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- while {true} do
- {
- sleep 1200;
- deleteMarker "Fire";
- deleteMarker "Fire2";
- //deleteVehicle _fireObj;
- _fencedelete = nearestObjects [[0,0,0], ["InvisibleFence2"], 150000];
- { deletevehicle _x; } forEach _fencedelete;
- if (playersNumber resistance < 1) exitwith {};
- publicVariable "randomfire";
- Format['if (playerside == resistance) then {player sidechat "Multiple 911 calls have come in reporting a large fire!"};'] call broadcast;
- Format['if (playerside == resistance) then {player sidechat "Check your map for the location and get to it quickly!"};'] call broadcast;
- Format['if (playerside == west) then {player sidechat "Multiple 911 Calls have come in reporting a large fire. Check your map for the location."};'] call broadcast;
- _fireLocation = ["firespawn1","firespawn2","firespawn3","firespawn4","firespawn5","firespawn6","firespawn7","firespawn8","firespawn9","firespawn10"];
- _fireSelection = _fireLocation call bis_fnc_selectrandom;
- _fireMarker = createMarker ["Fire", (getMarkerPos _fireSelection)];
- _fireMarker setMarkerShape "ELLIPSE";
- _fireMarker setMarkerSize [80,80];
- _fireMarker setMarkerColor "ColorRed";
- _fireMarker2 = createMarker ["Fire2", (getMarkerPos _fireSelection)];
- _firemarker2 setMarkerType "Warning";
- _fireMarker2 setMarkerColor "ColorBlack";
- "Fire2" setMarkerText "!!! FIRE !!!";
- _fireObj = "InvisibleFence2" createVehicle (getMarkerPos _fireSelection);
- _fireObj setVehicleInit "i=[this,10,time,false,false] spawn BIS_Effects_Burn"; processInitCommands;
- };
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