Pikachuun

Rules of the Hackmons Tier

Jun 4th, 2014
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  1. 1. Do not lose to No Guard + OHKO
  2. 2. Do NOT lose to No Guard + OHKO
  3. 3. We are Hackmons
  4. 4. Hackmons is god-tier
  5. 5. Hackmons never forgives
  6. 6. Hackmons can be a horrible, senseless, uncaring monster
  7. 7. Hackmons is still able to be fun
  8. 8. There are no real rules about teams
  9. 9. There are no real rules about normal bans either - enjoy your swagplay
  10. 10. If you enjoy any other tiers - DON'T
  11. 11. All of your carefully picked sweepers/walls can easily be stopped.
  12. 12. Anything you use can and will be turned against you.
  13. 13. Anything you use can be turned into something else.
  14. 14. The harder you try the harder you will fail.
  15. 15. Do not complain about Endless Battles, that just means the user wins.
  16. 16. If you fail in epic proportions, it may just become a winning failure.
  17. 17. Every team loses eventually.
  18. 18. Everything that can be used can be abused.
  19. 19. The more you hate it the better it gets.
  20. 20. Nothing is to be taken seriously.
  21. 21. Original sets are original for a few seconds before they get overused.
  22. 22. RMTs are made to ruin every last bit of originality.
  23. 23. RMTs are made to ruin every last bit of originality.
  24. 24. Every team is always a remake of a remake.
  25. 25. Relation to the original team decreases with every single change made to it.
  26. 26. Any team can easily be made into something completely unrelated.
  27. 27. Always question a person's reasoning for team components without any real reason.
  28. 28. Always question a person's team structure - just in case it's just a bunch of unoriginal junk slapped together.
  29. 29. In Hackmons all Pokemon are broken and all not-broken Pokemon are undercover sweepers.
  30. 30. There is no originality in Hackmons.
  31. 31. HAX or GTFO - the choice is yours.
  32. 32. You must have replays to prove your statements.
  33. 33. Play more - it's never enough.
  34. 34. There is a Wonder Guard set for it. No exceptions.
  35. 35. If there is no Wonder Guard set for it at the moment, one will be made.
  36. 36. There will always be even more crazy sets than you just saw.
  37. 37. Your opponent always knows your set (just because Imposter Chansey says so)
  38. 38. No real limits of any kind apply here - except for levels. You want Custom Game for that.
  39. 39. WONDER GUARD IS CRUISE CONTROL FOR COOL.
  40. 40. EVEN WITH CRUISE CONTROL YOU STILL HAVE TO STEER.
  41. 41. Contrary isn't good. Seriously guys, it's worse than Magikarp jokes.
  42. 42. Nothing is unbeatable.
  43. 43. The more perfect and powerful a set is - the more satisfying it is to Imposter it and kill it with its own moves.
  44. 44. Even one positive comment about a set can make you an idiot.
  45. 45. When one sees Sturdy Shedinja, one sends in a Mold Breaker.
  46. 46. Speaking of Mold Breaker, there is always a Mold Breaker set of it.
  47. 47. The lake is always of rage.
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