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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log '/home/theblackparrot/.fs2_open/data/fs2_open.log', Sun Aug 18 17:52:26 2013 ...
- FreeSpace 2 Open version: 3.7.0.9691
- Passed cmdline options:
- -window
- -nograb
- Building file index...
- Found root pack '/opt/fs2_open/root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack '/opt/fs2_open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack '/opt/fs2_open/sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack '/opt/fs2_open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack '/opt/fs2_open/stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack '/opt/fs2_open/tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack '/opt/fs2_open/tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack '/opt/fs2_open/tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack '/opt/fs2_open/tangoA_fs2.vp' with a checksum of 0x2e10c984
- Found root pack '/opt/fs2_open/tangoB_fs2.vp' with a checksum of 0x0a5f4659
- Found root pack '/opt/fs2_open/warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root '/home/theblackparrot/.fs2_open/' ... 39 files
- Searching root '/opt/fs2_open/' ... 15 files
- Searching root pack '/opt/fs2_open/root_fs2.vp' ... 157 files
- Searching root pack '/opt/fs2_open/smarty_fs2.vp' ... 10 files
- Searching root pack '/opt/fs2_open/sparky_fs2.vp' ... 3027 files
- Searching root pack '/opt/fs2_open/sparky_hi_fs2.vp' ... 1337 files
- Searching root pack '/opt/fs2_open/stu_fs2.vp' ... 2355 files
- Searching root pack '/opt/fs2_open/tango1_fs2.vp' ... 32 files
- Searching root pack '/opt/fs2_open/tango2_fs2.vp' ... 15 files
- Searching root pack '/opt/fs2_open/tango3_fs2.vp' ... 10 files
- Searching root pack '/opt/fs2_open/tangoA_fs2.vp' ... 0 files
- Searching root pack '/opt/fs2_open/tangoB_fs2.vp' ... 0 files
- Searching root pack '/opt/fs2_open/warble_fs2.vp' ... 52 files
- Found 13 roots and 7049 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.15.1
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Microsoft LifeChat LX-3000 Analog Stereo
- Capture device: Monitor of Microsoft LifeChat LX-3000 Analog Stereo
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 800x600 with 32-bit color...
- Initializing SDL...
- Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : Intel Open Source Technology Center
- OpenGL Renderer : Mesa DRI Intel(R) 965GM x86/MMX/SSE2
- OpenGL Version : 2.1 Mesa 9.1.6
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "glXSwapIntervalSGI".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 8 (16)
- Max elements vertices: 3000
- Max elements indices: 3000
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 1.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Joystick INITTED!
- Using 'Xbox Gamepad (userspace driver)' as the primary joystick:
- Number of axes: 6
- Number of buttons: 11
- Number of hats: 1
- Number of trackballs: 0
- Current soundtrack set to -1 in event_music_reset_choices
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.2% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI energy2 with size 54x60 (6.2% wasted)
- ANI leftarc with size 64x157 (38.7% wasted)
- ANI rightarc1 with size 64x156 (39.1% wasted)
- ANI toparc3 with size 25x18 (43.8% wasted)
- ANI lock1 with size 35x33 (48.4% wasted)
- ANI lockspin with size 63x63 (1.6% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI radar1 with size 130x106 (17.2% wasted)
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 227
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Verifying 'TheBlackParrot.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Warning: (0x0001) Short read, information may have been lost!
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'TheBlackParrot.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer.pcx'
- CSG => Loading complete!
- CSG => Loading 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer.pcx'
- CSG => Loading complete!
- ANI mainwalk.ani with size 127x297 (42.0% wasted)
- ANI mainflyby.ani with size 315x116 (9.4% wasted)
- ANI maincrane.ani with size 117x73 (43.0% wasted)
- ANI mainexit.ani with size 203x110 (14.1% wasted)
- ANI mainbarracks.ani with size 163x105 (18.0% wasted)
- ANI mainreadyroom.ani with size 139x86 (32.8% wasted)
- ANI mainoptions.ani with size 207x131 (48.8% wasted)
- ANI maincampaign.ani with size 200x124 (3.1% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer.pcx'
- ANI Loading with size 515x26 (18.8% wasted)
- ANI Loading.ani with size 515x26 (18.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'SM1-02.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer.pcx'
- Using alternate ship type name: Unknown
- Starting mission message count : 205
- Ending mission message count : 241
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter2t-05.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x4ec46927 -- "fighter2t-05.pof"
- Submodel 'fighter2t-05b' is detail level 1 of 'fighter2t-05a'
- Submodel 'fighter2t-05c' is detail level 2 of 'fighter2t-05a'
- Submodel 'fighter2t-05d' is detail level 3 of 'fighter2t-05a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'cargo02.pof'
- IBX: Found a good IBX to read for 'cargo02.pof'.
- IBX-DEBUG => POF checksum: 0x18299b2b, IBX checksum: 0x2fa548dc -- "cargo02.pof"
- Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo'
- Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo'
- Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo'
- Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
- Loading model 'cargo03.pof'
- IBX: Found a good IBX to read for 'cargo03.pof'.
- IBX-DEBUG => POF checksum: 0xb5f8eeca, IBX checksum: 0x91dc7334 -- "cargo03.pof"
- Submodel 'cargo03c-body' is detail level 2 of 'cargo03a-body'
- Submodel 'cargo03b-body' is detail level 1 of 'cargo03a-body'
- Submodel 'cargo03d-body' is detail level 3 of 'cargo03a-body'
- Loading model 'Platform2T-01.pof'
- IBX: Found a good IBX to read for 'Platform2T-01.pof'.
- IBX-DEBUG => POF checksum: 0xb7b41964, IBX checksum: 0xedf39bb4 -- "Platform2T-01.pof"
- Submodel 'gunplat2tb' is detail level 1 of 'gunplat2ta'
- Submodel 'gunplat2tc' is detail level 2 of 'gunplat2ta'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Loading model 'Base2r-01.pof'
- Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
- Unknown special object type $path29 while reading model Base2r-01.pof
- Found live debris model for 'asteroid02a'
- Found live debris model for 'asteroid02a'
- Found live debris model for 'bunker01a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'comtowera'
- Found live debris model for 'comtowera'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine02a'
- Found live debris model for 'engine02a'
- Found live debris model for 'fighterbaya'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- IBX: Found a good IBX to read for 'Base2r-01.pof'.
- IBX-DEBUG => POF checksum: 0xc9e4b956, IBX checksum: 0x14cda4d0 -- "Base2r-01.pof"
- Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
- Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
- Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
- Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
- Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
- Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
- Submodel 'bunker01b' is detail level 1 of 'bunker01a'
- Submodel 'bunker01c' is detail level 2 of 'bunker01a'
- Submodel 'bunker01d' is detail level 3 of 'bunker01a'
- Submodel 'bunker02b' is detail level 1 of 'bunker02a'
- Submodel 'bunker02c' is detail level 2 of 'bunker02a'
- Submodel 'bunker02d' is detail level 3 of 'bunker02a'
- Submodel 'comtowerb' is detail level 1 of 'comtowera'
- Submodel 'comtowerc' is detail level 2 of 'comtowera'
- Submodel 'comtowerd' is detail level 3 of 'comtowera'
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
- Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
- Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
- Submodel 'turret21b' is detail level 1 of 'turret21a'
- Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
- Submodel 'turret22b' is detail level 1 of 'turret22a'
- Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
- Submodel 'turret23b' is detail level 1 of 'turret23a'
- Submodel 'turret24b' is detail level 1 of 'turret24a'
- Submodel 'turret25b' is detail level 1 of 'turret25a'
- Submodel 'turret26b' is detail level 1 of 'turret26a'
- Submodel 'turret27b' is detail level 1 of 'turret27a'
- Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
- Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
- Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
- Loading model 'freighter2t-01.pof'
- IBX: Found a good IBX to read for 'freighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x730daf2c, IBX checksum: 0x1719f3ed -- "freighter2t-01.pof"
- Submodel 'freightc' is detail level 2 of 'freighta'
- Submodel 'freightd' is detail level 3 of 'freighta'
- Submodel 'freightb' is detail level 1 of 'freighta'
- Loading model 'freighter02.pof'
- IBX: Found a good IBX to read for 'freighter02.pof'.
- IBX-DEBUG => POF checksum: 0xd8fb2d82, IBX checksum: 0x94934eba -- "freighter02.pof"
- Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull'
- Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull'
- Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
- Submodel 'fighter06b' is detail level 1 of 'fighter06a'
- Submodel 'fighter06c' is detail level 2 of 'fighter06a'
- Submodel 'fighter06d' is detail level 3 of 'fighter06a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x664e5caa, IBX checksum: 0x77e90c76 -- "fighter13.pof"
- Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
- Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
- Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Loading model 'bomber04.pof'
- IBX: Found a good IBX to read for 'bomber04.pof'.
- IBX-DEBUG => POF checksum: 0xff9e1f0f, IBX checksum: 0xb42c9a22 -- "bomber04.pof"
- Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
- Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
- Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- OpenGL: Created 512x512 FBO!
- Loading model 'astb03.pof'
- IBX: Found a good IBX to read for 'astb03.pof'.
- IBX-DEBUG => POF checksum: 0x6a28198c, IBX checksum: 0x9de77d4e -- "astb03.pof"
- Submodel 'astb' is detail level 1 of 'asta'
- Submodel 'astc' is detail level 2 of 'asta'
- WARNING: "For asteroid 'Small Asteroid', detail level mismatch (POF needs 3)" at asteroid.cpp:467
- Loading model 'astb02.pof'
- IBX: Found a good IBX to read for 'astb02.pof'.
- IBX-DEBUG => POF checksum: 0x562387fc, IBX checksum: 0x8820d508 -- "astb02.pof"
- Submodel 'astb' is detail level 1 of 'asta'
- Submodel 'astc' is detail level 2 of 'asta'
- Submodel 'astd' is detail level 3 of 'asta'
- Loading model 'astb01.pof'
- IBX: Found a good IBX to read for 'astb01.pof'.
- IBX-DEBUG => POF checksum: 0x687caa66, IBX checksum: 0xa3406308 -- "astb01.pof"
- Submodel 'astb' is detail level 1 of 'asta'
- Submodel 'astc' is detail level 2 of 'asta'
- Submodel 'astd' is detail level 3 of 'asta'
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Allocating space for at least 130 new ship subsystems ... a total of 400 is now available (73 in-use).
- About to page in ships!
- ANI shield-f06 with size 112x93 (27.3% wasted)
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shield-b04 with size 112x93 (27.3% wasted)
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof"
- Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
- Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof"
- Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
- Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof"
- Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
- Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'crossbow.pof'
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof"
- Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
- Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof"
- Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
- Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof"
- Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
- Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'belial.pof'
- IBX: Found a good IBX to read for 'belial.pof'.
- IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof"
- Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
- Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof"
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x6c7e9bc2 -- "MX-50.pof"
- Submodel 'realmx-50-b' is detail level 1 of 'realmx-50-a'
- Submodel 'realmx-50-c' is detail level 2 of 'realmx-50-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'Interceptor.pof'
- ANI Loading.ani with size 515x26 (18.8% wasted)
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x0bf589ae -- "Interceptor.pof"
- Submodel 'realinterceptor-b' is detail level 1 of 'realinterceptor-a'
- Submodel 'realinterceptor-c' is detail level 2 of 'realinterceptor-a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.2% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI energy2.ani with size 54x60 (6.2% wasted)
- ANI leftarc.ani with size 64x157 (38.7% wasted)
- ANI rightarc1.ani with size 64x156 (39.1% wasted)
- ANI toparc3.ani with size 25x18 (43.8% wasted)
- ANI lock1.ani with size 35x33 (48.4% wasted)
- ANI lockspin.ani with size 63x63 (1.6% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI radar1.ani with size 130x106 (17.2% wasted)
- ANI Loading.ani with size 515x26 (18.8% wasted)
- ANI shield-f06.ani with size 112x93 (27.3% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shield-b04.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1320/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 248, Estimated count = 425
- ================================================
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
- ANI BriefMap with size 573x249 (2.7% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconScalpel with size 56x24 (25.0% wasted)
- ANI iconMX-64 with size 56x24 (25.0% wasted)
- ANI iconTempest with size 56x24 (25.0% wasted)
- ANI icont-cargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
- ANI icont-freightercw with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- Frame 0 too long!!: frametime = 3.991 (3.991)
- ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
- CSG => Saving 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 11.541
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Thruster scaling
- Frame 1 too long!!: frametime = 1.117 (1.117)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- ANI Head-TP5a.ani with size 160x120 (6.2% wasted)
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- ANI Head-TP6b.ani with size 160x120 (6.2% wasted)
- 1568 frames executed in 30.008 seconds, 52.253 frames per second.
- Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2)
- Frame 1697 too long!!: frametime = 0.279 (0.279)
- Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
- PLR => Saving 'TheBlackParrot.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- ANI Head-CM2c.ani with size 160x120 (6.2% wasted)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Unloading in mission messages
- CSG => Loading 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'TheBlackParrot.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'TheBlackParrot.FreeSpace2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Sun Aug 18 17:53:32 2013
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