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Mar 4th, 2015
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  1. while {true} do
  2. {
  3. sleep 1200;
  4. deleteMarker "Fire";
  5. deleteMarker "Fire2";
  6. //deleteVehicle _fireObj;
  7. _fencedelete = nearestObjects [[0,0,0], ["InvisibleFence2"], 150000];
  8.  
  9. { deletevehicle _x; } forEach _fencedelete;
  10.  
  11. if (playersNumber resistance < 1) exitwith {};
  12. publicVariable "randomfire";
  13.  
  14. Format['if (playerside == resistance) then {player sidechat "Multiple 911 calls have come in reporting a large fire!"};'] call broadcast;
  15. Format['if (playerside == resistance) then {player sidechat "Check your map for the location and get to it quickly!"};'] call broadcast;
  16. Format['if (playerside == west) then {player sidechat "Multiple 911 Calls have come in reporting a large fire. Check your map for the location."};'] call broadcast;
  17.  
  18. _fireLocation = ["firespawn1","firespawn2","firespawn3","firespawn4","firespawn5","firespawn6","firespawn7","firespawn8","firespawn9","firespawn10"];
  19. _fireSelection = _fireLocation call bis_fnc_selectrandom;
  20.  
  21. _fireMarker = createMarker ["Fire", (getMarkerPos _fireSelection)];
  22. _fireMarker setMarkerShape "ELLIPSE";
  23. _fireMarker setMarkerSize [80,80];
  24. _fireMarker setMarkerColor "ColorRed";
  25.  
  26. _fireMarker2 = createMarker ["Fire2", (getMarkerPos _fireSelection)];
  27. _firemarker2 setMarkerType "Warning";
  28. _fireMarker2 setMarkerColor "ColorBlack";
  29. "Fire2" setMarkerText "!!! FIRE !!!";
  30.  
  31. _fireObj = "InvisibleFence2" createVehicle (getMarkerPos _fireSelection);
  32. _fireObj setVehicleInit "i=[this,10,time,false,false] spawn BIS_Effects_Burn"; processInitCommands;
  33. };
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