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- public OnPlayerDeath(playerid, killerid, reason)
- {
- new string[256];
- new nomek[MAX_PLAYER_NAME];
- new nomem[MAX_PLAYER_NAME];
- GetPlayerName(killerid,nomek,MAX_PLAYER_NAME);
- GetPlayerName(playerid,nomem,MAX_PLAYER_NAME);
- if(X1W == 2 && GetPVarInt(killerid,"X1W") == 1 && GetPVarInt(playerid,"X1W") ==1){
- if(killerid == INVALID_PLAYER_ID)
- format(string, sizeof(string),"[X1W]---> %s Se Matou No X1 Walk ( /X1W )",nomem);
- else
- format(string, sizeof(string),"[X1W]---> %s Matou %s No X1 Walk ( /X1W )",nomek, nomem);
- SendClientMessageToAll(green, string);
- X1W = 0;
- SetPVarInt(playerid,"X1W",0);
- SetPVarInt(killerid,"X1W",0);
- SetPVarInt(playerid,"Bloqueio",0);
- SetPVarInt(killerid,"Bloqueio",0);
- SpawnPlayer(killerid);
- }
- if(X1 == 2 && GetPVarInt(killerid,"X1") == 1 && GetPVarInt(playerid,"X1") ==1){
- if(killerid == INVALID_PLAYER_ID)
- format(string, sizeof(string),"[X1]---> %s Se Matou No X1 ( /X1 )",nomem);
- else
- format(string, sizeof(string),"[X1]---> %s Matou %s No X1 ( /X1)",nomek,nomem);
- SendClientMessageToAll(green,string);
- X1 = 0;
- SetPVarInt(playerid,"x1",0);
- SetPVarInt(killerid,"X1",0);
- SetPVarInt(playerid,"Bloqueio",0);
- SetPVarInt(killerid,"Bloqueio",0);
- SpawnPlayer(killerid);
- }
- if(GetPVarInt(killerid,"SNP") ==1 && GetPVarInt(playerid,"SNP") ==1){
- if(killerid == INVALID_PLAYER_ID)
- format(string, sizeof(string),"[SNIPER]--->%s Se Matou no Combate SNIPER ( /SNP )",nomem);
- else
- format(string, sizeof(string),"[SNIPER]---> %s Matou %s No Combate SNIPER ( /SNP )",nomek,nomem);
- SendClientMessageToAll(green,string);
- SetPlayerArmour(killerid,100);
- SetPlayerHealth(killerid,100);
- GameTextForPlayer(killerid,"PARABENS",3000,3);
- SendClientMessage(killerid,COLOR_ORANGE,"INFO: VocĂȘ Recebeu Colete e Vida");
- SetPVarInt(playerid,"SNP",0);
- SetPVarInt(playerid,"Bloqueio",0);
- }
- SendDeathMessage(killerid,playerid,reason);
- SetPlayerVirtualWorld(playerid,0);
- SetPVarInt(playerid,"Bloqueio",0);
- kstreak[killerid]++;
- if (kstreak[killerid] == 10){
- format(string,258,"Acho que %s esta querendo virar um(a) assanino(a) ja Matou 10 Pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COR_LARANJA,string);
- SetPlayerWantedLevel(killerid,1);
- }
- if (kstreak[killerid] == 20){
- format(string,258,"A carreira de assassino do(a) %s esta indo bem Ja Matou 20 pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COR_LARANJA,string);
- SetPlayerWantedLevel(killerid,2);
- }
- if (kstreak[killerid] == 30){
- format(string,258,"O(A) %s ja esta quase virando um matador Sangue frio Ja Matou 30 Pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COR_LARANJA,string);
- SetPlayerWantedLevel(killerid,3);
- }
- if (kstreak[killerid] == 40){
- format(string,258,"O(A) %s Ja virou um assassino Sangue frio Ja Matou 40 Pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COR_LARANJA,string);
- SetPlayerWantedLevel(killerid,4);
- }
- if (kstreak[killerid] == 50){
- format(string,258,"O(A) %s Esta para Virar um assassino profissional Ja Matou 50 Pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(killerid,5);
- }
- if (kstreak[killerid] == 60){
- format(string,258,"O(A) %s Virou um(a) assassino(a) profissional Ja Matou 60 Pessoas",PlayerName(killerid),kstreak[killerid]);
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(killerid,6);
- }
- //=======================================================[Agora a reconpensa do player]=====================================================
- if (kstreak[playerid] == 10){
- format(string,258,"O Player %s Ganhou A recompensa de $10.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- GivePlayerMoney(killerid,10000);
- }
- if (kstreak[playerid] == 20){
- format(string,258,"O Player %s Ganhou A recompensa de %20.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(playerid,0);
- GivePlayerMoney(killerid,20000);
- }
- if (kstreak[playerid] == 30){
- format(string,258,"O Player %s Ganhou A recompensa de $30.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(playerid,0);
- GivePlayerMoney(killerid,30000);
- }
- if (kstreak[playerid] == 40){
- format(string,258,"O Player %s Ganhou A recompensa de $40.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(playerid,0);
- GivePlayerMoney(killerid,40000);
- }
- if (kstreak[playerid] == 50){
- format(string,258,"O Player %s Ganhou A recompensa de $50.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(playerid,0);
- GivePlayerMoney(killerid,50000);
- }
- if (kstreak[playerid] == 60){
- format(string,258,"O Player %s Ganhou A recompensa de $60.000 Por Matar %s",PlayerName(killerid),PlayerName(playerid));
- SendClientMessageToAll(COLOR_YELLOW,string);
- SetPlayerWantedLevel(playerid,0);
- GivePlayerMoney(killerid,60000);
- }
- if(killerid != INVALID_PLAYER_ID) {//se o cara der /kill nao vai perder a reconsa dele
- kstreak[playerid] = 0;
- }
- return 1;
- }
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