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- if(DOES_CHAR_EXIST(players[index].ped)){
- if(IS_CHAR_IN_ANY_CAR(players[index].ped)){
- uint lock;
- int pveh,nvid,tick;
- GET_CAR_CHAR_IS_USING(players[index].ped,&pveh);
- GET_NETWORK_ID_FROM_VEHICLE(pveh,&nvid);
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- while(!HAS_CONTROL_OF_NETWORK_ID(nvid)){
- tick++;
- REQUEST_CONTROL_OF_NETWORK_ID(nvid);
- if(tick >= 200){
- print("Error");
- return;
- }
- WAIT(0);
- }
- GET_CAR_DOOR_LOCK_STATUS(pveh,&lock);
- if(lock == VEHICLE_DOOR_UNLOCKED){
- LOCK_CAR_DOORS(pveh,4);
- print("Doors locked!");
- }
- else{
- LOCK_CAR_DOORS(pveh,1);
- print("Doors unlocked!");
- }
- }
- else print("Player not in Vehicle");
- }
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