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- // SCRIPT MADE 100 % BY PREDA //
- #define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- #define COLOR_AQUA 0x00FFFFFF
- #define COLOR_LIGHTGREEN 0x90EE90FF
- #define COLOR_PURPLE 0x800080FF
- #define COLOR_GOLD "0xFFD700FF"
- #define COLOR_YELLOW 0xFFFF00FF
- #define COLOR_RED 0xFF0000FF
- #define COLOR_FIREBRICK B22222FF
- #define COLOR_ORANGE 0xFFA500FF
- #define COLOR_SILVER 0xC0C0C0FF
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- new Text:Textdraw4;
- new Text:Textdraw5;
- new Text:Textdraw6;
- new Text:Textdraw7;
- new Text:Textdraw8;
- new Text:Textdraw9;
- new Text:Textdraw10;
- new Text:Textdraw11;
- new Text:Textdraw12;
- new Text:Textdraw13;
- new Text:Textdraw14;
- new Text:Textdraw15;
- new Text:Textdraw16;
- new Text:Textdraw17;
- new Text:Textdraw18;
- new Text:Textdraw19;
- new Text:Textdraw20;
- new Text:Textdraw21;
- new Text:Textdrawscore0;
- new Text:Textdrawscore1;
- new Text:Textdrawscore2;
- new Text:Textdrawscore3;
- new Text:Textdrawscore4;
- new Text:Textdrawscore5;
- new Text:Textdrawscore6;
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Complex Weapon System Made by Preda");
- print(" THIS IS MY FIRST SCRIPT, IF YOU HAVE ANY SUGGESTIONS, JUST PM ME ON www.sa-mp.com`s forum .\n");
- print("--------------------------------------\n");
- Textdrawscore0 = TextDrawCreate(20.000000, 120.000000, "SURVIVAL: 10 SCORE");
- TextDrawBackgroundColor(Textdrawscore0, -65281);
- TextDrawFont(Textdrawscore0, 2);
- TextDrawLetterSize(Textdrawscore0, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore0, -376014081);
- TextDrawSetOutline(Textdrawscore0, 1);
- TextDrawSetProportional(Textdrawscore0, 1);
- Textdrawscore1 = TextDrawCreate(28.000000, 130.000000, "KILLER: 20 SCORE");
- TextDrawBackgroundColor(Textdrawscore1, -2016482305);
- TextDrawFont(Textdrawscore1, 2);
- TextDrawLetterSize(Textdrawscore1, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore1, -293409025);
- TextDrawSetOutline(Textdrawscore1, 1);
- TextDrawSetProportional(Textdrawscore1, 1);
- Textdrawscore2 = TextDrawCreate(22.000000, 141.000000, "ASSASIN: 30 SCORE");
- TextDrawBackgroundColor(Textdrawscore2, -65281);
- TextDrawFont(Textdrawscore2, 2);
- TextDrawLetterSize(Textdrawscore2, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore2, -376014081);
- TextDrawSetOutline(Textdrawscore2, 1);
- TextDrawSetProportional(Textdrawscore2, 1);
- Textdrawscore3 = TextDrawCreate(33.000000, 151.000000, "SWAT: 40 SCORE");
- TextDrawBackgroundColor(Textdrawscore3, -2016482305);
- TextDrawFont(Textdrawscore3, 2);
- TextDrawLetterSize(Textdrawscore3, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore3, -293409025);
- TextDrawSetOutline(Textdrawscore3, 1);
- TextDrawSetProportional(Textdrawscore3, 1);
- Textdrawscore4 = TextDrawCreate(5.000000, 162.000000, "PROFFESIONAL: 50 SCORE");
- TextDrawBackgroundColor(Textdrawscore4, -65281);
- TextDrawFont(Textdrawscore4, 2);
- TextDrawLetterSize(Textdrawscore4, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore4, -376014081);
- TextDrawSetOutline(Textdrawscore4, 1);
- TextDrawSetProportional(Textdrawscore4, 1);
- Textdrawscore5 = TextDrawCreate(9.000000, 174.000000, "JUGGERNAUT: 100 SCORE");
- TextDrawBackgroundColor(Textdrawscore5, -16776961);
- TextDrawFont(Textdrawscore5, 2);
- TextDrawLetterSize(Textdrawscore5, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore5, -1375784961);
- TextDrawSetOutline(Textdrawscore5, 1);
- TextDrawSetProportional(Textdrawscore5, 1);
- Textdrawscore6 = TextDrawCreate(8.000000, 323.000000, "YOUR SCORE = 'Y'");
- TextDrawBackgroundColor(Textdrawscore6, -65281);
- TextDrawFont(Textdrawscore6, 2);
- TextDrawLetterSize(Textdrawscore6, 0.340000, 1.400000);
- TextDrawColor(Textdrawscore6, 65535);
- TextDrawSetOutline(Textdrawscore6, 1);
- TextDrawSetProportional(Textdrawscore6, 1);
- Textdraw21 = TextDrawCreate(11.000000, 432.000000, "PRESS N FOR WEAPON MENU - V2.0");
- TextDrawBackgroundColor(Textdraw21, -16776961);
- TextDrawFont(Textdraw21, 2);
- TextDrawLetterSize(Textdraw21, 0.519999, 1.100000);
- TextDrawColor(Textdraw21, 16777215);
- TextDrawSetOutline(Textdraw21, 1);
- TextDrawSetProportional(Textdraw21, 0);
- TextDraw();
- Textdraw0 = TextDrawCreate(499.000000, 100.000000, "SURVIVAL PACK CONTAINS:");
- TextDrawBackgroundColor(Textdraw0, 16711935);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.270000, 1.000000);
- TextDrawColor(Textdraw0, -16776961);
- TextDrawSetOutline(Textdraw0, 1);
- TextDrawSetProportional(Textdraw0, 1);
- Textdraw1 = TextDrawCreate(480.000000, 110.000000, "M4,MP5, KNIFE, ARMOUR, HEALTH");
- TextDrawBackgroundColor(Textdraw1, 16711935);
- TextDrawFont(Textdraw1, 1);
- TextDrawLetterSize(Textdraw1, 0.270000, 1.000000);
- TextDrawColor(Textdraw1, 255);
- TextDrawSetOutline(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(495.000000, 121.000000, "DEAGLE , TEAR GAS, THERMAL");
- TextDrawBackgroundColor(Textdraw2, 16711935);
- TextDrawFont(Textdraw2, 1);
- TextDrawLetterSize(Textdraw2, 0.270000, 1.000000);
- TextDrawColor(Textdraw2, 65535);
- TextDrawSetOutline(Textdraw2, 1);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(508.000000, 133.000000, "KILLER PACK CONTAINS:");
- TextDrawBackgroundColor(Textdraw3, 16711935);
- TextDrawFont(Textdraw3, 1);
- TextDrawLetterSize(Textdraw3, 0.270000, 1.000000);
- TextDrawColor(Textdraw3, -16776961);
- TextDrawSetOutline(Textdraw3, 1);
- TextDrawSetProportional(Textdraw3, 1);
- Textdraw4 = TextDrawCreate(495.000000, 144.000000, "CHAINSAW,COMBAT SHOTGUN");
- TextDrawBackgroundColor(Textdraw4, 16711935);
- TextDrawFont(Textdraw4, 1);
- TextDrawLetterSize(Textdraw4, 0.270000, 1.000000);
- TextDrawColor(Textdraw4, 8421631);
- TextDrawSetOutline(Textdraw4, 1);
- TextDrawSetProportional(Textdraw4, 1);
- Textdraw5 = TextDrawCreate(500.000000, 155.000000, "NIGHT VISION,9 MM PISTOL");
- TextDrawBackgroundColor(Textdraw5, 16711935);
- TextDrawFont(Textdraw5, 1);
- TextDrawLetterSize(Textdraw5, 0.270000, 1.000000);
- TextDrawColor(Textdraw5, 65535);
- TextDrawSetOutline(Textdraw5, 1);
- TextDrawSetProportional(Textdraw5, 1);
- Textdraw6 = TextDrawCreate(504.000000, 166.000000, "ASSASIN PACK CONTAINS:");
- TextDrawBackgroundColor(Textdraw6, 16711935);
- TextDrawFont(Textdraw6, 1);
- TextDrawLetterSize(Textdraw6, 0.270000, 1.000000);
- TextDrawColor(Textdraw6, -16776961);
- TextDrawSetOutline(Textdraw6, 1);
- TextDrawSetProportional(Textdraw6, 1);
- Textdraw7 = TextDrawCreate(509.000000, 177.000000, "SNIPER,KNIFE,SD PISTOL");
- TextDrawBackgroundColor(Textdraw7, 16711935);
- TextDrawFont(Textdraw7, 1);
- TextDrawLetterSize(Textdraw7, 0.270000, 1.000000);
- TextDrawColor(Textdraw7, -1306385665);
- TextDrawSetOutline(Textdraw7, 1);
- TextDrawSetProportional(Textdraw7, 1);
- Textdraw8 = TextDrawCreate(493.000000, 187.000000, "SATCHEL CHARGE + DETONATOR");
- TextDrawBackgroundColor(Textdraw8, 16711935);
- TextDrawFont(Textdraw8, 1);
- TextDrawLetterSize(Textdraw8, 0.270000, 1.000000);
- TextDrawColor(Textdraw8, -16711681);
- TextDrawSetOutline(Textdraw8, 1);
- TextDrawSetProportional(Textdraw8, 1);
- Textdraw9 = TextDrawCreate(512.000000, 197.000000, "SWAT PACK CONTAINS:");
- TextDrawBackgroundColor(Textdraw9, 16711935);
- TextDrawFont(Textdraw9, 1);
- TextDrawLetterSize(Textdraw9, 0.270000, 1.000000);
- TextDrawColor(Textdraw9, -16776961);
- TextDrawSetOutline(Textdraw9, 1);
- TextDrawSetProportional(Textdraw9, 1);
- Textdraw10 = TextDrawCreate(485.000000, 207.000000, "M4,NIGHTSTICK,TEAR GAS,DEAGLE");
- TextDrawBackgroundColor(Textdraw10, 16711935);
- TextDrawFont(Textdraw10, 1);
- TextDrawLetterSize(Textdraw10, 0.270000, 1.000000);
- TextDrawColor(Textdraw10, 65535);
- TextDrawSetOutline(Textdraw10, 1);
- TextDrawSetProportional(Textdraw10, 1);
- Textdraw11 = TextDrawCreate(495.000000, 217.000000, "COMBAT SHOTGUN,MP5,TEC 9");
- TextDrawBackgroundColor(Textdraw11, 16711935);
- TextDrawFont(Textdraw11, 1);
- TextDrawLetterSize(Textdraw11, 0.270000, 1.000000);
- TextDrawColor(Textdraw11, 65535);
- TextDrawSetOutline(Textdraw11, 1);
- TextDrawSetProportional(Textdraw11, 1);
- Textdraw12 = TextDrawCreate(521.000000, 227.000000, "SNIPER,HS ROCKET");
- TextDrawBackgroundColor(Textdraw12, 16711935);
- TextDrawFont(Textdraw12, 1);
- TextDrawLetterSize(Textdraw12, 0.270000, 1.000000);
- TextDrawColor(Textdraw12, -65281);
- TextDrawSetOutline(Textdraw12, 1);
- TextDrawSetProportional(Textdraw12, 1);
- Textdraw13 = TextDrawCreate(489.000000, 236.000000, "PROFFESIONAL PACK CONTAINS:");
- TextDrawBackgroundColor(Textdraw13, 16711935);
- TextDrawFont(Textdraw13, 1);
- TextDrawLetterSize(Textdraw13, 0.270000, 1.000000);
- TextDrawColor(Textdraw13, -16776961);
- TextDrawSetOutline(Textdraw13, 1);
- TextDrawSetProportional(Textdraw13, 1);
- Textdraw14 = TextDrawCreate(494.000000, 246.000000, "CHAINSAW,GRENADE,MOLOTOV");
- TextDrawBackgroundColor(Textdraw14, 16711935);
- TextDrawFont(Textdraw14, 1);
- TextDrawLetterSize(Textdraw14, 0.270000, 1.000000);
- TextDrawColor(Textdraw14, 255);
- TextDrawSetOutline(Textdraw14, 1);
- TextDrawSetProportional(Textdraw14, 1);
- Textdraw15 = TextDrawCreate(497.000000, 256.000000, "SAWNOFF,UZZI,M4,RIFLE,RPG");
- TextDrawBackgroundColor(Textdraw15, 16711935);
- TextDrawFont(Textdraw15, 1);
- TextDrawLetterSize(Textdraw15, 0.270000, 1.000000);
- TextDrawColor(Textdraw15, 255);
- TextDrawSetOutline(Textdraw15, 1);
- TextDrawSetProportional(Textdraw15, 1);
- Textdraw16 = TextDrawCreate(544.000000, 266.000000, "DEAGLE");
- TextDrawBackgroundColor(Textdraw16, 16711935);
- TextDrawFont(Textdraw16, 1);
- TextDrawLetterSize(Textdraw16, 0.270000, 1.000000);
- TextDrawColor(Textdraw16, 255);
- TextDrawSetOutline(Textdraw16, 1);
- TextDrawSetProportional(Textdraw16, 1);
- Textdraw17 = TextDrawCreate(503.000000, 281.000000, "!! ATTENTION !!");
- TextDrawBackgroundColor(Textdraw17, 255);
- TextDrawFont(Textdraw17, 1);
- TextDrawLetterSize(Textdraw17, 0.500000, 1.000000);
- TextDrawColor(Textdraw17, -16776961);
- TextDrawSetOutline(Textdraw17, 0);
- TextDrawSetProportional(Textdraw17, 1);
- TextDrawSetShadow(Textdraw17, 1);
- TextDrawUseBox(Textdraw17, 1);
- TextDrawBoxColor(Textdraw17, -65281);
- TextDrawTextSize(Textdraw17, 632.000000, 80.000000);
- Textdraw18 = TextDrawCreate(502.000000, 293.000000, "JUGGERNAUT AVALIABLE");
- TextDrawBackgroundColor(Textdraw18, 255);
- TextDrawFont(Textdraw18, 1);
- TextDrawLetterSize(Textdraw18, 0.330000, 1.500000);
- TextDrawColor(Textdraw18, 16777215);
- TextDrawSetOutline(Textdraw18, 0);
- TextDrawSetProportional(Textdraw18, 1);
- TextDrawSetShadow(Textdraw18, 1);
- Textdraw19 = TextDrawCreate(510.000000, 310.000000, "ALL WEAPONS");
- TextDrawBackgroundColor(Textdraw19, 255);
- TextDrawFont(Textdraw19, 1);
- TextDrawLetterSize(Textdraw19, 0.500000, 1.000000);
- TextDrawColor(Textdraw19, -8433409);
- TextDrawSetOutline(Textdraw19, 0);
- TextDrawSetProportional(Textdraw19, 1);
- TextDrawSetShadow(Textdraw19, 1);
- Textdraw20 = TextDrawCreate(527.000000, 323.000000, "INCLUDED");
- TextDrawBackgroundColor(Textdraw20, 255);
- TextDrawFont(Textdraw20, 1);
- TextDrawLetterSize(Textdraw20, 0.500000, 1.000000);
- TextDrawColor(Textdraw20, -602653441);
- TextDrawSetOutline(Textdraw20, 0);
- TextDrawSetProportional(Textdraw20, 1);
- TextDrawSetShadow(Textdraw20, 1);
- return 1;
- }
- public OnFilterScriptExit()
- {
- TextDrawHideForAll(Textdraw0);
- TextDrawDestroy(Textdraw0);
- TextDrawHideForAll(Textdraw1);
- TextDrawDestroy(Textdraw1);
- TextDrawHideForAll(Textdraw2);
- TextDrawDestroy(Textdraw2);
- TextDrawHideForAll(Textdraw3);
- TextDrawDestroy(Textdraw3);
- TextDrawHideForAll(Textdraw4);
- TextDrawDestroy(Textdraw4);
- TextDrawHideForAll(Textdraw5);
- TextDrawDestroy(Textdraw5);
- TextDrawHideForAll(Textdraw6);
- TextDrawDestroy(Textdraw6);
- TextDrawHideForAll(Textdraw7);
- TextDrawDestroy(Textdraw7);
- TextDrawHideForAll(Textdraw8);
- TextDrawDestroy(Textdraw8);
- TextDrawHideForAll(Textdraw9);
- TextDrawDestroy(Textdraw9);
- TextDrawHideForAll(Textdraw10);
- TextDrawDestroy(Textdraw10);
- TextDrawHideForAll(Textdraw11);
- TextDrawDestroy(Textdraw11);
- TextDrawHideForAll(Textdraw12);
- TextDrawDestroy(Textdraw12);
- TextDrawHideForAll(Textdraw13);
- TextDrawDestroy(Textdraw13);
- TextDrawHideForAll(Textdraw14);
- TextDrawDestroy(Textdraw14);
- TextDrawHideForAll(Textdraw15);
- TextDrawDestroy(Textdraw15);
- TextDrawHideForAll(Textdraw16);
- TextDrawDestroy(Textdraw16);
- TextDrawHideForAll(Textdraw17);
- TextDrawDestroy(Textdraw17);
- TextDrawHideForAll(Textdraw18);
- TextDrawDestroy(Textdraw18);
- TextDrawHideForAll(Textdraw19);
- TextDrawDestroy(Textdraw19);
- TextDrawHideForAll(Textdraw20);
- TextDrawDestroy(Textdraw20);
- TextDrawHideForAll(Textdraw21);
- TextDrawDestroy(Textdraw21);
- return 1;
- }
- #else
- #endif
- public OnPlayerConnect(playerid)
- {
- SendClientMessage(playerid, COLOR_AQUA, " This server is using PREDA`s weapon complex system !");
- TextDrawShowForPlayer(playerid, Textdraw21);
- TextDrawShowForPlayer(playerid, Textdrawscore6);
- return 1;
- }
- forward TextDraw();
- public TextDraw()
- {
- for(new i; i < MAX_PLAYERS; i ++)
- {
- if(IsPlayerConnected(i))
- {
- TextDrawShowForPlayer(i, Textdraw0);
- TextDrawShowForPlayer(i, Textdraw1);
- TextDrawShowForPlayer(i, Textdraw2);
- TextDrawShowForPlayer(i, Textdraw3);
- TextDrawShowForPlayer(i, Textdraw4);
- TextDrawShowForPlayer(i, Textdraw5);
- TextDrawShowForPlayer(i, Textdraw6);
- TextDrawShowForPlayer(i, Textdraw7);
- TextDrawShowForPlayer(i, Textdraw8);
- TextDrawShowForPlayer(i, Textdraw9);
- TextDrawShowForPlayer(i, Textdraw10);
- TextDrawShowForPlayer(i, Textdraw11);
- TextDrawShowForPlayer(i, Textdraw12);
- TextDrawShowForPlayer(i, Textdraw13);
- TextDrawShowForPlayer(i, Textdraw14);
- TextDrawShowForPlayer(i, Textdraw15);
- TextDrawShowForPlayer(i, Textdraw16);
- TextDrawShowForPlayer(i, Textdraw17);
- TextDrawShowForPlayer(i, Textdraw18);
- TextDrawShowForPlayer(i, Textdraw19);
- TextDrawShowForPlayer(i, Textdraw20);
- TextDrawShowForPlayer(i, Textdraw21);
- TextDrawShowForPlayer(i, Textdrawscore0);
- TextDrawShowForPlayer(i, Textdrawscore1);
- TextDrawShowForPlayer(i, Textdrawscore2);
- TextDrawShowForPlayer(i, Textdrawscore3);
- TextDrawShowForPlayer(i, Textdrawscore4);
- TextDrawShowForPlayer(i, Textdrawscore5);
- TextDrawShowForPlayer(i, Textdrawscore6);
- }
- }
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- TextDrawDestroy(Textdrawscore6);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SendClientMessage(playerid, COLOR_RED, " PRESS N KEY TO OPEN WEAPON MENU ! ");
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- //ResetPlayerWeapons(playerid); // UNCOMMENT THIS LINE IF YOU WANT TO SAVE PLAYER's PACKAGE AFTER DEATG ( THIS MEANS SAVING HIS WEAPONS )
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/weaponmenu", cmdtext, true, 10) == 0)
- {
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new skinsSWAT[] = {
- 265,
- 266,
- 267,
- 285,
- 287
- };
- new skinsSURVIVAL[] = {
- 80,
- 81,
- 149
- };
- new skinsKILLER[] = {
- 293,
- 296,
- 297
- };
- new skinsASSASIN[] = {
- 294,
- 272
- };
- new skinsPROFFESIONAL[] = {
- 125,
- 270,
- 271,
- 111,
- 112
- };
- new skinsJUGGERNAUT[] = {
- 274,
- 275,
- 21,
- 68,
- 70
- };
- if(response)
- {
- switch(dialogid)
- {
- case 1:
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerScore(playerid) < 10) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy SURVIVAL PACK !");
- //GivePlayerScore(playerid, -10); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerWeapon(playerid, 29, 500);
- GivePlayerWeapon(playerid, 4, 1);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 17, 500);
- GivePlayerWeapon(playerid, 45, 1);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- SetPlayerSkin(playerid,skinsSURVIVAL[random(3)]);
- new Text3D:labelsurvival = Create3DTextLabel("SURVIVAL", COLOR_ORANGE, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labelsurvival, playerid, 0.0, 0.0, 0.7);
- GameTextForPlayer(playerid,"~r~YOU ARE SURVIVAL", 300, 4);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore6);
- }
- case 1:
- {
- if(GetPlayerScore(playerid) < 20) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy KILLER !");
- //GivePlayerScore(playerid, -20); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- GivePlayerWeapon(playerid, 30, 500);
- GivePlayerWeapon(playerid, 37, 500);
- GivePlayerWeapon(playerid, 9, 1);
- GivePlayerWeapon(playerid, 22, 500);
- GivePlayerWeapon(playerid, 27, 500);
- GivePlayerWeapon(playerid, 44, 1);
- SetPlayerHealth(playerid, 100);
- SetPlayerSkin(playerid,skinsKILLER[random(3)]);
- GameTextForPlayer(playerid,"~r~YOU ARE KILLER", 300, 4);
- new Text3D:labelkiller = Create3DTextLabel("KILLER", COLOR_RED, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labelkiller, playerid, 0.0, 0.0, 0.7);
- SetPlayerAttachedObject( playerid, 0, 18895, 2, 0.078534, 0.041857, -0.001727, 268.970458, 1.533374, 269.223754);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore6);
- }
- case 2:
- {
- if(GetPlayerScore(playerid) < 30) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy ASSASIN PACK !");
- //GivePlayerScore(playerid, -30); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- GivePlayerWeapon(playerid, 4, 1);
- GivePlayerWeapon(playerid, 34, 500);
- SetPlayerHealth(playerid, 100);
- GivePlayerWeapon(playerid, 23, 500);
- GivePlayerWeapon(playerid, 39, 500);
- GivePlayerWeapon(playerid, 40, 500);
- new Text3D:labelassasin = Create3DTextLabel("ASSASIN", COLOR_ORANGE, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labelassasin, playerid, 0.0, 0.0, 0.7);
- SetPlayerSkin(playerid,skinsASSASIN[random(2)]);
- GameTextForPlayer(playerid,"~r~YOU ARE ASSASIN", 300, 4);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- }
- case 3:
- {
- if(GetPlayerScore(playerid) < 40) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy PROFFESIONAL PACK !");
- //GivePlayerScore(playerid, -40); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- GivePlayerWeapon(playerid, 9, 1);
- SetPlayerHealth(playerid, 100);
- GivePlayerWeapon(playerid, 16, 500);
- GivePlayerWeapon(playerid, 18, 500);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 26, 500);
- GivePlayerWeapon(playerid, 28, 500);
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerWeapon(playerid, 33, 100);
- GivePlayerWeapon(playerid, 35, 20);
- new Text3D:labelproffesional = Create3DTextLabel("PROFFESIONAL", COLOR_ORANGE, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labelproffesional, playerid, 0.0, 0.0, 0.7);
- SetPlayerSkin(playerid,skinsPROFFESIONAL[random(5)]);
- GameTextForPlayer(playerid,"~r~YOU ARE PROFFESIONAL", 300, 4);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- }
- case 4:
- {
- if(GetPlayerScore(playerid) < 50) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy SWATL PACK !");
- //GivePlayerScore(playerid, -50); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- GivePlayerWeapon(playerid, 31, 500);
- GivePlayerWeapon(playerid, 3, 1);
- GivePlayerWeapon(playerid, 17, 500);
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerWeapon(playerid, 34, 500);
- GivePlayerWeapon(playerid, 27, 500);
- GivePlayerWeapon(playerid, 29, 500);
- GivePlayerWeapon(playerid, 32, 500);
- GivePlayerWeapon(playerid, 36, 50);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- SetPlayerSkin(playerid,skinsSWAT[random(5)]);
- new Text3D:labelswat = Create3DTextLabel("SWAT", COLOR_AQUA, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labelswat, playerid, 0.0, 0.0, 0.7);
- GameTextForPlayer(playerid, "~b~YOU ARE SWAT EQUIPPED", 300, 5);
- SetPlayerAttachedObject(playerid, 0,18637,5,0.06,0.19,-0.25,-30.0,-184.0,-105.0,1.09,1.48,1.06);
- SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.05,0.0,0.0,0.0,0.0);
- SetPlayerAttachedObject(playerid,2,19141,2,0.11,0.0,0.0,0.0,0.0,0.0);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- }
- case 5:
- {
- if(GetPlayerScore(playerid) < 100) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough SCORE to buy JUGGERNAUT PACK !");
- //GivePlayerScore(playerid, -100); UNCOMMENT THIS LINE IF YOU WANT TO TAKE AWAY PLAYER'S SCORE AFTER BUYS A PACKAGE!!!!!!!!!!!!!!!!!!!!////////
- SetPlayerHealth(playerid, 150);
- SetPlayerArmour(playerid, 150);
- GivePlayerWeapon(playerid, 1, 1);
- GivePlayerWeapon(playerid, 9, 1);
- GivePlayerWeapon(playerid, 15, 1);
- GivePlayerWeapon(playerid, 16,500);
- GivePlayerWeapon(playerid, 24,500);
- GivePlayerWeapon(playerid, 26,500);
- GivePlayerWeapon(playerid, 29,500);
- GivePlayerWeapon(playerid, 31,500);
- GivePlayerWeapon(playerid, 32,500);
- GivePlayerWeapon(playerid, 33,500);
- GivePlayerWeapon(playerid, 35,500);
- GivePlayerWeapon(playerid, 39,500);
- GivePlayerWeapon(playerid, 40, 1);
- GivePlayerWeapon(playerid, 42,99999);
- GivePlayerWeapon(playerid, 45, 1);
- GivePlayerWeapon(playerid, 46, 999);
- new Text3D:labeljuggernaut = Create3DTextLabel("JUGGERNAUT", COLOR_RED, 30.0, 40.0, 50.0, 40.0, 0);
- Attach3DTextLabelToPlayer(labeljuggernaut, playerid, 0.0, 0.0, 0.7);
- GameTextForPlayer(playerid,"~r~YOU ARE JUGGERNAUT", 300, 4);
- SetPlayerSkin(playerid, skinsJUGGERNAUT[random(5)]);
- Attach3DTextLabelToPlayer(labeljuggernaut, playerid, 0.0, 0.0, 0.7);
- SetPlayerAttachedObject(playerid,3,18637,1,-0.030000,-0.034000,0.162999,85.799942,0.000000,-88.099952,1.000000,1.038000,1.000000);
- SetPlayerAttachedObject(playerid,1,19036,2,0.066999,0.051000,0.005000,75.099906,71.800003,17.299997,0.978000,1.087999,0.961000);
- SetPlayerAttachedObject(playerid,0,19101,2,0.136999,0.021000,0.005999,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000);
- SetPlayerAttachedObject(playerid,2,18637,1,-0.020000,0.139000,-0.193999,-92.600044,-0.000000,-90.399986,1.000000,0.924998,0.910000);
- TextDrawHideForPlayer(playerid, Text:Textdraw0);
- TextDrawHideForPlayer(playerid, Text:Textdraw1);
- TextDrawHideForPlayer(playerid, Text:Textdraw2);
- TextDrawHideForPlayer(playerid, Text:Textdraw3);
- TextDrawHideForPlayer(playerid, Text:Textdraw4);
- TextDrawHideForPlayer(playerid, Text:Textdraw5);
- TextDrawHideForPlayer(playerid, Text:Textdraw6);
- TextDrawHideForPlayer(playerid, Text:Textdraw7);
- TextDrawHideForPlayer(playerid, Text:Textdraw8);
- TextDrawHideForPlayer(playerid, Text:Textdraw9);
- TextDrawHideForPlayer(playerid, Text:Textdraw10);
- TextDrawHideForPlayer(playerid, Text:Textdraw11);
- TextDrawHideForPlayer(playerid, Text:Textdraw12);
- TextDrawHideForPlayer(playerid, Text:Textdraw13);
- TextDrawHideForPlayer(playerid, Text:Textdraw14);
- TextDrawHideForPlayer(playerid, Text:Textdraw15);
- TextDrawHideForPlayer(playerid, Text:Textdraw16);
- TextDrawHideForPlayer(playerid, Text:Textdraw17);
- TextDrawHideForPlayer(playerid, Text:Textdraw18);
- TextDrawHideForPlayer(playerid, Text:Textdraw19);
- TextDrawHideForPlayer(playerid, Text:Textdraw20);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore0);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore1);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore2);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore3);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore4);
- TextDrawHideForPlayer(playerid, Text:Textdrawscore5);
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (PRESSED(KEY_NO))
- {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "COMPLEX WEAPON SHOP || MENU", "SURVIVAL PACK(10 SCORE)\n KILLER PACK(20 SCORE)\n ASSASIN PACK(30 SCORE)\n PROFFESIONAL PACK(40 SCORE)\n SWAT PACK(50 SCORE)\n JUGGERNAUT(100 SCORE)", "BUY", "CANCEL");
- TextDrawShowForPlayer(playerid, Textdraw0);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2);
- TextDrawShowForPlayer(playerid, Textdraw3);
- TextDrawShowForPlayer(playerid, Textdraw4);
- TextDrawShowForPlayer(playerid, Textdraw5);
- TextDrawShowForPlayer(playerid, Textdraw6);
- TextDrawShowForPlayer(playerid, Textdraw7);
- TextDrawShowForPlayer(playerid, Textdraw8);
- TextDrawShowForPlayer(playerid, Textdraw9);
- TextDrawShowForPlayer(playerid, Textdraw10);
- TextDrawShowForPlayer(playerid, Textdraw11);
- TextDrawShowForPlayer(playerid, Textdraw12);
- TextDrawShowForPlayer(playerid, Textdraw13);
- TextDrawShowForPlayer(playerid, Textdraw14);
- TextDrawShowForPlayer(playerid, Textdraw15);
- TextDrawShowForPlayer(playerid, Textdraw16);
- TextDrawShowForPlayer(playerid, Textdraw17);
- TextDrawShowForPlayer(playerid, Textdraw18);
- TextDrawShowForPlayer(playerid, Textdraw19);
- TextDrawShowForPlayer(playerid, Textdraw20);
- TextDrawShowForPlayer(playerid, Textdrawscore0);
- TextDrawShowForPlayer(playerid, Textdrawscore1);
- TextDrawShowForPlayer(playerid, Textdrawscore2);
- TextDrawShowForPlayer(playerid, Textdrawscore3);
- TextDrawShowForPlayer(playerid, Textdrawscore4);
- TextDrawShowForPlayer(playerid, Textdrawscore5);
- }
- if (PRESSED(KEY_YES))
- {
- new string[128];
- format(string, sizeof(string), "Your Score : %i",GetPlayerScore(playerid));
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 1;
- }
- return 1;
- }
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