------
  50. 19:10:21: Video Encoding: x264
  51. 19:10:21: fps: 30
  52. 19:10:21: width: 1280, height: 720
  53. 19:10:21: preset: veryfast
  54. 19:10:21: profile: main
  55. 19:10:21: keyint: 60
  56. 19:10:21: CBR: yes
  57. 19:10:21: CFR: yes
  58. 19:10:21: max bitrate: 3300
  59. 19:10:21: buffer size: 3300
  60. 19:10:21: ------------------------------------------
  61. 19:10:22: Using RTMP service: Twitch
  62. 19:10:22: Server selection: rtmp://live-cdg.twitch.tv/app
  63. 19:10:22: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  64. 19:10:23: Completed handshake with rtmp://live-cdg.twitch.tv/app in 437 ms.
  65. 19:10:24: SO_SNDBUF was at 65536
  66. 19:11:32: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  67. 19:11:32: CUDA loaded successfully
  68. 19:11:32: 1 CUDA capable devices found
  69. 19:11:32: [ GPU #0 - < GeForce GTX 660 > has Compute SM 3.0, NVENC Available ]
  70. 19:12:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 100888 / 438272)
  71. 19:13:46: x264: bitrate 3300->6000, buffer size 3300->6000
  72. 19:13:46: Settings::Encoding: Changing bitrate from 3300kb/s to 6000kb/s
  73. 19:14:03: x264: bitrate 6000->2000, buffer size 6000->2000
  74. 19:14:03: Settings::Encoding: Changing bitrate from 6000kb/s to 2000kb/s
  75. 19:14:09: Total frames encoded: 6814, total frames duplicated: 2 (0.03%)
  76. 19:14:09: Total frames rendered: 6830, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  77. 19:14:09:
  78. 19:14:09: Profiler time results:
  79. 19:14:09:
  80. 19:14:09: ==============================================================
  81. 19:14:09: video thread frame - [100%] [avg time: 1.132 ms] [children: 63.7%] [unaccounted: 36.3%]
  82. 19:14:09: | scene->Preprocess - [20.2%] [avg time: 0.229 ms]
  83. 19:14:09: | GPU download and conversion - [43.5%] [avg time: 0.492 ms] [children: 34.5%] [unaccounted: 8.92%]
  84. 19:14:09: | | flush - [33.8%] [avg time: 0.383 ms]
  85. 19:14:09: | | CopyResource - [0.442%] [avg time: 0.005 ms]
  86. 19:14:09: | | conversion to 4:2:0 - [0.265%] [avg time: 0.003 ms]
  87. 19:14:09: Convert444Threads - [100%] [avg time: 0.681 ms] [children: 97.5%] [unaccounted: 2.5%]
  88. 19:14:09: | Convert444toNV12 - [97.5%] [avg time: 0.664 ms]
  89. 19:14:09: encoder thread frame - [100%] [avg time: 1.252 ms] [children: 4.55%] [unaccounted: 95.4%]
  90. 19:14:09: | sending stuff out - [4.55%] [avg time: 0.057 ms]
  91. 19:14:09: ==============================================================
  92. 19:14:09:
  93. 19:14:09:
  94. 19:14:09: Profiler CPU results:
  95. 19:14:09:
  96. 19:14:09: ==============================================================
  97. 19:14:09: video thread frame - [cpu time: avg 0.096 ms, total 656.25 ms] [avg calls per frame: 1]
  98. 19:14:09: | scene->Preprocess - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  99. 19:14:09: | GPU download and conversion - [cpu time: avg 0.061 ms, total 421.875 ms] [avg calls per frame: 1]
  100. 19:14:09: | | flush - [cpu time: avg 0.057 ms, total 390.625 ms] [avg calls per frame: 1]
  101. 19:14:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 19:14:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 19:14:09: Convert444Threads - [cpu time: avg 0.777 ms, total 10593.8 ms] [avg calls per frame: 2]
  104. 19:14:09: | Convert444toNV12 - [cpu time: avg 0.774 ms, total 10562.5 ms] [avg calls per frame: 2]
  105. 19:14:09: encoder thread frame - [cpu time: avg 0.52 ms, total 3546.88 ms] [avg calls per frame: 1]
  106. 19:14:09: | sending stuff out - [cpu time: avg 0.128 ms, total 875 ms] [avg calls per frame: 1]
  107. 19:14:09: ==============================================================
  108. 19:14:09:
  109. 19:14:09: =====Stream End: 2015-12-30, 19:14:09=================================================
  110. 19:14:09: ~RTMPPublisher: Packet flush completed in 124 ms
  111. 19:14:09: ~RTMPPublisher: Send thread terminated in 0 ms
  112. 19:14:09: RTMPPublisher::SocketLoop: Graceful loop exit
  113. 19:14:09: ~RTMPPublisher: Socket thread terminated in 84 ms
  114. 19:14:09: ~RTMPPublisher: Final socket shutdown completed in 279 ms
  115. 19:14:09: Average send payload: 21354 bytes, average send interval: 51 ms
  116. 19:14:09: Number of times waited to send: 324, Waited for a total of 1315110 bytes
  117. 19:14:09: Number of b-frames dropped: 207 (3.1%), Number of p-frames dropped: 189 (2.8%), Total 396 (5.9%)
  118. 19:14:09: Number of bytes sent: 92829846
  119. 19:14:10: Using fixed low latency mode, factor 20
  120. 19:14:10: =====Stream Start: 2015-12-30, 19:14:10===============================================
  121. 19:14:10: Multithreaded optimizations: On
  122. 19:14:10: Base resolution: 1920x1080
  123. 19:14:10: Output resolution: 1280x720
  124. 19:14:10: ------------------------------------------
  125. 19:14:10: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  126. 19:14:10: ------------------------------------------
  127. 19:14:10: Audio Format: 48000 Hz
  128. 19:14:10: ------------------------------------------
  129. 19:14:10: Audio Channels: 2 Ch
  130. 19:14:10: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  131. 19:14:10: ------------------------------------------
  132. 19:14:10: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  133. 19:14:10: Global Audio time adjust: 0
  134. 19:14:10: ------------------------------------------
  135. 19:14:10: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  136. 19:14:10: Mic time offset: 0
  137. 19:14:10: ------------------------------------------
  138. 19:14:10: Audio Encoding: AAC
  139. 19:14:10: bitrate: 128
  140. 19:14:10: Using Window Capture
  141. 19:14:10: Scene buffering time set to 400
  142. 19:14:10: ------------------------------------------
  143. 19:14:10: Video Encoding: x264
  144. 19:14:10: fps: 30
  145. 19:14:10: width: 1280, height: 720
  146. 19:14:10: preset: veryfast
  147. 19:14:10: profile: main
  148. 19:14:10: keyint: 60
  149. 19:14:10: CBR: yes
  150. 19:14:10: CFR: yes
  151. 19:14:10: max bitrate: 2000
  152. 19:14:10: buffer size: 2000
  153. 19:14:10: ------------------------------------------
  154. 19:14:12: Using RTMP service: Twitch
  155. 19:14:12: Server selection: rtmp://live-cdg.twitch.tv/app
  156. 19:14:12: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  157. 19:14:12: Completed handshake with rtmp://live-cdg.twitch.tv/app in 412 ms.
  158. 19:14:13: SO_SNDBUF was at 65536
  159. 19:15:23: Total frames encoded: 2147, total frames duplicated: 20 (0.93%)
  160. 19:15:23: Number of frames skipped due to encoder lag: 2 (0.09%)
  161. 19:15:23: Total frames rendered: 2159, number of late frames: 3 (0.14%) (it's okay for some frames to be late)
  162. 19:15:23:
  163. 19:15:23: Profiler time results:
  164. 19:15:23:
  165. 19:15:23: ==============================================================
  166. 19:15:23: video thread frame - [100%] [avg time: 0.973 ms] [children: 53.3%] [unaccounted: 46.7%]
  167. 19:15:23: | scene->Preprocess - [32.1%] [avg time: 0.312 ms]
  168. 19:15:23: | GPU download and conversion - [21.3%] [avg time: 0.207 ms] [children: 18.2%] [unaccounted: 3.08%]
  169. 19:15:23: | | flush - [16.8%] [avg time: 0.163 ms]
  170. 19:15:23: | | CopyResource - [1.03%] [avg time: 0.01 ms]
  171. 19:15:23: | | conversion to 4:2:0 - [0.411%] [avg time: 0.004 ms]
  172. 19:15:23: Convert444Threads - [100%] [avg time: 0.708 ms] [children: 98%] [unaccounted: 1.98%]
  173. 19:15:23: | Convert444toNV12 - [98%] [avg time: 0.694 ms]
  174. 19:15:23: encoder thread frame - [100%] [avg time: 2.104 ms] [children: 3.94%] [unaccounted: 96.1%]
  175. 19:15:23: | sending stuff out - [3.94%] [avg time: 0.083 ms]
  176. 19:15:23: ==============================================================
  177. 19:15:23:
  178. 19:15:23:
  179. 19:15:23: Profiler CPU results:
  180. 19:15:23:
  181. 19:15:23: ==============================================================
  182. 19:15:23: video thread frame - [cpu time: avg 0.419 ms, total 906.25 ms] [avg calls per frame: 1]
  183. 19:15:23: | scene->Preprocess - [cpu time: avg 0.079 ms, total 171.875 ms] [avg calls per frame: 1]
  184. 19:15:23: | GPU download and conversion - [cpu time: avg 0.137 ms, total 296.875 ms] [avg calls per frame: 1]
  185. 19:15:23: | | flush - [cpu time: avg 0.115 ms, total 250 ms] [avg calls per frame: 1]
  186. 19:15:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  187. 19:15:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  188. 19:15:23: Convert444Threads - [cpu time: avg 0.692 ms, total 2968.75 ms] [avg calls per frame: 2]
  189. 19:15:23: | Convert444toNV12 - [cpu time: avg 0.692 ms, total 2968.75 ms] [avg calls per frame: 2]
  190. 19:15:23: encoder thread frame - [cpu time: avg 0.946 ms, total 2031.25 ms] [avg calls per frame: 1]
  191. 19:15:23: | sending stuff out - [cpu time: avg 0.043 ms, total 93.75 ms] [avg calls per frame: 1]
  192. 19:15:23: ==============================================================
  193. 19:15:23:
  194. 19:15:23: =====Stream End: 2015-12-30, 19:15:23=================================================
  195. 19:15:23: ~RTMPPublisher: Packet flush completed in 121 ms
  196. 19:15:23: ~RTMPPublisher: Send thread terminated in 1 ms
  197. 19:15:23: RTMPPublisher::SocketLoop: Graceful loop exit
  198. 19:15:23: ~RTMPPublisher: Socket thread terminated in 98 ms
  199. 19:15:23: ~RTMPPublisher: Final socket shutdown completed in 266 ms
  200. 19:15:23: Average send payload: 13357 bytes, average send interval: 50 ms
  201. 19:15:23: Number of times waited to send: 0, Waited for a total of 0 bytes
  202. 19:15:23: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  203. 19:15:23: Number of bytes sent: 18059715
  204. 19:15:24: Using fixed low latency mode, factor 20
  205. 19:15:24: =====Stream Start: 2015-12-30, 19:15:24===============================================
  206. 19:15:24: Multithreaded optimizations: On
  207. 19:15:24: Base resolution: 1920x1080
  208. 19:15:24: Output resolution: 640x360
  209. 19:15:24: ------------------------------------------
  210. 19:15:24: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  211. 19:15:24: ------------------------------------------
  212. 19:15:24: Audio Format: 48000 Hz
  213. 19:15:24: ------------------------------------------
  214. 19:15:24: Audio Channels: 2 Ch
  215. 19:15:24: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  216. 19:15:24: ------------------------------------------
  217. 19:15:24: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  218. 19:15:24: Global Audio time adjust: 0
  219. 19:15:24: ------------------------------------------
  220. 19:15:24: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  221. 19:15:24: Mic time offset: 0
  222. 19:15:24: ------------------------------------------
  223. 19:15:24: Audio Encoding: AAC
  224. 19:15:24: bitrate: 128
  225. 19:15:24: Using Window Capture
  226. 19:15:24: Scene buffering time set to 400
  227. 19:15:24: ------------------------------------------
  228. 19:15:24: Video Encoding: x264
  229. 19:15:24: fps: 30
  230. 19:15:24: width: 640, height: 360
  231. 19:15:24: preset: veryfast
  232. 19:15:24: profile: main
  233. 19:15:24: keyint: 60
  234. 19:15:24: CBR: yes
  235. 19:15:24: CFR: yes
  236. 19:15:24: max bitrate: 2000
  237. 19:15:24: buffer size: 2000
  238. 19:15:24: ------------------------------------------
  239. 19:15:25: Using RTMP service: Twitch
  240. 19:15:25: Server selection: rtmp://live-cdg.twitch.tv/app
  241. 19:15:25: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  242. 19:15:26: Completed handshake with rtmp://live-cdg.twitch.tv/app in 407 ms.
  243. 19:15:26: SO_SNDBUF was at 65536
  244. 20:15:44: Total frames encoded: 108592, total frames duplicated: 24 (0.02%)
  245. 20:15:44: Total frames rendered: 108609, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  246. 20:15:44:
  247. 20:15:44: Profiler time results:
  248. 20:15:44:
  249. 20:15:44: ==============================================================
  250. 20:15:44: video thread frame - [100%] [avg time: 1.144 ms] [children: 57.8%] [unaccounted: 42.2%]
  251. 20:15:44: | scene->Preprocess - [22.3%] [avg time: 0.255 ms]
  252. 20:15:44: | GPU download and conversion - [35.5%] [avg time: 0.406 ms] [children: 16%] [unaccounted: 19.5%]
  253. 20:15:44: | | flush - [15.4%] [avg time: 0.176 ms]
  254. 20:15:44: | | CopyResource - [0.437%] [avg time: 0.005 ms]
  255. 20:15:44: | | conversion to 4:2:0 - [0.175%] [avg time: 0.002 ms]
  256. 20:15:44: Convert444Threads - [100%] [avg time: 0.163 ms] [children: 95.7%] [unaccounted: 4.29%]
  257. 20:15:44: | Convert444toNV12 - [95.7%] [avg time: 0.156 ms]
  258. 20:15:44: encoder thread frame - [100%] [avg time: 0.362 ms] [children: 8.29%] [unaccounted: 91.7%]
  259. 20:15:44: | sending stuff out - [8.29%] [avg time: 0.03 ms]
  260. 20:15:44: ==============================================================
  261. 20:15:44:
  262. 20:15:44:
  263. 20:15:44: Profiler CPU results:
  264. 20:15:44:
  265. 20:15:44: ==============================================================
  266. 20:15:44: video thread frame - [cpu time: avg 0.177 ms, total 19250 ms] [avg calls per frame: 1]
  267. 20:15:44: | scene->Preprocess - [cpu time: avg 0.003 ms, total 359.375 ms] [avg calls per frame: 1]
  268. 20:15:44: | GPU download and conversion - [cpu time: avg 0.156 ms, total 17000 ms] [avg calls per frame: 1]
  269. 20:15:44: | | flush - [cpu time: avg 0.149 ms, total 16203.1 ms] [avg calls per frame: 1]
  270. 20:15:44: | | CopyResource - [cpu time: avg 0.001 ms, total 171.875 ms] [avg calls per frame: 1]
  271. 20:15:44: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 140.625 ms] [avg calls per frame: 1]
  272. 20:15:44: Convert444Threads - [cpu time: avg 0.223 ms, total 48500 ms] [avg calls per frame: 2]
  273. 20:15:44: | Convert444toNV12 - [cpu time: avg 0.219 ms, total 47671.9 ms] [avg calls per frame: 2]
  274. 20:15:44: encoder thread frame - [cpu time: avg 0.004 ms, total 531.25 ms] [avg calls per frame: 1]
  275. 20:15:44: | sending stuff out - [cpu time: avg 0 ms, total 31.25 ms] [avg calls per frame: 1]
  276. 20:15:44: ==============================================================
  277. 20:15:44:
  278. 20:15:44: =====Stream End: 2015-12-30, 20:15:44=================================================
  279. 20:15:44: ~RTMPPublisher: Packet flush completed in 123 ms
  280. 20:15:44: ~RTMPPublisher: Send thread terminated in 0 ms
  281. 20:15:45: RTMPPublisher::SocketLoop: Graceful loop exit
  282. 20:15:45: ~RTMPPublisher: Socket thread terminated in 92 ms
  283. 20:15:45: ~RTMPPublisher: Final socket shutdown completed in 262 ms
  284. 20:15:45: Average send payload: 12835 bytes, average send interval: 50 ms
  285. 20:15:45: Number of times waited to send: 0, Waited for a total of 0 bytes
  286. 20:15:45: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  287. 20:15:45: Number of bytes sent: 910836740
  288. 20:16:42: Using fixed low latency mode, factor 20
  289. 20:16:42: =====Stream Start: 2015-12-30, 20:16:42===============================================
  290. 20:16:42: Multithreaded optimizations: On
  291. 20:16:42: Base resolution: 1920x1080
  292. 20:16:42: Output resolution: 640x360
  293. 20:16:42: ------------------------------------------
  294. 20:16:42: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  295. 20:16:42: ------------------------------------------
  296. 20:16:42: Audio Format: 48000 Hz
  297. 20:16:42: ------------------------------------------
  298. 20:16:42: Audio Channels: 2 Ch
  299. 20:16:42: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  300. 20:16:42: ------------------------------------------
  301. 20:16:42: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  302. 20:16:42: Global Audio time adjust: 0
  303. 20:16:42: ------------------------------------------
  304. 20:16:42: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  305. 20:16:42: Mic time offset: 0
  306. 20:16:42: ------------------------------------------
  307. 20:16:42: Audio Encoding: AAC
  308. 20:16:42: bitrate: 128
  309. 20:16:42: Using Window Capture
  310. 20:16:42: Scene buffering time set to 400
  311. 20:16:42: ------------------------------------------
  312. 20:16:42: Video Encoding: x264
  313. 20:16:42: fps: 30
  314. 20:16:42: width: 640, height: 360
  315. 20:16:42: preset: veryfast
  316. 20:16:42: profile: main
  317. 20:16:42: keyint: 60
  318. 20:16:42: CBR: yes
  319. 20:16:42: CFR: yes
  320. 20:16:42: max bitrate: 2000
  321. 20:16:42: buffer size: 2000
  322. 20:16:42: ------------------------------------------
  323. 20:16:43: Using RTMP service: Twitch
  324. 20:16:43: Server selection: rtmp://live-cdg.twitch.tv/app
  325. 20:16:43: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  326. 20:16:44: Completed handshake with rtmp://live-cdg.twitch.tv/app in 416 ms.
  327. 20:16:44: SO_SNDBUF was at 65536
  328. 20:18:59: Total frames encoded: 4094, total frames duplicated: 0 (0.00%)
  329. 20:18:59: Total frames rendered: 4111, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
  330. 20:18:59:
  331. 20:18:59: Profiler time results:
  332. 20:18:59:
  333. 20:18:59: ==============================================================
  334. 20:18:59: video thread frame - [100%] [avg time: 0.886 ms] [children: 52%] [unaccounted: 48%]
  335. 20:18:59: | scene->Preprocess - [35.7%] [avg time: 0.316 ms]
  336. 20:18:59: | GPU download and conversion - [16.4%] [avg time: 0.145 ms] [children: 14.4%] [unaccounted: 1.92%]
  337. 20:18:59: | | flush - [13.4%] [avg time: 0.119 ms]
  338. 20:18:59: | | CopyResource - [0.564%] [avg time: 0.005 ms]
  339. 20:18:59: | | conversion to 4:2:0 - [0.451%] [avg time: 0.004 ms]
  340. 20:18:59: Convert444Threads - [100%] [avg time: 0.167 ms] [children: 92.2%] [unaccounted: 7.78%]
  341. 20:18:59: | Convert444toNV12 - [92.2%] [avg time: 0.154 ms]
  342. 20:18:59: encoder thread frame - [100%] [avg time: 0.416 ms] [children: 14.4%] [unaccounted: 85.6%]
  343. 20:18:59: | sending stuff out - [14.4%] [avg time: 0.06 ms]
  344. 20:18:59: ==============================================================
  345. 20:18:59:
  346. 20:18:59:
  347. 20:18:59: Profiler CPU results:
  348. 20:18:59:
  349. 20:18:59: ==============================================================
  350. 20:18:59: video thread frame - [cpu time: avg 0.159 ms, total 656.25 ms] [avg calls per frame: 1]
  351. 20:18:59: | scene->Preprocess - [cpu time: avg 0.011 ms, total 46.875 ms] [avg calls per frame: 1]
  352. 20:18:59: | GPU download and conversion - [cpu time: avg 0.106 ms, total 437.5 ms] [avg calls per frame: 1]
  353. 20:18:59: | | flush - [cpu time: avg 0.091 ms, total 375 ms] [avg calls per frame: 1]
  354. 20:18:59: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  355. 20:18:59: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  356. 20:18:59: Convert444Threads - [cpu time: avg 0.234 ms, total 1921.88 ms] [avg calls per frame: 2]
  357. 20:18:59: | Convert444toNV12 - [cpu time: avg 0.234 ms, total 1921.88 ms] [avg calls per frame: 2]
  358. 20:18:59: encoder thread frame - [cpu time: avg 0.022 ms, total 93.75 ms] [avg calls per frame: 1]
  359. 20:18:59: | sending stuff out - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
  360. 20:18:59: ==============================================================
  361. 20:18:59:
  362. 20:18:59: =====Stream End: 2015-12-30, 20:18:59=================================================
  363. 20:18:59: ~RTMPPublisher: Packet flush completed in 130 ms
  364. 20:18:59: ~RTMPPublisher: Send thread terminated in 0 ms
  365. 20:18:59: RTMPPublisher::SocketLoop: Graceful loop exit
  366. 20:18:59: ~RTMPPublisher: Socket thread terminated in 71 ms
  367. 20:19:00: ~RTMPPublisher: Final socket shutdown completed in 257 ms
  368. 20:19:00: Average send payload: 13610 bytes, average send interval: 50 ms
  369. 20:19:00: Number of times waited to send: 0, Waited for a total of 0 bytes
  370. 20:19:00: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  371. 20:19:00: Number of bytes sent: 35755713
  372. 20:20:32: Using fixed low latency mode, factor 20
  373. 20:20:32: =====Stream Start: 2015-12-30, 20:20:32===============================================
  374. 20:20:32: Multithreaded optimizations: On
  375. 20:20:32: Base resolution: 1920x1080
  376. 20:20:32: Output resolution: 640x360
  377. 20:20:32: ------------------------------------------
  378. 20:20:32: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  379. 20:20:32: ------------------------------------------
  380. 20:20:32: Audio Format: 48000 Hz
  381. 20:20:32: ------------------------------------------
  382. 20:20:32: Audio Channels: 2 Ch
  383. 20:20:32: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  384. 20:20:32: ------------------------------------------
  385. 20:20:32: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  386. 20:20:32: Global Audio time adjust: 0
  387. 20:20:32: ------------------------------------------
  388. 20:20:32: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  389. 20:20:32: Mic time offset: 0
  390. 20:20:32: ------------------------------------------
  391. 20:20:32: Audio Encoding: AAC
  392. 20:20:32: bitrate: 128
  393. 20:20:32: Using Window Capture
  394. 20:20:32: Scene buffering time set to 400
  395. 20:20:32: ------------------------------------------
  396. 20:20:32: Video Encoding: x264
  397. 20:20:32: fps: 30
  398. 20:20:32: width: 640, height: 360
  399. 20:20:32: preset: veryfast
  400. 20:20:32: profile: main
  401. 20:20:32: keyint: 60
  402. 20:20:32: CBR: yes
  403. 20:20:32: CFR: yes
  404. 20:20:32: max bitrate: 2000
  405. 20:20:32: buffer size: 2000
  406. 20:20:32: ------------------------------------------
  407. 20:20:34: Using RTMP service: Twitch
  408. 20:20:34: Server selection: rtmp://live-lhr.twitch.tv/app
  409. 20:20:34: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  410. 20:20:34: Completed handshake with rtmp://live-lhr.twitch.tv/app in 401 ms.
  411. 20:20:35: SO_SNDBUF was at 65536
  412. 20:28:21: Total frames encoded: 14033, total frames duplicated: 3 (0.02%)
  413. 20:28:21: Total frames rendered: 14050, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
  414. 20:28:21:
  415. 20:28:21: Profiler time results:
  416. 20:28:21:
  417. 20:28:21: ==============================================================
  418. 20:28:21: video thread frame - [100%] [avg time: 1.048 ms] [children: 57.5%] [unaccounted: 42.5%]
  419. 20:28:21: | scene->Preprocess - [35%] [avg time: 0.367 ms]
  420. 20:28:21: | GPU download and conversion - [22.5%] [avg time: 0.236 ms] [children: 14.4%] [unaccounted: 8.11%]
  421. 20:28:21: | | flush - [13.6%] [avg time: 0.143 ms]
  422. 20:28:21: | | CopyResource - [0.477%] [avg time: 0.005 ms]
  423. 20:28:21: | | conversion to 4:2:0 - [0.286%] [avg time: 0.003 ms]
  424. 20:28:21: Convert444Threads - [100%] [avg time: 0.181 ms] [children: 88.4%] [unaccounted: 11.6%]
  425. 20:28:21: | Convert444toNV12 - [88.4%] [avg time: 0.16 ms]
  426. 20:28:21: encoder thread frame - [100%] [avg time: 0.726 ms] [children: 16%] [unaccounted: 84%]
  427. 20:28:21: | sending stuff out - [16%] [avg time: 0.116 ms]
  428. 20:28:21: ==============================================================
  429. 20:28:21:
  430. 20:28:21:
  431. 20:28:21: Profiler CPU results:
  432. 20:28:21:
  433. 20:28:21: ==============================================================
  434. 20:28:21: video thread frame - [cpu time: avg 0.291 ms, total 4093.75 ms] [avg calls per frame: 1]
  435. 20:28:21: | scene->Preprocess - [cpu time: avg 0.01 ms, total 140.625 ms] [avg calls per frame: 1]
  436. 20:28:21: | GPU download and conversion - [cpu time: avg 0.133 ms, total 1875 ms] [avg calls per frame: 1]
  437. 20:28:21: | | flush - [cpu time: avg 0.11 ms, total 1546.88 ms] [avg calls per frame: 1]
  438. 20:28:21: | | CopyResource - [cpu time: avg 0.006 ms, total 93.75 ms] [avg calls per frame: 1]
  439. 20:28:21: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 31.25 ms] [avg calls per frame: 1]
  440. 20:28:21: Convert444Threads - [cpu time: avg 0.286 ms, total 8031.25 ms] [avg calls per frame: 2]
  441. 20:28:21: | Convert444toNV12 - [cpu time: avg 0.278 ms, total 7812.5 ms] [avg calls per frame: 2]
  442. 20:28:21: encoder thread frame - [cpu time: avg 0.053 ms, total 750 ms] [avg calls per frame: 1]
  443. 20:28:21: | sending stuff out - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
  444. 20:28:21: ==============================================================
  445. 20:28:21:
  446. 20:28:21: =====Stream End: 2015-12-30, 20:28:21=================================================
  447. 20:28:21: ~RTMPPublisher: Packet flush completed in 112 ms
  448. 20:28:21: ~RTMPPublisher: Send thread terminated in 0 ms
  449. 20:28:21: RTMPPublisher::SocketLoop: Graceful loop exit
  450. 20:28:21: ~RTMPPublisher: Socket thread terminated in 271 ms
  451. 20:28:21: ~RTMPPublisher: Final socket shutdown completed in 267 ms
  452. 20:28:21: Average send payload: 13610 bytes, average send interval: 51 ms
  453. 20:28:21: Number of times waited to send: 0, Waited for a total of 0 bytes
  454. 20:28:21: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  455. 20:28:21: Number of bytes sent: 124197202
  456. 20:38:14: Using fixed low latency mode, factor 20
  457. 20:38:14: =====Stream Start: 2015-12-30, 20:38:14===============================================
  458. 20:38:14: Multithreaded optimizations: On
  459. 20:38:14: Base resolution: 1920x1080
  460. 20:38:14: Output resolution: 1280x720
  461. 20:38:14: ------------------------------------------
  462. 20:38:14: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
  463. 20:38:14: ------------------------------------------
  464. 20:38:14: Audio Format: 48000 Hz
  465. 20:38:14: ------------------------------------------
  466. 20:38:14: Audio Channels: 2 Ch
  467. 20:38:14: Playback device {0.0.0.00000000}.{ddf75087-b0d8-4111-aee1-cbbeff3c475a}
  468. 20:38:14: ------------------------------------------
  469. 20:38:14: Using desktop audio input: Głośniki (Realtek High Definition Audio)
  470. 20:38:14: Global Audio time adjust: 0
  471. 20:38:14: ------------------------------------------
  472. 20:38:14: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  473. 20:38:14: Mic time offset: 0
  474. 20:38:14: ------------------------------------------
  475. 20:38:14: Audio Encoding: AAC
  476. 20:38:14: bitrate: 128
  477. 20:38:14: Using Window Capture
  478. 20:38:14: Scene buffering time set to 400
  479. 20:38:14: ------------------------------------------
  480. 20:38:14: Video Encoding: x264
  481. 20:38:14: fps: 30
  482. 20:38:14: width: 1280, height: 720
  483. 20:38:14: preset: veryfast
  484. 20:38:14: profile: main
  485. 20:38:14: keyint: 60
  486. 20:38:14: CBR: yes
  487. 20:38:14: CFR: yes
  488. 20:38:14: max bitrate: 2000
  489. 20:38:14: buffer size: 2000
  490. 20:38:14: ------------------------------------------
  491. 20:38:15: Using RTMP service: Twitch
  492. 20:38:15: Server selection: rtmp://live-lhr.twitch.tv/app
  493. 20:38:15: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  494. 20:38:15: Completed handshake with rtmp://live-lhr.twitch.tv/app in 411 ms.
  495. 20:38:16: SO_SNDBUF was at 65536
  496. 20:52:04: Total frames encoded: 24881, total frames duplicated: 4 (0.02%)
  497. 20:52:04: Total frames rendered: 24898, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  498. 20:52:04:
  499. 20:52:04: Profiler time results:
  500. 20:52:04:
  501. 20:52:04: ==============================================================
  502. 20:52:04: video thread frame - [100%] [avg time: 0.994 ms] [children: 95.4%] [unaccounted: 4.63%]
  503. 20:52:04: | scene->Preprocess - [33.6%] [avg time: 0.334 ms]
  504. 20:52:04: | GPU download and conversion - [61.8%] [avg time: 0.614 ms] [children: 40%] [unaccounted: 21.7%]
  505. 20:52:04: | | flush - [39.1%] [avg time: 0.389 ms]
  506. 20:52:04: | | CopyResource - [0.503%] [avg time: 0.005 ms]
  507. 20:52:04: | | conversion to 4:2:0 - [0.402%] [avg time: 0.004 ms]
  508. 20:52:04: Convert444Threads - [100%] [avg time: 0.633 ms] [children: 96.1%] [unaccounted: 3.95%]
  509. 20:52:04: | Convert444toNV12 - [96.1%] [avg time: 0.608 ms]
  510. 20:52:04: encoder thread frame - [100%] [avg time: 1.456 ms] [children: 5.08%] [unaccounted: 94.9%]
  511. 20:52:04: | sending stuff out - [5.08%] [avg time: 0.074 ms]
  512. 20:52:04: ==============================================================
  513. 20:52:04:
  514. 20:52:04:
  515. 20:52:04: Profiler CPU results:
  516. 20:52:04:
  517. 20:52:04: ==============================================================
  518. 20:52:04: video thread frame - [cpu time: avg 0.181 ms, total 4531.25 ms] [avg calls per frame: 1]
  519. 20:52:04: | scene->Preprocess - [cpu time: avg 0.021 ms, total 546.875 ms] [avg calls per frame: 1]
  520. 20:52:04: | GPU download and conversion - [cpu time: avg 0.154 ms, total 3843.75 ms] [avg calls per frame: 1]
  521. 20:52:04: | | flush - [cpu time: avg 0.148 ms, total 3687.5 ms] [avg calls per frame: 1]
  522. 20:52:04: | | CopyResource - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  523. 20:52:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  524. 20:52:04: Convert444Threads - [cpu time: avg 0.662 ms, total 32953.1 ms] [avg calls per frame: 2]
  525. 20:52:04: | Convert444toNV12 - [cpu time: avg 0.654 ms, total 32578.1 ms] [avg calls per frame: 2]
  526. 20:52:04: encoder thread frame - [cpu time: avg 0.681 ms, total 16968.8 ms] [avg calls per frame: 1]
  527. 20:52:04: | sending stuff out - [cpu time: avg 0.051 ms, total 1281.25 ms] [avg calls per frame: 1]
  528. 20:52:04: ==============================================================
  529. 20:52:04:
  530. 20:52:04: =====Stream End: 2015-12-30, 20:52:04=================================================
  531. 20:52:04: ~RTMPPublisher: Packet flush completed in 122 ms
  532. 20:52:04: ~RTMPPublisher: Send thread terminated in 0 ms
  533. 20:52:04: RTMPPublisher::SocketLoop: Graceful loop exit
  534. 20:52:04: ~RTMPPublisher: Socket thread terminated in 70 ms
  535. 20:52:04: ~RTMPPublisher: Final socket shutdown completed in 278 ms
  536. 20:52:04: Average send payload: 13377 bytes, average send interval: 51 ms
  537. 20:52:04: Number of times waited to send: 0, Waited for a total of 0 bytes
  538. 20:52:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  539. 20:52:04: Number of bytes sent: 216680953
  540.  
  541.  
  542. Last Game Capture Log:
  543. 2015-12-28, 21:06:34: we're booting up:
  544. 21:06:34: CaptureThread: attached to process SC2_x64.exe
  545. 21:06:34: D3D9 Present
  546. 21:06:34: DirectDraw capture: Windows 8 not supported yet
  547. 21:06:34: (half life scientist) everything.. seems to be in order
  548. 21:06:48: D3D9EndScene called
  549. 21:06:48: D3DPRESENT_PARAMETERS {
  550. 21:06:48: BackBufferWidth: 1920
  551. 21:06:48: BackBufferHeight: 1080
  552. 21:06:48: BackBufferFormat: D3DFMT_X8R8G8B8
  553. 21:06:48: BackBufferCount: 1
  554. 21:06:48: MultiSampleType: D3DMULTISAMPLE_NONE
  555. 21:06:48: MultiSampleQuality: 0
  556. 21:06:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  557. 21:06:48: hDeviceWindow: 1246710
  558. 21:06:48: Windowed: false
  559. 21:06:48: EnableAutoDepthStencil: false
  560. 21:06:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  561. 21:06:48: Flags: None
  562. 21:06:48: FullScreen_RefreshRateInHz: 60
  563. 21:06:48: PresentationInterval: 1
  564. 21:06:48: };
  565. 21:06:48: successfully set up d3d9 hooks
  566. 21:06:48: D3D9SwapPresent called
  567. 21:06:48: DoD3D9GPUHook: success
  568. 21:06:49: D3DSURFACE_DESC {
  569. 21:06:49: Format: D3DFMT_X8R8G8B8
  570. 21:06:49: Type: D3DRTYPE_SURFACE
  571. 21:06:49: Usage: D3DUSAGE_RENDERTARGET
  572. 21:06:49: Pool: D3DPOOL_DEFAULT
  573. 21:06:49: MultiSampleType: D3DMULTISAMPLE_NONE
  574. 21:06:49: MultiSampleQuality: 0
  575. 21:06:49: Width: 1920
  576. 21:06:49: Height: 1080
  577. 21:06:49: };
  578. 21:06:49: successfully capturing d3d9 frames via GPU
  579. 21:07:34: D3D9Reset called
  580. 21:07:34: ---------------------- Cleared D3D9 Capture ----------------------
  581. 21:07:35: successfully set up d3d9 hooks
  582. 21:07:35: D3D9EndScene called
  583. 21:07:35: D3D9SwapPresent called
  584. 21:07:35: DoD3D9GPUHook: success
  585. 21:07:35: D3DSURFACE_DESC {
  586. 21:07:35: Format: D3DFMT_X8R8G8B8
  587. 21:07:35: Type: D3DRTYPE_SURFACE
  588. 21:07:35: Usage: D3DUSAGE_RENDERTARGET
  589. 21:07:35: Pool: D3DPOOL_DEFAULT
  590. 21:07:35: MultiSampleType: D3DMULTISAMPLE_NONE
  591. 21:07:35: MultiSampleQuality: 0
  592. 21:07:35: Width: 1920
  593. 21:07:35: Height: 1080
  594. 21:07:35: };
  595. 21:07:35: successfully capturing d3d9 frames via GPU
  596. 21:07:36: DirectDraw capture: Windows 8 not supported yet
  597. 21:07:44: D3D9Reset called
  598. 21:07:44: ---------------------- Cleared D3D9 Capture ----------------------
  599. 21:07:44: DirectDraw capture: Windows 8 not supported yet
  600. 21:07:44: D3DPRESENT_PARAMETERS {
  601. 21:07:44: BackBufferWidth: 1920
  602. 21:07:44: BackBufferHeight: 1080
  603. 21:07:44: BackBufferFormat: D3DFMT_A8R8G8B8
  604. 21:07:44: BackBufferCount: 1
  605. 21:07:44: MultiSampleType: D3DMULTISAMPLE_NONE
  606. 21:07:44: MultiSampleQuality: 0
  607. 21:07:44: SwapEffect: D3DSWAPEFFECT_DISCARD
  608. 21:07:44: hDeviceWindow: 1246710
  609. 21:07:44: Windowed: true
  610. 21:07:44: EnableAutoDepthStencil: false
  611. 21:07:44: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  612. 21:07:44: Flags: None
  613. 21:07:44: FullScreen_RefreshRateInHz: 0
  614. 21:07:44: PresentationInterval: 1
  615. 21:07:44: };
  616. 21:07:44: successfully set up d3d9 hooks
  617. 21:07:44: D3D9Reset called
  618. 21:07:44: ---------------------- Cleared D3D9 Capture ----------------------
  619. 21:07:44: successfully set up d3d9 hooks
  620. 21:07:45: D3D9EndScene called
  621. 21:07:45: D3D9SwapPresent called
  622. 21:07:45: DoD3D9GPUHook: success
  623. 21:07:45: D3DSURFACE_DESC {
  624. 21:07:45: Format: D3DFMT_A8R8G8B8
  625. 21:07:45: Type: D3DRTYPE_SURFACE
  626. 21:07:45: Usage: D3DUSAGE_RENDERTARGET
  627. 21:07:45: Pool: D3DPOOL_DEFAULT
  628. 21:07:45: MultiSampleType: D3DMULTISAMPLE_NONE
  629. 21:07:45: MultiSampleQuality: 0
  630. 21:07:45: Width: 1920
  631. 21:07:45: Height: 1080
  632. 21:07:45: };
  633. 21:07:45: successfully capturing d3d9 frames via GPU
  634. 21:07:48: DirectDraw capture: Windows 8 not supported yet
  635. 21:09:58: ---------------------- Cleared D3D9 Capture ----------------------
  636. 21:09:58: received restart event, capturing
  637. 21:09:58: DoD3D9GPUHook: success
  638. 21:09:58: D3D9EndScene called
  639. 21:09:58: D3D9SwapPresent called
  640. 21:10:01: DirectDraw capture: Windows 8 not supported yet
  641. 21:11:04: D3DSURFACE_DESC {
  642. 21:11:04: Format: D3DFMT_A8R8G8B8
  643. 21:11:04: Type: D3DRTYPE_SURFACE
  644. 21:11:04: Usage: D3DUSAGE_RENDERTARGET
  645. 21:11:04: Pool: D3DPOOL_DEFAULT
  646. 21:11:04: MultiSampleType: D3DMULTISAMPLE_NONE
  647. 21:11:04: MultiSampleQuality: 0
  648. 21:11:04: Width: 1920
  649. 21:11:04: Height: 1080
  650. 21:11:04: };
  651. 21:11:04: successfully capturing d3d9 frames via GPU
  652. 21:12:28: ---------------------- Cleared D3D9 Capture ----------------------
  653. 21:12:28: received restart event, capturing
  654. 21:12:28: DoD3D9GPUHook: success
  655. 21:12:28: D3D9EndScene called
  656. 21:12:28: D3D9SwapPresent called
  657. 21:12:30: DirectDraw capture: Windows 8 not supported yet
  658. 22:41:21: ---------------------- Cleared D3D9 Capture ----------------------
  659. 22:41:21: D3D9EndScene called
  660. 22:41:21: D3D9SwapPresent called
  661. 22:41:25: DirectDraw capture: Windows 8 not supported yet
  662. 22:41:58: D3D9Reset called
  663. 22:41:58: ---------------------- Cleared D3D9 Capture ----------------------
  664. 22:41:58: successfully set up d3d9 hooks
  665. 22:41:59: D3D9EndScene called
  666. 22:41:59: D3D9SwapPresent called
  667. 22:42:01: DirectDraw capture: Windows 8 not supported yet
Advertisement
Add Comment
Please, Sign In to add comment