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  1. US Clan Battle Rules
  2.  
  3. 1. ALL games will be on the unranked SG servers. Clan battles will either be first to 3 or 5.
  4.  
  5. 2. It will either be a 4v4, 5v5, 6v6, 7v7, or 8v8.
  6.  
  7. 3. Participants must be members from the team roster.
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  9. 4. If someone loses connection (client-side) from the game or crashes during the game, then it will be as if someone has died. Redos won’t be done because of this. However, if the server crashes it will result in a round redo.
  10.  
  11. 5. There will be randoms without a doubt. These randoms we cannot control. Therefore, they will be a double sided blade to both teams. Meaning, if a clan member were to die from a random, then it will count as if the opposing team has killed that specific person, UNLESS this person is a hacker. If a hacker is present, both teams shall be able to bypass part of rule six, which is to be able to spectate, in order to identify and record the hacker. Once the situation has been dealt with, the round will not count.
  12.  
  13. 6. Once someone has died, that person must leave the game. That person is not allowed to tell where anyone is or sponsor whilst dead and in the game.
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  15. 7. No alternative accounts that are NOT a part of the Battle Roster are NOT allowed in-game. This means that players that are not on the Clan Battles Roster for either team, but is affiliated with one of the two teams cannot play on alternative accounts in the game.
  16. (This will result in the match being a DQ)
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  18. 8. No using "op" items. (OP items hidden in the map. Ex: Knockback 3 stick.)
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  20. 9. No abusing glitches
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  22. 10. Both teams must agree to a map before playing each round. If either team does not agree to a map, then both teams must leave the lobby. Teams won't be penalized for this unless problems occur after pre-game, or in-game.
  23.  
  24. 11. Trial Members are not allowed to play in Official Clan Battles.
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  26. 12. There will be no grace-period whatsoever.
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  28. 13. Postponements are allowed for only valid reasons. Valid reasons include: not enough members online to participate, personal issue that can't be handled at another time, etc. Invalid reasons include: postponing in order to prevent a loss.
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  30. 14. No allying with players not included in either team or a player on the opposite team.
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  32. 15. Once a lobby has entered into pre-game, the match will be officially in motion, EXCEPT in the case which a team is represented by a disadvantage in lobby and has taken this disadvantage into pre-game. In this case scenario, the disadvantaged team will be allowed to pull out of the server DURING pre-game to redo the round. If the disadvantaged team does not pull out after pre-game, the round must go on.
  33.  
  34. 16. Do not exploit bugs or glitches.
  35.  
  36.  
  37. Consequences
  38.  
  39. If any of the rules are broken, then these will occur.
  40.  
  41. First Offence: The round will not count and will be called off.
  42.  
  43. Second Offence: The round will be a disqualification.
  44.  
  45. Third Offence: The match will be a forfeit.​
  46.  
  47.  
  48. (An edit of Soulv2's clan battle rules.)
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