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- Salty Surprise (45)
- Effect: The user may trade in this Snack’s Digestion Buff when being hit by an attack to gain 5 Temporary Hit Points. If the user likes Salty Flavors, they gain 10 Temporary Hit Points Instead. If the user dislikes Salty Food, they become Enraged.
- Spicy Wrap (45)
- Effect: The user may trade in this Snack’s Digestion Buff when making a Physical attack to deal +5 additional Damage. If the user prefers Spicy Food, it deals +10 additional Damage instead. If the user dislikes Spicy Food, they become Enraged.
- Sour Candy (45)
- Effect: The user may trade in this Snack’s Digestion Buff when being hit by a Physical Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Sour Food, they gain +10 Damage Reduction instead. If the user dislikes Sour Food, they become Enraged.
- Dry Wafer (45)
- Effect: The user may trade in this Snack’s Digestion Buff when making a Special attack to deal +5 additional Damage. If the user prefers Dry Food, it deals +10 additional Damage instead. If the user dislikes Dry Food, they become Enraged.
- Bitter Treat (45)
- Effect: The user may trade in this Snack’s Digestion Buff when being hit by a Special Attack to increase their Damage Reduction by +5 against that attack. If the user prefers Bitter Food, they gain +10 Damage Reduction instead. If the user dislikes Bitter Food, they become Enraged.
- Sweet Confection (45)
- Effect: The user may trade in this Snack’s Digestion Buff to gain +4 Evasion until the end of their next turn. If the user prefers Sweet Food, they gain +4 Accuracy until the end of their next turn as well. If the user dislikes Sweet Food, they become Enraged.
- Vitamins
- Prerequisites: Dietician
- Effect: You create an HP Up, Protein, Iron, Calcium, Zinc, or Carbos for $500, or Stat Suppressants for $50.
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- Type Gem (2 Shards): These items come in a variety of each of the Elemental Types. They may be activated a Swift Action to grant the user a +5 Bonus to Damage Rolls with Moves of the Gem's Type for the rest of the Scene. The Gem is destroyed after being activated.
- Type Brace (2 Shards): These items come in a variety of each of the Elemental Types. They may be activated a Swift Action to grant the user +10 Damage Reduction against the Brace's Type for the rest of the Scene. The Brace is destroyed after being activated.
- Type PlateGem+Booster): These Rare items come in a variety of each of the Elemental Types. It may be activated once per Day as a Swift Action; when activated, it acts as both a Type Gem and a Type Brace for its Type, but it is not destroyed. Cannot be used by Trainers.
- Charms: 4 Shards
- Flame Charm: The user may activate this item once per Scene when hitting with a Fire-Type Move to Burn the target.
- Fuzzy Charm: The user may activate this item once per scene as a free action during their turn when hitting with a damaging Normal-Type Move to gain a Tick of Temporary Hit Points.
- Glittering Charm: The user may activate this item once per Scene when hitting with a Fairy-Type Move to cause the target to become Infatuated with the user.
- Iridescent Charm: The user may activate this item once per Scene when hitting with a Bug-Type Move to have that Move be one step more Super-Effective, to a maximum of neutral.
- Ivy Charm: The user may activate this item once per Scene when hitting with a damaging Grass-Type Move to put that target in a Vortex.
- Knuckle Charm: The user may activate this item once per Scene when hitting with a damaging Fighting-Type Move to lower the target's Defense by 1 Combat Stage.
- Lightning Charm: The user may activate this item once per Scene when hitting with an Electric-Type Move to Paralyze the target.
- Miasma Charm: The user may activate this item once per Scene when hitting with a Poison-Type Move to Poison the target.
- Mind Charm: The user may activate this item once per Scene when using a Psychic-Type Status-Class Move to gain +10 Damage Reduction for 1 full round.
- Ocean Charm: The user may activate this item once per Scene when hitting with a Water-Type Move to Disengage 3 and gain a +2 bonus to Evasion for 1 full round.
- Ore Charm: The user may activate this item once per Scene when hitting with a Steel-Type Move to gain +5 Damage Reduction for 1 full round.
- Regal Charm: The user may activate this item once per Scene when hitting with a Dragon-Type Move to deal +2d10 damage to the target.
- Rock Charm: The user may activate this item once per Scene when hitting with a Rock-Type Move to Flinch the target.
- Rude Charm: The user may activate this item once per Scene when hitting with a Dark-Type Move to cause the target to become Enraged.
- Sandstone Charm: The user may activate this item once per Scene when hitting with a Ground-Type Move to Blind the target for 1 full round.
- Snowflake Charm: The user may activate this item once per Scene when hitting with an Ice-Type Move to cause the target to become Stuck.
- Spooky Charm: The user may activate this item once per Scene when hitting with an Ghost-Type Move to cause the target to become Suppressed and Vulnerable for 1 full round.
- Wind Charm: The user may activate this item once per Scene when attacking with a Flying-Type Move to gain a +3 bonus to that Accuracy Roll.
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