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Apr 6th, 2013
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!-- Created with TexturePacker http://texturepacker.com-->
  3. <!-- $TexturePacker:SmartUpdate:7a87f3ef3304ffa2223cf3f9fdcbd0c4$ -->
  4. <!--Format:
  5. n  => name of the sprite
  6. x  => sprite x pos in texture
  7. y  => sprite y pos in texture
  8. w  => sprite width (may be trimmed)
  9. h  => sprite height (may be trimmed)
  10. oX => sprite's x-corner offset (only available if trimmed)
  11. oY => sprite's y-corner offset (only available if trimmed)
  12. oW => sprite's original width (only available if trimmed)
  13. oH => sprite's original height (only available if trimmed)
  14. r => 'y' only set if sprite is rotated
  15. -->
  16. <TextureAtlas imagePath="ss_ui.png" width="256" height="512">
  17.     <sprite n="ui_back_castle.png" x="2" y="339" w="132" h="29" oX="84" oY="20" oW="236" oH="81"/>
  18.     <sprite n="ui_back_status.png" x="2" y="167" w="209" h="56" oX="6" oY="16" oW="235" oH="80"/>
  19.     <sprite n="ui_bar_health.png" x="2" y="383" w="130" h="11"/>
  20.     <sprite n="ui_bar_stamina.png" x="2" y="370" w="130" h="11"/>
  21.     <sprite n="ui_front_castle.png" x="2" y="2" w="236" h="81"/>
  22.     <sprite n="ui_front_minimap.png" x="2" y="225" w="173" h="112"/>
  23.     <sprite n="ui_front_status.png" x="2" y="85" w="235" h="80"/>
  24. </TextureAtlas>
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