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- Prefix: "&3&lCoupon &9\u2771"
- Errors:
- ConsoleError: "&cCommand can be performed only via Player!"
- NoPermissions: "&cYou are not permitted to perform this action!"
- WrongCommandUsage:
- Unexpected: "&cAn unexpected error has occurred!\n&9\u25CF &7Please check the console for more info."
- Implementation: "&cIt seems that method &9{method} &chas wrong parameters.\n&9\u25CF &7Please check the implementation."
- Unsupported: "&cWrong usage of command!\n&9\u25CF &7Unsupported command sequence"
- Hint:
- Common: "&cWrong usage of command!\n&9\u25CF &7&lHINT &9\u00BB &9{replacement}"
- Tab: "&cWrong usage of command!\n&9\u25CF &7&lHINT &9\u00BB &9{replacement}\n&9\u25CF &7&lHINT &9\u00BB &2Use Tab to complete command sequence"
- PrimitiveDataType:
- Integer: "&cCannot parse value &9{value} &cto number!"
- Double: "&cCannot parse value &9{value} &cto decimal number!"
- Range: "&cValue &9{value} &cis out of range!\n&9\u25CF &7Allowed range &9\u00BB &9<{min}; {max}>"
- ProtocolException: "&cAn unexpected error occurred!\n&9\u25CF &7Please contact staff"
- UnexpectedBehaviour: "&cAn unexpected behaviour occurred!\n&9\u25CF &7Please contact staff"
- Player:
- Missing: "&cRequired information is missing!\n&9\u25CF &7Please, try to re-log\n&9\u25CF &7We apologize for the inconvenience"
- Reload:
- Options: "&cA critical error occurred! Check options file! Disabling plugin..."
- Inventory:
- Full: "&cThere is not enough space in your inventory!\n&9\u25CF &7Please make space to claim rewards!"
- RewardRepository:
- Reward:
- Undefined: "Undefined"
- Key:
- Pattern: "&cRewardKey &9{value} &ccontains not allowed chars!\n&9\u25CF &7Allowed chars &9\u00BB &9{pattern}\n &2\u2022 &7Any Letters or Digits or Underscore\n &2\u2022 &7Max length 32 characters"
- Exists: "&cRewardKey already exists!"
- CouponCodeRepository:
- CouponCode:
- Undefined: "Undefined"
- Key:
- Pattern: "&cCode &9{value} &ccontains not allowed chars!\n&9\u25CF &7Allowed chars &9\u00BB &9{pattern}\n &2\u2022 &7Any Letters or Digits or Underscore or Hyphen\n &2\u2022 &7Max length 32 characters"
- Exists: "&cCode already exists!"
- CouponCode:
- NotExist: "&cCode &9{coupon_code_key} &cdoes not exist!"
- Activity:
- INACTIVE: "&cCode &9{coupon_code_key} &cdoes not exist!"
- EXPIRED: "&cCode &9{coupon_code_key} &chas expired!"
- MaxUsageCount: "&cTotal usages of Code &9{coupon_code_key} &chas been reached!"
- Already: "&cCode &9{coupon_code_key} &chas been already applied!"
- Restriction:
- Player: "&cCode &9{coupon_code_key} &cis not assigned to your account!"
- SubCouponCode: "&cCannot apply Code &9{coupon_code_key} &cbefore haven't applied sub-codes!"
- Reward:
- Lack: "&cLack of Rewards for this Code!\n&9\u25CF &7Please contact staff to resolve this problem."
- Probability: "&cIncorrect setup of rewards!\n&9\u25CF &7Cannot select random reward"
- Lack: "&cLack of Codes."
- Figure:
- NotFound: "&cNo ArmorStand found in your range!"
- NotExist: "&cFigure has not been placed, yet!"
- Mode: "&cFigure's mode &9{mode} &cdoes not exist!"
- Profile:
- Preference:
- Locale:
- NotSupported: "&cSelected locale &9{locale} &cis not supported, here!"
- Change:
- One: "&cOnly one language is supported on this server!"
- Statistic:
- Request:
- Target:
- Format:
- UUID: "&cInvalid &9UUID&7!"
- Nick: "&cInvalid &9Nick&7!"
- Success:
- Help:
- Player:
- - "&3&lCoupon &9\u2771 &7Basic commands"
- - "&9\u25CF &7Apply &9\u00BB &3/coupon apply [Code]"
- - "&9\u25CF &7Info &9\u00BB &3/coupon Info"
- Admin:
- - "&3&lCoupon &9\u2771 &7Admin commands"
- - "&9\u25CF &7Admin Info &9\u00BB &3/coupon Info Admin"
- - "&9\u25CF &7Create Code &9\u00BB &3/coupon create [Code]"
- - "&9\u25CF &7Figure operations &9\u00BB &3/coupon figure <Place/Find/Remove>"
- - "&9\u25CF &7Reload &9\u00BB &3/coupon reload <[All]/Locale/Options>"
- - "&9\u25CF &7Settings &9\u00BB &3/coupon settings"
- - "&9\u25CF &7Statistics &9\u00BB &3/coupon statistics remove <All/Player>"
- Reload:
- All: "&7Whole plugin successfully reloaded!"
- Locale: "&7Localization and it's dependencies successfully reloaded!"
- Options: "&7Options and it's dependencies successfully reloaded!"
- Statistic:
- Request:
- Target:
- Search: "&7Searching the player..."
- Remove:
- All:
- Head: "&7Removing all statistics of the whole plugin..."
- Callback: "&7All statistics were removed."
- CouponCode:
- Head: "&7Removing &9Coupon &7statistics from Code &9{coupon_code_key}&7..."
- Callback: "&7Statistics from Code &9{coupon_code_key} &7were removed."
- Player:
- Head: "&7Removing &9Coupon &7statistics of player &9{player}&7..."
- Callback: "&7Statistics of player &9{player} &7were removed."
- CouponCode:
- Head: "&7Removing &9Coupon &7statistics from Code &9{coupon_code_key} &7of player &9{player}&7..."
- Callback: "&7Statistics from Code &9{coupon_code_key} &7of player &9{player} &7were removed."
- Predicate:
- Truth: "&aYes"
- Lie: "&cNo"
- CouponCode:
- Apply:
- Header: "&7Applying Code &9{coupon_code_key}&7!"
- Line: "&9\u25CF &7Claiming reward &9\u00BB &3{reward_name}"
- Figure:
- Placed: "&7Figure successfully placed!"
- Found: "&7Figure successfully linked with found ArmorStand!"
- Remove: "&7Figure successfully removed!"
- Mode: "&7Figure's mode has been changed to &9{mode}&7!"
- Profile:
- Preference:
- Locale:
- Pre: "&7Changing your locale to &9{locale}&7..."
- Post: "&7Your locale was changed to &9{locale}&7!"
- State:
- CouponCode:
- INACTIVE: "&eInactive"
- ACTIVE: "&aActive"
- EXPIRED: "&cExpired"
- CustomValue:
- Locale:
- EN: "English"
- Hologram:
- Figure:
- - "&3&lCoupon Manager"
- GUI:
- Common:
- Item:
- Back:
- HeadName: "&2&lBack"
- Lore: [ ]
- Filter:
- HeadName: "&2&lFilter"
- Lore:
- - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Manage filter"
- - " &2\u2022 &3Right &6\u00BB &cClear &7filter"
- Pagination:
- NO_PREV_PAGE:
- HeadName: "&6&lNo Page"
- Lore: [ ]
- NO_NEXT_PAGE:
- HeadName: "&6&lNo Page"
- Lore: [ ]
- DIRECTION_LEFT:
- HeadName: "&6&lPage &2&l#{page}"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Previous page #{previous_page}"
- - " &2\u2022 &3Right &6\u00BB &7First page #1"
- DIRECTION_RIGHT:
- HeadName: "&6&lPage &2&l#{page}"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Next page #{next_page}"
- - " &2\u2022 &3Right &6\u00BB &7Last page #{last_page}"
- Command:
- HeadName: "&2&lExecutable command"
- Lore: [ ]
- Profile:
- Preference:
- ProfilePreferenceGUI:
- InventoryName: "&1&lProfile"
- Item:
- Button:
- Locale:
- HeadName: "&2&lLocale"
- Lore:
- - "&6\u25CF &7If server supports multiple"
- - "&7languages, you can change it here!"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change locale"
- Settings:
- ValueAssignment:
- DefaultValue:
- Filter: "&cNo filter"
- Option:
- Sound:
- Apply: "Apply Coupon Code Sound"
- Figure:
- Mode: "Figure's mode"
- Dress:
- Activity: "Figure's dress activity"
- Item: "Figure's dress item"
- Particle:
- Activity: "Particle's Activity"
- TickDelay: "Particle's Delay (Tick)"
- Data:
- Effect: "Particle's Effect"
- Amount: "Particle's Amount"
- Offset:
- X: "Particle's Offset (X)"
- Y: "Particle's Offset (Y)"
- Z: "Particle's Offset (Z)"
- Color: "Particle's Color"
- Speed: "Particle's Speed"
- Reward:
- Repository: "Repository"
- Key: "Reward's Key"
- Name: "Reward's Name"
- Description: "Reward's Description"
- Item:
- List: "Reward's Item List"
- Unit: "Reward's Item"
- Command:
- List: "Reward's Command List"
- Unit: "Reward's Command"
- Icon:
- Icon: "Reward's Icon"
- Enchantment: "Icon's Enchantment"
- Profile:
- Preference:
- Locale: "Locale"
- CouponCode:
- Base: "CouponCode"
- Repository: "Repository"
- Key: "CouponCode's Key"
- Name: "CouponCode's Name"
- Description: "CouponCode's Description"
- MaxUsageCount: "CouponCode's MaxUsageCount"
- Reward:
- RewardList: "Rewards"
- ChoiceType: "Reward's Choice Type"
- Probability: "Reward's Probability"
- Condition:
- DateTimeRange:
- Activity: "DateTime Activity"
- Start: "Start DateTime"
- End: "End DateTime"
- Requirement:
- AppliedCouponCodeList: "CouponCode's Key"
- Restriction:
- PlayerList:
- List: "CouponCode's Players"
- Line: "CouponCode's Player"
- Permission: "CouponCode's Permission"
- Icon:
- Icon: "CouponCode's Icon"
- Enchantment: "CouponCode's Enchantment"
- Base:
- SettingsGUI:
- InventoryName: "&1&lSettings"
- Item:
- Button:
- Option:
- HeadName: "&2&lOptions"
- Lore:
- - "&6\u25CF &7Base preferences"
- - "&7of the whole system."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage options"
- CouponCodeRepository:
- HeadName: "&2&lCoupon Code Repository"
- Lore:
- - "&6\u25CF &7Coupon Code management"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage coupon codes"
- RewardRepository:
- HeadName: "&2&lReward Repository"
- Lore:
- - "&6\u25CF &7Reward management"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage rewards"
- Option:
- OptionGUI:
- InventoryName: "&1&lOptions"
- Item:
- Button:
- Sound:
- HeadName: "&2&lSound"
- Lore:
- - "&6\u25CF &7Tones are played at various"
- - "&7situations during the usage of coupons."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage sounds"
- Figure:
- HeadName: "&2&lFigure"
- Lore:
- - "&6\u25CF &7Management of figure."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Base preferences"
- - "&7of the whole system."
- OptionSection:
- OptionSoundGUI:
- InventoryName: "&1&lOptions - Sound"
- Item:
- Button:
- Apply:
- HeadName: "&2&lApply"
- Lore:
- - "&6\u25CF &7Tone is played at applying the code."
- - ""
- - "&6\u25CF &3Sound &6\u00BB &7{option__sound__coupon_code__apply}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change sound"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Tones are played at various"
- - "&7situations during the usage of coupons."
- OptionFigureGUI:
- InventoryName: "&1&lOptions - Figure"
- Item:
- Button:
- Mode:
- HeadName: "&2&lMode"
- Lore:
- - "&6\u25CF &3Mode &6\u00BB &7{option__figure__mode}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change mode"
- Particle:
- HeadName: "&2&lParticle"
- Lore:
- - "&6\u25CF &3Active &6\u00BB &7{option__figure_particle__activity}"
- - "&6\u25CF &3Effect &6\u00BB &7{option__figure_particle__effect}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage particle"
- Dress:
- HeadName: "&2&lDress"
- Lore:
- - "&6\u25CF &7Recommended if figure using ArmorStand mode."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage dress"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Management of figure."
- Figure:
- ParticleGUI:
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &3Active &6\u00BB &7{option__figure__particle__activity}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle flag"
- TickDelay:
- HeadName: "&2&lTick Delay"
- Lore:
- - "&6\u25CF &7How often to spawn new particle."
- - ""
- - "&6\u25CF &3Delay &6\u00BB &7{option__figure__particle__tick_delay} (Ticks)"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change delay"
- Data:
- HeadName: "&2&lData"
- Lore:
- - "&6\u25CF &7Additional data of particles."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage data"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Around the figure, particles are spawned."
- ParticleDataGUI:
- Item:
- Button:
- Effect:
- HeadName: "&2&lEffect"
- Lore:
- - "&6\u25CF &7Effect of particles."
- - ""
- - "&6\u25CF &cNot all particles works correctly!"
- - " &2\u2022 &7It's a third-part resource."
- - ""
- - "&6\u25CF &3Effect &6\u00BB &7{option__figure__particle__effect}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change effect"
- Amount:
- HeadName: "&2&lAmount"
- Lore:
- - "&6\u25CF &7Amount of particles."
- - ""
- - "&6\u25CF &cNot all particles works correctly!"
- - ""
- - "&6\u25CF &3Amount &6\u00BB &7{option__figure__particle__amount}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change amount"
- Offset:
- HeadName: "&2&lOffset"
- Lore:
- - "&6\u25CF &7Offset of particles."
- - ""
- - "&6\u25CF &cNot all particles works correctly!"
- - ""
- - "&6\u25CF &3Offset &6\u00BB &7({option__figure__particle__offset_x}, {option__figure__particle__offset_y}, {option__figure__particle__offset_z})"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage offset"
- Color:
- HeadName: "&2&lColor"
- Lore:
- - "&6\u25CF &7Color of particles."
- - "&6\u25CF &7Only for Effect &3REDSTONE&7!"
- - ""
- - "&6\u25CF &cNot all particles works correctly!"
- - ""
- - "&6\u25CF &3Color &6\u00BB &7{option__figure__particle__color}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change color"
- Speed:
- HeadName: "&2&lSpeed"
- Lore:
- - "&6\u25CF &7Speed of particles."
- - ""
- - "&6\u25CF &cNot all particles works correctly!"
- - ""
- - "&6\u25CF &3Speed &6\u00BB &7{option__figure__particle__speed}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change speed"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Additional data of particles."
- ParticleDataOffsetGUI:
- Item:
- Button:
- X:
- HeadName: "&2&lX"
- Lore:
- - "&6\u25CF &3X &6\u00BB &7{option__figure__particle__offset_x}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change X"
- Y:
- HeadName: "&2&lY"
- Lore:
- - "&6\u25CF &3X &6\u00BB &7{option__figure__particle__offset_y}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change Y"
- Z:
- HeadName: "&2&lZ"
- Lore:
- - "&6\u25CF &3X &6\u00BB &7{option__figure__particle__offset_z}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change Z"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Additional data of particles."
- DressGUI:
- Item:
- Button:
- Head:
- HeadName: "&2&lHead"
- Lore:
- - "&6\u25CF &7Figure's head."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's head"
- ChestPlate:
- HeadName: "&2&lChestPlate"
- Lore:
- - "&6\u25CF &7Figure's chest plate."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's chest plate"
- Leggings:
- HeadName: "&2&lLeggings"
- Lore:
- - "&6\u25CF &7Figure's leggings."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's leggings"
- Boots:
- HeadName: "&2&lBoots"
- Lore:
- - "&6\u25CF &7Figure's boots."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's boots"
- MainHand:
- HeadName: "&2&lMain Hand"
- Lore:
- - "&6\u25CF &7Figure's main hand."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's main hand"
- OffHand:
- HeadName: "&2&lOff Hand"
- Lore:
- - "&6\u25CF &7Figure's off hand."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage figure's off hand"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Management of figure's dress."
- DressUnitGUI:
- Item:
- Button:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &3Dress Unit &6\u00BB &7{option__figure__dress__unit}"
- - "&6\u25CF &3Active &6\u00BB &7{option__figure__dress__activity}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle activity"
- Item:
- HeadName: "&2&lItem"
- Lore:
- - "&6\u25CF &3Dress Unit &6\u00BB &7{option__figure__dress__unit}"
- - "&6\u25CF &3Material &6\u00BB &7{option__figure__dress__item_type}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change dress unit"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Management of figure's dress unit."
- - ""
- - "&6\u25CF &7Here, you can toggle if dress unit"
- - "&7will be applied to figure and also change"
- - "&7dress item."
- CouponCodeRepository:
- CouponCodeGUI:
- InventoryName: "&1&lCoupon Code"
- Item:
- Button:
- Name:
- HeadName: "&2&lName"
- Lore:
- - "&6\u25CF &3Name &6\u00BB &7{coupon_code_name}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change name"
- Description:
- HeadName: "&2&lDescription"
- Lore:
- - "&6\u25CF &3Description &6\u00BB &7{coupon_code_description}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change description"
- MaxUsageCount:
- HeadName: "&2&lMax usage count"
- Lore:
- - "&6\u25CF &3Count &6\u00BB &7{coupon_code_max_usage_count}"
- - ""
- - "&6\u25CF &7Keep &30 &7to unlimited usages."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage count"
- Reward:
- HeadName: "&2&lRewards"
- Lore:
- - "&6\u25CF &7Here you can manage &3Rewards, which"
- - "&7will be given to player at applying"
- - "&7the coupon code."
- - ""
- - "&6\u25CF &3Choice type &6\u00BB &7{coupon_code_reward_choice_type}"
- - "&6\u25CF &3Count fo rewards &6\u00BB &7{coupon_code_reward_list_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage rewards"
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the Coupon Code."
- - ""
- - "&6\u25CF &7It is used for better recognition"
- - "&7and also as a item that players"
- - "&7are looking for."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{coupon_code_icon_material}"
- - "&6\u25CF &3Enchantment &6\u00BB &7{coupon_code_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage icon"
- Condition:
- HeadName: "&2&lConditions"
- Lore:
- - "&6\u25CF &7Coupon Code can be able to apply"
- - "&7specific time period."
- - ""
- - "&6\u25CF &7Example &6\u00BB &7You can set, that code"
- - "&7is valid only for &324 hours&7."
- - ""
- - "&6\u25CF &3Active &6\u00BB &7{coupon_code_condition_date_time_activity}"
- - " &2\u2022 &3From &6\u00BB &7{coupon_code_condition_date_time_start}"
- - " &2\u2022 &3To &6\u00BB &7{coupon_code_condition_date_time_end}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage conditions"
- Requirement:
- HeadName: "&2&lRequirements"
- Lore:
- - "&6\u25CF &7Code can be able to apply only"
- - "&7if player meets all requirements assigned"
- - "&7to this code."
- - ""
- - "&6\u25CF &3Sub-Coupon Codes &6\u00BB &7{coupon_code_requirement_applied_code_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage requirements"
- Restriction:
- HeadName: "&2&lRestrictions"
- Lore:
- - "&6\u25CF &7List of players, who can apply"
- - "&7coupon code."
- - "&6\u25CF &7Keep empty, to allow all players"
- - "&7to apply coupon code."
- - ""
- - "&6\u25CF &3Players &6\u00BB &7{coupon_code_restriction_player_list_size}"
- - "&6\u25CF &3Permission &6\u00BB &7{coupon_code_restriction_permission_activity}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage requirements"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7You can manage all settings"
- - "&7about Coupon Code."
- - "&6\u25CF &7Its name, icon, rewards,"
- - "&7conditions, requirements and"
- - "&7restrictions."
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Here you can test configured"
- - "&7coupon code."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
- - "&7enough space in you inventory!"
- - ""
- - "&6\u25CF &7Data are not saved to Database!"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Apply coupon code"
- CouponCodeQuickGUI:
- InventoryName: "&1&lCoupon Code"
- CouponCodeAdvancedGUI:
- InventoryName: "&1&lCoupon Code"
- CouponCodeSection:
- RewardGUI:
- Item:
- Button:
- RewardChoiceType:
- HeadName: "&2&lType of Choice"
- Lore:
- - "&6\u25CF &3Choice type &6\u00BB &7{coupon_code_reward_choice_type}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Choose type"
- RewardList:
- HeadName: "&2&lRewards"
- Lore:
- - "&6\u25CF &7Here you can manage &3Rewards, which"
- - "&7will be given to player at applying"
- - "&7the coupon code."
- - ""
- - "&6\u25CF &3Count of rewards &6\u00BB &7{coupon_code_reward_list_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage rewards"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Rewards, which"
- - "&7will be given to player at applying"
- - "&7the coupon code."
- IconGUI:
- Item:
- Button:
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Icon symbolizes &3Coupon Code&7."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{coupon_code_icon_material}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change icon"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Flag indicates enchantment"
- - "&7applied on the icon."
- - ""
- - "&6\u25CF &3Enchantment &6\u00BB &7{coupon_code_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle flag"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the Coupon Code."
- - ""
- - "&6\u25CF &7It is used for better recognition."
- ConditionGUI:
- Item:
- Button:
- DateTimeRange:
- Activity:
- HeadName: "&2&lActivity"
- Lore:
- - "&6\u25CF &3Active &6\u00BB &7{coupon_code_condition_date_time_activity}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle flag"
- Start:
- HeadName: "&2&lStart Date"
- Lore:
- - "&6\u25CF &3Date &6\u00BB &7{coupon_code_condition_date_time_start}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change date"
- End:
- HeadName: "&2&lEnd Date"
- Lore:
- - "&6\u25CF &3Date &6\u00BB &7{coupon_code_condition_date_time_end}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change date"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Coupon Code can be able to apply"
- - "&7specific time period."
- - ""
- - "&6\u25CF &7Example &6\u00BB &7You can set, that code"
- - "&7is valid only for &324 hours&7."
- RequirementGUI:
- Item:
- Button:
- AppliedCouponCodeList:
- HeadName: "&2&lSub-Coupon Codes"
- Lore:
- - "&6\u25CF &7To apply this code, player has to apply"
- - "&7another codes before."
- - ""
- - "&6\u25CF &3Count &6\u00BB &7{coupon_code_requirement_applied_code_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Assign code"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Code can be able to apply only"
- - "&7if player meets all requirements assigned"
- - "&7to this code."
- RestrictionGUI:
- Item:
- Button:
- PlayerList:
- HeadName: "&2&lPlayers"
- Lore:
- - "&6\u25CF &7List of players, who can apply"
- - "&7coupon code."
- - "&6\u25CF &7Keep empty, to allow all players"
- - "&7to apply coupon code."
- - ""
- - "&6\u25CF &3Count &6\u00BB &7{coupon_code_restriction_player_list_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage list"
- Permission:
- HeadName: "&2&lPermission"
- Lore:
- - "&6\u25CF &7To apply this code, player has to"
- - "&7meet permission."
- - ""
- - "&6\u25CF &3Active &6\u00BB &7{coupon_code_restriction_permission_activity}"
- - "&6\u25CF &3Permission &6\u00BB &7Coupon.Code.Apply.<CouponCode>"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle activity"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Code can be able to apply only"
- - "&7if player meets all requirements assigned"
- - "&7to this code."
- CouponCodeRepositoryGUI:
- InventoryName: "&1&lCoupon Code - Repository"
- Item:
- Button:
- CouponCode:
- HeadName: "&2&l{coupon_code_key}"
- Lore:
- - "&6\u25CF &7Name &6\u00BB &3{coupon_code_name}"
- - "&6\u25CF &7Description &6\u00BB &3{coupon_code_description}"
- - "&6\u25CF &7State &6\u00BB &3{coupon_code_state}"
- - "&6\u25CF &7Usage &6\u00BB &3{coupon_code_usage_count}/{coupon_code_max_usage_count}"
- - ""
- - "&6\u25CF &3Date Active &6\u00BB &7{coupon_code_condition_date_time_activity}"
- - " &2\u2022 &3From &6\u00BB &7{coupon_code_condition_date_time_start}"
- - " &2\u2022 &3To &6\u00BB &7{coupon_code_condition_date_time_end}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Quick settings"
- - " &2\u2022 &3Left (Shift) &6\u00BB &7Advanced settings"
- - " &2\u2022 &3Right &6\u00BB &cRemove &7coupon code"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Database of all Coupon Codes."
- - ""
- - "&6\u25CF &7To &3Create &7new Code, click"
- - "&7on the relevant item. Then choose"
- - "&7name and manage it."
- Add:
- HeadName: "&2&lCreate new Coupon Code"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Create new Coupon Code"
- RewardRepository:
- Default:
- Command:
- HeadName: "&1Executable command"
- Lore: [ ]
- RewardRepositoryGUI:
- InventoryName: "&1&lReward Repository"
- Item:
- Button:
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Quick settings"
- - " &2\u2022 &3Left (Shift) &6\u00BB &7Advanced settings"
- - " &2\u2022 &3Right &6\u00BB &cRemove &7reward"
- Base:
- Add:
- HeadName: "&2&lCreate new reward"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Create new reward"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Database of all rewards."
- - ""
- - "&6\u25CF &7To &3Create &7new Reward, click"
- - "&7on the relevant item. Then choose"
- - "&7name and manage it."
- RewardGUI:
- Item:
- Button:
- Name:
- HeadName: "&2&lName"
- Lore:
- - "&6\u25CF &3Name &6\u00BB &7{reward_name}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change name"
- Description:
- HeadName: "&2&lDescription"
- Lore:
- - "&6\u25CF &3Description &6\u00BB &7{reward_description}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change description"
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &7It is used for better recognition"
- - "&7at assigning rewards to packages."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage icon"
- ItemList:
- HeadName: "&2&lItems"
- Lore:
- - "&6\u25CF &7Here you can manage &3Items&7, which"
- - "&7will be given to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage items"
- CommandList:
- HeadName: "&2&lCommands"
- Lore:
- - "&6\u25CF &7Here you can manage &3Commands&7, which"
- - "&7will be performed to player at claiming"
- - "&7the reward."
- - ""
- - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Manage commands"
- Base:
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Here you can test configured"
- - "&7reward."
- - ""
- - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
- - "&7enough space in you inventory!"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Claim reward"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Interactive preparing of the reward."
- - ""
- - "&6\u25CF &7You can easily assign &3Executable"
- - "&3Commands&7 and &3Items&7, that will be provided"
- - "&7to the player upon at claiming the reward."
- RewardQuickGUI:
- InventoryName: "&1&lReward Detail"
- RewardAdvancedGUI:
- InventoryName: "&1&lReward Detail"
- RewardSection:
- IconGUI:
- InventoryName: "&1&lReward Icon"
- Item:
- Button:
- Icon:
- HeadName: "&2&lIcon"
- Lore:
- - "&6\u25CF &7Icon symbolizes &3Reward&7."
- - ""
- - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Change icon"
- Enchantment:
- HeadName: "&2&lEnchantment"
- Lore:
- - "&6\u25CF &7Flag indicates enchantment"
- - "&7applied on the icon."
- - ""
- - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Toggle flag"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Here you can manage &3Icon &7of"
- - "&7the reward."
- - ""
- - "&6\u25CF &7It is used for better recognition"
- - "&7at assigning rewards to packages."
- Component:
- AmountGUI:
- InventoryName: "&1&lManage amount"
- Item:
- Button:
- Decrease:
- HeadName: "&c&lDecrease Amount"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &c-{left_click_amount}"
- - " &2\u2022 &3Right &6\u00BB &c-{right_click_amount}"
- Increase:
- HeadName: "&a&lIncrease Amount"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &a+{left_click_amount}"
- - " &2\u2022 &3Right &6\u00BB &a+{right_click_amount}"
- Base:
- Value:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7There are two buttons, where you"
- - " &7can &3Decrease &7or &3Increase &7amount."
- - " &2\u2022 &7Changed amount is displayed at"
- - " &3Summary &7between these buttons."
- - " &2\u2022 &7To &3Undo &7changes, look at"
- - " &3Action Item&7."
- - " &2\u2022 &7To save this amount, just"
- - " &7click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Click to undo changes"
- - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_amount}"
- - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_amount}"
- BooleanGUI:
- InventoryName: "&1&lToggle flag"
- Item:
- Button:
- Enable:
- HeadName: "&a&lEnable"
- Lore: [ ]
- Disable:
- HeadName: "&c&lDisable"
- Lore: [ ]
- Base:
- Value:
- Enable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Enabled"
- Disable:
- HeadName: "&2&lSummary"
- Lore:
- - "&6\u25CF &7Flag &6\u00BB &3Disabled"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7There are two buttons, where you"
- - " &7can &3Disable &7or &3Enable &7flag."
- - " &2\u2022 &7Chosen flag is displayed at"
- - " &3Summary &7between these buttons."
- - " &2\u2022 &7To &3Undo &7changes, look at"
- - " &3Action Item&7."
- - " &2\u2022 &7To save this flag, just"
- - " &7click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Click to undo changes"
- - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
- - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
- ConsumerGUI:
- InventoryName: "&1&lItem consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7There is one &3Empty slot&7, where"
- - " &7you need to insert requested item."
- - " &2\u2022 &7To process this consumed item"
- - " &7just click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- SlotFocus:
- LeftSide:
- HeadName: "&2&l\u2771 \u2771 \u2771"
- Lore: [ ]
- RightSide:
- HeadName: "&2&l\u2770 \u2770 \u2770"
- Lore: [ ]
- MultipleConsumerGUI:
- InventoryName: "&1&lItem consumer"
- Item:
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7There are &3Empty slots&7, where"
- - " &7you need to insert requested items."
- - " &2\u2022 &7To process these consumed items"
- - " &7just click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- ListGUI:
- InventoryName: "&1&lCollection"
- Item:
- Button:
- RewardCommand:
- HeadName: "&2&lExecutable Reward Command"
- Lore:
- - "&6\u25CF &7Value &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Right &6\u00BB &cRemove &7element"
- RewardItem:
- HeadName: "&2&lItem Reward"
- Lore:
- - "&6\u25CF &7Item &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Right &6\u00BB &cRemove &7element"
- Player:
- HeadName: "&2&lPlayer"
- Lore:
- - "&6\u25CF &7UUID &6\u00BB &3{value}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Right &6\u00BB &cRemove &7element"
- Base:
- Add:
- HeadName: "&2&lCreate new element"
- Lore:
- - "&6\u25CF &7Click"
- - " &2\u2022 &7Create new element"
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7To &3Add &7new element to collection"
- - " &7just click on &3Create Item &7in menu."
- - " &2\u2022 &7You will be redirected to GUI, wheres"
- - " &7you will create this element. "
- - " &2\u2022 &7By clicking on &3Back &7at that GUI,"
- - " &7created element will be added to this collection."
- - " &2\u2022 &7To &3Remove &7element from collection,"
- - " &7just &3Right click &7on it."
- - " &2\u2022 &7To &3Undo &7changes, look at"
- - " &3Action Item&7."
- - " &2\u2022 &7To save this list, just"
- - " &7click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Click to undo changes"
- - " &2\u2022 &3Left &6\u00BB &7Current values"
- - " &2\u2022 &3Right &6\u00BB &7Default values"
- StringGUI:
- InventoryName: "&1&lSettings"
- Item:
- Base:
- Action:
- HeadName: "{current_value}" #DO NOT CHANGE IT
- Lore:
- - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7When you change the line,"
- - " &7result appears at the &3Output slot&7."
- - " &2\u2022 &7To save this result, click on"
- - " &3Output Item&7."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
- - " &2\u2022 &3Right &6\u00BB &7Back"
- Errors:
- Empty: "&cCannot process an empty input!"
- DateTimeFormat: "&cCannot parse &9{input} &cinto datetime format &9{pattern}&c!"
- ChoiceGUI:
- InventoryName: "&1&lChoice"
- Item:
- Button:
- RewardChoiceType:
- QUICK__ALL:
- HeadName: "&2&lQuick - All"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &3All &7assigned rewards will be"
- - "&7given to player at claiming."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- QUICK__CHANCE:
- HeadName: "&2&lQuick - Chance"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &3Random &7reward selected from list"
- - "&7in order to &7assigned &3probability&7"
- - "&7will be given to player at claiming."
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- Locale:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- Sound:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- - " &2\u2022 &3Right &6\u00BB &7Play tone"
- FigureMode:
- NONE:
- HeadName: "&2&lDisable figure"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- PLAYER:
- HeadName: "&2&lPlayer (NPC)"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- ARMOR_STAND:
- HeadName: "&2&lArmorStand"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- HOLOGRAM:
- HeadName: "&2&lHologram"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- CouponCode:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- ParticleEffect:
- HeadName: "&2&l{value}"
- Lore:
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7To select another value, just"
- - " &3Left click &7on it."
- - " &2\u2022 &7Some values have assigned action"
- - " &7on &3Right click&7, then just read info"
- - " &7about it noticed on item."
- - " &2\u2022 &7Selected value is marked"
- - " &7by &3Enchantment&7."
- - " &2\u2022 &7To &3Undo &7changes, look at"
- - " &3Action Item&7."
- - " &2\u2022 &7To save this value, just"
- - " &7click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Click to undo changes"
- - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
- - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
- MultipleChoiceGUI:
- InventoryName: "&1&lChoice"
- Item:
- Button:
- Reward:
- HeadName: "&2&l{reward_name}"
- Lore:
- - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
- - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
- - ""
- - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
- - ""
- - "&6\u25CF &7Probability &6\u00BB &3{probability}"
- - ""
- - "&6\u25CF &7Click"
- - " &2\u2022 &3Left &6\u00BB &7Select"
- - " &2\u2022 &3Right &6\u00BB &7Manage probability"
- Base:
- Info:
- HeadName: "&2&lBasic Information"
- Lore:
- - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
- - ""
- - "&6\u25CF &7Here, you can choose more"
- - "&7values."
- - ""
- - "&6\u25CF &c&lHow it works?"
- - " &2\u2022 &7To mark value, just"
- - " &3Left click &7on it."
- - " &2\u2022 &7To unmark value, just"
- - " &3Left click &7again on it."
- - " &2\u2022 &7Some values have assigned action"
- - " &7on &3Right click&7, then just read info"
- - " &7about it noticed on item."
- - " &2\u2022 &7Selected value is marked"
- - " &7by &3Enchantment&7."
- - " &2\u2022 &7To &3Undo &7changes, look at"
- - " &3Action Item&7."
- - " &2\u2022 &7To save this value, just"
- - " &7click on &3Back&7."
- - " &2\u2022 &7Changes are applied automatically"
- Action:
- HeadName: "&c&lAction"
- Lore:
- - "&6\u25CF &7Click to undo changes"
- - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
- - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
- ConfirmationGUI:
- InventoryName: "&1&lAre you sure?"
- Item:
- Button:
- Confirm:
- HeadName: "&3&lConfirm"
- Lore:
- - "&6\u25CF &a&lYes"
- - " &2\u2022 &7I'm sure!"
- Deny:
- HeadName: "&c&lDeny"
- Lore:
- - "&6\u25CF &c&lNo"
- - " &2\u2022 &7I'm taking my"
- - " &7decision back!"
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