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Jan 27th, 2011
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  1. 13:30:15 oxfordgirl: A table full of plastic pint glasses going over on grass is a different scenario to a table full of wineglasses going over on carpet (not that it's insurmountable)
  2. 13:30:19 Focus_Group_Gimby (focus_group_gimby): As I say KremlinatWork, this still early stages - we may well see Maelstrom 2:Electric Boogaloo
  3. 13:30:38 Beornwulf (beornwulf): *definitely would not like there to not be a maelstrom-esque game*
  4. 13:30:40 ZenGwen (zengwen): heh
  5. 13:30:47 Target_Audence_Draxar: *still likes the idea of the possible Maelstrom-2 from ages ago*
  6. 13:30:47 ccooke: Beornwulf: aye.
  7. 13:30:52 Target_Audence_Draxar: If the Bugs had won
  8. 13:31:02 ccooke: Target_Audence_Draxar: oh?
  9. 13:31:10 Focus_Group_Gimby (focus_group_gimby): Yes, true. oxfordgirl. Logistics may stop the hotel idea, but there are some options around that
  10. 13:31:11 Target_Audence_Draxar: And then taken the ships of the invaders, and used then to invade the old world.
  11. 13:31:19 ZenGwen (zengwen): In the event of maelstrom ending, and there not being an immediate Maelstrom 2, I would probably just stick to 1318 and say "you're welcome" to my wallet
  12. 13:31:55 ccooke: hmm. One of the things I love about maelstrom is the size.
  13. 13:31:58 Target_Audence_Draxar: *is possibly the same. Maelstrom very expertly pushes all my buttons in a way that no other game on the market does*
  14. 13:32:50 Helly_Work (helly_work): i'd like to see something still on the scale of Maelstrom, but understand that's basically impossible with hotel-based games. I often find player-events/DUTT weekend events a bit slow because there just aren't enough people and places to interact with.
  15. 13:33:14 Focus_Group_Gimby (focus_group_gimby): Unfortunately, one of the things that makes Maelstrom what it is is it being finite
  16. oxfordgirl left the room (quit: Ping timeout: 180 seconds). (13:33:20)
  17. 13:33:36 ccooke: Focus_Group_Gimby: that's one of the best things about it, actually
  18. KremlinatWork left the room (quit: Ping timeout: 180 seconds). (13:33:39)
  19. 13:33:44 Focus_Group_Gimby (focus_group_gimby): I'm sure Matt's bank manager would like to see something on the scale of Maelstrom too
  20. 13:33:46 ZenGwen (zengwen): Mmm, I dunno. I kind of have a love-hate relationship with the scale of Maelstrom.
  21. 13:33:55 ccooke: Focus_Group_Gimby: we all know the end will come at some point - possibly sooner, possibly later.
  22. 13:34:11 ZenGwen (zengwen): Yeah, there are tons of places to go and schmooze and be in minor drama IC, but you've got to be rather more epic to become a big part of the game
  23. 13:34:28 ccooke: ZenGwen: but a lot of people are epic on a smaller scale
  24. 13:34:33 ccooke: just like the real world
  25. 13:34:46 ZenGwen (zengwen): ccooke: Which is cool, yeah, and why I play it
  26. 13:34:49 Focus_Group_Gimby (focus_group_gimby): Partly what this is about is determining what's next rather than just rehashing Maelstrom
  27. 13:35:01 Taxellor (taxellor): And people who are epic in some spheres are unknown elsewhere
  28. 13:35:09 ccooke: II have it in me to be ashamed of using "epic" and "small scale" together. I merely choose not to.)
  29. 13:35:15 Focus_Group_Gimby (focus_group_gimby): Bringing something a bit fresh to the scene
  30. 13:35:16 Taxellor (taxellor): Focus_Group_Gimby: Makes sense
  31. oxfordgirl [Mibbit@217.154.153.2] entered the room. (13:35:42)
  32. 13:35:44 Target_Audence_Draxar: Focus_Group_Gimby: If there was Electric Boogaloo, are there any thoughts as to what aspects of Maelstrom it'd keep, what it'd change, and so forth?
  33. 13:35:44 ZenGwen (zengwen): Focus_Group_Gimby: I suggest something with pink fluffy unicorns
  34. 13:35:48 oxfordgirl: wha' happen?
  35. 13:35:53 Target_Audence_Draxar: ZenGwen: Dancing on rainbows?
  36. 13:35:57 ZenGwen (zengwen): Quite.
  37. 13:36:21 oxfordgirl: (someone PM me what I missed?)
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