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Oct 1st, 2014
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  1. var vsp_final = vsp + vsp_carry;
  2. vsp_carry = 0;
  3.  
  4. //Vertical Collision
  5. if place_meeting(x,y+vsp_final,par_wall)
  6. {
  7.     while (!place_meeting(x,y+sign(vsp_final),par_wall)) y+=sign(vsp_final);
  8.     if (sign(vsp_final) == 1)
  9.     {
  10.         grounded = 1;
  11.         djump = 2;
  12.     }
  13.     vsp_final = 0;  
  14. }
  15. else
  16. {
  17.     grounded = 0;
  18. }
  19. y += vsp_final;
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