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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Created with TexturePacker http://texturepacker.com-->
- <!-- $TexturePacker:SmartUpdate:7a87f3ef3304ffa2223cf3f9fdcbd0c4$ -->
- <!--Format:
- n => name of the sprite
- x => sprite x pos in texture
- y => sprite y pos in texture
- w => sprite width (may be trimmed)
- h => sprite height (may be trimmed)
- oX => sprite's x-corner offset (only available if trimmed)
- oY => sprite's y-corner offset (only available if trimmed)
- oW => sprite's original width (only available if trimmed)
- oH => sprite's original height (only available if trimmed)
- r => 'y' only set if sprite is rotated
- -->
- <TextureAtlas imagePath="ss_ui.png" width="256" height="512">
- <sprite n="ui_back_castle.png" x="2" y="339" w="132" h="29" oX="84" oY="20" oW="236" oH="81"/>
- <sprite n="ui_back_status.png" x="2" y="167" w="209" h="56" oX="6" oY="16" oW="235" oH="80"/>
- <sprite n="ui_bar_health.png" x="2" y="383" w="130" h="11"/>
- <sprite n="ui_bar_stamina.png" x="2" y="370" w="130" h="11"/>
- <sprite n="ui_front_castle.png" x="2" y="2" w="236" h="81"/>
- <sprite n="ui_front_minimap.png" x="2" y="225" w="173" h="112"/>
- <sprite n="ui_front_status.png" x="2" y="85" w="235" h="80"/>
- </TextureAtlas>
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