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Beretta Crackshot

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Sep 1st, 2014
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  1. Beretta:
  2. Item_Information:
  3. Item_Name: "&eBeretta"
  4. Item_Type: 269
  5. Item_Lore: "&eBasic shotgun.|&eGood for close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
  6. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  7. Shooting:
  8. Cancel_Left_Click_Block_Damage: true
  9. Cancel_Right_Click_Interactions: true
  10. Delay_Between_Shots: 3
  11. Recoil_Amount: 1
  12. Projectile_Amount: 4
  13. Projectile_Type: egg
  14. Removal_Or_Drag_Delay: 4-false
  15. Projectile_Speed: 14
  16. Projectile_Damage: 1.2
  17. Projectile_Incendiary:
  18. Enable: true
  19. Duration: 80
  20. Bullet_Spread: 1
  21. Reset_Fall_Distance: true
  22. Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
  23. Sneak:
  24. Enable: true
  25. No_Recoil: true
  26. Bullet_Spread: 1
  27. Reload:
  28. Enable: true
  29. Reload_Amount: 2
  30. Reload_Bullets_Individually: true
  31. Take_Ammo_On_Reload: true
  32. Reload_Duration: 37
  33. Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
  34. Ammo:
  35. Enable: true
  36. Ammo_Item_ID: 351~1
  37. Take_Ammo_Per_Shot: false
  38. Sounds_Out_Of_Ammo: CLICK-1-2-0
  39. Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
  40. Firearm_Action:
  41. Type: break
  42. Open_Duration: 10
  43. Close_Duration: 15
  44. Sound_Open: DOOR_OPEN-1-2-0
  45. Sound_Close: DOOR_CLOSE-1-2-0
  46. Abilities:
  47. Reset_Hit_Cooldown: true
  48. No_Fall_Damage: true
  49. Hit_Events:
  50. Enable: true
  51. Sounds_Shooter: SHOOT_ARROW-1-2-0
  52. Damage_Based_On_Flight_Time:
  53. Enable: true
  54. Bonus_Damage_Per_Tick: -1
  55. Maximum_Damage: -4
  56. Particles:
  57. Enable: true
  58. Particle_Player_Shoot: FLAMES-1
  59. Particle_Impact_Anything: BLOCK_BREAK-51
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