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- KillMoney:
- Enabled: true
- Prefix: ''
- Worlds:
- '1': 'Factions'
- '2': 'Factions_nether'
- '3': 'KitPvP'
- Player:
- KillerPrice: 10.0
- DeathPrice: 4.0
- # When it's true and the player who died have not more money than the MinimumMoney, they won't lose money (the killer also won't become money!).
- MinimumMoneyEnabled: false
- MinimumMoney: 5.0
- # When a player died and they have not enough money, they will become minus money when it's true.
- AllowMinusMoneyByDeath: false
- # When you kill a player with not enough money, you will become money when it's true.
- KillMoneyWhenPlayerHaveNoMoney: false
- showKillMessage: true
- showDeathMessage: true
- KillMessage: '&6You got $10 for killing&a <Player>'
- DeathMessage: '&6You were killed by&a <Killer> and lost $4!'
- MoneyChance: 100%
- Mob:
- Creeper:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Creeper!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Zombie:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Zombie!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Spider:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Spider!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Skeleton:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Skeleton!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Blaze:
- Price: 2.0
- showMessage: true
- Message: '&6You got $2 for killing a&a Blaze!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Cave_Spider:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Cave Spider!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Ender_Dragon:
- Price: 1000.0
- showMessage: true
- Message: '&6You got $1,000 for killing an&a Enderdragon!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Enderman:
- Price: 5.0
- showMessage: true
- Message: '&6You got $1 for killing an&a Enderman!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Ghast:
- Price: 10.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Ghast!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Giant:
- Price: 750.0
- showMessage: true
- Message: '&6You got $750 for killing a&a Giant!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Magma_Cube:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Magma Cube!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Pig_Zombie:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Zombie Pigman!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Silverfish:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Silverfish!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Slime:
- Price: 1.0
- showMessage: true
- Message: '&6You got $1 for killing a&a Slime!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Witch:
- Price: 5.0
- showMessage: true
- Message: '&6You got $5 for killing a&a Witch!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
- Wither:
- Price: 500.0
- showMessage: true
- Message: '&6You got $500 for killing a&a Wither!'
- MoneyChance: 100%
- # Example: 5:2,64_100% This mean: 5:2 = Birch Wooden Planks 64 = Amount of Planks 100% = DropChance
- ItemDrop:
- - 0
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