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Mar 20th, 2017
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  1. -------------------------
  2. | Changelog legend: |
  3. | |
  4. | + : Addition |
  5. | - : Removal |
  6. | * : Change/Update |
  7. | !! : Bug Found |
  8. | = : Bug Fixed |
  9. | ## : Note/Info |
  10. -------------------------
  11.  
  12.  
  13.  
  14. ----------
  15. Version 2
  16. ----------
  17. - Removed Da Werecat's MAP03.
  18. - Removed the new textures that were a part of Da Werecat's MAP03 submission. I did keep the fixed vanilla patches though.
  19. + Added a new Dehacked patch (by Obsidian). The following things were changed/added: Pistol and Chaingun are slightly faster firing, Rockets fly a bit faster, Cyberdemons call the KeenDeath codepointer as they die, the new Nightmare Imp has been added (replaces the Keen monster), a new Nightmare Cacodemon has been added (replaces bloody mess 2), the Lost Souls are more like their Doom 64 counterparts (less health, more aggressive), and the map names have also been added (the MAP## bits had to be removed so they would all fit). The new Motherdemon boss will come later.
  20. + Added a new Title track (by Fisk).
  21. + Added a new MAP03 (by Mechadon).
  22. + Added a new music track for MAP14 (by Fisk).
  23. + Added a new D_READ_M track (by Fisk).
  24. + Added new TITLEPIC, M_DOOM, and BOSSBACK graphics (by Blastfrog). These may get replaced if something more custom gets made.
  25. * Updated MAP01 with a newer, updated version (by Fisk).
  26. * Updated MAP07 (tech theme version, maybe some fixes too) (by DeXiaZ).
  27. * Updated MAP11 (by Mechadon). Changes the theme of the map from Hell to Techbase theme. Also adds a bit more detail and cleans up the visuals. Added COOP monsters/ammo and made some other gameplay changes. Killing the Cyberdemon now opens up the exit room.
  28. * Updated MAP13 with the first finished version (by MinerOfWorlds).
  29. * Updated MAP14 with a newer version (by Fisk).
  30. * Updated MAP20 (by Mechadon). Cleans up the detailing/lighting, balances out the final fight (HKs/Barons are COOP-only now), and adds some COOP-only monsters/ammo. Cyberdemon death will open up the way to the exit trigger.
  31. * Updated MAP26 (by Mechadon). Fixed a VPO and cleans up the detailing/lighting. Gameplay structure has changed a bit so it reflects the Doom 64 map a bit better. COOP monsters/ammo have been added as well. Also the Cyberdemon death now opens up the exit doors.
  32. * Updated MAP30 with a newer version (by Fisk).
  33. * Updated the TEXTURE1/PNAMES lumps to (hopefully) fix some bugs.
  34. * Updated SKY3 and SKY3ALT with slightly better looking version (though they may still be placeholders if something better gets made).
  35. * Updated the MAPINFO lump.
  36. !! In MAP11 (Cat and Mouse), there's a weird ghost wall near the start that I'm not sure how to diagnose or fix. To reproduce, walk backwards and then to the left directly from the start. Fire some rockets into the wall (northwards) and you should see them pass through.
  37. !! I got a crash on MAP24 (Breakdown) near the start while testing in Chocolate Doom. I haven't been able to reproduce it though.
  38. = Fixed the broken STEP2 patch replacement.
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