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- #include <a_samp>
- #include <ocmd>
- #define DIALOG_CMENU 1
- #define DIALOG_AUTO 2
- #define DIALOG_BIKE 3
- #define DIALOG_BOOT 4
- #define DIALOG_TRUCK 5
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- ocmd:cmenu(playerid,params[])
- {
- ShowPlayerDialog(playerid,DIALOG_CMENU,DIALOG_STYLE_LIST,"Fahrzeuge","Auto\nBike\nBoot\nTruck\nFlugzeuge\nHelikopter","Auswählen","Abbrechen");
- return;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- return 0;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_CMENU)
- if(response == 0)
- {
- SendClientMessage(playerid,0x870000FF,"Vorgang Abgebrochen!");
- return 1;
- }
- if(dialogid == DIALOG_AUTO)
- if(response == 1)
- {
- ShowPlayerDialog(playerid,DIALOG_AUTO,DIALOG_STYLE_LIST,"Auto","Infernus\nBullte\nSuper-GT\nSultan\nCheetha\nBF Injection\nBanshee\nHotknife\nTurismo\nComet\nSandking\nHotring Racer\nBandito\nGo-Kart","Auswählen","Abbrechen");
- }
- if(listitem == 0)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 1)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 2)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(506,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 3)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(560,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 4)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(415,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 5)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(424,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 6)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(429,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 7)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(434,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 8)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(451,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 9)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(480,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 10)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(495,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 11)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(503,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 12)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(568,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- if(listitem == 13)
- {
- new Float:X,Float:Y,Float:Z,Float:Angle, carid;
- GetPlayerPos(playerid,X,Y,Z);
- GetPlayerFacingAngle(playerid,Angle);
- carid = GetPlayerVehicleID(playerid);
- carid = CreateVehicle(571,X,Y,Z,Angle,-1,-1,600);
- PutPlayerInVehicle(playerid,carid,0);
- TogglePlayerControllable(playerid,true);
- }
- return 1;
- }
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