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- //Version 1a
- //Bulletman
- - All MMB2 SFX removed.
- - The stun on the Bullet Crash was nerfed.
- - No more charge for Bullet Seekers, depending on how much ammo you have you fire off a certain amount of bullets, however
- you cannot hold M1 to keep firing bullets.
- //Airconman
- - All MMB2 SFX removed.
- - Wind Slashes and Barrier Winds now go through other Barrier Winds.
- - There is now a cooldown for doing the quick Barrier Wind so while the cooldown is up your altfire is Wind Slash unless you
- have a stationary Barrier Wind up.
- - There is now only 1 weapon, with the main firing Wind Slashes and quick Barrier Winds as usual with the alt spawning a
- stationary Barrier Wind.
- //Fan
- - No longer is impossible to hit when cancelling out the Fire charge.
- //Bondman
- - There is now less cooldown on his Glue String.
- - Mainfire now takes slightly more ammo, though nothing too significant.
- //Quakewoman
- - Buffed Quake Drill slightly.
- //Waltz
- - Nerfed the Waltz Orbs but given more range to them, making it harder to use them as a teleport trolling tool.
- - Altfire removed and replaced with the mainfire from the 2nd weapon, making for just 1 weapon for the class.
- - Gains ammo slightly faster and starts with slightly more.
- //Cross Roll
- - Sped up the dash bar slightly.
- - Buffed the Roll Buster.
- - Now gains slight armor when using the Leaf Shield.
- - Fixed the Mega Ball from potentially being unable to be spawned again.
- //Rush
- - Carpet bombing now takes less ammo, so you will be forced back on the ground much sooner.
- //Treble
- - Buffed the range on his tackle.
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