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- [00:01:42]: scripts/worldgen_main.lua(82,1) SEED = 1453592931
- [00:01:42]: scripts/worldgen_main.lua(439,1) Generating world with these parameters:
- [00:01:42]: scripts/worldgen_main.lua(440,1) level_type survival
- [00:01:42]: scripts/worldgen_main.lua(441,1) current_level 1
- [00:01:42]: scripts/worldgen_main.lua(442,1) customizationpresets:
- [00:01:42]: scripts/worldgen_main.lua(444,1) worldgen_choices:
- [00:01:42]: K: actualpreset V: DST_CAVE
- [00:01:42]: K: tweak V table: 18AA2E80
- [00:01:42]: scripts/worldgen_main.lua(467,1)
- #######
- #
- # Generating SURVIVAL Mode Level
- #
- #######
- [00:01:42]: scripts/worldgen_main.lua(475,1) WORLDGEN PRESET: DST_CAVE
- [00:01:42]: scripts/worldgen_main.lua(483,1) WORLDGEN LEVEL ID: 5
- [00:01:42]: scripts/worldgen_main.lua(490,1)
- #######
- #
- # Generating Normal Mode The Caves Level DST_CAVE
- #
- #######
- [00:01:42]: scripts/worldgen_main.lua(525,1) *****************************
- [00:01:42]: scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
- [00:01:42]: K: level_id V: 5
- [00:01:42]: K: actualpreset V: DST_CAVE
- [00:01:42]: K: preset V: DST_CAVE
- [00:01:42]: K: finaltweak V table: 18AA6F80
- [00:01:42]: K: misc V table: 18AA6FF8
- [00:01:42]: K: layout_mode V: RestrictNodesByKey
- [00:01:42]: K: wormhole_prefab V: tentacle_pillar
- [00:01:42]: K: waves V: off
- [00:01:42]: K: start_location V: caves
- [00:01:42]: K: task_set V: cave_default
- [00:01:42]: K: tweak V table: 18AA2E80
- [00:01:42]: scripts/worldgen_main.lua(528,1) *****************************
- [00:01:42]: Creating story...
- [00:01:43]: RestrictNodesByKey
- [00:01:43]: ##############################RestrictNodesByKey
- [00:01:43]: Finding valid start task...
- [00:01:43]: ...picked CaveExitTask3
- [00:01:43]: Has start node GreenMushSinkhole
- [00:01:43]: Warning! Couldn't find a spot in Sacred for BrokenAltar
- [00:01:43]: Warning! Couldn't find a spot in BatCloister for CaveBase
- [00:01:43]: Warning! Couldn't find a spot in SacredAltar for Level2TwigsBoon
- [00:01:43]: Baking map... 350
- [00:01:43]: [WorldSimActual::GenerateVoronoiMap]
- [00:01:43]: GenerateVoronoiMap [1]:
- [00:01:43]: ...Done.
- [00:01:43]: [AddEmptyNodes]
- [00:01:43]: GenerateVoronoiMap [100]:
- [00:01:49]: ...Done.
- [00:01:49]: [WorldSimActual::GenerateVoronoiMap] complete [success]
- [00:01:49]: [WorldSimActual::ConvertToTileMap]
- [00:01:49]: [ConvertToTileMap]
- [00:01:49]: [WorldSimActual::ConvertToTileMap] complete
- [00:01:49]: [WorldSimActual::SeparateIslands]
- [00:01:49]: [SeparateIslands]
- [00:01:49]: [WorldSimActual::SeparateIslands] complete
- [00:01:49]: Map Baked!
- [00:01:49]: [WorldSimActual::ForceConnectivity]
- [00:01:49]: [GenerateLandmasses]
- [00:01:49]: [MergeConnectedLandmasses] true
- [00:01:49]: [WorldSimActual::ForceConnectivity] complete
- [00:01:49]: [GetWormholesExtra] connected 0 unconnected 1
- [00:01:49]: [GetWormholesExtra] after: connected 1 unconnected 0
- [00:01:49]: [GetWormholesExtra] pushed 0 wormholes
- [00:01:49]: Encoding...
- [00:01:49]: Encoding... DONE
- [00:01:49]: Checking Tags
- [00:01:49]: Couldn't generate any points for maze. Aborting.
- [00:01:50]: Couldn't generate any points for maze. Aborting.
- [00:01:50]: Populating voronoi...
- [00:01:50]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
- [00:01:50]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant
- [00:01:50]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask9:1:GreenMushSinkhole
- [00:01:50]: Warning! Could not find a spot for MushBase in node RedForest:5:RedMushForest
- [00:01:50]: Warning! Could not find a spot for RabbitTown in node BlueForest:BG_32:BGBlueMush
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:3:Vacant
- [00:01:50]: Warning! Could not find a spot for EvergreenSinkhole in node SwampySinkhole:4:TentaclesAndTrees
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential2:3:Vacant
- [00:01:50]: Warning! Could not find a spot for WeaponBoon in node Military:1:MilitaryMaze
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant
- [00:01:50]: Warning! Could not find a spot for SinkBase in node RedForest:7:RedMushPillars
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant
- [00:01:50]: Warning! Could not find a spot for RabbitTown in node PleasantSinkhole:5:GrasslandSinkhole
- [00:01:50]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:5:GrasslandSinkhole
- [00:01:50]: Warning! Could not find a spot for TentaclePillar in node PleasantSinkhole:BG_15:BGSinkhole
- [00:01:50]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud
- [00:01:50]: Warning! Could not find a spot for Mudlights in node CaveSwamp:0:TentacleMud
- [00:01:50]: Warning! Could not find a spot for MushBase in node CaveSwamp:3:DarkSwamp
- [00:01:50]: Warning! Could not find a spot for GrassySinkhole in node PleasantSinkhole:3:GrasslandSinkhole
- [00:01:50]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown
- [00:01:50]: Warning! Could not find a spot for MushBase in node MudCave:0:MudWithRabbit
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
- [00:01:50]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant
- [00:01:50]: disconnected tiles... 44
- [00:01:50]: Done cave map gen!
- [00:01:50]: scripts/worldgen_main.lua(248,1) Checking map...
- [00:01:50]: scripts/worldgen_main.lua(604,1) Generation complete
- [00:01:51]: WorldSim::SimThread::Main() complete
- [00:01:51]: Serializing world: session/409C65507450E31C/0000000002
- [00:01:51]: Unload FE
- [00:01:51]: Unload FE done
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