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Feb 12th, 2016
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  1. disconnect_dupe_check = true; /* checks if player tries to dupe using the "disconnect trick" -> sends a ping to the server whenever a player opens the escape menu */
  2. wall_look = true; /* checks if a players tries to look through a wall (if player is allowed to build in that territory, it will not be logged.) */
  3. wall_glitch_object = true; /* checks if a players tries to glitch through a wall (if player is allowed to build in that territory, it will not be logged.) */
  4. wall_glitch_vehicle = true; /* stops players from glitching into bases using "eject" or "getout" of a vehicle.. */
  5. forceWalk_near_enemyBase = false; /* forcing players to walk when near an enemy base */
  6.  
  7. stopSafeGlitch = true; /* re-assigning "InventoryOpened" eventhandler to stop glitch open a locked safe */
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