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- package hoopawolf.MTM.projectiles;
- import hoopawolf.MTM.registry.TalismansItems;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.item.EntityItem;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.World;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class EntitySeeker extends Entity
- {
- /** 'x' location the eye should float towards. */
- private double targetX;
- /** 'y' location the eye should float towards. */
- private double targetY;
- /** 'z' location the eye should float towards. */
- private double targetZ;
- private int despawnTimer;
- private boolean shatterOrDrop;
- public EntitySeeker(World par1World)
- {
- super(par1World);
- this.setSize(0.25F, 0.25F);
- }
- protected void entityInit() {}
- @SideOnly(Side.CLIENT)
- /**
- * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
- * length * 64 * renderDistanceWeight Args: distance
- */
- public boolean isInRangeToRenderDist(double par1)
- {
- double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
- d1 *= 64.0D;
- return par1 < d1 * d1;
- }
- public EntitySeeker(World par1World, double par2, double par4, double par6)
- {
- super(par1World);
- this.despawnTimer = 0;
- this.setSize(0.25F, 0.25F);
- this.setPosition(par2, par4, par6);
- this.yOffset = 0.0F;
- }
- /**
- * The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args:
- * strongholdX, strongholdY, strongholdZ
- */
- public void moveTowards(double par1, int par3, double par4)
- {
- double d2 = par1 - this.posX;
- double d3 = par4 - this.posZ;
- float f = MathHelper.sqrt_double(d2 * d2 + d3 * d3);
- if (f > 12.0F)
- {
- this.targetX = this.posX + d2 / (double)f * 12.0D;
- this.targetZ = this.posZ + d3 / (double)f * 12.0D;
- this.targetY = this.posY + 8.0D;
- }
- else
- {
- this.targetX = par1;
- this.targetY = (double)par3;
- this.targetZ = par4;
- }
- this.despawnTimer = 0;
- this.shatterOrDrop = this.rand.nextInt(5) > 0;
- }
- @SideOnly(Side.CLIENT)
- /**
- * Sets the velocity to the args. Args: x, y, z
- */
- public void setVelocity(double par1, double par3, double par5)
- {
- this.motionX = par1;
- this.motionY = par3;
- this.motionZ = par5;
- if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
- {
- float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
- this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
- }
- }
- /**
- * Called to update the entity's position/logic.
- */
- public void onUpdate()
- {
- this.lastTickPosX = this.posX;
- this.lastTickPosY = this.posY;
- this.lastTickPosZ = this.posZ;
- super.onUpdate();
- this.posX += this.motionX;
- this.posY += this.motionY;
- this.posZ += this.motionZ;
- float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
- this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
- for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
- {
- ;
- }
- while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
- {
- this.prevRotationPitch += 360.0F;
- }
- while (this.rotationYaw - this.prevRotationYaw < -180.0F)
- {
- this.prevRotationYaw -= 360.0F;
- }
- while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
- {
- this.prevRotationYaw += 360.0F;
- }
- this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
- this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
- if (!this.worldObj.isRemote)
- {
- double d0 = this.targetX - this.posX;
- double d1 = this.targetZ - this.posZ;
- float f1 = (float)Math.sqrt(d0 * d0 + d1 * d1);
- float f2 = (float)Math.atan2(d1, d0);
- double d2 = (double)f + (double)(f1 - f) * 0.0025D;
- if (f1 < 1.0F)
- {
- d2 *= 0.8D;
- this.motionY *= 0.8D;
- }
- this.motionX = Math.cos((double)f2) * d2;
- this.motionZ = Math.sin((double)f2) * d2;
- if (this.posY < this.targetY)
- {
- this.motionY += (1.0D - this.motionY) * 0.014999999664723873D;
- }
- else
- {
- this.motionY += (-1.0D - this.motionY) * 0.014999999664723873D;
- }
- }
- float f3 = 0.25F;
- if (this.isInWater())
- {
- for (int i = 0; i < 4; ++i)
- {
- this.worldObj.spawnParticle("lava", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
- }
- }
- else
- {
- this.worldObj.spawnParticle("fire", this.posX - this.motionX * (double)f3 + this.rand.nextDouble() * 0.6D - 0.3D, this.posY - this.motionY * (double)f3 - 0.5D, this.posZ - this.motionZ * (double)f3 + this.rand.nextDouble() * 0.6D - 0.3D, this.motionX, this.motionY, this.motionZ);
- }
- if (!this.worldObj.isRemote)
- {
- this.setPosition(this.posX, this.posY, this.posZ);
- ++this.despawnTimer;
- if (this.despawnTimer > 80 && !this.worldObj.isRemote)
- {
- this.setDead();
- if (this.shatterOrDrop)
- {
- this.worldObj.spawnEntityInWorld(new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(TalismansItems.seeker)));
- }
- else
- {
- this.worldObj.playAuxSFX(2003, (int)Math.round(this.posX), (int)Math.round(this.posY), (int)Math.round(this.posZ), 0);
- }
- }
- }
- }
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {}
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {}
- @SideOnly(Side.CLIENT)
- public float getShadowSize()
- {
- return 0.0F;
- }
- /**
- * Gets how bright this entity is.
- */
- public float getBrightness(float par1)
- {
- return 1.0F;
- }
- @SideOnly(Side.CLIENT)
- public int getBrightnessForRender(float par1)
- {
- return 15728880;
- }
- /**
- * If returns false, the item will not inflict any damage against entities.
- */
- public boolean canAttackWithItem()
- {
- return false;
- }
- }
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