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- public OnPlayerText(playerid, text[])
- {
- // ANTI SERVER ADVERTISEMENT
- new string[128];
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new tmp[128];
- if(IsAnIP(text) && PlayerInfo[playerid][pAdmin] < 2)
- {
- new admins;
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(PlayerInfo[i][pAdmin] > 0)
- {
- admins++;
- }
- }
- format(string,sizeof(string),"WARNUNG: %s hat in einem Chat eine IP geschickt. IP Addresse: %s",PlayerName(playerid),text);
- ABroadCast(RED,string,1);
- // Fixed because apparently, Bangcot can't control his dots...
- /*if(!admins)
- {
- format(string, sizeof(string), "Advertising (%s)", cmdtext);
- BanPlayer(playerid, string);
- return 0;
- }*/
- return 0;
- }
- if(PlayerInfo[playerid][pHospital] == 1 || CanTalk[playerid] == 0)
- {
- return 0;
- }
- if(PlayerInfo[playerid][pMuted] == 1)
- {
- SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht schreiben, bist stumm geschaltet.");
- return 0;
- }
- if(SelectChar[playerid] == 255) //Skinauswahl
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("next", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("next")))
- {
- switch (SelectCharID[playerid])
- {
- case 1: //Police Force
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins1[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins1[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins1[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins1[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins1[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins1[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins1[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins1[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins1[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins1[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins1[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = FactSkins1[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetSkin(playerid, FactSkins1[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = FactSkins1[6][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetSkin(playerid, FactSkins1[7][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = FactSkins1[7][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetSkin(playerid, FactSkins1[8][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins1[8][0]; }
- }
- case 2: //FBI
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins2[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins2[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins2[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins2[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins2[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins2[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins2[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins2[3][0]; }
- }
- case 3: //Army
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins3[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins3[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins3[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins3[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins3[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins3[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins3[3][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins3[3][0]; }
- }
- case 4: //Medic
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins4[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins4[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins4[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins4[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins4[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins4[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins4[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins4[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins4[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins4[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins4[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = FactSkins4[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetSkin(playerid, FactSkins4[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins4[6][0]; }
- }
- case 5: //Camorra
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins5[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins5[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins5[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins5[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins5[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins5[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins5[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins5[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins5[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins5[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins5[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins5[5][0]; }
- }
- case 6: //Mara Salvatrucha
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins6[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins6[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins6[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins6[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins6[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins6[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins6[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins6[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins6[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins6[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins6[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins6[5][0]; }
- }
- case 7: //SA Staatsverwaltung
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins7[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins7[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins7[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins7[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins7[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins7[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins7[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins7[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins7[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins7[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins7[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins7[5][0]; }
- }
- case 8: //Hitman Agency
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins8[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins8[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins8[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins8[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins8[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins8[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins8[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins8[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins8[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins8[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins8[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins8[5][0]; }
- }
- case 9: //SA Global Television
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins9[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins9[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins9[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins9[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins9[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins9[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins9[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins9[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins9[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins9[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins9[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins9[5][0]; }
- }
- case 10: //Fun 'n' Licenses
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins10[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins10[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins10[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins10[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins10[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins10[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins10[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins10[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins10[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins10[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins10[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins10[5][0]; }
- }
- case 11: //Fast Carry GmbH
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins11[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins11[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins11[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins11[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins11[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins11[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins11[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins11[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins11[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins11[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins11[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins11[5][0]; }
- }
- case 12: //Garbage Society
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins12[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins12[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins12[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins12[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins12[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins12[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins12[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins12[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins12[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins12[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins12[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins12[5][0]; }
- }
- case 13: //Ballas
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins13[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins13[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins13[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins13[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins13[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins13[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins13[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins13[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins13[4][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins13[4][0]; }
- }
- case 14: //Garbage Society
- {
- if(SelectCharPlace[playerid] == 1) { SetSkin(playerid, FactSkins14[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins14[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetSkin(playerid, FactSkins14[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins14[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetSkin(playerid, FactSkins14[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins14[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetSkin(playerid, FactSkins14[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins14[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetSkin(playerid, FactSkins14[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins14[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetSkin(playerid, FactSkins14[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins14[5][0]; }
- }
- }
- return 0;
- }
- else if((strcmp("done", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("done")))
- {
- if(ChangeUniform[playerid] == 1) //LSPD
- {
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- ChangeUniform[playerid] = 0;
- TogglePlayerControllable(playerid,1);
- return 0;
- }
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- SetPlayerToTeamColor(playerid);
- SpawnPlayer(playerid);
- return 0;
- }
- else
- {
- SendClientMessage(playerid, LIGHTBLUE, "Schreibe 'next', oder 'done'.");
- return 0;
- }
- }
- if(MarriageCeremoney[playerid] > 0)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Papst Hubertus II: %s , willst du %s als deine/n Ehepartner/inn nehmen? (Schreibe 'Ja', alles andere wäre traurig..).", giveplayer,sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_WHITE, string);
- MarriageCeremoney[GotProposedBy[playerid]] = 1;
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Mann und Frau, ihr könnt nun die Braut küssen.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Mann und Frau, ihr könnt nun den Bräutigam küssen.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "KIRCHENGLOCKEN: Hurra, Hurra wir haben ein neues Paar - %s & %s haben geheiratet.", sendername, giveplayer);
- OOCNews(COLOR_GREEN, string);
- }
- else if(PlayerInfo[playerid][pSex] == 1 && PlayerInfo[ProposedTo[playerid]][pSex] == 1)
- {
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Mann und Mann, ihr könnt nun euren Partner küssen.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Mann und Mann, ihr könnt nun euren Partner küssen.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "KIRCHENGLOCKEN: Hurra, Hurra wir haben ein neues Schwulen-Paar - %s & %s haben geheiratet.", sendername, giveplayer);
- OOCNews(COLOR_GREEN, string);
- Accent[playerid] = "Gay";
- Accent[ProposedTo[playerid]] = "Gay";
- }
- else if(PlayerInfo[playerid][pSex] == 2 && PlayerInfo[ProposedTo[playerid]][pSex] == 2)
- {
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Frau und Frau, ihr könnt nun eure Partnerin küssen.", sendername, giveplayer);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "Papst Hubertus II: %s und %s , Kraft meines Amtes erkläre ich euch nun zu Frau und Frau, ihr könnt nun eure Partnerin küssen.", giveplayer, sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_WHITE, string);
- format(string, sizeof(string), "KIRCHENGLOCKEN: Hurra, Hurra wir haben ein neues Lesben-Paar - %s & %s haben geheiratet.", sendername, giveplayer);
- OOCNews(COLOR_GREEN, string);
- Accent[playerid] = "Lesbian";
- Accent[ProposedTo[playerid]] = "Lesbian";
- }
- //MarriageCeremoney[ProposedTo[playerid]] = 1;
- MarriageCeremoney[ProposedTo[playerid]] = 0;
- MarriageCeremoney[playerid] = 0;
- format(string, sizeof(string), "%s", sendername);
- strmid(PlayerInfo[ProposedTo[playerid]][pMarriedTo], string, 0, strlen(string), 255);
- format(string, sizeof(string), "%s", giveplayer);
- strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
- PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-5000;
- GivePlayerMoney(playerid, - 5000);
- PlayerInfo[playerid][pMarried] = 1;
- PlayerInfo[ProposedTo[playerid]][pMarried] = 1;
- ProposedTo[playerid] = 999;
- MarriageCeremoney[playerid] = 0;
- return 1;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- else
- {
- if(GotProposedBy[playerid] < 999)
- {
- if(IsPlayerConnected(GotProposedBy[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(GotProposedBy[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Du willst %s nicht heiraten? Du hast nicht 'Ja' gesagt !",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s will dich nicht heiraten. Er hat nicht 'Ja' gesagt !",sendername);
- SendClientMessage(GotProposedBy[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- GotProposedBy[playerid] = 999;
- return 0;
- }
- }
- else if(ProposedTo[playerid] < 999)
- {
- if(IsPlayerConnected(ProposedTo[playerid]))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(ProposedTo[playerid], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "* Du willst %s nicht heiraten? Du hast nicht 'Ja' gesagt !",giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "* %s will dich nicht heiraten. Er hat nicht 'Ja' gesagt !",sendername);
- SendClientMessage(ProposedTo[playerid], COLOR_YELLOW, string);
- return 0;
- }
- else
- {
- MarriageCeremoney[playerid] = 0;
- ProposedTo[playerid] = 999;
- return 0;
- }
- }
- }
- return 0;
- }
- if(LSPDClearing[playerid] != 0)
- {
- if(LSPDClearing[playerid] == 1)
- {
- new idx;
- tmp = strtok(text, idx);
- new playa;
- playa = ReturnUser(tmp);
- if(IsPlayerConnected(playa))
- {
- if(playa != INVALID_PLAYER_ID)
- {
- if(PlayerInfo[playa][pWantedLevel] > 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(playa, giveplayer, sizeof(giveplayer));
- PlayerInfo[playa][pWantedLevel] = 0;
- SetPlayerWantedLevel(playa, 0);
- SetPlayerToTeamColor(playa);
- LSPDClearing[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- format(string, sizeof(string), "* Du hast die Strafakte von %s gelöscht.", giveplayer);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "* Officer %s hat deine Strafakte gelöscht.", sendername);
- SendClientMessage(playa, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "POLIZEISTELLE: %s hat %s's Strafakte gelöscht.", sendername, giveplayer);
- SendDepartmentMessage(TEAM_BLUE_COLOR, string);
- ClearCrime(playa);
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler wird nicht gesucht !");
- LSPDClearing[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- return 0;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Falsche Spieler-ID !");
- LSPDClearing[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- return 0;
- }
- return 0;
- }
- if(LSPDClearing[playerid] == 2)
- {
- new idx;
- tmp = strtok(text, idx);
- new playa;
- playa = ReturnUser(tmp);
- if(IsPlayerConnected(playa))
- {
- if(playa != INVALID_PLAYER_ID)
- {
- if(PlayerInfo[playa][pJailed] > 0)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(playa, giveplayer, sizeof(giveplayer));
- PlayerInfo[playa][pWantedLevel] = 0;
- SetPlayerWantedLevel(playa, 0);
- SetPlayerToTeamColor(playa);
- LSPDClearing[playerid] = 0;
- if(PlayerInfo[playa][pJailed] == 1)
- {
- SetPlayerInterior(playa, 6);
- SetPlayerPos(playa,268.0903,77.6489,1001.0391);
- format(string, sizeof(string), "* Du hast %s's Strafakte gelöscht und ihm aus dem Gefängnis entlassen.", giveplayer);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "* Officer %s hat deine Strafakte gelöscht und dich aus dem Gefängnis entlassen.", sendername);
- SendClientMessage(playa, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "POLIZEISTELLE: %s hat %s's Strafakte gelöscht und ihm aus dem Gefängnis entlassen.", sendername, giveplayer);
- SendDepartmentMessage(TEAM_BLUE_COLOR, string);
- format(string, sizeof(string), "~g~FREI~n~~w~Versuch dich zu bessern");
- GameTextForPlayer(playa, string, 5000, 1);
- }
- else if(PlayerInfo[playa][pJailed] == 2)
- {
- SetPlayerInterior(playa, 1);
- SetPlayerPos(playa,268.0903,77.6489,1001.0391);
- if(PlayerCell == 0)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 1)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 2)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 3)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 4)
- {
- SetPlayerPos(playa,268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 5)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 0.0);
- }
- if(PlayerCell == 6)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- if(PlayerCell == 7)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- if(PlayerCell == 8)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- if(PlayerCell == 9)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- if(PlayerCell == 10)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- if(PlayerCell == 11)
- {
- SetPlayerPos(playa, 268.0903,77.6489,1001.0391);
- SetPlayerFacingAngle( playerid, 180.0);
- }
- format(string, sizeof(string), "* Du hast %s's Strafakte gelöscht und ihm aus dem Gefängnis entlassen.", giveplayer);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "* Officer %s hat deine Strafakte gelöscht und dich aus dem Gefängnis entlassen.", sendername);
- SendClientMessage(playa, COLOR_LIGHTBLUE, string);
- format(string, sizeof(string), "POLIZEISTELLE: %s hat %s's Strafakte gelöscht und ihm aus dem Gefängnis entlassen.", sendername, giveplayer);
- SendDepartmentMessage(TEAM_BLUE_COLOR, string);
- format(string, sizeof(string), "~g~FREI~n~~w~Versuch dich zu bessern");
- GameTextForPlayer(playa, string, 5000, 1);
- }
- PlayerInfo[playa][pJailed] = 0;
- PlayerInfo[playa][pJailTime] = 0;
- TogglePlayerControllable(playerid, 1);
- ClearCrime(playa);
- SetPlayerToTeamColor(playa);
- SetCameraBehindPlayer(playerid);
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler befindet sich momentan nicht im Gefängnis !");
- LSPDClearing[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- return 0;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Falsche Spieler-ID !");
- LSPDClearing[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- return 0;
- }
- return 0;
- }
- }
- if(SelectDrug[playerid] != 0)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("Crack", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Crack"))) //crack
- {
- if(!IsPlayerInRangeOfPoint(playerid,3.0,2160.7620,-101.6663,2.7500))
- {
- SendClientMessage(playerid, COLOR_GREY, "Du bist nicht am P.C Warenhaus!");
- return 0;
- }
- if(PlayerInfo[playerid][pCash] < 50)
- {
- SendClientMessage(playerid, COLOR_GREY, " Du kannst dir das nicht leisten !");
- SelectDrug[playerid] = 0;
- return 0;
- }
- new crackcprice = 500;
- PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-crackcprice;
- GivePlayerMoney(playerid, -crackcprice);
- Crates[playerid] = 1;
- CP[playerid] = 5;
- SetPlayerCheckpoint(playerid, 2549.7617,-2221.3811,13.5469, 3.0);
- format(string, sizeof(string), "Fremder sagt : Nigga' - Du' du hast ein Päckchen für' $%d gekauft , bring es zum Drogenlager.", crackcprice);
- SendClientMessage(playerid,COLOR_WHITE,string);
- GameTextForPlayer(playerid, "~r~Bring die Paeckchen zum Drogenlager", 5000, 1);
- PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
- SelectDrug[playerid] = 0;
- return 0;
- }
- if((strcmp("Seeds", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Seeds"))) //pot
- {
- if(!IsPlayerInRangeOfPoint(playerid,3.0,1091.8716,-1250.5087,15.8272))
- {
- SendClientMessage(playerid, COLOR_GREY, " Du bist nicht am P.C Warenhaus !");
- return 0;
- }
- if(PlayerInfo[playerid][pCash] < 50)
- {
- SendClientMessage(playerid, COLOR_GREY, " Du kannst dir das nicht leisten !");
- SelectDrug[playerid] = 0;
- return 0;
- }
- new potcprice = 500;
- PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]-potcprice;
- GivePlayerMoney(playerid, -potcprice);
- Crates[playerid] = 1;
- CP[playerid] = 6;
- SetPlayerCheckpoint(playerid, 2549.7617,-2221.3811,13.5469, 3.0); //Drug Depot
- format(string, sizeof(string), "Fremder sagt : Nigga' - Du' du hast ein Päckchen für' $%d gekauft , bring es zum Drogenlager.", potcprice);
- SendClientMessage(playerid,COLOR_WHITE,string);
- GameTextForPlayer(playerid, "r~Deliver the Crates To the Drug Depot", 5000, 1);
- PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
- SelectDrug[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_ADMIN,"----------------------|P.C Warenhouse|---------------------------------");
- SendClientMessage(playerid, COLOR_YELLOW,"Welche Art von Drogenpäckchen willst du schmuggeln? Crack oder Seeds");
- SendClientMessage(playerid, COLOR_ADMIN,"-----------------------------------------------------------------------");
- return 0;
- }
- }
- if(CallLawyer[playerid] == 111)
- {
- new idx;
- tmp = strtok(text, idx);
- if((strcmp("yes", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("yes")))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "** %s ist im Gefängnis und benötigt einen Anwalt. Mach dich auf dem Weg zu ihm.", sendername);
- SendJobMessage(2, TEAM_AZTECAS_COLOR, string);
- SendClientMessage(playerid, COLOR_LIGHTRED, "Alle anwesende Anwälte und Kanzleien wurden benachrichtigt, warte ein bisschen.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_LIGHTRED, "Es sind keine Anwälte momentan erreichbar, Gefängniszeit wird abgesessen.");
- WantLawyer[playerid] = 0;
- CallLawyer[playerid] = 0;
- return 0;
- }
- }
- if(TalkingLive[playerid] != 255)
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pJob] == 6)
- {
- format(string, sizeof(string), "LiveNR %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- else
- {
- format(string, sizeof(string), "LiveBroadcast %s: %s", sendername, text);
- OOCNews(COLOR_LIGHTGREEN, string);
- }
- return 0;
- }
- if(Mobile[playerid] != 255)
- {
- new idx;
- tmp = strtok(text, idx);
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pMask] == 1)
- {
- if(strcmp(Accent[playerid],"none",true,3))
- format(string, sizeof(string), "Fremder sagt (Handy): [%s Accent] %s",Accent[playerid],text);
- else
- format(string, sizeof(string), "Fremder sagt (Handy): %s",text);
- }
- else
- {
- if(strcmp(Accent[playerid],"none",true,3))
- format(string, sizeof(string), "%s sagt (Handy): [%s Accent] %s",sendername,Accent[playerid],text);
- else
- format(string, sizeof(string), "%s sagt (Handy): %s",sendername,text);
- }
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- if(Mobile[playerid] == 914)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_DOC, "KRANKENHAUS: Entschuldigen Sie, wir haben Sie nicht verstanden !");
- return 0;
- }
- new turner[MAX_PLAYER_NAME];
- new wanted[128];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, COLOR_DOC, "KRANKENHAUS: Wir werden sofort einen Rettungswagen senden.");
- SendClientMessage(playerid, COLOR_DOC, "Vielen Dank für Ihre Unterstützung !");
- format(wanted, sizeof(wanted), "KRANKENHAUS: Unfallraport von Anruf: %s",turner);
- SendParaMessage(COLOR_DOC, wanted);
- format(wanted, sizeof(wanted), "KRANKENHAUS: Verunfallter: %s",text);
- SendParaMessage(COLOR_DOC, wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- if(Mobile[playerid] == 913)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALE: Entschuldigen Sie, wir haben Sie nicht verstanden !");
- return 0;
- }
- if((strcmp("nein", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("nein")))
- {
- new wanted[128];
- new turner[MAX_PLAYER_NAME];
- GetPlayerName(playerid, turner, sizeof(turner));
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Wir haben alle einsatzbereite Polizisten alamiert, Sie werden in kürze bei Ihnen eintreffen.");
- SendClientMessage(playerid, COLOR_DBLUE, "Vielen Dank für Ihre Unterstützung !");
- format(wanted, sizeof(wanted), "POLIZEISTELLE: Notfallraport von: %s",turner);
- SendCopMessage(COLOR_DBLUE,wanted);
- format(wanted, sizeof(wanted), "POLIZEISTELLE: Tat: %s, Gesuchter: Täter Unbekannt",PlayerCrime[playerid][pAccusing]);
- SendCopMessage(COLOR_DBLUE,wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- if(PlayerInfo[playerid][pWantedLevel] < 6)
- {
- Called911[playerid] = 1;
- SetAllCopCheckpoint(playerid);
- }
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- new badguy;
- badguy = ReturnUser(tmp);
- if(IsPlayerConnected(badguy))
- {
- if(badguy != INVALID_PLAYER_ID)
- {
- new wanted[128];
- new turner[MAX_PLAYER_NAME];
- new suspect[MAX_PLAYER_NAME];
- GetPlayerName(playerid, turner, sizeof(turner));
- GetPlayerName(badguy, suspect, sizeof(suspect));
- if(isaLSPD(playerid))
- {
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Dies ist eine interne Angelegenheit, sprechen Sie mit dem Chief - Wir sind nur die Notfall-Hotline...");
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- if(PlayerInfo[badguy][pWantedLevel] > 0)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Unsere Polizisten sind bereits unterwegs.");
- SendClientMessage(playerid, COLOR_DBLUE, "Vielen Dank für Ihre Unterstützung !");
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- if(badguy == playerid)
- {
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Scherzen Sie nicht mit uns, dies ist eine Notfall-Hotline !!");
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Wir haben die aktiven Einheiten alarmiert, ein Officer wird dir bald zur Verfügung stehen.");
- SendClientMessage(playerid, COLOR_DBLUE, "Vielen Dank für Ihre Unterstützung !");
- format(wanted, sizeof(wanted), "POLIZEISTELLE: Notfallraport von: %s",turner);
- SendCopMessage(COLOR_DBLUE,wanted);
- format(wanted, sizeof(wanted), "POLIZEISTELLE: Tat: %s, Gesuchter: %s",PlayerCrime[playerid][pAccusing],suspect);
- SendCopMessage(COLOR_DBLUE,wanted);
- SendClientMessage(playerid, COLOR_GRAD2, " ...Piep...Piep...");
- Mobile[playerid] = 255;
- if(PlayerInfo[playerid][pWantedLevel] != 6)
- {
- Called911[playerid] = 1;
- SetAllCopCheckpoint(playerid);
- }
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 0;
- }
- return 0;
- }
- else
- {
- format(string, sizeof(string), "POLIZEISTELLE: Wir finden keine Akte unter dem Namen %s, existiert dieser Spieler?",tmp);
- SendClientMessage(playerid, COLOR_DBLUE, string);
- return 0;
- }
- }
- if(Mobile[playerid] == 912)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALLE: Entschuldigen Sie, ich habe sie nicht verstanden !");
- return 0;
- }
- strmid(PlayerCrime[playerid][pAccusing], text, 0, strlen(text), 255);
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Wenn Sie den Täter kennen, so nennen Sie einen Namen - Ansonsten sagen Sie Nein.");
- Mobile[playerid] = 913;
- return 0;
- }
- if(Mobile[playerid] == 911)
- {
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALE: Wir haben Sie nicht verstanden, benötigen Sie die Polizei oder Sanitäter?");
- return 0;
- }
- else if((strcmp("polizei", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("polizei")))
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALE: Wir verbinden Sie sofort zur nächsten Polizeistelle, einen Moment...");
- Mobile[playerid] = 912;
- SendClientMessage(playerid, COLOR_DBLUE, "POLIZEISTELLE: Hier ist die Polizei, bitte beschreiben Sie kurz den Vorfall.");
- return 0;
- }
- else if((strcmp("sanitäter", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("sanitäter")))
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALE: Wir verbinden Sie sofort zum nächsten Krankenhaus, einen Moment...");
- Mobile[playerid] = 914;
- SendClientMessage(playerid, COLOR_DOC, "KRANKENHAUS: Hier ist die Notfall-Hotline, bitte beschreiben Sie kurz den Vorfall.");
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_DOC, "NOTFALLZENTRALE: Wir haben Sie nicht verstanden, benötigen Sie die Polizei oder Sanitäter?");
- return 0;
- }
- }
- if(IsPlayerConnected(Mobile[playerid]))
- {
- if(Mobile[Mobile[playerid]] == playerid)
- {
- if(strcmp(Accent[playerid],"none",true,3))
- format(string, sizeof(string), "%s sagt (Handy): [%s Accent] %s",sendername,Accent[playerid],text);
- else
- format(string, sizeof(string), "%s sagt (Handy): %s",sendername,text);
- if(PlayerInfo[Mobile[playerid]][pSpeakPhone] == 1)
- {
- ProxDetector(20.0, Mobile[playerid], string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- }
- else
- {
- SendClientMessage(Mobile[playerid], COLOR_YELLOW,string);
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY," Niemand ist in der Leitung !");
- }
- return 0;
- }
- /*
- if(realchat)
- {
- if(gPlayerLogged[playerid] == 0)
- {
- return 0;
- }
- else if(PlayerInfo[playerid][pMask] == 1)
- {
- if(strcmp(Accent[playerid],"none",true,3))
- {
- format(string, sizeof(string), "Fremder sagt: [%s Accent] %s",Accent[playerid],text);
- }
- else
- {
- format(string, sizeof(string), "Fremder sagt: %s",text);
- }
- }
- else
- {
- if(strcmp(Accent[playerid],"none",true,3))
- {
- format(string, sizeof(string), "%s sagt: [%s Accent] %s",RemoveUnderScore(playerid),Accent[playerid],text);
- }
- else
- {
- format(string, sizeof(string), "%s sagt: %s",RemoveUnderScore(playerid),text);
- }
- }
- ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
- return 0;
- }
- return 1;
- */
- }
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