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import.yml

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Nov 27th, 2012
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  1. # import.yml
  2. # This file is NOT auto generated by OnTime, but instead is created as output from some other plugin, database, or hand-edited file.
  3. # This file can have any name since the name is specified as part of the /ontime import command.
  4. #
  5. # There are only two key components to this file, the setting of the units (seconds or miliseconds), and the (playername,time) data pairs.
  6. #
  7. # Time unit: Depending on if the original source is expressed in units of seconds or milliseconds. One of the two must be included and set to 'true'.
  8. # If both are false or missing the import will fail. If both are included and set to 'true', seconds will be used by default.
  9. #
  10. seconds: true
  11. millis: false
  12. #
  13. #
  14. # The list of players must follow the 'players:' keyword. Indented two spaces, followed by "-" and another space.
  15. # the player name and their 'total OnTime' must be separated by a comma "," but must NOT include any spaces.
  16. # This list can be of any length.
  17. #
  18. players:
  19. - eXecU7i0neR,94500
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