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  1. [10699.640] Main : Error: lua/RoboticsFactory.lua:273: attempt to index field 'builtEntity' (a nil value)
  2. [Server] Script Error #1: lua/RoboticsFactory.lua:273: attempt to index field 'builtEntity' (a nil value)
  3. Call stack:
  4. #1: f1 lua/RoboticsFactory.lua:273
  5. self = RoboticsFactory-3904 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=2982.8166503906, animationStart=2986.65625, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=2986.65625, flinchIntensity=0.81138831377029, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2986.65625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=12, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2986.8542480469, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=1, sighted=false, teamNumber=1, techId=104, timeLastHealed=2972.3854980469, timeLastVisuallyHealed=2972.3854980469, timeOfLastDamage=2986.65625, timeParasited=0, underConstruction=false, visibleClient=true, vortexed=false }
  6. tagName = "end"
  7. #2: self_OnTag [string "RoboticsFactory_OnTag2"]:15
  8. self = RoboticsFactory-3904 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=2982.8166503906, animationStart=2986.65625, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=2986.65625, flinchIntensity=0.81138831377029, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2986.65625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=12, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2986.8542480469, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=1, sighted=false, teamNumber=1, techId=104, timeLastHealed=2972.3854980469, timeLastVisuallyHealed=2972.3854980469, timeOfLastDamage=2986.65625, timeParasited=0, underConstruction=false, visibleClient=true, vortexed=false }
  9. arg1 = "end"
  10. arg2 = nil
  11. #3: UpdateAnimationState lua/Mixins/BaseModelMixin.lua:219
  12. self = RoboticsFactory-3904 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=2982.8166503906, animationStart=2986.65625, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=2986.65625, flinchIntensity=0.81138831377029, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2986.65625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=12, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2986.8542480469, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=1, sighted=false, teamNumber=1, techId=104, timeLastHealed=2972.3854980469, timeLastVisuallyHealed=2972.3854980469, timeOfLastDamage=2986.65625, timeParasited=0, underConstruction=false, visibleClient=true, vortexed=false }
  13. allowedOnClient = true
  14. transition = true
  15. allowed = true
  16. model = Model { }
  17. graph = AnimationGraph { }
  18. prevTime = 2986.8542480469
  19. time = 2986.8874511719
  20. state = AnimationGraphState { }
  21. self_OnTag = function
  22. (for index) = 1
  23. (for limit) = 1
  24. (for step) = 1
  25. i = 1
  26. tagIndex = -2
  27. #4: f4 lua/Mixins/BaseModelMixin.lua:755
  28. self = RoboticsFactory-3904 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=2982.8166503906, animationStart=2986.65625, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=2986.65625, flinchIntensity=0.81138831377029, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2986.65625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=12, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2986.8542480469, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=1, sighted=false, teamNumber=1, techId=104, timeLastHealed=2972.3854980469, timeLastVisuallyHealed=2972.3854980469, timeOfLastDamage=2986.65625, timeParasited=0, underConstruction=false, visibleClient=true, vortexed=false }
  29. deltaTime = 0.033095363527536
  30. #5: [string "RoboticsFactory_OnUpdate15"]:19
  31. self = RoboticsFactory-3904 {alive=false, animationBlend=0.10000000149012, animationGraphIndex=10, animationGraphNode=10, animationSequence2=9, animationSequence=7, animationSpeed2=1, animationSpeed=1, animationStart2=2982.8166503906, animationStart=2986.65625, armor=0, buildFraction=1, collisionRep=0, constructionComplete=true, currentOrderId=-1, dissolveStart=2986.65625, flinchIntensity=0.81138831377029, gameEffectsFlags=0, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, isGhostStructure=false, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2986.65625, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=12, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=2986.8542480469, locationId=14, maxArmor=600, maxHealth=2800, modelIndex=15, nanoShielded=false, open=true, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=1, sighted=false, teamNumber=1, techId=104, timeLastHealed=2972.3854980469, timeLastVisuallyHealed=2972.3854980469, timeOfLastDamage=2986.65625, timeParasited=0, underConstruction=false, visibleClient=true, vortexed=false }
  32. arg1 = 0.033095363527536
  33. dummyRet = nil
  34. [10703.247] Main : Error: lua/RolloutMixin.lua:44: Attempt to access an object that no longer exists (was type RoboticsFactory)
  35. [Server] Script Error #2: lua/RolloutMixin.lua:44: Attempt to access an object that no longer exists (was type RoboticsFactory)
  36. Call stack:
  37. #1: __index [C]:-1
  38. #2: f1 lua/RolloutMixin.lua:44
  39. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  40. order = Order-3587 {orderIndex=1, orderLocation=cdata, orderOrientation=0, orderParam=0, orderType=10, ownerId=3614 }
  41. #3: OnOrderComplete [string "ARC_OnOrderComplete2"]:15
  42. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  43. arg1 = Order-3587 {orderIndex=1, orderLocation=cdata, orderOrientation=0, orderParam=0, orderType=10, ownerId=3614 }
  44. arg2 = nil
  45. #4: CompletedCurrentOrder lua/OrdersMixin.lua:341
  46. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  47. currentOrder = Order-3587 {orderIndex=1, orderLocation=cdata, orderOrientation=0, orderParam=0, orderType=10, ownerId=3614 }
  48. #5: UpdateMoveOrder lua/ARC_Server.lua:40
  49. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  50. deltaTime = 0.03697993606329
  51. currentOrder = Order-3587 {orderIndex=1, orderLocation=cdata, orderOrientation=0, orderParam=0, orderType=10, ownerId=3614 }
  52. moveSpeed = 0.8
  53. maxSpeedTable = {maxSpeed=0.8 }
  54. #6: UpdateOrders lua/ARC_Server.lua:223
  55. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  56. deltaTime = 0.03697993606329
  57. currentOrder = Order-3587 {orderIndex=1, orderLocation=cdata, orderOrientation=0, orderParam=0, orderType=10, ownerId=3614 }
  58. canMove = true
  59. #7: f1 lua/ARC.lua:512
  60. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  61. deltaTime = 0.03697993606329
  62. #8: [string "ARC_OnUpdate15"]:15
  63. self = ARC-3614 {alive=true, animationGraphIndex=14, armor=263.16665649414, barrelPitchDegrees=0, barrelYawDegrees=0, collisionRep=0, currentOrderId=3587, deployMode=2, dissolveStart=0, flinchIntensity=0.21675150096416, forwardTrackPitchDegrees=-0.0099999997764826, forwardTrackYawDegrees=0, gameEffectsFlags=0, health=1797.0014648438, healthIgnored=false, hotGroupNumber=0, inCombat=true, isCorroded=true, lastTakenDamageAmount=21, lastTakenDamageOrigin=cdata, lastTakenDamageTime=2990.4587402344, lastTargetId=-1, locationId=14, maxArmor=500, maxHealth=2000, mode=2, modelIndex=20, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=1, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, selectionMask=0, sighted=true, targetDirection=cdata, teamNumber=1, techId=96, timeLastHealed=0, timeLastVisuallyHealed=0, timeOfLastDamage=2990.4587402344, timeParasited=0, timeWebEnds=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=true, vortexed=false, webbed=false }
  64. arg1 = 0.03697993606329
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