Guest User

OBS Mic Problem.

a guest
Apr 18th, 2014
220
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.62 KB | None | 0 0
  1. 11:26:26: CLR host plugin strings not found, dynamically loading 4 strings
  2. 11:26:26: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 11:26:26: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 11:26:26: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 11:26:26: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 11:26:26: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 11:26:27: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x8007000b
  8. 11:26:47: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
  9. 11:26:47: -------------------------------
  10. 11:26:47: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
  11. 11:26:47: CPU Speed: 3399MHz
  12. 11:26:47: Physical Memory: 8122MB Total, 4801MB Free
  13. 11:26:47: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  14. 11:26:47: monitor 1: pos={0, 0}, size={1920, 1080}
  15. 11:26:47: Windows Version: 6.1 Build 7601 S
  16. 11:26:47: Aero is Enabled
  17. 11:26:47: -------------------------------
  18. 11:26:47: OBS Modules:
  19. 11:26:47: Base Address Module
  20. 11:26:47: 000000003FC00000 OBS.exe
  21. 11:26:47: 00000000EE240000 OBSApi.dll
  22. 11:26:47: 00000000EFD70000 CLRHostPlugin.dll
  23. 11:26:47: 00000000EFD30000 DShowPlugin.dll
  24. 11:26:47: 00000000EFBE0000 GraphicsCapture.dll
  25. 11:26:47: 00000000EFEA0000 NoiseGate.dll
  26. 11:26:47: 00000000EFAF0000 PSVPlugin.dll
  27. 11:26:47: ------------------------------------------
  28. 11:26:47: Adapter 1
  29. 11:26:47: Video Adapter: NVIDIA GeForce GTX 760
  30. 11:26:47: Video Adapter Dedicated Video Memory: 4223336448
  31. 11:26:47: Video Adapter Shared System Memory: 3990145024
  32. 11:26:47: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  33. 11:26:47: =====Stream Start: 2014-04-18, 11:26:47===============================================
  34. 11:26:47: Multithreaded optimizations: On
  35. 11:26:47: Base resolution: 1920x1080
  36. 11:26:47: Output resolution: 1536x864
  37. 11:26:47: ------------------------------------------
  38. 11:26:47: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  39. 11:26:48: ------------------------------------------
  40. 11:26:48: Audio Format: 48000 Hz
  41. 11:26:48: ------------------------------------------
  42. 11:26:48: Audio Channels: 2 Ch
  43. 11:26:48: Playback device Default
  44. 11:26:48: ------------------------------------------
  45. 11:26:48: Using desktop audio input: Högtalare (Realtek High Definition Audio)
  46. 11:26:48: ------------------------------------------
  47. 11:26:48: Using auxilary audio input: Mikrofon (VF0610 Live! Cam Socialize HD)
  48. 11:27:01: ------------------------------------------
  49. 11:27:01: Audio Encoding: AAC
  50. 11:27:01: bitrate: 128
  51. 11:27:01: Using text output
  52. Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
  53. Warning -- Could not create image source 'Follower' in scene 'CSgo'
  54. 11:27:01: Using text output
  55. 11:27:01: Using text output
  56. 11:27:01: Using graphics capture
  57. 11:27:01: Scene buffering time set to 700
  58. 11:27:01: Using custom x264 settings: "Add tune=zerolatency"
  59. 11:27:01: ------------------------------------------
  60. 11:27:01: Video Encoding: x264
  61. 11:27:01: fps: 45
  62. 11:27:01: width: 1536, height: 864
  63. 11:27:01: preset: superfast
  64. 11:27:01: profile: main
  65. 11:27:01: keyint: 90
  66. 11:27:01: CBR: yes
  67. 11:27:01: CFR: yes
  68. 11:27:01: max bitrate: 2500
  69. 11:27:01: buffer size: 2500
  70. 11:27:01: ------------------------------------------
  71. 11:27:02: Total frames encoded: 1, total frames duplicated: 0 (0.00%)
  72. 11:27:02: Total frames rendered: 38, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  73. 11:27:02: Number of times waited to send: 0, Waited for a total of 0 bytes
  74. 11:27:02: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  75. 11:27:02: Number of bytes sent: 0
  76. 11:27:02:
  77. 11:27:02: Profiler time results:
  78. 11:27:02:
  79. 11:27:02: ==============================================================
  80. 11:27:02: video thread frame - [100%] [avg time: 1.801 ms] [children: 25.5%] [unaccounted: 74.5%]
  81. 11:27:02: | scene->Preprocess - [9.27%] [avg time: 0.167 ms]
  82. 11:27:02: | GPU download and conversion - [16.3%] [avg time: 0.293 ms] [children: 16.8%] [unaccounted: -0.555%]
  83. 11:27:02: | | flush - [15.4%] [avg time: 0.277 ms]
  84. 11:27:02: | | CopyResource - [1.11%] [avg time: 0.02 ms]
  85. 11:27:02: | | conversion to 4:2:0 - [0.333%] [avg time: 0.006 ms]
  86. 11:27:02: Convert444Threads - [100%] [avg time: 2.302 ms] [children: 99.6%] [unaccounted: 0.434%]
  87. 11:27:02: | Convert444toNV12 - [99.6%] [avg time: 2.292 ms]
  88. 11:27:02: encoder thread frame - [100%] [avg time: 0.089 ms] [children: 1.12%] [unaccounted: 98.9%]
  89. 11:27:02: | sending stuff out - [1.12%] [avg time: 0.001 ms]
  90. 11:27:02: ==============================================================
  91. 11:27:02:
  92. 11:27:02:
  93. 11:27:02: Profiler CPU results:
  94. 11:27:02:
  95. 11:27:02: ==============================================================
  96. 11:27:02: video thread frame - [cpu time: avg 0.821 ms, total 31.2 ms] [avg calls per frame: 1]
  97. 11:27:02: | scene->Preprocess - [cpu time: avg 0.41 ms, total 15.6 ms] [avg calls per frame: 1]
  98. 11:27:02: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 11:27:02: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 11:27:02: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  101. 11:27:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  102. 11:27:02: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  103. 11:27:02: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  104. 11:27:02: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 11:27:02: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 11:27:02: ==============================================================
  107. 11:27:02:
  108. 11:27:02: =====Stream End: 2014-04-18, 11:27:02=================================================
  109. 11:27:02: CLR host plugin instance deleted; removing dynamically loaded localization strings
  110.  
  111.  
  112. Last game capture log:
  113. 2014-04-17, 20:52:55: we're booting up:
  114. 20:52:55: CaptureThread: attached to process csgo.exe
  115. 20:52:55: D3D9 Present
  116. 20:52:56: D3D9EndScene called
  117. 20:52:56: D3DPRESENT_PARAMETERS {
  118. 20:52:56: BackBufferWidth: 1920
  119. 20:52:56: BackBufferHeight: 1080
  120. 20:52:56: BackBufferFormat: D3DFMT_A8R8G8B8
  121. 20:52:56: BackBufferCount: 1
  122. 20:52:56: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  123. 20:52:56: MultiSampleQuality: 0
  124. 20:52:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  125. 20:52:56: hDeviceWindow: 1049760
  126. 20:52:56: Windowed: true
  127. 20:52:56: EnableAutoDepthStencil: true
  128. 20:52:56: AutoDepthStencilFormat: D3DFMT_D24S8
  129. 20:52:56: Flags: None
  130. 20:52:56: FullScreen_RefreshRateInHz: 0
  131. 20:52:56: PresentationInterval: 2147483648
  132. 20:52:56: };
  133. 20:52:56: successfully set up d3d9 hooks
  134. 20:52:56: D3D9Present called
  135. 20:52:56: DoD3D9GPUHook: success
  136. 20:52:56: D3DSURFACE_DESC {
  137. 20:52:56: Format: D3DFMT_A8R8G8B8
  138. 20:52:56: Type: D3DRTYPE_SURFACE
  139. 20:52:56: Usage: D3DUSAGE_RENDERTARGET
  140. 20:52:56: Pool: D3DPOOL_DEFAULT
  141. 20:52:56: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  142. 20:52:56: MultiSampleQuality: 0
  143. 20:52:56: Width: 1920
  144. 20:52:56: Height: 1080
  145. 20:52:56: };
  146. 20:52:56: successfully capturing d3d9 frames via GPU
  147. 20:52:56: NV Capture available
  148. 20:52:56: FBO available
  149. 20:52:56: GL Present
  150. 20:52:56: (half life scientist) everything.. seems to be in order
  151. 20:57:30: ---------------------- Cleared D3D9 Capture ----------------------
  152. 20:57:30: D3D9EndScene called
  153. 20:57:30: D3D9Present called
  154. 20:57:44: received restart event, capturing
  155. 20:57:44: DoD3D9GPUHook: success
  156. 20:57:44: D3DSURFACE_DESC {
  157. 20:57:44: Format: D3DFMT_A8R8G8B8
  158. 20:57:44: Type: D3DRTYPE_SURFACE
  159. 20:57:44: Usage: D3DUSAGE_RENDERTARGET
  160. 20:57:44: Pool: D3DPOOL_DEFAULT
  161. 20:57:44: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  162. 20:57:44: MultiSampleQuality: 0
  163. 20:57:44: Width: 1920
  164. 20:57:44: Height: 1080
  165. 20:57:44: };
  166. 20:57:44: successfully capturing d3d9 frames via GPU
  167. 02:25:57: ---------------------- Cleared D3D9 Capture ----------------------
  168. 02:25:57: D3D9EndScene called
  169. 02:25:57: D3D9Present called
  170. 02:26:11: received restart event, capturing
  171. 02:26:11: DoD3D9GPUHook: success
  172. 02:26:11: D3DSURFACE_DESC {
  173. 02:26:11: Format: D3DFMT_A8R8G8B8
  174. 02:26:11: Type: D3DRTYPE_SURFACE
  175. 02:26:11: Usage: D3DUSAGE_RENDERTARGET
  176. 02:26:11: Pool: D3DPOOL_DEFAULT
  177. 02:26:11: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  178. 02:26:11: MultiSampleQuality: 0
  179. 02:26:11: Width: 1920
  180. 02:26:11: Height: 1080
  181. 02:26:11: };
  182. 02:26:11: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment